Electric Dreams Software

Back to the Future

Back to the Future

Commodore 64 - Released - July 15, 1986

In the single mode game, the player controls Marty McFly through various stages set in 1955 in which he collects various clock icons in order to advance to the next level, and avoid the gradual vanishing of his future (indicated by a fading photograph at the bottom of the screen). If the photograph fades fully, Marty would lose a life as it would show him vanishing. Collecting 100 clocks restored the photograph to its full, unfaded status. Two power-ups can help improve Marty's control: bowling balls that can destroy enemies and a skateboard which can speed up gameplay. There are also three...

Riddler's Den

Riddler's Den

Sinclair ZX Spectrum - Released - 1985

Riddler's Den is similar to Ultimate's games such as SabreWulf or Atic Atac, twinning maze with puzzle-solving elements - and it also includes some RPG elements. Regarding the story, Trunkie, the Manlephant, has entered the Riddler's Den to complete the 1st part of his quest by finding the Golden Tusk and ultimately meet the Great Golden God Gregogo. To be successful in these tasks, Trunkie will have to decipher how to take advantage from the many objects he'll find in the way.

Spindizzy

Spindizzy

Sinclair ZX Spectrum - Released - 1986

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It features action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. The game was successful in the United Kingdom and was well received by the video game press. Reviewers praised its visuals and design, but criticized its audio. Similarities were drawn to Marble...

Spindizzy

Apple II - September 10, 1986

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It features action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection. The game was successful in the United Kingdom and was well received by the video game press. Reviewers praised its visuals and design, but criticized its audio. Similarities were drawn to Marble...

Star Raiders II

Star Raiders II

Sinclair ZX Spectrum - Released - 1987

The Zylons have returned to attack the Celos IV star system. In this 3D shoot-'em-up, the player takes control of the Liberty Star and must warp to threatened planets to battle the Zylon Fly Fighters and Destroyers. The Zylon Squadrons can also be attacked while in transit, and friendly Space Stations allow refueling. To achieve victory, the Zylon Attack Bases on their own planets must be destroyed. The game ends if the Liberty Star runs out of fuel, or if all cities are destroyed by Zylons.

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