Software Studios

After Burner

After Burner

Sinclair ZX Spectrum - Released - 1988

After Burner (???????? Afuta Bana?) is a 1987 combat flight simulator arcade game by Sega AM2.[1] It is one of the first games designed by Yu Suzuki. The player flew an F-14 using a specialized joystick (with moving seat, in some installations), and the game spawned several sequels. The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise, which shares a similar name to the one used in the 1986 film Top Gun. In the arcade...

After Burner

After Burner

Amstrad CPC - Released - 1988

After Burner II (After Burner in the 8-bit computer ports of the game) is an updated re-release of After Burner. Besides extra levels, a few new enemies, a few touches at the soundtrack and more disposable missiles, the biggest addition is the ability to slow down or speed up manually. The rest of the gameplay remains identical.

Aliens: The Computer Game

Aliens: The Computer Game

Amstrad CPC - Released - 1987

Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

Aliens: The Computer Game

Aliens: The Computer Game

Microsoft MSX - Released - 1987

Based on the science fiction thriller, Aliens the computer game takes you into confrontations with the most ruthless creatures ever to appear on the cinema screen. Your mission is to keep control of the base by any means, while keeping your crew members alive. You command six crew members from the Mobile Tactical Command Bay outside the base. You need to coordinate the actions of the six crew members. You are about to realize, Ripley was right after all...

Aliens: The Computer Game (European Version)

Aliens: The Computer Game (European Version)

Sinclair ZX Spectrum - Released - 1986

The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan their view a full 360-degrees inside each room. Doors can be locked to halt Alien progress, or blasted open to get...

Aliens: The Computer Game (European Version)

Aliens: The Computer Game (European Version)

Commodore 64 - Released - July 1, 1987

Electric Dreams' game based on the 1986 film Aliens is a first-person strategy game somewhat similar to Space Hulk. The player controls six characters from a remote terminal, guiding them through a 255-room complex in search of the Alien Queen. Each character has a helmet camera and a smart gun, each controlled by the player acting in the role of overall operational commander. The player can switch to any character at any time, and must consider coordinating their movements and finding a safe location before switching to the next character. Characters occupy one room at a time, and can pan...

Altered Beast

Altered Beast

Commodore Amiga - Released - 1989

You are a hero raised from the dead by the god Zeus to rescue his daughter Athena. With scenery inspired by Ancient Greece, you have to fight hordes of undead and demons, with a boss at the end of each level until you meet the god Neff, who holds the girl captive. The Altered Beast title refers to your shapeshifting abilities. In this platformer, you can collect spirit balls by defeating two-headed wolves, allowing you to mutate into different beasts such as a werewolf, a dragon, a tiger, a bear and others depending on the version. Each form, tied to a level, comes with special abilities...

Altered Beast

Altered Beast

Sinclair ZX Spectrum - Released - 1989

Altered Beast (??? Juoki?, lit. "Beast King's Chronicle") is a 1988 beat 'em up arcade game developed and manufactured by Sega. The game is set in Ancient Greece, and follows a centurion who is resurrected by Zeus to rescue his daughter Athena, and to do so becomes able to turn into beasts such as the werewolf with the use of power-ups. After its initial arcade release, it was ported to several home video game consoles and home computers, including the Mega Drive/Genesis, for which it was a pack-in game.

Atomic Robo-Kid

Atomic Robo-Kid

Commodore Amiga - Released - 1990

As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing.

Big Trouble in Little China

Big Trouble in Little China

Sinclair ZX Spectrum - Released - October 1, 1987

In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again. You play as 3 characters, one at a time, in this action platformer: - Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun. Ammo must be found to be able to keep using it. - Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found. More swords will be needed...

Big Trouble in Little China

Big Trouble in Little China

Amstrad CPC - Released - 1987

In this tie-in to the 1986 John Carpenter movie starring Kurt Russell, you must thwart the evil plans of Mandarin Lo Pan who has kidnapped two green-eyed girls in order to marry and sacrifice them in order to become mortal again. You play as 3 characters, one at a time, in this action platformer: - Jack Burton, a burly but bit dumb action hero who fights with fists and later with a "Bushmaster" gun. Ammo must be found to be able to keep using it. - Wang Chi, whose girlfriend along with Jack's has been kidnapped, uses Martial Arts and later a sword when found. More swords will be needed...

