Paul Freeman

Knight Tyme

Knight Tyme

Commodore 64 - 1986

After rescuing the wizard Gimbal, the Magic Knight finds himself transported into the 25th century aboard the peaceful trade starship USS Pisces. He must find a way back to his own time. Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the previous game, the player interacts with the environment through the "Windimation" system: pressing a button brings up a window with a list of commands (pick up/drop/take/give an object, examine, command a character, read something, cast a spell and wear / unwear object). The player can scroll through these with the movement keys,...

Stormbringer

Stormbringer

Commodore 64 - Released - 1987

Stormbringer is the fourth and final game to star Magic Knight, and the only one to make it onto 16-bit systems. Magic Knight must meet with his alter-ego, the Off-White Knight, by reaching his castle hideout - which means clearing 64 screens of adventure. As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used...

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