Coktel Vision

20000 Leagues Under the Sea

MS-DOS - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Atari ST - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

20000 Leagues Under the Sea

20000 Leagues Under the Sea

Commodore Amiga - Released - 1988

The game is based on an 1870 novel by Jules Verne. On July 5th, 1867 the government decided to launch the famous ship the "Abraham Lincoln", which will leave on the trail of a sea monster. The great French professor Mr. Arronax will also take part in the expedition. The weeks passed without any sign of the monster's presence in the area, when, one day, 300 miles from the shores of Queen Charlotte's Island... three members of the expedition set out on board the Nautilus, a submarine navigated by Captain Nemo. The player takes Anorax's role to find out more. Most of the game is spent on the Nautilus, which consists of three rooms: the living room, the control room and the library. There the player can manipulate objects and talk to people to receive hints what to do next and the state of the Nautilus. With the map, he influences the route. Sometimes the player leaves the submarine to explore other locations, and respectively solves puzzles to receive more hints or to solve action sequences, e.g., fighting against a shark. The game is played in real-time, which means the key to success is being in the right location at the right time. This also results in various possibilities to render the game unwinnable, and causes waiting times. For the same reason, the player also needs to watch Nemo's mood. If he angers Nemo, e.g., by manipulating the ship instruments, he locks the player into his room and valuable time passes. The game is played completely in point & click and has no function to save progress.

A.G.E.

A.G.E.

MS-DOS - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.G.E.

A.G.E.

Commodore Amiga - Released - 1991

A.G.E. is a follow-up to Galactic Empire. Like its predecessor, it is a first-person space exploration game rendered in 3D. As you pilot your spacecraft around the planets and stars, engaging in space combat and conversation with other characters, you unravel the Conquer the Universe plot. The game is similar to Elite in that you are relatively free to travel to wherever you please.

A.J.'s World of Discovery

A.J.'s World of Discovery

MS-DOS - Released - 1992

Who's this little fellow on our screen? He's A.J., that's who. And he's about to invite you to his own "World of Discovery". A.J.'s World of Discovery is an educational game where kids can play numerous mini-games: an Arkanoid clone; a funny face maker, where you can freely change facial features or randomly generate a face; a simple graphics program where you can draw pictures with a variety of tools and save them to disk; Matchbox car races; you can construct your own track and then race another person or a computer; a keyboard that teaches to type; a sticker book; several jigsaw puzzles, where you are rewarded with an animated picture after you finish piecing it together; educational mini-games that teach English and Maths; and it's also possible to grow your own garden by planting the seeds and then watch the flowers slowly grow over time. The game contains numerous amusing, silly animations and sounds.

ADI Junior Helps With Counting 6/7 Years

ADI Junior Helps With Counting 6/7 Years

Commodore Amiga - Released - 1994

Counting with ADI Junior 6-7 is aimed at second year infants and leads to the Key Stage 1 Standard Assessment Tests (SATs) which are taken by all UK children at the age of 7. This disc takes them into the exciting theme of a fairground. The games they play help them not only with counting and number work, but also assist with pattern matching and spatial skills so necessary to a true understanding of math work. The average child would expect to succeed at Level 2 of the SATs. This program reinforces and develops the work begun in Counting with ADI Junior 4-5, but has some more challenging games to cater for the brighter, more advanced child who is expected to succeed at Level 3.

Adiboo & Paziral's Secret

Adiboo & Paziral's Secret

Sony Playstation - Released - October 24, 2003

Adiboo & Paziral's Secret is a 3D action adventure game with 12 levels. Players will take control of Adiboo and help rescue the citizens of peaceful Tonies Island from the threat of mysterious island. The mysterious island has a leader named Paziral. To unveil his secret player must come across five levels: volcano, lagoon, forest, temple, and metal island. The game is divided into platform, racing, and arcade stages.

Adiboo and the Energy Thieves

Adiboo and the Energy Thieves

Sony Playstation 2 - Released - September 24, 2004

In Adiboo & the Energy Thieves, Adiboo & the child have to stop a mysterious robot from devouring the planet's natural resources of water, lava, rocks and water. The game features over 14 levels of enthralling game play including platform levels, breathtaking races and duals. A multiplayer mode plus time trial sequences test even the most confirmed kids limits. Adiboo & the Energy Thieves features a unique personalised game play which analyses the child's ability and automatically adapts the difficulty of the game play. In this way both inexperienced children and confirmed players, girls as boys, can enjoy the pleasure of console gaming.

Adiboo: Magical Playland

Windows - Released - 1999

Adiboo (aka Adiboo Magical Playground) was a 1999 video game by French developers Coktel Vision about a little boy who lived in his house with his yellow dog (which had a spring for his feet). There was a lot of things to do in the game as it was clever and hilarious complete with a breakout game, a face maker, and a Sims-type minigame.

Adibou et L'Ombre Verte

Adibou et L'Ombre Verte

Sony Playstation - Released - October 2, 2001

In the magical world of Adibou, the usually peaceful Kicook has been kidnapped by a mysterious dark green ... Plunge to its continuation and assistance Adibou to issue his friend the robot cook! Attach your belt circuits conduct, open your eyes to solve riddles ... Adibou and Kicook needs you! Explore 5 universe while you command 5 vehicles! Avoid the obstacles to progress in the adventure, grabs bonuses to score points and discovers the different environments of nature decorations dream. Test your reflexes in arcade games! Have fun with the brick-buster, Adibou aid to cross the river or Plop to climb the mountain, avoids anglerfish in the labyrinth submarine ... Solve puzzles and riddles... Look well around you throughout the adventure because you will need to look for clues to the mysteries of the fauna and flora.

African Raiders-01

African Raiders-01

MS-DOS - Released - 1989

The game tries to represent the African part of 11th Paris-Dakar rally route, which in the game takes place in Tunisia, Algeria, Niger, Burkina Faso, Mali, and Senegal in 1988-1989. Controlling his(her) car in third-person 'behind the car' view, player should drive through the marked path in Sahara. When player loses his(her) way, he(she) may be in the sands alone and start to skid. In this situation he(she) may switch between 4x4 and 4x2 modes of the car. These modes have own opportunities and misses. The speed is limited to 87 in 4x4 mode and limited by car's parameters in 4x2 mode. But in 4x4 mode path marks may stop the car, while in 4x2 mode the car may knock the path parks off. Switching the gear, player may drive back and forth to avoid blocking of car either by path mark or by debris in the sand. Direction of the way is shown by compass as well as length of traversed path and volume of residuary fuel are displayed by indicators. Other drivers are present on the way during day and night, therefore they should be left behind to win in the rally. There are five stages with different visible horizons: 1) Tunis - In Salah (5726 Km); 2) Ouallene - Achegour (4353 Km); 3) Achegour - Niamey (4587 Km); 4) Ouagadougou - Bamako (4438 Km); 5) Bamako - Dakar (3622 Km). So, you have to conquer the sands of Sahara, show good time on each stage, and to be the first at the finish.

