Shaun Southern

Ad Infinitum (Mr. Chip Software)

Ad Infinitum (Mr. Chip Software)

Commodore 64 - Released - 1984

AD Infinitum (re-released as Dizasterblaster) is a side view single screen shooter where you control a spacecraft that can move around the screen in various directions blasting waves of aliens over 256 levels. Each wave of aliens appear from various places on to the screen and drop bombs as they move and if you are hit by a bomb or alien then you lose one of six lives but you have six continues to use when your lives are gone. As you fire your weapon, a gauge increases showing it overheating and if the gauge fills then you also lose a life. Moving and firing around the screen also decreases a fuel gauge and when this empties then a life is also lost but fireballs can be touched to increase it. They appear when an asteroid storm moves down the screen and the asteroids have to be avoided as well. After so many levels your Mothership appears at the top of the screen and you must dock with it to receive a fuel bonus. Up to four players can play and each player takes it in turns to play when the other players have lost a life.

Arthur Noid

Arthur Noid

Commodore Plus 4 - Released - 1988

Arthur Noid ======== Arthur noid is a bat and ball game with 32 levels (including bonus levels). The game is based on the arcade game Arkanoid and sees you controlling a bat on the bottom of the screen, bouncing a ball upwards to remove blocks above. As you remove the blocks, a barrel will appear and fall downwards and if collected will give you a power-up and these include large bat, shoot blocks, 3 balls, slow ball and an extra bat. Occasionally a Floboid moves across the screen and if hit with the ball will give you bonus points. If you let the ball go past the bat then you lose one of six lives and you have to clear all the blocks to move to the next level.

Cosmic Causeway II

Commodore 64 - ROM Hack

A ROM HACK of Shaun Southern's Cosmic Causeway: Trailerblazer II with modified physics and levels, done by Gollum and released in 1987. The hack was made to play more closely to the original C16/Plus4 version as the C64 port was kind of buggy. The hack also features 24 additional levels.

Duck Shoot (Mastertronic)

Duck Shoot (Mastertronic)

Commodore 64 - Released - 1984

Duck Shoot brings you all the fun of the fair on a shooting range as you try to remove six plates at the top of the screen with your gun at the bottom of the screen which moves left or right. Above your gun are four rows with various items that either move left to right or right to left and you must remove all six plates to move to the next level. All the other items can be shot for bonus points but occasionally ducks will fly down and if they reach the bottom of the screen they will eat your bullets which are limited and shown on a bar below your gun. A duck will also fly across the top of the screen and if it reaches the other side of the screen then any plates shot will reappear. It is game over once you have run out of bullets.

Duck Shoot (Mastertronic)

Duck Shoot (Mastertronic)

Commodore VIC-20 - Released - 1983

Duck Shoot brings you all the fun of the fair on a shooting range as you try to remove six plates at the top of the screen with your gun at the bottom of the screen which moves left or right. Above your gun are four rows with various items that either move left to right or right to left and you must remove all six plates to move to the next level. All the other items can be shot for bonus points but occasionally ducks will fly down and if they reach the bottom of the screen they will eat your bullets which are limited and shown on a bar below your gun. A duck will also fly across the top of the screen and if it reaches the other side of the screen then any plates shot will reappear. It is game over once you have run out of bullets. An early game by Shaun Southern (one of the developers of the Lotus games on the Amiga and ST)

Jackpot

Jackpot

Commodore VIC-20 - Released - 1983

Vegas Jackpot is a simulation of the gambling fruit machine. The player tosses the coin in the slot of the video machine and starts to spin the reels, waiting for the winning combination to appear for a single-pay line. To increase the chances, it is possible to hold certain reels or to nudge them for a certain number of times when it is allowed. The goal of the game is to win jackpots. The amount of reels in the video machine is equal to three for ZX Spectrum, BBC / Electron and Dragon 32/64 versions, and to four for other versions.

Kikstart 128

Commodore 64 - ROM Hack - May 11, 2003

This motorcycling stunt game is complete with simultaneous split screen two player action . You also have the option to test your skills in a one player game against the clock. The object of the game is to guide your rider as quickly and carefully as possible through three out of the possible courses you get to choose from before each race. The original C64 version only had 8, while the C16 version had 16 courses that have to be done in order with five lives, with this version you get all 16 to choose from! Every course has its own level of difficulty and a unique layout of trees, car's, bus's and pools of water for you to avoid by jumping your bike over. You can use your joystick or keyboard to accelerate, decelerate, wheelie and jump your bike from start to finish.

