Paul Murray

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume I: Encounters

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume I: Encounters

Commodore 64 - DLC - 1988

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of over 1,000 distinct encounters and more than 1,300 monsters that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Advanced Dungeons & Dragons: Dungeon Masters Assistant: Volume II: Characters & Treasures

Commodore 64 - DLC - 1989

Designed as a tool to assist dungeon masters in the creatable role-playing game, Advanced Dungeons & Dragons, this computer program add-on features a database of distinct characters and more than 1,200 interesting and exotic items, spells and other treasures and that can be added to the adventures you create for your friends.

Advanced Dungeons & Dragons: Secret of the Silver Blades

Advanced Dungeons & Dragons: Secret of the Silver Blades

Commodore 64 - Released - 1990

The heroes from Pool of Radiance and Curse of the Azure Bonds return once again. This time, they arrive naked via a magical well inside a frozen town wishing for heroes to help them. The party once again attempts to save a town under siege (once re-equipped) and struggles to learn the secret of the Silver Blades... The gameplay is quite similar to that of the previous Gold Box games. Following the AD&D rules of role-playing, the player creates a party of characters (up to the maximum of six). Exploration takes place in pseudo-3D environments, from first-person view. Battles (random as well as...

Buck Rogers: Countdown to Doomsday

Buck Rogers: Countdown to Doomsday

Commodore 64 - Released - 1990

Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself. But the intervening centuries brought a power shift. Now Earth is at...

Champions of Krynn

Champions of Krynn

Commodore 64 - Released - 1990

The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance. Champions of Krynn is the first of SSI's "gold box" games set in the AD&D world of...

The Cosmic Balance

The Cosmic Balance

Atari 800 - Released - 1982

This game resembles many others of the era in starship management and combat; with weapons, shields, propulsion to be managed in turn based combat. However, unlike most of those other games, in The Cosmic Balance you can also design your own ship, building it component to component to your specification, and your opponent in multiplayer can do the same.

The Cosmic Balance

The Cosmic Balance

Commodore 64 - 1985

Design your own starships and send them out for combat against the computer player. With limited space for equipment, a ship designer must decide whether to load up the ship with weapons and go for an all-out attack, add shields and deflectors to protect your ship, or use high tech propulsion and run rings around the opponent. Ships can be sized from a corvette class all the way to a massive battlestar. Once complete, you enter combat vs. against a similar-sized ship, which also can be you or someone else's design, or a computer generated ship. The computer resolves combat as you watch the...

The Eternal Dagger

The Eternal Dagger

Commodore 64 - Released - 1987

This sequel to SSI's Wizard's Crown plays very much like the original. It's a fantasy RPG where you assemble a party of adventurers and explore a map. In this game, the world is being invaded by Demons coming in from a portal to another dimension, and your job is to find the one item that can seal the portal, The Eternal Dagger. Like Wizard's Crown, this game is notable for its detailed, tactical combat system. There was also a "quick combat" mode if you didn't want to spend the time in the tactical mode, allowing you to focus more on conventional RPG features such as exploration.

Imperium Galactum

Imperium Galactum

Commodore 64 - Released - 1984

Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however. The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually with...

Imperium Galactum

Imperium Galactum

Atari 800 - Released - 1984

Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however. The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually...

Imperium Galactum

Imperium Galactum

Apple II - Released - August 18, 1984

Not to be confused with the much, much later Imperium Galactica, this was the first fully-functional commercial "4X" space game to hit the U.S. Many of the most important features in later 4X games appeared in this one: ship design, guerrilla warfare on captured planets, troop transports. It did not feature tactical space battles, however. The main game screen displayed a grid of dots, with star systems shown by a larger circle with a color representing the star's type. Stars could have zero, one, or two inhabitable planets. Warships could be custom designed and were tracked individually...

Wizard's Crown

Wizard's Crown

Commodore 64 - Released - 1986

Wizard's Crown is a fantasy role-playing game in which the player creates a party of up to eight adventurers and takes them on a quest to retrieve a magical crown from a wizard named Tarmon, who sealed himself and the crown in his laboratory five hundred years ago. The game features tactical battles, during which the player navigates the party members in turns over the battlefield. Different weapons demonstrate unique characteristics; for example, spears can attack two squares away, flails ignore the enemy's shields, and axes have a chance of breaking them completely. Shields are used to...

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