Richard Darling

BMX Racers

BMX Racers

Commodore 64 - Released - 1984

You are riding your BMX along a road that can't be stopped and must avoid all obstacles for as long as possible. The game is viewed from above with the screen scrolling continuously upwards and you can use a joystick or keyboard to control the bike. Various obstacles appear as you ride and these include moving cars, other bike riders, oil patches and a granny who throws her stick at you. If you touch any of these obstacles then you lose one of three lives. There are no levels and you keep riding until you lose all your lives. There was actually two versions of this game, the original...

BMX Simulator

BMX Simulator

Commodore 64 - Released - 1986

BMX Simulator is an overhead race game similar to Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion action replay afterwards.

BMX Simulator

BMX Simulator

Amstrad CPC - Released - 1987

This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score. There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion.

BMX Simulator 2

BMX Simulator 2

Amstrad CPC - Released - 1989

BMX Simulator 2 is a sequel to the game BMX Simulator. It still looks and plays like the first game but instead of two riders racing there are now four. Also instead of just one terrain there is now two, Dirt and Quarry. Dirt racing is still the same as the first game but Quarry racing is classed as expert and you can choose the thickness of your tyres and the chain wheel size. The game is still viewed from above and the joystick steers your rider while the fire button speeds up and slows down the rider.

BMX Simulator 2

BMX Simulator 2

Commodore 64 - Released - 1989

BMX Simulator 2 is a sequel to the game BMX Simulator. It still looks and plays like the first game but instead of two riders racing there are now four. Also instead of just one terrain there is now two, Dirt and Quarry. Dirt racing is still the same as the first game but Quarry racing is classed as expert and you can choose the thickness of your tyres and the chain wheel size. The game is still viewed from above and the joystick steers your rider while the fire button speeds up and slows down the rider.

Bouncer (Mastertronic)

Bouncer (Mastertronic)

Commodore 64 - Released - 1984

Our hero, HOPPY, is out to score points by collecting keys as he jumps over aliens and obstacles traveling upward floor by floor to reach the exit. If you make it, you are on to level two with faster action and higher scores.

Chiller

Chiller

Commodore 64 - Released - 1984

Whilst trying to reach the haunted mansion in which your kidnapped lady is held, your car runs out of fuel. As a result, you must progress on foot to reach her. The areas you must travel through include the forest, cinema, a ghetto and the graveyard. All are filled with ghouls, zombies, ghosts or bats, all ready to drain your energy. To complete each screen you must collect the five blue crosses. Once you reach the mansion and find her, you must escort your girlfriend back through the same territories, switching between characters to collect the blue (him) and red (her) crosses as quickly as...

Creations

Creations

Commodore 64 - Released - 1987

After the Darlings founded Codemasters they updated and re-released their own "The Games Creator" under the title "CREATIONS". This was first published by Mastertronic/MirrorSoft. This version was released with games; Hawk Patrol, Snake Pit and Bouncer.

Dark Star (Mastertronic)

Dark Star (Mastertronic)

Commodore 64 - Released - 1984

You are a skyeagle of the jupiton fleet on a suicide mission to destroy the Dark Star one and for all. The Dark Star, a space ship the size of a planet, spread terror and death throughout the galaxies. Its only weak spot is the central thermo nuclear core. You must reach this and with accurate aim explode it with your neutron booster rockets. Many skyeagles have tried and died in the attemps. You plan is to fly low to avoid the Dark Star's deadly energy shield; this means your reactions have to be ultra quick to dodge the numerous projections in your flight path. The enemy's protector...

Dodgeball II

Dodgeball II

Commodore 64 - Released - 1984

Published as a full game sample as part of "The Games Creator".

The Games Creator

The Games Creator

Commodore 64 - Released - 1984

THE GAMES CREATOR The Games Creator is designed to allow you to easily make your own games. No special knowledge of machine code or programming experience is necessary. Whilst writing many computer games we developed various 'editors' to help speed up the games writing process. A compilation of these editors in 'user friendly' format makes the basis for the idea of the Games Creator. When using the Games Creator you will quickly become familiar with many of the advanced facilities of the Commodore 64. The program has been ingeniously constructed to be truly user friendly whilst containing very...