Asterix and the Magic Carpet

Asterix and the Magic Carpet

Commodore 64 - Released - 1987

The game is based on famous comics, animations and movies series about brave independent Gauls, who drink magic power potions and fight with Romans. This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining. During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.

Asterix and the Magic Carpet

Asterix and the Magic Carpet

MS-DOS - Released - 1987

The game is based on famous comics, animations and movies series about brave independent Gauls, who drink magic power potions and fight with Romans. This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining. During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.

Astérix and the Magic Carpet

Astérix and the Magic Carpet

Amstrad CPC - Released - 1987

The game is based on famous comics, animations and movies series about brave independent Gauls, who drink magic power potions and fight with Romans. This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining. During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.

Astérix and the Magic Carpet

Astérix and the Magic Carpet

Commodore Amiga - Released - 1988

The game is based on famous comics, animations and movies series about brave independent Gauls, who drink magic power potions and fight with Romans. This time Asterix and Obelix fly on the magic carpet to India with Cacofonix, whose song can make the rain for the friendly Indian villagers. But during the travel he lost his voice. Now Asterix and Obelix have to find the cure for Cacofonix' voice and rescue Princess Orinjade, who will be sacrificed by evil Hoodunnit if it isn't raining. During the game you watch the static cartoon scenes and choose the answers to progress in your travel. Sometimes you need an action, so it is action sequences in the game, for example, to defend the village from the robbers, etc.

Astérix: Operation Getafix

Astérix: Operation Getafix

MS-DOS - Released - 1989

Asterix: Operation Getafix is an action and adventure game in which you control Asterix the hero of the Gauls and star of the Asterix & Obelix comics. In this game, you have to travel around collect items, and find a cure for Getafix, the druid of the Gauls. Getafix must be cured so that he can continue to make the potion that keeps Roman soldiers away from the tiny Gaul village.

Astérix: Operation Getafix

Astérix: Operation Getafix

Commodore Amiga - Released - 1989

There must have been many fans of the Asterix comics who waited with baited breath for the arrival of Asterix: Operation Getafix. And devoted admirers they have to be, for this game doesn’t offer the most sophisticated gameplay in the world. Asterix is best played in the spirit of remembering the rosy times of childhood, when Asterix was the greatest resistance hero since Rin-Tin-Tin. All the wonderfully named characters, such as Vital Statistix and Cacofonix the musician are present and correct. The druid Getafix has been well and truly stoned (by a passing missile, of course). He needs a beverage to bring him down to earth, and as Asterix, that level headed Gaul, your job is to find the ingredients that make up this hair of the dog. Troll your way merrily through ye olde Gallic village, through the forest and even the Roman fort to find the elusive elixir. Not an easy trek through the ancient world, as perils dog every move. Wild boars and flying fish may knock you down, and the worst ancient hazard of all - Romans! Fisticuffs with the crusaders takes courage and daring. Biff them hard enough and they will fly skyward. Asterix is a fun game with cheerful colours and graphics. Unfortunately, the sounds are limited, the best part being the quirky intro music - is it supposed to be Gallic? To be played with a cheeky grin and school uniform.

Balade au Pays de Big Ben

Balade au Pays de Big Ben

Commodore Amiga - Released - 1989

Designed for children. The journey to Big Ben is inspired by Lewis Caroll's novel. You will find Alice and the characters she meets during her journey, and places to witness her strange adventures.

Bargon Attack

Bargon Attack

ScummVM - Released - 1992

Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed. It was also one of the first of Coktel's games to use FMV technology in cut-scenes. The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games. Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.

Bargon Attack

Bargon Attack

Commodore Amiga - Released - 1992

Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed. It was also one of the first of Coktel's games to use FMV technology in cut-scenes. The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games.

Bargon Attack

Bargon Attack

MS-DOS - Released - 1992

Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed. It was also one of the first of Coktel's games to use FMV technology in cut-scenes. The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games. Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.

Bargon Attack

Bargon Attack

Atari ST - 1992

Bargon Attack is one of the less known adventures from Coktel Vision, though it was one of the first that introduced the unique interface that was used in many Coktel games that followed. It was also one of the first of Coktel's games to use FMV technology in cut-scenes. The gameplay is a mix of science fiction, cyberpunk and comedy elements. It takes place in the near future when an alien race named Bargon conquered the Earth and enslaved its people. You take a role of the young programmer who decides to put an end to the cruel aliens. You'll travel through 20 or so locations. Each one consists of 1 to 3 screens, similar to other Coktel games. Along your travels, you'll face dangerous creatures and some strange alien technology. There are some occasions when you can die (though the option to replay the level is always available), plus the game also features several arcade sequences.

Blueberry

Blueberry

Amstrad CPC - Released - 1987

Blueberry is an adventure game, developed and published by Coktel Vision, which was released in Europe in 1987

Blueberry

Blueberry

Atari ST - Released - 1987

Blueberry the famous cow-boy in the cartoon is confronted by the ghost with the golden bullets. A mad race across the desert, attacked by indians, rattlesnakes, Luckner the traitor, and suffering from thirst, leads our hero and his companion in adventure, Jimmy Mac Clure, to the gates of an old Indian village, abandoned, or almost so... Hidden in the crevices of the dried out plateaux of the Grand Canyon, the ghost is on watch... You are the director, script writer and actor in this great rhythmical adventure game of scenes of action with numerous and superb graphisms.

Blueberry

Blueberry

Commodore Amiga - Released - 1988

Blueberry is an Amiga animated graphics/text adventure game released in 1988 by Coktel Vision.

Cougar Force

Cougar Force

Commodore Amiga - Released - 1991

In the game you play a role of the special agent Cougar. Your mission is to penetrate the criminal's fortress to retrieve an information on new drug. The game is divided on three parts of different styles. First one is side-scrolling action in different locations such as prison, mines, or temple. For example, you begin in the prison, from where you must escape finding the keys to open doors, fighting the guards with martial arts, avoiding the grenades and lethal obstacles, acquiring the gun, and finally jumping into the plane. Second one is a flight simulator. For example, you have to control a plane, flying over the territory and shooting enemy planes with gun or missiles. Third one is a motorcycle riding. You have to reach the checkpoint for 3:00 before blowing up.

Cougar Force

Cougar Force

Atari ST - Released - 1990

In the game you play a role of the special agent Cougar. Your mission is to penetrate the criminal's fortress to retrieve an information on new drug. The game is divided on three parts of different styles. First one is side-scrolling action in different locations such as prison, mines, or temple. For example, you begin in the prison, from where you must escape finding the keys to open doors, fighting the guards with martial arts, avoiding the grenades and lethal obstacles, acquiring the gun, and finally jumping into the plane. Second one is a flight simulator. For example, you have to control a plane, flying over the territory and shooting enemy planes with gun or missiles. Third one is a motorcycle riding. You have to reach the checkpoint for 3:00 before blowing up.

