Gary Grigsby

Battle Cruiser

Battle Cruiser

Commodore 64 - Released - 1987

Battle Cruiser (the followup to SSI's Warship) gives the player the opportunity to either relive the naval engagements of WWI between Great Britain and Germany or simulate WWII naval battles between Britain/France and Germany/Italy. Practically every warship belonging to these powers is included. There are 79 classes of battleship, battle cruiser, heavy and light cruisers, destroyers, and transports included with an additional 3 classes of old battleships, armored cruisers and torpedo boats included for WWI. The player commands up to 20 ships at a time for either side. During combat the...

BattleGroup

BattleGroup

Commodore 64 - Released - 1986

Battle Group is the sister game to Kampfgruppe but covers platoon level tactical combat on the Western Front from 1943-1945. This game includes practically all ground weapons used by Great Britain, US and Germany during this time frame. The game may be ended at any time but will automatically end after 30 turns. A game may be continued beyond its normal limits. At the end of the game victory points will be calculated to determine the margin of victory.

Bomb Alley

Bomb Alley

Apple II - Released - 1982

Bomb Alley is an operational level wargame built upon improved engine from Guadalcanal Campaign. It focuses on the battles between the British and Axis air, land and naval forces for control of the Mediterranean and North Africa in 1942, during the World War 2. There is a campaign game covering June 11 - August 31, 1942 and short scenarios covering the invasion of Crete in May 1941 and Operation Pedestal in August 1942. Each game turn represents the passage of 12 hours. A game turn consists of reinforcing your troops, moving troops into position, launching air missions and combat resolution....

Carrier Force

Carrier Force

Atari 800 - Released - 1983

Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed. Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the...

Carrier Force

Carrier Force

Commodore 64 - Released - 1983

Carrier Force is an operational level game featuring combat between American and Japanese forces in 1942. The game was later updated as Carrier Strike. There are 4 scenarios covered in this game, Midway, Coral Sea, The Battle of the Eastern Solomons and The Battle of the Santa Cruz Islands. Every major warship and plane is accounted for and accurately detailed. Each game turn represents one hour of action. The computer handles all the administrative chores while you give the orders and plot strategy. The game can be played by up to two people or in solitaire where the computer plays the...

Kampfgruppe

Kampfgruppe

Commodore 64 - Released - 1985

A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios. The historical scenarios: Meeting engagement east of Bryansk (July 7, 1942). Attempted relief of Stalingrad (December 17, 1942). Attack toward Kiev (November 3, 1943). Attack toward Berlin (March 22, 1945). The game will automatically end after 20 turns (after 30 if there is an assault battle being...

Kampfgruppe

Kampfgruppe

Atari 800 - Released - 1985

A platoon-level tactical game of armored warfare that encompasses almost all ground weapons used on the Russian Front from 1941-45. Kampfgruppe puts the player in command of either a German or Russian battle group, providing four historical and an infinite number of randomly created scenarios. The historical scenarios: Meeting engagement east of Bryansk (July 7, 1942). Attempted relief of Stalingrad (December 17, 1942). Attack toward Kiev (November 3, 1943). Attack toward Berlin (March 22, 1945). The game will automatically end after 20 turns (after 30 if there is an assault battle being...

Mech Brigade

Mech Brigade

Commodore 64 - Released - 1985

Mech Brigade is a platoon level tactical simulation of armored warfare, depicting a hypothetical battle between the forces of NATO and the Soviet Union. The game may be played by up to 2 players (both of which may be human or AI), who can either choose to play one of the 4 historical scenarios or may elect to build their own scenario. NATO players may choose a nationality from France, Great Britain, the United States, or West Germany. The game also has 5 handicap (difficulty) levels.

Overrun!: A Tactical Game of Modern Land Warfare

Overrun!: A Tactical Game of Modern Land Warfare

Commodore 64 - Released - 1989

Overrun! offers meticulous simulation of late twentieth-century squad-level action in European and Middle Eastern terrain. Players command a battalion of infantry, armor, artillery, and helicopters on behalf of Arab states, Iran, Israel, NATO, and the Warsaw Pact. The bulk of scenarios are speculative and near-future (including an Iranian invasion of Kuwait), but one historic war is presented, the 1973 Arab-Israeli "October War." A single-player campaign of randomly generated maps starts you with a core force which you will hopefully retain and expand with each victory.

Panzer Strike!

Panzer Strike!

Commodore 64 - Released - 1987

Panzer Strike is a tactical level simulation of small unit actions during WWII. Three theatres are covered: the entire Eastern Front, Western Front campaigns that do not involve American troops and the North African Campaign. Panzer Strike includes practically every ground weapon used by the combatants in this theatre(over 250 weapon types). Units consist of infantry squads or single guns and tanks.You can choose to simulate either single battles or entire campaigns spanning several years. In the single battles you can play against another person but in campaigns you play against the computer....

Typhoon of Steel

Typhoon of Steel

Commodore 64 - Released - 1988

Typhoon of Steel is a tactical level simulation of small unit actions during WWII. It is a sequel to the best selling Panzer Strike and the rules are very similar. Three theaters are covered: the Pacific Theater (Americans vs Japanese), the Asian Theater (British vs Japanese) and European Theater action involving American vs German troops. Typhoon of Steel includes practically every ground weapon used by the combatants in this theater (over 220 weapon types). Units consist of infantry squads or single guns and tanks. You can choose to simulate either single battles or entire campaigns...

U.S.A.A.F.

U.S.A.A.F.

Commodore 64 - Released - 1985

U.S.A.A.F. is a detailed day by day simulation of the daylight strategic bombing offensive against the Third Reich and Nazi Europe during WWII. The action is broken down into daily decisions and raids with results so specific that every single serviceable aircraft is accounted for at the beginning and end of every mission. You can play a full length campaign game starting on August 1, 1943 or 3 shorter 1 month campaigns. You can either play as the American Commander of the 8th Air Force in England and the 15th Air Force in Italy bombing primary and secondary targets of 12 different types...

War in Russia

War in Russia

Atari 800 - Released - 1984

War in Russia is an operation level (division/corps) wargame played in turns (representing a week) on a hex grid map (each 50 miles wide), simulating the Axis vs. Soviets clash on the Eastern Front of the Second World War. The campaigns included are Operation Barbarossa (1941), Fall Blau (1942) and Operation Zitadelle (1943). Apart from the two player mode, the single player option is available, however only from the German side. The game takes into account the factors of experience, fatigue, supply, harsh weather and rugged terrain. New units (infantry, armor) may be built in the cities,...

War in the South Pacific

War in the South Pacific

Commodore 64 - Released - 1987

War in the South Pacific is an advanced strategic simulation of the land, sea, and air campaigns in the South Pacific from May 1942 to March 1943 between Japan and the United States. Players choose from 79 different ship types and 17 different aircraft types. The game comes with 3 mini campaigns. Upon the conclusion of the game the computer will display the total points for each side and the net points scored. The net points will determine the level of victory. The game can be played solitaire or against another person and there are 5 levels of difficulty. Playing time is 25 to 100 hours.

Warship

Warship

Commodore 64 - Released - 1986

Tactical wargame of naval engagements in the WW2 Pacific theatre. There are four historical battles to choose from, plus a custom scenario builder to make 'what-if' scenarios. Both, IJN and USN forces, can be controlled by humans. The game-engine is much the same as the one used in SSI's Battle Cruiser, which wasn't released for IBM PCs.

World War III

Commodore 64

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