Pietro Pino

1000 Miglia: Volume I: 1927-1933

1000 Miglia: Volume I: 1927-1933

Commodore 64 - Released - 1992

Based around a classic motor car race from either side of the war, 1000 Miglia (literally '1000 miles') is an unusual racing game. You have to progress across Italy through a number of stages in your rickety 20s car. Keeping within time limits at each point is crucial to staying in the game. At the beginning of the game, you can choose the spare parts that you will take with yourself in case your car breaks down. You also choose a car and set up the skills for your two drivers; you can distribute points between Skill, Resistance and Mechanics, and choose the driver's favorite part of the race. Atmospheric conditions change throughout the race: sometimes the weather will be clear, sometimes you'll have to drive through rain or mist. During the race, your car will sometimes lose a wheel or need other repairs. If this happens, you'll lose a couple of minutes repairing it - as long as you have the appropriate spare part; if you don't have one, it's game over!

Basket Playoff

Basket Playoff

Commodore 64 - Released - 1992

In this sequel to The Basket Manager you are coach of professional basketball team, starting with a budget of $34,000,000. The gameplay includes the economical management of the team and playing the basketball game itself on the field in Tournament or Single Match mode. In management phase you should buy a team of 8 players, and assign 5 of them for a match. The price of players differs based on their skills described by four parameters: SP (Running speed), SK (Skill in getting set for taking shot), ST (Stamina), SH (Shooting ability). The 50 available players include famous music, movie, political, etc. stars such as Michael Jackson, Eddie Murphy, Bryan Ferry, Margaret Thatcher, etc. Their pre-defined skills as well as pre-defined price may be adjusted before the start of the game. In simulation phase the matches need to be won with the assigned players on the field, against another team. The player controls one of the team players, the one holding the ball, or the one currently near the ball, moving him in eight directions, trying to get the ball, or throwing the ball. After each ball in the basket, the time-out may be taken, as well as tactical formation may be adjusted.

Freeway (Systems Editoriale s.r.l.)

Freeway (Systems Editoriale s.r.l.)

Commodore 64 - Released - 1989

Freeway is a 1989 clone of Frogger for the Commodore 64 developed by Pietro Pino and published by Systems Editoriale s.r.l. in the following: - Commodore 64 Club #10 [Italian Release] - Commodore 64 Club #12 (64/128 Ultra Games) [Italian Release] The game itself is entirely in English, however it was only released officially in Italy.

Golden Age

Golden Age

Commodore 64 - Released - 1989

Golden Age is a game in which you play a caveman. Your goal is to catch eggs dropped by a dragon to feed your family. Avoid the red ones, as they are actually fireballs. You also have to contend with scorpions on the ground by jumping over them when they cross the screen. This game was developed in Italy by Pietro Pino and published in the following: • Commodore 64 Club #08 [Italian Release] • Commodore Computer Club Nr.6 [v1+v2] • Alga Soft 1989 n.4b

Jack Bullett

Jack Bullett

Commodore 64 - Released - 1989

In this crosshair game you should shoot the gangsters appearing in the windows of the night city. You should move your aim in the directions either suggested or on your own to find the next gangster and shoot him as fast as possible. Other inhabitants of the building such as naked women, fat ladies, etc. are also present, and should not be killed. Each correct kill will give you points. Gangster may kill you if you will not be fast enough, and number of your lives will be decreased. Published in Italy as Terroristi in Hit Parade C64 n.69 (luglio/agosto 1992) and War Games n.31 (Giugno 1990).

Key Finders

Key Finders

Commodore 64 - Released - 1990

In the game Keyfinders you have to explore a maze. Obviously, this was done with rather malicious intent and by a very self-centered person. Because there is no doubt that the facility was built to get lost in it and to perish in agony. In a creative way, there are not four differently colored ghosts cavorting in this maze, but space shuttles, jumping balls, spiders, small robots and bats. Of course, everything is also riddled with traps - so variety is provided. Instead of staying away from all of this, the hero whose role we put ourselves in the game is now stuck in this very maze. His name is Nebraska Joe - and any resemblance to the most famous archaeologist in film history is surely just a stupid coincidence. His job is no easier, however, by hopping, climbing ladders, and collecting keys and equipment, he works his way bravely through the hostile environment. There are four levels to master and to reach the exit of the labyrinth - in the best case, alive ... Published in Magic Disk 64 1990/03

The Basket Manager

The Basket Manager

Commodore 64 - Released - 1990

In the game you as manager of Basketball team start your career with a budget of $9,000,000. The gameplay includes the economical management of the team and playing the basketball game itself on the field. In management phase the player has to buy a team of 8 players, and assign 5 of them for a match. The price of players differs based on their skill and experience. The experience is described by two parameters: Rookie and Veteran, and skills are described by four parameters: SP (Running speed), SK (Skill in getting set for taking shot), ST (Stamina), SH (Shooting ability). Starting with the rookies the player will eventually progress to a solid team of veterans. In simulation phase the matches need to be won with the assigned players on the field, against another team. The player controls one of the team players, the one holding the ball a ball, or the one currently near the ball, moving him in eight directions, trying to get the ball, or throwing the ball.

The Great Escape (Systems Editoriale)

The Great Escape (Systems Editoriale)

Commodore 64 - Released - 1986

In the game you are a prisoner, who wants to escape and pass your way out undetected. First, you should collect the keys in your cell for a limited amount of time. Second, you should run undetected through the very long tunnel represented on several stages. Tunnel has gaps, and guards are walking on parallel ways. You should move yourself behind the walls in such way that any guard could not see you. When you'll be spotted, you will lose one of your lives. Published in Digital Marketing PD #98 and in Alga Soft n.10a.

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