Championship Basketball Two-on-Two

Championship Basketball Two-on-Two

Sinclair ZX Spectrum - Released - 1987

Championship Basketball Two-on-Two can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play. Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars. Practice with games like "Around the world" and "Horse", or go one-on-one with a friend. You play GBA Basketball on a full court. And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks. After each game, you can read the sports page of the Gamestar Gazette to check box scores...

Deuteros: The Next Millennium

Deuteros: The Next Millennium

Commodore Amiga - Released - December 1, 1991

Deuteros: The Next Millennium is the sequel to the sci-fi strategy video game Millennium 2.2, published by Activision for the Amiga and Atari ST. While the game shares themes of space exploration and resource gathering - plus some elements of its interface - with its predecessor, the two are different in gameplay. The object of Deuteros is to mine and manage resources, explore the Solar System and beyond. For this, 3 categories of civilians are trained: Producers, Researchers and Marines, out of a pool of 6000 population. The longer these teams are used, they are advanced in three...

Dragon Breed

Dragon Breed

Commodore Amiga - Released - 1990

Zambaquous has done everything to make life hell for the people of Agamen, and as their King Kayus, the time has come to head out to destroy him. This leads to six levels of horizontally-scrolling shoot ‘em up action, although with some vertical movement as well. The thing which sets the game apart from every other horizontally-scrolling shoot ‘em up (except Saint Dragon) is that you are riding on the back of a dragon, called Bahamoot. Both you and the dragon have firepower, and holding down the fire button increases Bahamoot’s energy bolt’s ferocity. The dragon’s tail can be controlled...

Galaxy Force

Galaxy Force

Commodore 64 - Released - 1989

This version of Galaxy Force (a.k.a Galaxy Force II), is an expanded version. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite...

Galaxy Force

Galaxy Force

Amstrad CPC - Released - 1989

You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods.

Galaxy Force

Galaxy Force

Sinclair ZX Spectrum - Released - 1989

This version of Galaxy Force (a.k.a Galaxy Force II), is an expanded version. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite...

Galaxy Force II

Galaxy Force II

Commodore Amiga - Released - 1990

Galaxy Force II is an expanded version of Galaxy Force. It adds two additional levels, the old levels are revised (expanded and re-balanced) and the four missiles can be fired with a single button press. You are strapped into a spaceship to take on six dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided...

GBA Championship Basketball: Two-on-Two

GBA Championship Basketball: Two-on-Two

Amstrad CPC - Released - 1986

GBA Championship Basketball can be played as one or two players vs. the computer or two players with computer teammates and includes Practice Play. Draft your teammates from a list of ten players whose styles are patterned after real professional superstars. Practice with games like "Around the world" and "Horse", or go one-on-one with a friend. You play GBA Basketball on a full court. And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks. After each game, you can read the sports page of the Gamestar Gazette to check box scores and...

GFL Championship Football

GFL Championship Football

Amstrad CPC - Released - 1987

This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen. There are 28 teams split into four divisions; their names are fictional (including the...

GFL Championship Football

GFL Championship Football

Sinclair ZX Spectrum - Released - 1987

This must be one of the earliest team sport games to use a first-person view – the packaging mocks the Xs and Os used to represent players in contemporary Gridiron games. What you see is what the player sees – control and viewpoint passes from the kicker to the receiver on a punt or kickoff, and the quarterback to the running back or receiver on a pass or kick. Releasing passes involves rotating the controls to select the pass direction. To take the ball, aim the visible hands in the centre of the screen. There are 28 teams split into four divisions; their names are fictional (including the...

Guadalcanal

Guadalcanal

Sinclair ZX Spectrum - Released - 1987

South-Western Pacific, August 1942. US Marines capture the strategically important island in the first American amphibious assault of World War 2, but the battle of Guadalcanal will rage on for the next six months, as the Japanese will try to re-capture it. The player is given the command of air, land and naval forces, including aircraft carriers and transport ships (supply is crucial as well as intelligence - patrol seaplanes and scouts are available). While many wargames take the weather and morale factor into account, this game also features malaria slowly wearing down your troops. The...