Croustibat

Croustibat

MS-DOS - Released - 1995

Croustibat is a game created to advertise the Croustibat line of fish sticks by Findus. It is a point-and-click puzzle adventure game that features the mascot, who is also named Croustibat. It was created by Coktel Vision using their Gobliins engine. It could be obtained by sending a letter to Findus for just the cost to cover shipping and handling. It also was included in a contest by Findus in which the winner would win a new personal computer system.

Defi au Tarot

Defi au Tarot

Amstrad CPC - Released - 1988

E.S.S.

E.S.S.

Commodore Amiga - Released - 1989

Rather than set it in the present day Tomahawk have decided to use the 2010 as their setting for a shuttle launch. Unlike the Arthur C Clarke novel, technology has hardly progressed. Shuttles are used for much the same purposes as they are nowadays: transport, research and repair. The only thing now is that laser guns are standard fitting and useful for blasting crippled satellites before they spread themselves over the Aussie outback. A fairly enjoyable game. Although it fails to push back the boundaries of computer entertainment, it's good fun. Nevertheless, compared to Apollo 18 on the 64, ESS just doesn't match up.

E.S.S.

MS-DOS - Released - 1989

E.S.S. (European Space Simulator) challenges the player to manage a space shuttle trip starting with 200,000 coins in cash. Successful actions will lead to an increase of the cash, while unsuccessful and preparation actions will lead to its decrease. Set in the future, events of the game start on New Year's day 2010 with a preparation phase, when the player allocates fuel and energy for the trip, assigns scientific and technical crew members, takes part of orbital station and satellites. The shuttle has limited space to carry and the player needs to choose the equipment and crew wisely. Every effort costs a certain amount of money. After the shuttle is prepared, it is launched and set to orbit around Earth. It is possible to build and manage a space station docking with it and send up and maintain satellites. It is also possible to take the role of an astronaut and exit the shuttle to outer space in a EVA suit. Control of the shuttle and the astronaut in space is performed from a first-person perspective. After all research were made, shuttle has to be landed on a "shuttle carrier". It is performed manually from a third-person behind-the-shuttle perspective. Invalid landing will also cost money. Game is localized to English, French, German, Italian, and Spanish. It has a sequel: E.S.S Mega.

E.S.S. Mega

E.S.S. Mega

MS-DOS - Released - 1991

E.S.S. Mega (European Space Simulator Mega) is a space shuttle simulation using 3D-modelled graphics. The game features one long campaign that emphasizes micro-level decisions (e.g. how much fuel to carry) over macro-level space program policies. You will first equip the space shuttle with cargo, crew, and energy. Then you will launch, pilot, and land it on a “shuttle carrier”. When your shuttle is safely orbiting Earth, you will send up and maintain satellites, build and manage a space station. The in-game space database provides information.

E.S.S. Mega

E.S.S. Mega

Commodore CDTV - Released - 1992

E.S.S Mega (European Space Simulator Mega) is a space simulation game published by Tomahawk and developed by Coktel Vision. Contrary to most simulations based around NASA's projects, E.S.S. Mega recreates ESA's space vehicle concepts of the early 1990, specially the Hermes Shuttle. The game was released for MS-DOS and Atari ST in 1991, and Amiga CDTV in 1992.

Emmanuelle

Emmanuelle

Commodore Amiga - Released - 1989

This adventure is licensed from an autobiography of the rather sordid life of Maryat Rollet-Andriane. It centres around a man's efforts to attract her - suffice to say, he doesn't do so by offering her a can of Pepsi, and the game is not aimed at the young or prudish. Most of the game involves using multiple-choice dialogue to produce the correct outcome. You will visit bars, beaches, and many glamorous cities. There are also several sub-games, as you visit a casino, fend off love rivals, and face down smugglers.

Emmanuelle

Emmanuelle

Atari ST - Released - 1989

This adventure is licensed from an autobiography of the rather sordid life of Marayat Rollet-Andriane. It centres around a man's efforts to attract her - suffice to say, he doesn't do so by offering her a can of Pepsi, and the game is not aimed at the young or prudish. Most of the game involves using multiple-choice dialogue to produce the correct outcome. You will visit bars, beaches, and many glamorous cities. There are also several sub-games, as you visit a casino, fend off love rivals, and face down smugglers.

Emmanuelle: A Game of Eroticism

Emmanuelle: A Game of Eroticism

MS-DOS - Released - 1989

This adventure is licensed from an autobiography of the rather sordid life of Maryat Rollet-Andriane. It centres around a man's efforts to attract her - suffice to say, he doesn't do so by offering her a can of Pepsi, and the game is not aimed at the young or prudish. Most of the game involves using multiple-choice dialogue to produce the correct outcome. You will visit bars, beaches, and many glamorous cities. There are also several sub-games, as you visit a casino, fend off love rivals, and face down smugglers.

Enigme a Oxford

Enigme a Oxford

Atari ST - Released - 1988

Fascination

Fascination

Atari ST - Released - 1991

Fascination is a mature-themed adventure. The game is about a business man who has invented a chemical drug that increases the sex-drive. Unfortunately he was assasinated, and you accidentally get hold of the drug sample. Your mission is to try to deliver the sample to the right person and avoid being made out as the murderer.

Fascination

Fascination

Commodore Amiga - Released - 1991

Fascination is a mature-themed adventure. The game is about a business man who has invented a chemical drug that increases the sex-drive. Unfortunately he was assasinated, and you accidentally get hold of the drug sample. Your mission is to try to deliver the sample to the right person and avoid being made out as the murderer.

Fascination

Fascination

MS-DOS - Released - 1992

Fascination is a mature-themed adventure. The game is about a business man who has invented a chemical drug that increases the sex-drive. Unfortunately he was assasinated, and you accidentally get hold of the drug sample. Your mission is to try to deliver the sample to the right person and avoid being made out as the murderer.

Fascination

Fascination

ScummVM - Released - 1992

Fascination is a mature-themed adventure. The game is about a business man who has invented a chemical drug that increases the sex-drive. Unfortunately he was assasinated, and you accidentally get hold of the drug sample. Your mission is to try to deliver the sample to the right person and avoid being made out as the murderer.

Freedom

Freedom

Commodore Amiga - Released - 1988

Freedom: Rebels In The Darkness is a game that combines elements of strategy, stealth and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters. At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal. On the top of the screen there are four buttons, each with a unique function: Path-finding lets you click on the map with a cursor and see a description of each hut and house. Movement allows you to move your character. Left-clicking shows a first-person view of your surroundings. This screen can vary depending of the place where you are in the map. Most of the time is the recruitment screen, where you click on your brother slaves to amass a army. Their response is a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, picking the storage hut lock, or setting fire to the premises. If you click while on the housings of the owner or one of his henchmen, you get the option of either confronting the person, or running away. If you decide to confront him, the screen switches to a side-view similar to fighting games like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's men. If you win, you have the choice of killing the person or holding him captive. Review is the game statistics screen, where you can see your progress in the game. Advice only starts working once you get the support of either the shaman or the medicine man. They can heal any wound sustained by dog attacks and fights. The game accepts mouse, keyboard and joystick controls, and plays drum music and other sounds.