Kikstart C16

Kikstart C16

Commodore 64 - Homebrew - 2007

This game was the source of much confusion due to the fact that Kikstart C16 is a C64 port of the C16 version of Kikstart, and not a C16 cartridge. This motorcycling stunt game where you have the option to test your skills in a one player game against the clock. The object of the game is to guide your rider as quickly and carefully as possible through three out of the eight courses you get to choose from before each race. 16 courses that have to be done in order with five lives. Every course has its own level of difficulty and a unique layout of trees, car's, bus's and pools of water for you to avoid by jumping your bike over. You can use your joystick or keyboard to accelerate, decelerate, wheelie and jump your bike from start to finish.

Kikstart III

Commodore 64 - ROM Hack - 1987

A set of new Kikstart courses created with the Kikstart Construction Set created by Nitro and The Illusion.

Operation Fireball

Operation Fireball

Commodore 64 - Released - 1987

Operation Fireball is a horizontal scrolling shooter viewed from above at an elevated angle, with the screen scrolling constantly from left to right as you use various modes of transport to get to a base to blow up a submarine. Between each mode of transport is a small animated scene as you move from one to the next and the modes are car, speedboat, ski, motorbike and helicopter. You must shoot or avoid the enemy in various vehicles or on skis, as well as avoid obstacles like rocks, oil patches and trees. Helicopters fly overhead and drop bombs while missiles fly from the right to the left and can only be avoided. If you are hit by anything then you lose part of a shield gauge but when not being hit increases it and if it empties then it is game over.

Pacmania

Pacmania

Commodore 64 - Released - January 1, 1983

Not to be confused with Pac-Mania by Namco, this is a Pac-Man clone where the object is to eat dots and power pills. Several ghosts appear in their hideout at the center of the maze, and these ghosts will eventually make their way through the maze, chasing Pac-Man wherever he goes. However, eating the power pills cause the ghosts to turn blue, allowing Pac-Man to hunt a ghost down and then eat it for bonus points, which are also awarded for eating a fruit that appears somewhere within the maze. Warp tunnels are located at either side of the screen, and these can be used to get away from ghosts that are on Pac-Man's tail. Besides power pills, also scattered around the maze are white H icons. If Pac-Man comes in contact with any of these icons, he will be teleported to anywhere in the maze. Once Pac-Man eats all the dots and power pills in the maze, he will advance to the next one, whose structure differs from the previous.

Space Talisman

Space Talisman

Commodore 64 - Unreleased - 1985

An early version of Hero of the Golden Talisman, which is quite a bit different, featuring different music, screens, enemies and a rather bizarre swimming animation! It was leaked to the scene and has been floating around under a number of different pseudonyms including "Labyrinth" and "Progfine" at one point. Published in Italy as Minaccia al Mondo in Logica 2000 n.18 (Marzo 1986).

Super Scramble Simulator

Super Scramble Simulator

Commodore 64 - Released - 1989

The game consists in facing straight paths to obstacles in race against time, with only one participant at a time. The screen during the race is divided into three parts: at the top you have the main view of the rider on the track, profile view with horizontal scrolling to the right; in the middle, a view on a smaller scale of the track from above, always with horizontal sliding; below are the on-board instrumentation (tachometer, speedometer, gear) and the time and score indicators. The player can steer, adjust the speed, use the three-speed manual transmission, rear wheel or rear wheel both on the ground and in the air, lower the rider. The steering changes the lateral position of the bike, which is only visible in the plan view. The routes may include various obstacles such as steep slopes, suspended trunks, rivers, parked vehicles, rocky stretches or with bumps, all to be faced with different techniques and speeds. At the beginning the obstacles are all aligned, but as the difficulty increases, the lateral movement of the bike becomes necessary to intercept them. You can suffer time penalty in various ways: missing an obstacle, facing it incorrectly, or falling, which may depend on unsuitable speed to the ground, landing with the wrong wheel, stall. After each mistake, the race is immediately resumed from a point just before, with no damage except for the time penalty; after a certain number of attempts the obstacle is automatically skipped.

Vegas Jackpot

Vegas Jackpot

Commodore 64 - Released - 1983

Vegas Jackpot is a simulation of the gambling fruit machine. The player tosses the coin in the slot of the video machine and starts to spin the reels, waiting for the winning combination to appear for a single-pay line. To increase the chances, it is possible to hold certain reels or to nudge them for a certain number of times when it is allowed. The goal of the game is to win jackpots. The amount of reels in the video machine is equal to three for ZX Spectrum, BBC / Electron and Dragon 32/64 versions, and to four for other versions

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