Guadalcanal

Guadalcanal

Commodore 64 - Released - 1987

South-Western Pacific, August 1942. US Marines capture the strategically important island in the first American amphibious assault of World War 2, but the battle of Guadalcanal will rage on for the next six months, as the Japanese will try to re-capture it. The player is given the command of air, land and naval forces, including aircraft carriers and transport ships (supply is crucial as well as intelligence - patrol seaplanes and scouts are available). While many wargames take the weather and morale factor into account, this game also features malaria slowly wearing down your troops. The...

High Frontier

High Frontier

Commodore 64 - Released - 1987

When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development. The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks. The Research & Development screen is the first port of call. It is split into six components, to which you must assign...

High Frontier

High Frontier

Sinclair ZX Spectrum - Released - 1987

When High Frontier was created, America was investing heavily in the original 'Star Wars' SDI, to fend off a feared Soviet missile attack. Your job in this strategy game is to oversee its development. The game is played via an icon control system, with a common set of icons and information panels are displayed around these screens. There are six distinct screens used to make the decisions, plus the ability to track existing satellites and keep track of active Soviet attacks. The Research & Development screen is the first port of call. It is split into six components, to which you must...

Hot Rod

Hot Rod

Commodore Amiga - Released - 1990

Converted from an unassuming coin-op owing a large amount to Atari’s Super Sprint, Hot Rod combines the best in fast cars, hot upgrades and four players. Control of the cars is simple. Hitting fire floors the accelerator and left and right rotates the cars in the appropriate direction. It is this simplicity that makes Hot Rod playable, so there are not any impossible turns. The tracks are uncomplicated and easy to follow, though you need to keep your wits about you. Dotted along the track are bonus icons which give you an extra hundred points and fuel pods. It does not matter what position...

IK+

IK+

Commodore Amiga CD32 - Released - 1994

International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves. Each of the moves scores a different number of points and if you come last in a particular round you are eliminated. There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode. All in the pursuit of that elusive black belt...

IK+

IK+

Sinclair ZX Spectrum - Released - 1987

International Karate + (IK+) is a simple side-on beat 'em up. 3 characters appear on the screen - either 1 player and 2 AI, or 2 player and 1 AI - and proceed to kick seven bells out of each other via various karate moves. Each of the moves scores a different number of points and if you come last in a particular round you are eliminated. There are some sub-games too, involving your karate-master holding a shield and defending himself against bouncing balls from both directions, and kicking bombs off the screen before they explode. All in the pursuit of that elusive black belt...

Millennium 2.2

Millennium 2.2

Commodore Amiga - 1989

Millennium: Return to Earth is the forerunner to Deuteros: The Next Millennium and has a premise similar to Sierra's Outpost. Set in the 22nd century, the Earth has been destroyed, and the player's mission is to re-establish human colonization of other worlds, beginning with just one outpost and a few hundred survivors on the moon. Success requires maintaining life support, mining and producing resources for more colonies, and defense against a powerful alien race bent on humanity's destruction.

Millennium: Return to Earth

Millennium: Return to Earth

MS-DOS - Released - 1991

Millennium: Return to Earth is the forerunner to Deuteros: The Next Millennium and has a premise similar to Sierra's Outpost. Set in the 22nd century, the Earth has been destroyed, and the player's mission is to re-establish human colonization of other worlds, beginning with just one outpost and a few hundred survivors on the moon. Success requires maintaining life support, mining and producing resources for more colonies, and defense against a powerful alien race bent on humanity's destruction.

Ninja Spirit

Ninja Spirit

Sinclair ZX Spectrum - Released - 1990

A ninja-based action game that has the player leading Moonlight through numerous enemy-riddled levels on a quest to exact revenge against his father's murderer. To accomplish this task Moonlight is armed with a katana, shurikens, bombs, and a sickle and chain weapon. Each weapon offers its own advantages and must be used at certain times to overcome specific obstacles or opponents. The game's coin-op origins are evident in the fact that that the home versions do not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added.

Power Drift

Power Drift

Commodore Amiga - Released - 1989

Ever wanted to race dune buggies at high speed on a variety of tracks? Power Drift is an arcade racer that gives you the chance to do just that. There are 5 tracks to choose from, each with 5 stages. The stages range from cities, to deserts to tracks over water. There are also 12 drivers to pick from, from businessmen to skinheads and mohicans. Your buggy has 2 gears, high and low. Once the light goes green, just keep the pedal to the metal. You’ll need to place third or higher to continue to the next stage. Be careful not to bump into other buggies or objects next to the road. While...

