Sega Genesis - Released - September 30, 1991
Atlantal, a peaceful planet, has been attacked by an invading alien fleet known only as The Aggressors, leaving the capital city Delila in ruins. In order to sop The Aggressors, the people of Atlantal send the most powerful fighter ship on the planet, the bio-ship Gomorrah. Uchuu Senkan Gomora (Space Battle Ship Gomorrah) is a horizontally-scrolling shooter. The player controls the titular ship, Gomorrah, which can shoot both straight forward as in most shooting games, as well as freely in any direction via an aiming cursor, which is controlled independently of the ship itself. Additionally, there are several power-ups that can be found, including speed-ups, additional mounted guns, and the life-up, which will not only increase the ship's armor, but also cause it to grow in size as well. The game features 9 stages, each with a boss at the end, as well as one or two-player simultaneous play. The game difficulty has been re-balanced from the arcade to compensate for the lack of a trackball to control the aiming cursor; the player must stop their ship in order to move the cursor.
Sony Playstation - Released - November 6, 1997
Think you've busted with the best? Not until you've faced Bust-A-Move '99! With intense 2 player competition, all new graphics, and create-a-level mode, you've never busted bubbles like these! And with 8 new mysterious characters to save, you'll be bustin' like crazy to solve all the puzzles and send them home!
Arcade - Released - 1999
Change Air Blade is a 2D vertical scrolling shooter, based on a "boss rush" idea. The player can select one from eight different ships (each ship has its own special form), and fights against another ships. Basically, each normal enemy is boss, with a long life bar, and has support from smaller minions. The player has the main gun and several bombs to use, and must win an air duel with the boss to progress.
Sega Saturn - Released - December 15, 1995
Darius Gaiden is a 1994 horizontal-scrolling shooter arcade game developed and published by Taito. The fifth entry in its Darius series, players control a starship named the Silver Hawk in its mission to destroy the Belsar empire before it wipes out the population of planet Darius. Gaiden adds several new features to the core concepts of its predecessors, including screen-clearing black hole bombs and the ability to capture mid-level bosses. The game has been ported to several consoles, including the Sega Saturn and PlayStation. Darius Gaiden is a horizontal-scrolling shooter video game. The player controls a starship named the Silver Hawk in its mission to obliterate the Belsar empire, which is plotting to destroy what is left of the human race and their new home of planet Darius. A second player can join in at any time. The game uses a non-linear level progression system where players can select whichever level they choose after completing the previous one. There are twenty-seven stages total, with the player only being able to play seven of them at a time. In these levels, the Silver Hawk must destroy constantly moving formations of enemies while avoiding their projectiles, as well as dodging obstacles. Enemies are made to resemble fish, crabs, seahorses, and other aquatic creatures. Levels conclude with a boss that must be defeated by destroying its weak spot, such as its head or mouth. The Silver Hawk begins the game with a forward-moving shot. Collecting colored emblems dropped by correspondingly colored enemies allows the player to power-up the Silver Hawk's abilities. Green emblems grant the player missiles, red emblems increase the length and power of shots, and blue emblems give the player a protective shield. Collecting additional emblems upgrades the player's weapons, such as a stronger shield or missiles that move forwards and backwards. The Silver Hawk also begins the game with three black hole bombs. Firing them creates a large swirling vortex that sucks in all enemies and projectiles, followed by lightning strikes that inflict massive damage on enemies. The Silver Hawk also has the ability to capture minibosses, which appear in the middle of most levels. This is accomplished by destroying the energy orb on its head and collecting it when it flies off. Captured minibosses ally with the player and fire their own weapons at enemies for a brief period of time, before they self-destruct.
Sega Genesis - Released - April 24, 1992
"Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears.
Sega Genesis - Released - May 15, 1992
It's the ultimate driving competition... the FERRARI GRAND PRIX CHALLENGE. Head-to-head, 2-player "real-time" split-screen action separates Ferrari from the rest of the pack. Choose your team and drivers. Select the weather and road conditions. Customize your car with engine, tire, brakes and manual or automatic transmission. Tune your suspension for the fastest handling. Now you're ready to compete on over 16 tracks across 6 continents at record-breaking speeds! FERRARI GRAND PRIX CHALLENGE... closer to F1 racing than anything you've ever played!
NEC TurboGrafx-16 - Released - September 28, 1990
Final Blaster is a vertically scrolling shooter with seven levels. As usual, the player mans a space ship, has to kill the enemy opposition and a powerful boss enemy at the end of each level. A speciality is the dynamic difficulty: if the player offers a good performance in a level, he gets ranked up which affects the difficulty of the next. There are four of those ranks. The game features two power ups which are represented with different colours: weapon upgrades and drones which accompany the player. If the player dies, the extras are evacuated into a green capsule. It can be then picked up when using the next life.