Freedom

Freedom

Atari ST - Released - 1988

Freedom: Rebels In The Darkness is a game that combines elements of strategy, stealth and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters. At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal.

Freedom: Rebels in the Darkness

Freedom: Rebels in the Darkness

Amstrad CPC - Released - 1988

Freedom: Rebels In The Darkness is a game that combines elements of strategy, stealth and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters. At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal. On the top of the screen there are four buttons, each with a unique function: Path-finding lets you click on the map with a cursor and see a description of each hut and house. Movement allows you to move your character. Left-clicking shows a first-person view of your surroundings. This screen can vary depending of the place where you are in the map. Most of the time is the recruitment screen, where you click on your brother slaves to amass a army. Their response is a random "yes" or "no". If you click while on a sugar field, you get the option of climbing the huts, picking the storage hut lock, or setting fire to the premises. If you click while on the housings of the owner or one of his henchmen, you get the option of either confronting the person, or running away. If you decide to confront him, the screen switches to a side-view similar to fighting games like Street Fighter, with two energy bars at the bottom, where you have to fight one of the owner's men. If you win, you have the choice of killing the person or holding him captive. Review is the game statistics screen, where you can see your progress in the game. Advice only starts working once you get the support of either the shaman or the medicine man. They can heal any wound sustained by dog attacks and fights. The game accepts mouse, keyboard and joystick controls, and plays drum music and other sounds.

Freedom: Rebels in the Darkness

Freedom: Rebels in the Darkness

MS-DOS - Released - 1988

Freedom: Rebels In The Darkness is a game that combines elements of strategy, stealth and fighting games. The main character is a rebellious black slave working on a sugar plantation that tries to incite a revolt among the slave population to gain freedom and to give comeuppance to each of their old masters. At the start of the game there is four characters to choose, each with different statistics and abilities like "constitution" and "lock-picking". The main game screen is a map of the plantation, where you guide a small icon of the character while trying to avoid the guard dogs. If the dogs find you, they either bark and alert the owners or attack you. When they do, the screen switches to a first-person screen where you have to avoid being bitten and killed by the animal. On the top of the screen there are four buttons, each with a unique function: * Path-finding lets you click on the map with a cursor and see a description of each hut and house.

Fun School 4: For 7 to 11 Year Olds

Fun School 4: For 7 to 11 Year Olds

MS-DOS - Released - 1992

Fun School 4: for 7 to 11 year olds is an educational game part of the Fun School series with this version aimed at seven, eight, nine, ten, and eleven-year-olds. There are six games and activities that allow the child to help Sammy the Spy (Agent Q) find and retrieve the stolen riches of King Raram by completing six missions with varying skill levels. The six activities consist of: Desert Dates: Sammy and his boss have found various pyramids containing gems and secret parchments hidden behind various blocks with a date written on them. The computer will ask a question and the child must select the correct block to smash. Travels: Sammy has to travel the world in various vehicles to find a secret destination. The computer will give a Continent, Ocean, Country, City, Sea, or River, and the child must move the vehicle around the screen to get to the selected destination. Exchange Rates: Sammy needs clothing and equipment and the only way to get these is by answering questions on exchange rates or the cheapest item. Timetable: Sammy needs to catch and travel on a plane by going through various stages of an airport. There are various questions the child needs to answer by looking at timetables and giving the correct answer. Proportions: To help Sammy receive and give messages to other agents, the child must look at various grids of objects and answer questions on the proportions of various selected objects. Spy Quiz: Sammy has to get a message from his agency's house in Quizendene but he has to climb the wall to retrieve it from the roof. The security guard will ask general knowledge questions and the child needs to give the correct answer to climb up a part of the wall.

Galactic Empire

Galactic Empire

Commodore Amiga - Released - 1990

In this game you have to roam the space with your spaceship to conquer the universe. Progressing from one star system to another you'll discover new planets (friendly or hostile), engaging in space combat or conversation with other characters to further the plot. You are free to travel to wherever you please, but here the plot is much more linear, and you can't do much without running into the next event that triggers a plot advance.

Geisha

Geisha

Commodore Amiga - Released - December 1, 1990

Geisha is an erotic adventure game. A mad scientist kidnapped the protagonist's girlfriend Eva, and wants to transform her into some sort of a futuristic geisha (half-machine, half-human). The hero travels to Tokyo and must face various dangers to prevent this from happening. The game uses a point-and-click interface (with mouse support) and has several small sub-games included, such as a simple card game, a jigsaw puzzle with a time limit, a short arcade sequence, and others.

Geisha

Geisha

ScummVM - 1990

Geisha is an erotic adventure game. A mad scientist kidnapped the protagonists girlfriend Eva, and wants to transform her into some sort of a futuristic geisha (half-machine, half-human). The hero travels to Tokyo and must face various dangers to prevent this from happening. The game uses a point-and-click interface (with mouse support) and has several small sub-games included, such as a simple card game, a jigsaw puzzle with a time limit, a short arcade sequence, and others.

Geisha

Geisha

MS-DOS - Released - 1990

Geisha is an erotic adventure game. A mad scientist kidnapped the protagonist's girlfriend Eva, and wants to transform her into some sort of a futuristic geisha (half-machine, half-human). The hero travels to Tokyo and must face various dangers to prevent this from happening. The game uses a point-and-click interface (with mouse support) and has several small sub-games included, such as a simple card game, a jigsaw puzzle with a time limit, a short arcade sequence, and others.

Geisha

Geisha

Atari ST - Released - 1990

Geisha is an erotic adventure game. A mad scientist kidnapped the protagonist's girlfriend Eva, and wants to transform her into some sort of a futuristic geisha (half-machine, half-human). The hero travels to Tokyo and must face various dangers to prevent this from happening. The game uses a point-and-click interface (with mouse support) and has several small sub-games included, such as a simple card game, a jigsaw puzzle with a time limit, a short arcade sequence, and others.

Gobliiins

Gobliiins

ScummVM - Released - September 11, 1991

Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. Its possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

Gobliiins

Gobliiins

Commodore Amiga - Released - August 1, 1992

Gobliiins is a puzzle game with adventure elements, in which the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can make things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible to switch between them and control them separately. Most of the puzzles are based on coordinated actions. One of the goblins can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes place in 22 stages, each of which has puzzles that must be solved in order to advance. The characters have limited energy, which can be sapped by traps.

Gobliiins

Gobliiins

MS-DOS - Released - 1992

Gobliiins is an adventure game where the player controls a team of three goblins: Oups, Ignatius and Asgard (Hooter, Dwayne, and BoBo in the US release) to find four magic components. A voodoo doll has turned their king Angoulafre mad and by collecting the components they can track down Niak the Wizard, the only one who can put things right. The player needs to solve various puzzles by combining the different skills of the three goblins. It's possible switch between them and control them separately. Most of the puzzles are based on coordinated actions. One can cast powerful but erratic spells, another can collect and use objects, and the last can hit things. Action icons are activated at the bottom of the screen. The game takes in 22 landscapes, each of which has puzzles which must be cleared. The characters have limited energy, which can be sapped by traps.

