A&F Software

Agent Orange

Agent Orange

Sinclair ZX Spectrum - Released - 1987

Agent Orange is a horizontally scrolling top down view shoot-em-up. Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. You can move the screen left and right. The joystick steers the ship while the fire button shoots your weapons. Holding down the fire button releases the Agent Orange.

Agent Orange

Agent Orange

Amstrad CPC - Released - 1986

Eight planets have been infected by a strange weed planted by an alien life form. The weed is sucking the life out of the planet and needs to be destroyed. You control a ship with Agent Orange on board which when planted will kill the weed. When you land on a planet you can see the killer weed growing. Alien fighters try and stop you sowing Agent Orange. Any fighter destroyed leave behind a seed. Collect the seeds but be careful as carrying too many seeds cause your ship to crash. Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move the screen left and right. The joystick steers the ship while the fire button shoots your weapons. Holding down the fire button releases the Agent Orange.

Chuckie Egg

Chuckie Egg

Amstrad CPC - Released - 1985

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

BBC Microcomputer System - Released - 1983

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Dragon 32/64 - Released - 1983

In the game you play Hen House Harry who has to collect 12 eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Microsoft MSX - Released - 1985

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Sony PSP - Homebrew - February 9, 2010

Who'd have thought a country farmyard could be so stressful? You must collect the eggs before the nasties get out and eat up all your corn. Watch out for the crazy duck - if she gets out of the cage, you're in real trouble!

Chuckie Egg

Chuckie Egg

Atari ST - Released - 1988

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg

Chuckie Egg

Sinclair ZX Spectrum - Released - July 4, 1984

In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings.

Chuckie Egg II

Chuckie Egg II

Atari ST - Released - 1989

Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore. In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg. In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things. Despite the drastic changes from the original, the game still retains the sound effects from the original.

Chuckie Egg II

Chuckie Egg II

Commodore Amiga - Released - 1989

Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore. In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg. In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things. Despite the drastic changes from the original, the game still retains the sound effects from the original.

Copter Capers

Copter Capers

BBC Microcomputer System - Released - 1984

While on a routine rescue mission you encounter abnormal turbulence which transports you back in time to the wartime Atlantic Ocean. Not only do you have to pick up the survivors but you must also avoid being hit by enemy craft of an earlier generation.

Cylon Attack

Cylon Attack

Acorn Atom - Released - 1982

Cylon Attack is a pseudo 3D space shooter played from a first-person perspective and clearly based on the American TV series Battlestar Galactica where the Cylon race is featured, but not carrying an official license. The player is the only interceptor pilot on an Earth supply mothership. He has to survive the different attack waves of the enemies while defending the ship. At the start of each wave he is launched in a fighter ship and needs to destroy all enemies to survive the wave, while flying around freely. There is only a limited amount of fuel available, but the player can return to the mothership at any time for a refuel, leaving the main base exposed for a moment. A radar map near the top of the screen shows the position of enemies and the main ship. The player's ship can climb up and down, and turn. When an alien vessel approaches, the sights (cross-hair) changes, indicating when there is a good chance of a hit. When it changes a second time, it locks onto the enemy. Only a laser weapon can be fired and it takes some time to recharge. The screen shows the player's score, the high score, the status of the mothership, the remaining strength of the shields, the amount of fuel left, and various indicators for climb/turn ratio and the lasers.

Cylon Attack

Cylon Attack

Acorn Electron - Released - September 1, 1984

A 3D space battle. You are an interceptor pilot on board an earth supply ship, taking vital reinforcements to a beleagured planet. The Cylons have found out all about the mission and are determined to stop your ship at all costs. Aboard the mother ship is earth's latest weapon - if you succeed, it will drive the Cylons back to their planet. Features Launch and landing sequences Long range radar Climb and turn instruments Fuel Screens and laser weapons Hall of fame, and Top score save/load routines

Frogger (A&F)

Frogger (A&F)

BBC Microcomputer System - Released - 1982

The A&F version of the classic arcade game that tasks you with helping some frogs cross a busy freeway and a dangerous river. An early release on the BBC Microcomputer prior to the more stringent application of intellectual property rights.