Sega Genesis - Released - 1992
A rare Sega Mega Drive cartridge developed as a joint venture by Sega and Aisystem Tokyo and released exclusively in Japan in 1992. Combined with a Sega Mega Modem and subscription, it allows playing Go with other owners of the cartridge.
Sega Genesis - Released - February 1, 1993
This radical hockey game pits you and your team against some of the toughest skaters ever to burn a hole in the ice! Victory goes to the team that kicks, punches, and high-sticks its opponent into slush. Standard hockey rules apply, plus a few surprises to stir things up. So lace on your skates and fasten your face mask - hockey is about to break loose!
Super Nintendo Entertainment System - Released - December 22, 1994
Honkaku Shogi: Fuuunji Ryuuou ("Authentic Shogi: Dragon King Soldier of Fortune") is a shogi game for the Super Famicom. It was developed by Aisystem Tokyo and published by the UK company Virgin Interactive. It would be one of two Virgin Interactive games released on the 22th of December in 1994 exclusively in Japan, the first being Battle Jockey. The player can select exhibition and tournament matches against opponents in increasingly difficult games of shogi. The "Dragon King" of the title ("Ryuuou") is also the name of an upgraded rook in shogi.
Super Nintendo Entertainment System - Released - October 28, 1994
Honkakuha Igo: Gosei ("Real Go: Gosei", where Gosei is the name of a national Go competition in Japan, and also the title conferred to its winner) is a Go game for the Super Famicom developed by Aisystem Tokyo and published by Taito. As the name suggests, the AI in this game is competition level and is designed to improve the game of advanced players. There is also an option to play against a second human being. Like most games based on this board game, Honkakuha Igo was only released in Japan. It is unaffiliated with the Honkaku Mahjong series.
Super Nintendo Entertainment System - Released - September 22, 1994
Honke ("Chief Household") Hanafuda, or simply Hanafuda, is a virtual hanafuda card game simulator for the Super Famicom. It features multiple different modes and AI opponents, and an assortment of photographic backgrounds. It was developed by Aisystem Tokyo, which would go on to create Super Famicom Igo and Shogi games later the same year. Hanafuda sits between Super Hanafuda and Hanafuda Ou in a series of hanafuda simulators released for the Super Famicom in the latter half of 1994.
Sega CD - Released - May 28, 1993
In the beginning of 21th century a terrible disaster, called "demon-coming crisis", devastated the Asian continent. Hong Kong was most affected by the mysterious demonic attack. Terrible diseases turned the once prosperous city into a pale shadow of itself. But once people came back to see what happened to the isolated city, they saw it was ruled by a new order - a corporation called SIVA. The new order proclaimed New Hong Kong to be an independent state. People's Republic of China and United Kingdom signed an agreement in which they both renounced their claims over the city. The player takes on the role of Tianren, a "diver" (demon-hunter) who lives in Hong Kong. His place of birth and the identity of his parents are unknown. Together with a girl named Meihong, he was brought up in the house of a wise Master. Traveling through the huge city, gathering information and fighting demonic forces, Tianren will have to unravel the mystery surrounding the corporation SIVA and the supernatural beings from Chinese myths. Illusion City is a Japanese-style role-playing game with several distinguishing characteristics. Unlike most games of the genre, it has no overworld, and takes place entirely in a vast city divided into several districts. The player advances the story by exploring the city, talking to non-playable characters, gathering information, receiving missions, and eventually heading into large, complex hostile areas. There are no random battles in the game; all enemies are visibly moving on the field, and many of them can be avoided. Combat is turn-based, utilizing an "over-the-shoulder" perspective similar to that of Phantasy Star II. Characters join the party as dictated by the plot; an active party includes three combatants. A wide variety of weapon and armor types can be purchased or found in dungeons. Each character has his or her own weapon proficiencies, which can be increased by repeatedly using the same weapon type. Firearms require specific ammunition (e.g. bullets, shotgun cartridges, etc.), which is expended in combat and must be re-stocked. In addition, certain characters can use offensive, supportive, and healing techniques. The game's visual style aims for realistic presentation of locations and characters, and shares more common traits with contemporary Western visual aesthetics than the traditional Japanese anime art.
Super Nintendo Entertainment System - Released - June 23, 1995
Jissen Kyoutei ("Combat Motorboat Racing") is a simulation game for the Super Famicom. It features competitive motorboat racing. Rather than racing directly, the player gambles on the result of each motorboat race and the placement of competitors, earning money from accurate bets. The game has a single-player mode with its own story, and a multiplayer mode that allows for up to four human players competing to make the best predictions.
