Artech

Ace of Aces

Ace of Aces

MS-DOS - 1987

Ace of Aces is a 1st person, 2D flight simulation. You're on-board a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible German V-1 buzz bombs, sink the German U-boats and down the Nazi bombers. Are you ready for this challenge?

Ace of Aces

Ace of Aces

Atari 7800 - Released - June 1, 1988

Ace of Aces puts you in the cockpit of the Mosquito, the maverick RAF fighter bomber of World War II. It's white-knuckle aerial combat simulation, combining the exhilaration of flight with the gut-wrenching pressure of enemy confrontation. During World War II, Mosquitos downed 659 enemy aircraft and 500 V-1 Buzz Bombs. Your only allies are your wits, your weapons, and your radar. Are you equal to the challenge? Down the Nazi bombers, sink the U-boats, outrun the V-1 Buzz Bombs and stop the enemy trains to release the POWs. Should you fly through a storm or around? Navigate carefully, consult your intelligence reports and maps to make a decision. Choose your weapons and fuel wisely--once you're on a mission there's no going back. Select one mission or any combination. If you complete all four successfully--and make it back alive--you'll become the most distinguished flight veteran of World War II--the Ace of Aces!

Apollo 18

Apollo 18

MS-DOS - Released - 1988

Apollo 18: Mission to the Moon simulates a fictional mission to the Moon in the early 1980's, following on from the last real flight (Apollo 17) before NASA cancelled the program. One of the game's key features is digitized speech, which sounds crackly like a real mission controller would. Telemetry screens provide realism, with the player having to set items and computer programs to get the crucial GO signal. The game is split into several sequences. First is launch, where pressing the button to stop a moving bar at the right point determines success. Course corrections and an orbital rendezvous (to undock the lunar module) are next. The player has to land the module safely on one of three possible landing sites before running out of fuel. The moonwalk is next, and must be completed in a set time before returning to orbit. On the way home the astronaut performs a spacewalk to capture and repair a satellite. Finally there is the re-entry sequence and splashdown.

Apollo 18

Apollo 18

Commodore 64 - Released - 1987

Apollo 18: Mission to the Moon simulates a fictional mission to the Moon in the early 1980's, following on from the last real flight (Apollo 17) before NASA cancelled the program. One of the game's key features is digitised speech, which sounds crackly like a real mission controller would. Telemetry screens provide realism, with the player having to set items and computer programs to get the crucial GO signal. The game is split into several sequences. First is launch, where pressing the button to stop a moving bar at the right point determines success. Course corrections and an orbital rendezvous (to undock the lunar module) are next. The player has to land the module safely on one of three possible landing sites before running out of fuel. The moonwalk is next, and must be completed in a set time before returning to orbit. On the way home the astronaut performs a spacewalk to capture and repair a satellite. Finally there is the re-entry sequence and splashdown.

Deceptor

Deceptor

Commodore 64 - Released - November 1, 1986

In this futuristic arcade-action 2D-isometric-looking game you slip into the role of the DECEPTOR on your quest to discover what your elders have set forth as your destiny. They taught you the way of transformation, your able to assume 3 forms helping you to master your quest. In-game you have to navigate the terrain of each of the 4 corridors and avoid its dangerous inhabitants. Whenever you want you can transform into a land vehicle or a air vehicle to reach higher platforms of the corridors. Each time you touch the ground with the air vehicle you will be automatically transformed into the land vehicle (by pressing the fire button of your joystick you can transform between land or air vehicle).

Killed Until Dead

Killed Until Dead

Apple II - Released - 1987

Killed Until Dead is a sophisticated mystery game with a leaning towards humor. The player has to solve every aspect of a murder case before it happens. The five biggest mystery writers in the world have gathered together at a hotel and one of them will be offing another unless Hercule Holmes can crack the case. Gameplay is a cross between the board-game Clue and the paper-based logic puzzles in which the player must eliminate clues in sequence. To solve the forthcoming murder, you will have to search the suspects' rooms and confront them with the evidence and set the hotel's security cameras to record secret meetings. By questioning the suspects as to what they know about certain people, rooms and objects, they may reveal combinations they know will not be involved in the murder - perhaps if it involves the gun, the killer will not be Lord Peter Flimsey, for example. However, there's a catch. If he accuses the wrong suspect, he might be the one who's Killed Until Dead - they don't take kindly to false accusation.

Powerboat USA: Offshore Superboat Racing

Powerboat USA: Offshore Superboat Racing

Atari ST - Released - 1990

Powerboat USA: Offshore Superboat Racing is a racing game in which the player uses a power boat to race against four AI opponents. There are various aspects to keep track of during a race, like avoiding overheating the motors or a steady adjustment of the trim. During the race it may be needed to stop and conduct repairs on the ship due to contact with the opponents or the environment. However, it is important that the player took repair parts and fuel (which can be chosen after the qualifying race) with them. There are six courses and an editor to create more.

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