Gobliins 2: The Prince Buffoon

Gobliins 2: The Prince Buffoon

Commodore Amiga - Released - 1993

Gobliins 2: The Prince Buffoon is the second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three. Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.

Gobliins 2: The Prince Buffoon

Gobliins 2: The Prince Buffoon

MS-DOS - Released - February 10, 1993

The second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three. Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.

Gobliins 2: The Prince Buffoon

Gobliins 2: The Prince Buffoon

ScummVM - February 10, 1993

The second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three. Someone has kidnapped the prince and its up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, theyre blessed with extraordinary vitality. In other words, they never die. Thatll sure come in handy when youre up against Wily Wizards traps, maniacal monsters, and twisted and perplexing puzzles.

Gobliins 2: The Prince Buffoon

Gobliins 2: The Prince Buffoon

Atari ST - Released - 1992

Gobliins 2: The Prince Buffoon is the second in the series of adventure-puzzle games. In this installation, you only have two imps to control instead of three. Someone has kidnapped the prince and it's up to you and two hilarious sidekicks, Winkle and Fingus, to rescue him. Winkle is a reckless jokester, while Fingus is careful and has a gift for solving puzzles. Luckily, they're blessed with extraordinary vitality. In other words, they never die. That'll sure come in handy when you're up against Wily Wizard's traps, maniacal monsters, and twisted and perplexing puzzles.

Goblins 3

Goblins 3

Commodore Amiga - Released - February 1, 1994

It is said that there is a mysterious labyrinth harboring great secrets that might fulfill the wishes of those who discover them. Two countries respectively ruled by Queen Xina and King Bodd have been competing over the right to explore the labyrinth. However, strange events started happening one after the other: the guardian of the labyrinth died, his daughter disappeared, and King Bodd apparently fell under some sort of a curse. A goblin reporter named Blount get caught in the midst of these events as he attempts to interview the queen and the king. As if that weren't enough, Blount also gets bitten by a werewolf and falls in love, and must find a way to deal with both predicaments. Goblins Quest is the third entry in the Gobliiins series. Like its predecessors, it is a puzzle adventure game with the emphasis on solving complex tasks confined to smaller areas rather than on exploration

Goblins Quest 3

Goblins Quest 3

MS-DOS - Released - March 18, 1994

It is said that there is a mysterious labyrinth harboring great secrets that might fulfill the wishes of those who discover them. Two countries respectively ruled by Queen Xina and King Bodd have been competing over the right to explore the labyrinth. However, strange events started happening one after the other: the guardian of the labyrinth died, his daughter disappeared, and King Bodd apparently fell under some sort of a curse. A goblin reporter named Blount get caught in the midst of these events as he attempts to interview the queen and the king. As if that weren't enough, Blount also gets bitten by a werewolf and falls in love, and must find a way to deal with both predicaments. Goblins Quest is the third entry in the Gobliiins series. Like its predecessors, it is a puzzle adventure game with the emphasis on solving complex tasks confined to smaller areas rather than on exploration. Most levels occupy more than one screen and allow limited navigation between different areas. As the reduction of the title to a single "i" implies, this installment only features one controllable goblin. However, at various points of the game Blount will require assistance from other player-controlled characters such as Chump the parrot, Ooya the magician, and Fulbert the snake. In addition, Blount's own spontaneous transformation into a werewolf may affect the solution of some puzzles. The hero will also undergo a few other mutations and drastically change his size during the course of the game.

Goblins Quest 3

Goblins Quest 3

ScummVM - Released - March 18, 1994

It is said that there is a mysterious labyrinth harboring great secrets that might fulfill the wishes of those who discover them. Two countries respectively ruled by Queen Xina and King Bodd have been competing over the right to explore the labyrinth. However, strange events started happening one after the other: the guardian of the labyrinth died, his daughter disappeared, and King Bodd apparently fell under some sort of a curse. A goblin reporter named Blount get caught in the midst of these events as he attempts to interview the queen and the king. As if that werent enough, Blount also gets bitten by a werewolf and falls in love, and must find a way to deal with both predicaments.

Inca

Inca

Philips CD-i - January 1, 1993

You are a space pilot who can travel through time. Now your mission is to land in South America at the time of the European invasion, and find the mysterious treasure of the great Inca civilization. Inca is a game that combines adventure and action, or to put it more correctly, it's an adventure games with many action elements (such as space combat).

Inca

Inca

MS-DOS - Released - 1992

You are a space pilot who can travel through time. Now your mission is to land in South America at the time of the European invasion, and find the mysterious treasure of the great Inca civilization. Inca is a game that combines adventure and action, or to put it more correctly, it's an adventure games with many action elements (such as space combat).

Inca II: Nations of Immortality

Inca II: Nations of Immortality

MS-DOS - Released - March 22, 1994

Inca II: Nations of Immortality is the sequel to Inca, the surreal space combat/adventure game with a fantasy take on Incan mythologies. You start the game as Atahualpa, El Dorado's spunky and arrogant kid, who after taking the family starship for a spin gets himself into trouble when checking out a strange asteroid that has emerged. Eventually you'll blow it as things take a turn for the worse, and you'll have to return to your role as El Dorado, and save your kid as well as stop your arch-enemy, Aguirre who somehow has plans for the use of this mysterious asteroid. Gameplay consists of space combat in the "Tumi" a yellow wedge-like starship using pre-rendered bitmaps to depict graphics, with puzzle-solving sequences in between as well as digitized video cutscenes used to tell the story.

Indian Mission

Indian Mission

Commodore Amiga - Released - 1988

Professor of occult sciences Clark Bokel has found that an old Hindu named Tai has hidden secret manuscripts in an old house in Normandy before his death. Taking his colt pistol just in case, Clark decides to visit this house. During the search, he realizes that four cursed gods will awake soon and he should stop them. To achieve this, he should travel to Indian city Nagpour and further to the plateau, where he must learn three skills allowing him to turn into fire, mouse, and bird, in order to fight the cursed gods. Finally, to get to their territory he has to pass through temple gardens labyrinth, acquiring the keys and following path of light. The game mechanics are similar those of a Gobliiins game, though the player controls a single character with the ability to turn into three other beings. Stages are usually rather small, though not always restricted to one screen. The player has to collect items, such as bullets, knives, or sprays to use them on blocking opponents in order to bypass them. Often, additional items such as keys, money, a passport, an airline ticket, etc. should be collected to finish a stage. Sometimes flying in a helicopter or traveling by boar is required. Time limit is imposed on the main character's mission.

Intrigue à la Renaissance

Intrigue à la Renaissance

Commodore Amiga - Released - 1990

An educational game about the Renaissance. Here you are between the fourteenth and fifteenth century, in the heart of the Loire Valley. Your mission is to recognize a dangerous thief who, not content with owning a time machine, uses it for dishonest purposes that may even change the course of history. It's up to you to put an end to his misdeeds before he upsets the history books which are already quite complicated enough as it is. You will have to visit seven châteaux spread over five different periods: Blois, Langeais, Chinon, Amboise, Chaumont, Chambord and Chenonceau. In or in front of each castle, someone will ask questions that will allow you to gather a clue about the fleeing thief, if your answers are correct.