Predator

Predator

Commodore Amiga - Released - 1988

Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithful conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times. The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

Predator

Predator

Commodore 64 - Released - July 1, 1988

Predator is a side-scrolling platformer which uses the imagery and characters from the classic Arnie movie of the same name. The game is not a faithfully conversion of the movie however - your unit has already been killed off when the game starts and you will battle scorpions, enemy soldiers and dodge obstacles etc, before facing the Predator itself a number of times. The game is a fairly standard run-jump-shoot platformer, except that you start with no weapons at all and must collect them as the game goes on.

Rampage

Rampage

Atari 800 - Released - 1987

George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in. Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human.

R-Type

R-Type

Sinclair ZX Spectrum - Released - 1988

R-Type is set in the middle of 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The R- in the series title originally stood for "ray", as in a ray of light. It was a reference to the many different types of ray-like weapons in the first R-Type. This was later retconned in R-Type Final to refer...

Sailing

Sailing

Commodore 64 - Released - 1987

In Sailing, the player participates in a sailing league with the goal to reach the top. Each event has the same basic procedure: the player challenges another boat, up to two places above in the league ranking, to a race and based on the opponent's ship and the weather report, there are various changes to the own ship to be made, e.g. the overall length or the hull material. Before beginning a new league, the player chooses a skill level which determines the starting place in the ranking and therefore the difficulty level of the next opponents. The races itself take place from a...

Sailing

Sailing

Amstrad CPC - Released - 1987

In Sailing, the player participates in a sailing league with the goal to reach the top. Each event has the same basic procedure: the player challenges another boat, up to two places above in the league ranking, to a race and based on the opponent's ship and the weather report, there are various changes to the own ship to be made, e.g. the overall length or the hull material. Before beginning a new league, the player chooses a skill level which determines the starting place in the ranking and therefore the difficulty level of the next opponents. The races itself take place from a...

Sailing

Sailing

Sinclair ZX Spectrum - Released - 1987

In Sailing, the player participates in a sailing league with the goal to reach the top. Each event has the same basic procedure: the player challenges another boat, up to two places above in the league ranking, to a race and based on the opponent's ship and the weather report, there are various changes to the own ship to be made, e.g. the overall length or the hull material. Before beginning a new league, the player chooses a skill level which determines the starting place in the ranking and therefore the difficulty level of the next opponents. The races itself take place from a...

SDI: Strategic Defense Initiative

SDI: Strategic Defense Initiative

Sinclair ZX Spectrum - Released - 1988

SDI: Strategic Defense Initiative is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact. Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards...

SDI: Strategic Defense Initiative

SDI: Strategic Defense Initiative

Commodore Amiga - Released - 1989

SDI: Strategic Defense Initiative is based around classic-style shoot 'em up action. It puts you in control of a satellite which must ensure that the wave of bombs aimed for the United States do not hit. Direction of motion and direction of fire are controlled independently - on the 16-bit versions you rotate the mouse left and right to direct the targeting, move it up and down to increase the range, and use the joystick to move the satellite and thus avoid any contact. Each level is split into defensive and offensive stages. On defensive levels you must stop each unit as it heads towards...

Super Hang-On

Super Hang-On

Commodore 64 - Released - 1988

This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert.

Super Hang-on

Super Hang-on

Sinclair ZX Spectrum - Released - 1987

Super Hang-On is a motorcycle racing arcade game released by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On.

Super Hang-On

Super Hang-On

Commodore Amiga - Released - 1988

Super Hang-On (スーパーハングオン?) is a 1987 motorcycle racing arcade game by Sega, and the sequel to the acclaimed Hang-On. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On, was released in 1991 as Limited Edition Hang-On. It was also released for the Sega Mega Drive, Commodore Amiga, Atari ST, Macintosh, ZX Spectrum, Amstrad CPC and Commodore 64 in 1989. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum...

Super Hang-On

Super Hang-On

Atari ST - Released - 1988

In Super Hang-On you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed...

Super Sprint

Super Sprint

Sinclair ZX Spectrum - Released - 1987

Super Sprint is a racing game for one or two players, with the Arcade version allowing three players to race at the same time. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed.

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