Minefield

Minefield

Acorn Atom - Released - 1981

Minefield is a tank game where the player has to clear all the mines on the screen. The player sees the minefield from a overhead perspective and the tank automatically moves forward until it reaches a wall or the player changes the direction. Mines will appear all over the field and the player has to clear them by shooting at them. The problem is that this creates chain reactions when other mines are within the range of the detonating mines. The player therefore, not only has to avoid driving into mines on the ground, but to keep a distance when shooting at them. The player can't take too long though since the mines will self detonate when their timers run out. The tank also has limited amount of fuel. A level is cleared once all mines have been detonated. The player has three tanks at his disposal and when all of them have been blown to pieces the game is over.

New Cylon Attack

New Cylon Attack

Sinclair ZX Spectrum - 1984

Cylon Attack is a pseudo 3D space shooter played from a first-person perspective and clearly based on the American TV series Battlestar Galactica where the Cylon race is featured, but not carrying an official license. The player is the only interceptor pilot on an Earth supply mothership. He has to survive the different attack waves of the enemies while defending the ship. At the start of each wave he is launched in a fighter ship and needs to destroy all enemies to survive the wave, while flying around freely. There is only a limited amount of fuel available, but the player can return to the mothership at any time for a refuel, leaving the main base exposed for a moment. A radar map near the top of the screen shows the position of enemies and the main ship. The player's ship can climb up and down, and turn. When an alien vessel approaches, the sights (cross-hair) changes, indicating when there is a good chance of a hit. When it changes a second time, it locks onto the enemy. Only a laser weapon can be fired and it takes some time to recharge.

Orpheus

Orpheus

BBC Microcomputer System - Released - 1985

In Orpheus (aka Orpheus and the Underworld) you control a canoe, and have to manoeuvre through a river, against its current, around rocks, and all the time you have to evade the river monsters which get in the way. You win each level by collecting the five shields.

Painter

Painter

BBC Microcomputer System - Released - 1983

Painter is a variation of the classic Amidar originally created for the arcades in 1981. Painter's gameplay is very similar to Amidar's bonus stages where the traditional boxes in the screen have points associated with. It can also be compared to Potty Painter in the Jungle which was one of the first Amidar variations for ZX Spectrum and Commodore 64. Painter's main goal is to fill all the boxes in each frame in a certain period of time by completing the pathways (lines) around them. This must be done before the "Bonus" value reaches zero. To complicate things the "Painter" has to avoid any collision with the "Chasers", some entities present in the game that will try to intercept him and destroy his work. The "Painter" will be forced to restart the phase all over again and one of his lives will be lost in the process. To defend himself during his gameplay and specially from the incredible speed the "Chasers" might get at the last skill factors of the game, the player has in his power a special tool: a gap creator. This weapon will create a temporary gap in the pathway lines preventing the "Chasers" from colliding with him. It can only be used three times at a time before any temporary gap is removed. The limit of Painter's skill factor is 6. "Chasers" intelligence and speed will increase proportionally to the skill factor and dramatically at this point of the gaming. Prepare yourself to be ambushed.

Pharaohs Tomb

Pharaohs Tomb

Acorn Electron - Released - March 1, 1984

A desperate race against time to solve the anagrams and master-minded puzzles. You must find the pharoah's mask and 500 pieces of gold before you can escape by returning to the start. Beware of the mummies and the spiders which will leap at you if you are too slow to open the various doors.

Screaming Abdabs

Screaming Abdabs

Dragon 32/64 - Released - 1985

This is a Miner clone, consisting of 35 screens. You get five lives plus a bonus life at 5,000 points. Features include moving and collapsing platforms, electric walls, transporters, moving beams, switches, and everyday objects turned mutant such as screws, televisions and scissors. Monsters, screws, scissors and even food will impede your passage through this multi-screen game. Our hero must negotiate his way through the 35 complex screens, collecting the key to the next level on the way. There are numerous traps and monsters to hinder your progress, which include icicles, screws, drinks, food, scissors, electric walls, moving platforms, collapsing floors, balls, conveyor belts and many more. By skilfull use of the platforms, walkways and the switches you might survive to level 34, then you have the challenge of the penultimate last level - only the experts will make it.

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