James Debug: Le Mystère de l'ile Perdue

James Debug: Le Mystère de l'ile Perdue

Amstrad CPC - Released - 1986

THE ADVENTURES OF A PRIVATE AGENT IN THE PACIFIC A great power establishes a secret strategic computer center in a lost island in the Pacific. Following a major incident, a massive spill of "bugged" programs invades the server centers of the planet. To avoid the financial consequences of the catastrophe, the culprit power radically eliminates the inconvenient evidence and witnesses. James DEBUG, our new hero, is sent to the scene in search of formal proof that can overwhelm the culprits. On the morning of April 8, 1989, he sets foot on Raivavae Island, and meets the only survivor, the disturbing mage Uapou.

La Malédiction de Thaar

La Malédiction de Thaar

Amstrad CPC - Released - 1985

In the vein of Poseidon, this pointillist adventure game takes you to the depths of the devastated city. The object of your quest is the Mermaid Sapho. The atmosphere is no longer in mythology but in the “zone” of the black jacket with an eagle on the back. The vocabulary used is to match: snooping, clearing, dropping, roaming, beating. The first letter is enough to validate the order. This saves some of the time wasted when viewing graphics. Superb but so slow ... Symbolized by a red cross, you explore the basements of post-nuclear Paris between stalactites and stalagmites or the skeletons of old buildings. The map is divided into zones: Bolivar / Pigalle, Trocadéro / Sentier ... The underground harvest is fruitful.Among the rat colonies and skulls you "prick" the gomlna, a disc, a crossbow, a defensive bomb or even a tattoo. Glean the maximum of prizes, they will unleash the languages ​​of your Interlocutors. No need to mess with the undead, it will cost you a life. Little by little the meetings guide your research, the road to success is above all a matter of patience. A fun and accessible adventure game.

Legend of Djel

Legend of Djel

MS-DOS - Released - 1989

Point-and-Click adventure (without mouse support on the DOS version). You play the role of a gnome named Djel. You have three basic missions: Find the daughter of Azeulisses, brew a magic potion for Theros and try to obtain a certain amount of Gold for the starving members of Kal's tribe. In the beginning these persons give you some items to support you on your quest.

Lost in Time

Lost in Time

ScummVM - Released - 1993

He Plotted Your Doom Centuries Before You Were Born. Now you must race across time to outwit a murderous fiend, exploring hostile jungles, luxurious chateaus, and a past fraught with danger. In your race against and through time you'll battle evil, not with muscle, but with intuition, imagination, and ingenuity. From the creators of the award-winning Inca, this new "Interactive Action Adventure Movie" offers suspense, romance, and inquiry into the meaning and nature of time. To save your own life, you must escape from an ancient galleon, seize evidence from a macabre mansion, then claw through dark caves and forage dense tropical forests on a Caribbean Island. Face your enemy in the past before he erases your future.

Lost in Time

Lost in Time

MS-DOS - Released - 1993

In 1992, a woman named Doralice was investigating a shipwreck when suddenly it started moving. Unable to understand what's going on, Doralice investigates the ship and eventually finds out that she was chosen by the Space Time Patrol to travel back in time, to the year 1840. It appears that a man from the 22th century named Jarlath Equs has obtained a sample of a highly powerful and enigmatic element known as Americium 1492, and traveled back in time in order to hide it together with other treasure on the island of St. Cristobald. Doralice mission is to stop Jarlath at all costs - even if that means endangering her own future existence, for she herself is the descendant of Jarlath's wife and her lover... Lost in Time is a puzzle-solving adventure game. Most of the gameplay is dedicated to exploring the surroundings and combining inventory items or using them with other objects to solve puzzles. The navigation and the manipulation of objects is performed from a first-person perspective. The game uses short video clips (sometimes with live actors) as graphical "comments" to the player's actions or as cutscenes.

Lucky Luke

Lucky Luke

Atari ST - Released - 1987

This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow. It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor. In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon. After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader. The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway. And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.

Lucky Luke

Lucky Luke

Commodore 64 - Released - 1987

This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow. It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor. In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon. After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader. The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway. And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.

Lucky Luke (1987)

Lucky Luke (1987)

MS-DOS - Released - 1987

This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow. It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor. In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon. After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader. The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway. And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.

Lucky Luke: Nitroglycerine

Lucky Luke: Nitroglycerine

Amstrad CPC - Released - 1987

This multi-genre game is based on the famous comics series about Lucky Luke, a good cowboy who draws his gun and shoots quicker than his shadow. It was decided to construct a railway line to connect the East and West of the United States. Two companies argued about the establishment of this line. You were chosen to protect the quality of the line and to do not give it away to the competitor. In the beginning, Lucky Luke should move around the town and find out the bandits preventing him from travel on the train. During arcade shooting he should shoot all of them on the streets and inside the saloon. After train stops in front of the boulder on the rails, Lucky Luke has to find the way to this boulder to blow it up with a bomb collecting the useful items and using them in adventure mode. During these actions he'll encounter four Daltons and Apache's leader. The next trial is a puzzle, where Lucky Luke has to connect the branch lines for the train switching the points on the railway. And the last one is to solve the problem of water between Comanches and the Ranch owners in the place where quality will be checked finally.

Mewilo

Mewilo

Amstrad CPC - Released - 1987

Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your friends, Geneviève and Michel Hubert-Destouches to investigate what is happening in their house, which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way to let your friends live in peace again. With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to your own paranormal abilities you can explore places as a colibri). By investigating/interrogating the player also learns about the history of the island (especially during an extensive multiple choice puzzle). Some of the puzzles require that the player types in the right answer. The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. It includes some animations, music and sound. It was published in a German and French version. The manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe; the package contains an audio tape by the Martinician band Malavoi.

Mewilo

Mewilo

Atari ST - Released - 1988

Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your friends, Geneviève and Michel Hubert-Destouches to investigate what is happening in their house, which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way to let your friends live in peace again. With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to your own paranormal abilities you can explore places as a colibri). By investigating/interrogating the player also learns about the history of the island (especially during an extensive multiple choice puzzle). Some of the puzzles require that the player types in the right answer. The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. It includes some animations, music and sound. It was published in a German and French version. The manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe; the package contains an audio tape by the Martinician band Malavoi.