Highway of Death

Highway of Death

Commodore 64 - Released - 1984

A horizontal car race/chase game similar to "Bump'n Jump" developed using Mastertronic's "The Games Creator" arcade construction kit.

Jailbreak

Jailbreak

Commodore 64 - Released - 1984

A shoot'em up released as a sample of "The Games Creator."

Machine Gunner

Machine Gunner

Commodore 64 - Released - 1984

A simple cross-hairs shoot'em up game created by David and Richard Darling and included as a game sample of "The Games Creator".

Magic Carpet

Magic Carpet

Commodore 64 - Released - 1984

You are Aladdin, legendary hero of the Orient. With little else besides your youth, wits and Magic Carpet, you must fly through deadly caves in search of the Magic Lamp which was stolen from you. The Lamp is guarded by a ferocious, fire breathing dragon in one of the farthest caves. Before reaching him there are many other obstacles to be overcome on your perilous journey through the underworld, such as blood-thirsty vampire bats and spinning boulders. Good timing is vital when using the teleport and elevators; a split second too late and you will have fail in your quest for riches and...

Master of Magic

Master of Magic

Commodore 64 - Released - 1985

Thelric the Wizard has kidnapped you by beaming you into his world, and will only set you free if you recover for him the Amulet of Immortality. The game engine is menu-driven, using the joystick to select options from menus to activate each of the game's main functions. The screen display has both top down and side-view representations of what is going on around you, plus measures of your mind and body health, and an inventory. To help, Thelric teaches you four spells - a magic missile to attack creatures, a burn spell which works over a wide radius, a spell to drain enemy energy, and a...

Mega Spaceboy 3D

Mega Spaceboy 3D

Commodore 64 - Released - 1984

A shooter published as a sample game in "The Games Creator". Not intended to be a great game but rather to teach how to make a game with correct collisions and other desirable game attributes.

Mega Turbo 3D

Mega Turbo 3D

Commodore 64 - Released - 1984

An arcade style avoid-it game created by David and Richard Darling and released as a sample of "The Games Creator", teaching game creation concepts.

Mind Control

Mind Control

Commodore 64 - Released - 1984

Mind Control is a single screen game split into two parts where your mission is to destroy Zyco, an indestructible alien who is ruling Earth and enslaving all humans. Scientists realising that Zyco can't be destroyed, have worked out that his only weak spot would be the massive sensory neurone in his brain and so have selected you to be shrunk to enter his bloodstream to move around his brain before destroying the neurone with a laser. The first part of the game is a platformer where you must get from the bottom right of the screen and climb stairs at each end of the three levels that make up...

The Nam

The Nam

Commodore 64 - Released - 1984

One of the many samples of "The games Creator".

Professional BMX Simulator

Professional BMX Simulator

Commodore 64 - Released - 1988

Professional BMX Simulator is the successor to BMX Simulator and has the same gameplay principle: racing on top-down circuits against the clock. The most apparent improvement to the predecessor is that there are four athletes on the course; all either controlled by human players or the AI. However, despite the opponents a single-player race simply requires a certain amount of laps within a time limit. The three styles are dire bike, quarry racing and desert riding. Besides the standard version, the player may also choose to play the game in expert difficulty. This mode does not only have...

Space Walk (Mastertronic)

Space Walk (Mastertronic)

Commodore 64 - Released - 1984

Battle your way across the lunar surface then user your powerful Jet-pack to thrust you up to the rotating satellite. Rendezvous with the satellite before it crashes into the lunar moonscape. then carry it back to your launch pad where your space shuttle is docked. 16 levels of ice cold, low pressure death awaits you...

Spellbound (MAD)

Spellbound (MAD)

Commodore 64 - Released - 1986

Magic Knight's second game (after Finders Keepers) sees him travelling through time to rescue 8 people including his tutor Gimbal, who have become locked in time thanks to a faulty spell. The game invented a whole new control system, essentially pioneering the use of icons and windows in adventure games. You control a pointing finger, which can be moved onto each of the menus to reveal sub-menus, which contain the main options for object manipulation. All objects can be examined in detail, which produces a visual display of them, and possible clues as to their usage. You must look after your...

Terra Cognita

Terra Cognita

Commodore Plus 4 - Released - 1986

Description Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they include many barriers and narrow paths, as well as force fields. There are also time-shift fields - some move you forward, but some send you back to the start. Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include points bonuses,...

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