Sony Playstation - Released - July 24, 1997
Kochira Katsushikaku Kameari Kouenzen: Hashutsujo - High-Tech Building Shinkou Soshi Sakusen! no Kan is a Strategy game, developed by Aisystem Tokyo and published by Bandai, which was released in Japan in 1997.
WonderSwan - Released - April 20, 2000
The WonderSwan version of Lode Runner allows users to share created levels locally with other WS users. Like many other Japan-developed versions of the game, this version doesn't place the full level on screen at the same time, resulting in scrolling as the player moves from side to side.
Nintendo Game Boy Color - Released - 2000
Macross 7 -Ginga No Heart Wo Furuwasero!! is an Action Shooting + Rhythm Game for the Game Boy Color developed by Gamates with I-System Tokyo and published by Epoch. The game was released in Japan in the year 2000. The Macross 7 fleet has run into what appears to be an inhabitable planet. Reconnaisance units were sent to investigate, but none of them returned. Meanwhile, Basara of Fire Bomber decides to launch, seeking a new audience for his passionate songs. Suspecting that the planet is not what it seems, Mylene, Ray, Veffidas, Gamurin, Captain Max & Mayor Millia decide to follow him.
WonderSwan - Released - April 8, 1999
The mechanism for golfing in this game is simple as it is classic. The players chibi avatar stands by the tee club aloft whilst a 'power bar' fluctuates up and down beside it. When the player presses a button the power bars movements will stop and how height the bar was will effect the distance of the shot. Before this the player may of course state the direction they'd like to hit the ball and where on it's surface they would like to strike it. Hazards are or course a threat to the novice, such as sand traps, meddlesome trees, etc. The flight of the ball is shown in an overhead view. Should you find endlessly teeing off with yourself a bit tedious you may use the Communication Cable to play with another human, or you may challenge the npc character. This veritable samurai of the rough, swarthily attired in a fly fishing hat, will critique your game as he putts against you.
Sega CD - Released - May 28, 1993
Night Striker (ナイトストライカー) is an arcade game developed by Taito. It is a futuristic on-the-rails shooter which plays similarly to Sega's Space Harrier, though has you pilot a hover vehicle instead. The game was brought to the Sega Mega-CD in 1993, where graphically it was downscaled for the weaker hardware. It was also brought to the Sega Saturn as Night Striker S (ナイトストライカーＳ) in 1996 - essentially the same game, but with an extra "Saturn Mode" and a few small enhancements. No versions have ever left Japan.
Nintendo 64 - Released - November 27, 1998
Nushi Tsuri 64 is a fishing-themed role-playing game. It was the first installment of the series for the N64 console and received a Japanese-only release. There are 6 characters from which you can choose from before you start the game. Just like most RPGs you can freely roam the town, visit other towns as well, talk to NPCs and buy stuff which are mostly fishing-related. To fish you need to find a suitable spot and after catching a fish you can keep it to a water tank and feed it. While walking random encounters can occur at any time in which you are transferred at a different screen and have the choice of either throwing stuff like rocks at the enemy to chase them away or run across a path-like bar to reach to safety and end the battle. If you choose to do the latter you are vulnerable as the enemy is able to attack you and have your health depleted.
Super Nintendo Entertainment System - Released - October 1, 1994
Bringing you enhanced shoot-'em-up action for one or two players, THUNDERBOLT not only reproduces the horizontally-scrolling gameplay of WOLF, but adds 3D action to the scenario as you test your nerve against swooping jets, helicopters, tanks and many more awesome adversaries! Use the laser sight or the bulletproof vest, but watch out for those air-to-ground missiles!
Nintendo Game Boy - Released - November 25, 1994
Pachiokun 2 is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1994.
Nintendo Game Boy - Released - April 28, 1995
Pachiokun 3 is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1995.
Nintendo Game Boy - Released - November 29, 1996
Pachio-kun Game Gallery collects all previous Pachio-kun games for Game Boy into one cartridge. Included on this cartridge: GB Pachio-kun GB Pachio-kun 2 GB Pachio-kun 3 Pachio-kun Puzzle Castle
Nintendo Entertainment System - Released - May 13, 1994
Pachi-Slot Adventure 3: Bitaoshii 7 Kenzan! is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1994.
Nintendo Game Boy - Released - June 18, 1993
Pachi-Slot Kids is a Miscellaneous game, published by Coconuts Japan, which was released in Japan in 1993.
Nintendo Game Boy - Released - June 10, 1994
Pachi-Slot Kids 2 is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1994.