Mewilo

Mewilo

Commodore Amiga - 1988

Méwilo is a 1st person point & click adventure game that plays on the Caribbean island Martinique. You, an expert in paranormal phenomena, arrive by ship at the town St Pierre on Martinique on May 7, 1902, a day before volcano Mount Pelée will erupt and destroy the town. You are invited by your friends, Geneviève and Michel Hubert-Destouches to investigate what is happening in their house, which seems to be haunted by a zombie. It's your task to find out what has happened and to find a way to let your friends live in peace again. With a "colibri cursor" you can click on a map to visit various locations on the island (thanks to your own paranormal abilities you can explore places as a colibri). By investigating/interrogating the player also learns about the history of the island (especially during an extensive multiple choice puzzle). Some of the puzzles require that the player types in the right answer. The game has a small inventory (with three slots) and a scoring system with a maximum of 99 points. It includes some animations, music and sound. It was published in a German and French version. The manual includes a short story by the Martinician author Patrick Chamoiseau and a calalou recipe; the package contains an audio tape by the Martinician band Malavoi.

Monte Cristo

Monte Cristo

Amstrad CPC - Released - 1988

No Exit

No Exit

Commodore Amiga - Released - 1990

No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times This turns the character into a monster (corresponding to the opponent you are fighting against) and increases the level of damage you can inflict.

No Exit

No Exit

MS-DOS - Released - 1990

No Exit is a side-view martial arts beat 'em up, similar in style to IK+. Each fight must be won within a time limit. You can specify your character's ability quite precisely, trading off Vivacity against Efficiency and Resistance against Strength. Your character has a special destructive mode, which can be accessed 3 times This turns the character into a monster (corresponding to the opponent you are fighting against) and increases the level of damage you can inflict.

Oliver & Company

Oliver & Company

MS-DOS - Released - 1989

You are Oliver, a cat from the Disney movie "Oliver & Company". The game is a 3rd person perspective arcade scroller. Plot is same as in the movie. Oliver is a homeless cat that teams up with a gang of dogs and their poor but good owner in New York. You control Oliver through mouse and keyboard and you move around in various places such as the dog gang's home, New York streets and Jenny's mansion. You must score 1000 points to get to next levels. You score points by collecting hot dogs on the street and by catching flying dog biscuits.

Oliver & Company

Oliver & Company

Commodore Amiga - 1989

You are Oliver, a cat from the Disney movie "Oliver & Company". The game is a 3rd person perspective arcade scroller. Plot is same as in the movie. Oliver is a homeless cat that teams up with a gang of dogs and their poor but good owner in New York. You control Oliver through mouse and keyboard and you move around in various places such as the dog gang's home, New York streets and Jenny's mansion. You must score 1000 points to get to next levels. You score points by collecting hot dogs on the street and by catching flying dog biscuits.

Once Upon A Time: Abracadabra

MS-DOS - Released - 1991

Abracadabra is another part in Once Upon A Time series and interactive book for kids similar to another part in the series Baba Yaga. Some time have passed since the dragon brought a child to one of the four houses in the kingdom. Child has grown and became a brave guy. One night his parents went out of home for some reason, and evil wizard Satanicus stole the very precious item of your parents. To do not make your parents upset, you decide to return this item. During the 7 chapters you'll switch between three modes of the game: 1) Searching an object in first-person view via point and click; 2) Move through the forest, jumping, ducking, and using a weapon in third-person side view; 3) Fighting with the one of big bosses in first-person view via point and click. Three difficulty levels are available. Finishing the game, player may replay the game starting from the one of four certain game parts. The game is available in English, Spanish, German, Italian, and French languages.

Once Upon A Time: Baba Yaga

Once Upon A Time: Baba Yaga

MS-DOS - Released - 1991

Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.

Once Upon a Time: Baba Yaga

Once Upon a Time: Baba Yaga

Commodore Amiga - 1991

Baba Yaga is an interactive book for kids that alternates between two main views: A first-person view with a point-and-click mouse interface, where the player has to click on spots on the screen to find objects and fight monsters, and a third-person view with keyboard controls for arcade sequences in the forest, where the player jumps, crouches and fight monsters in his way out. The plot revolves around a magical glove that was stolen by the witch Baba Yaga.

Once Upon a Time: Little Red Riding Hood

Once Upon a Time: Little Red Riding Hood

Commodore Amiga - 1991

Based on Charles Perrault's tale, the game is an interactive book for kids and another part in the Once Upon A Time series. The player can take the role of both Little Red Riding Hood and the Wolf. Depending on this choice, the game has different objectives. As Little Red Riding Hood, the player should: 1. gather all items necessary to bring the cake to your Grandmother or find the houses of lost animals in a first-person perspective point-and-click view 2. travel through the forest catching butterflies, or collect the nuts brought by friends, and avoid the wasps in a third-person perspective side view 3. interact with the Wolf and knock him out with a stick in first-person perspective point-and-click view As the Wolf, the player should: 1. gather all items necessary to go hunting or chase the animals out of their houses in a first-person perspective point-and-click view 2. travel through the forest catching birds or squirrels to eat, and avoid his old foe Raven in a third-person perspective side view 3. interact with Little Red Riding Hood and knock her out with his claws in a first-person perspective point-and-click view Three difficulty levels are available. After finishing the game, the player can replay the game starting from one of five 'checkpoints'.

Once Upon A Time: Little Red Riding Hood

MS-DOS - Released - 1991

Based on Charles Perrault's tale, the game is an interactive book for kids and another part in the Once Upon A Time series. The player can take the role of both Little Red Riding Hood and the Wolf. Depending on this choice, the game has different objectives. As Little Red Riding Hood, the player should: gather all items necessary to bring the cake to your Grandmother or find the houses of lost animals in a first-person perspective point-and-click view travel through the forest catching butterflies, or collect the nuts brought by friends, and avoid the wasps in a third-person perspective side view interact with the Wolf and knock him out with a stick in first-person perspective point-and-click view As the Wolf, the player should: gather all items necessary to go hunting or chase the animals out of their houses in a first-person perspective point-and-click view travel through the forest catching birds or squirrels to eat, and avoid his old foe Raven in a third-person perspective side view interact with Little Red Riding Hood and knock her out with his claws in a first-person perspective point-and-click view Three difficulty levels are available. After finishing the game, the player can replay the game starting from one of five 'checkpoints'.

Once Upon a Time: Little Red Riding Hood

Once Upon a Time: Little Red Riding Hood

ScummVM - Released - 1991

Based on Charles Perraults tale, the game is an interactive book for kids and another part in the Once Upon A Time series. The player can take the role of both Little Red Riding Hood and the Wolf. Depending on this choice, the game has different objectives. As Little Red Riding Hood, the player should: 1. Gather all items necessary to bring the cake to your Grandmother or find the houses of lost animals in a first-person perspective point-and-click view 2. Travel through the forest catching butterflies, or collect the nuts brought by friends, and avoid the wasps in a third-person perspective side view 3. Interact with the Wolf and knock him out with a stick in first-person perspective point-and-click view As the Wolf, the player should: 1. Gather all items necessary to go hunting or chase the animals out of their houses in a first-person perspective point-and-click view 2. Travel through the forest catching birds or squirrels to eat, and avoid his old foe Raven in a third-person perspective side view 3. Interact with Little Red Riding Hood and knock her out with his claws in a first-person perspective point-and-click view Three difficulty levels are available. After finishing the game, the player can replay the game starting from one of five checkpoints.

Paris Dakar 1990

Paris Dakar 1990

MS-DOS - Released - 1990

The game showcases the African part of the 12th Paris-Dakar rally route officially sponsored by Tomahawk. Unlike the previous Paris-Dakar simulation, African Raiders-01, in this game the car is controlled directly from the cockpit. The drivers are visible, but the perspective is more 1st person than 3rd person. Starting in Tripoli (Lybie), the player races against computer drivers on six stages, visiting checkpoints located in Tumu (Lybie), N'Djamena (Tchad), Niamey (Niger), Néma (Mauritanie), Kayes (Mali), and Dakar (Senegal). The road is marked by rocks on its sides on most stages, and the player should keep his car on the road. If the player misses a road, he has a limited amount of time to find it again, otherwise he will be penalized. On the second and fourth stages there is no road from the start, and the player must reach the finish on his own. The off-road environment is full of rocks, animal corpses, and other debris. The player should not damage the car too much, otherwise he will be penalized as well. When a checkpoint is reached, a thematic animation sequence is shown for relaxation purposes. There are three difficulty levels to select from before the start of rally.

Paris Dakar 1990

Paris Dakar 1990

Commodore Amiga - Released - 1990

The game showcases the African part of the 12th Paris-Dakar rally route officially sponsored by Tomahawk. Unlike the previous Paris-Dakar simulation, African Raiders-01, in this game the car is controlled directly from the cockpit. The drivers are visible, but the perspective is more 1st person than 3rd person. Starting in Tripoli (Lybie), the player races against computer drivers on six stages, visiting checkpoints located in Tumu (Lybie), N'Djamena (Tchad), Niamey (Niger), Néma (Mauritanie), Kayes (Mali), and Dakar (Senegal). The road is marked by rocks on its sides on most stages, and the player should keep his car on the road. If the player misses a road, he has a limited amount of time to find it again, otherwise he will be penalized. On the second and fourth stages there is no road from the start, and the player must reach the finish on his own. The off-road environment is full of rocks, animal corpses, and other debris. The player should not damage the car too much, otherwise he will be penalized as well. When a checkpoint is reached, a thematic animation sequence is shown for relaxation purposes. There are three difficulty levels to select from before the start of rally.

Paris Dakar 1990

Paris Dakar 1990

Atari ST - Released - 1990

The game showcases the African part of the 12th Paris-Dakar rally route officially sponsored by Tomahawk. Unlike the previous Paris-Dakar simulation, African Raiders-01, in this game the car is controlled directly from the cockpit. The drivers are visible, but the perspective is more 1st person than 3rd person. Starting in Tripoli (Lybie), the player races against computer drivers on six stages, visiting checkpoints located in Tumu (Lybie), N'Djamena (Tchad), Niamey (Niger), Néma (Mauritanie), Kayes (Mali), and Dakar (Senegal). The road is marked by rocks on its sides on most stages, and the player should keep his car on the road. If the player misses a road, he has a limited amount of time to find it again, otherwise he will be penalized. On the second and fourth stages there is no road from the start, and the player must reach the finish on his own. The off-road environment is full of rocks, animal corpses, and other debris. The player should not damage the car too much, otherwise he will be penalized as well. When a checkpoint is reached, a thematic animation sequence is shown for relaxation purposes. There are three difficulty levels to select from before the start of rally.

Peter Pan

Peter Pan

Atari ST - Released - 1988

This is the story of a boy who wouldn't grow up... In Peter Pan, you, somewhat, follow the story of Peter and Wendy. In the Darling children's bedroom, you must click the various objects to find Peter's shadow. Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is the Indian village. Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in his canoe doesn't catch you or you'll lose a life. After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while avoiding a pirate. Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get to Wendy. After that, you move to a tree with a playhouse. You must click around to find the hiding children, like hide-and-seek. Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three pirates, to get to and rescue Wendy. This will send Hook packing and win the game.

Peter Pan

Peter Pan

Amstrad CPC - Released - 1988

This is the story of a boy who wouldn't grow up... In Peter Pan, you, somewhat, follow the story of Peter and Wendy. In the Darling children's bedroom, you must click the various objects to find Peter's shadow. Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is the Indian village. Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in his canoe doesn't catch you or you'll lose a life. After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while avoiding a pirate. Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get to Wendy. After that, you move to a tree with a playhouse. You must click around to find the hiding children, like hide-and-seek. Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three pirates, to get to and rescue Wendy. This will send Hook packing and win the game.

Peter Pan

Peter Pan

Commodore Amiga - Released - 1988

This is the story of a boy who wouldn't grow up... In Peter Pan, you, somewhat, follow the story of Peter and Wendy. In the Darling children's bedroom, you must click the various objects to find Peter's shadow. Next, everyone flies to Neverland and you see the island's map. Click the item that moves, which is the Indian village. Here, you must navigate a watery maze, gathering floating items. Be careful that the Indian brave in his canoe doesn't catch you or you'll lose a life. After that, it is off to the Lost Boys' village. You must run a maze, gathering flowers, while avoiding a pirate. Then, it is off to the Mermaid Lagoon. You must click on each mermaid so Peter can jump rocks to get to Wendy. After that, you move to a tree with a playhouse. You must click around to find the hiding children, like hide-and-seek. Finally, it is off to Captain Hook's ship, the Jolly Roger, where you must run a maze, avoiding three pirates, to get to and rescue Wendy. This will send Hook packing and win the game.

Playtoons 1: Uncle Archibald

Playtoons 1: Uncle Archibald

ScummVM - June 1, 1994

Playtoons 1 - Uncle Archibald is one of a series of educational games which allow players to interact with a story, or create a story with the construction kit and the characters, backgrounds, and scenery from this game or from the other games in the series. This game features a cartoon character named Uncle Archibald.

Playtoons 2: The Case of the Counterfeit Collaborator

Playtoons 2: The Case of the Counterfeit Collaborator

ScummVM - June 1, 1994

Playtoons 2 - The Case of the Counterfeit Collaborator is one of a series of educational games which allow players to interact with a story, or create a story with the construction kit and the characters, backgrounds, and scenery from this game or from the other games in the series. This game is based upon the fictional french created character Spirou and his friend Fantasio who help their inventor friend, the Count of Champineau.

Playtoons 3: Secret of the Castle

Playtoons 3: Secret of the Castle

ScummVM - June 1, 1994

Playtoons 3 - The Secret of the Castle is one of a series of educational games which allow players to interact with a story, or create a story with the construction kit and the characters, backgrounds, and scenery from this game or from the other games in the series. This game takes place in a fictional kingdom where a king's son named Arthur, suspects that there is something strange about the knights guarding the castle.

Playtoons 4: The Mandarine Prince

Playtoons 4: The Mandarine Prince

ScummVM - 1994

Playtoons 4 - The Mandarine Prince is one of a series of educational games which allow players to interact with a story, or create a story with the construction kit and the characters, backgrounds, and scenery from this game or from the other games in the series. This game is based on the fictional French characters Spirou and Fantasio and their nemesis, Don Vito Cortizone, who has just been made head of security for the country of Mandarine.

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