Nintendo Game Boy - Released - March 24, 1995
Pachi-Slot Kids 3 is a Miscellaneous game, developed by Aisystem Tokyo and published by Coconuts Japan, which was released in Japan in 1995.
Nintendo Entertainment System - Released - July 25, 1989
Perfect Bowling is a Japan-only Famicom bowling game, in which the player competes with other computer opponents. Each of the opponents has their own name, appearance and style of play. The game seems to take place in the future, with lanes restocking pins with lasers and certain characters dressed in strange, futuristic (or at least an 80s interpretation of futuristic) fashions. This is a complete departure from its box art, which seems more reminiscent of the 1950s and 60s. The game allows for a lot of precision-based options in order to bowl effectively. This includes rotating the ball to put spin on it, selecting the power and hitting the power gauge just right. The player can also select which hand they favor and the weight of the ball during the character creation process.
Sega Genesis - Released - October 5, 1990
Rainbow Islands Extra is an updated version of the 1988 arcade game, Rainbow Islands: The Story of Bubble Bobble 2. It was released on the Sega Mega Drive in 1990 exclusively in Japan. The game is exactly the same except the stages' enemies and bosses appear in a different order (much like Bubble Bobble's Super Mode). Rainbow Islands Extra was released in limited quantities in the arcade. The game was also included as a mode in the Sega Mega Drive version of Rainbow Islands.
Sega Saturn - Released - May 30, 1997
Skull Fang: Kuuga Gaiden is a 1996 game by Data East in the Kuuga series, which started with Vapor Trail. It was ported to the Sega Saturn in 1997 exclusively in Japan.
Sega Master System - Released - April 17, 1988
Solomon no Kagi: Oujo Rihita no Namida is a platform-puzzle arcade game developed by Tecmo, which was subsequently brought to the Sega Master System by Salio in 1988. The game was brought to the west via other platforms as Solomon's Key, though the Master System version remained exclusive to Japan. The object of the game is get a key and then make your way to the exit. To achieve this, Solomon can create and destroy blocks, which can be used to trap enemies or as platforms. You and Dana, the wizard of Lyrac, must unlock Solomon's scroll of secrets to restore peace in the constellations. With Dana's magic, fire, and mystical powers, you will help release the imprisoned Princess of the Fairies and harness the evil forces within the constellations. But first, you need the key! Solomon's Key!
Sharp X68000 - Released - February 29, 1992
Dragon's Eye is an installment in the tile-matching game series initiated by Activision. Players try to remove mahjong tiles in pairs from a set pattern. Different versions of the game have up to eight different tile sets, twelve patterns based on the animals of the Chinese zodiac, and a layout editor for creating patterns. In addition to the standard mode, the game also features "Dragon's Eye", a two-player Shanghai variant. Players take turns adding and removing tiles from a small field with one player attempting to remove all the tiles and the other trying to position tiles to make this impossible.
NEC TurboGrafx-16 - Released - February 23, 1990
Platformer in which you play Tiki the Kiwi, out to rescue your kiwi friends from the nasty animals that have taken them captive. The platforming action requires you to navigate through sets of levels to reach your goals armed with a long-range bow and arrow to defend yourself. You can gain various upgrade items along the way such as a laser gun, fast running shoes and plenty of floating transport like hot air balloons or inflatable ducks to ride around on. But take care as these pop easily, and you yourself can only take a single hit before expiring
Sega CD - Released - March 12, 1993
The Ninja Warriors (ニンジャウォーリアーズ) is a beat-'em-up originally developed by Taito for the arcades. It was brought to the Sega Mega-CD in 1993 exclusively for Japan. To emulate the three-screen setup of the original arcade game (3 288x224 screens arranged in a horizontal line like with the Darius games), porters Aisystem Tokyo simply capped the screen resolution in software, resulting in the entire game running in a small window. Playable characters are two androids called Kunoichi (female ninja, red color) and Ninja (male ninja, blue color). Both characters play identically. As indicated by the boxart, one of the game's main selling points was the soundtrack composed by Taito's inhouse band Zuntata. The game includes both the arcade versions's soundtrack as well as remixed tracks. An exclusive Zuntata mode was also included, which is bascially a movie scene that explains the game's backstory. Members of Zuntata served as actors. To this day, this is the most faithful port of The Ninja Warriors.
Sega Genesis - Released - 1991
Our acrobatic heroes, Thunder and Fox, must battle in the air, sea and on land in order to stop the raging terrorists. Quick reflexes and clever maneuvers will certainly determine your fate. Featuring hard-hitting hand-to-hand combat, special weapons available to aid the player's quest, striking color graphics, and two uniquely skilled characters to select from.