Stephen N. Curtis

Hummer House of Horror

Hummer House of Horror

Sinclair ZX Spectrum - Released - 1983

The aim of the game is to try and get to the room in an old house where a maiden is being held captive. The house consists of four floors cellars, ground floor, 1st floor and attic. In the house are lots of creatures, some of which can be friendly, while others are not. Also in the house are objects, of which some are needed to progress, while others are of no use. To make the game even better is a real-time clock - the player has only 1 hour to reach the maiden! This clock is shown on the screen at all times, when in a room.

Jackle & Wide

Jackle & Wide

Microsoft MSX - Released - 1987

As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

Jackle & Wide

Jackle & Wide

Sinclair ZX Spectrum - Released - 1987

As you go from room to room you have to find the items which will stop you changing into Dr Jackle for good. On the way round the rooms, you come across different puzzles to solve and items to pick up. The mission takes you to a park and then onto a labyrinth. The player must dodge such as like spikes and green bottles!

Plummet

Plummet

Sinclair ZX Spectrum - Released - 1984

The Mayor of New York has gone to open the city's latest skyscraper, but has got stuck in the malfunctioning lift. As a Superhero for hire, you must climb the building using the stairs, and bring enough ropes to be able to tie the lift up and winch it down safely. The levels of the building are portrayed across 3 screens, scrolling vertically. You must pick up one of the many ropes which are located throughout the floors, take it up to the top of the shaft on the third screen, then collect another and do the same. You'll have to suspend your disbelief a little with regard to the hazards stopping you doing this - security men who must be shot (why aren't they on your side?) (you can only shoot while in possession of a rope, by the way); falling bits of ceiling on the top screen (rather shoddy building?); and fire doors which are fatal to the touch unless you shoot them open.

Terra Cognita

Terra Cognita

Commodore Plus 4 - Released - 1986

Description Mining Engineers working on the planet Krion have inadvertently triggered its destruction, and must escape in this vertically-scrolling shoot 'em up. There are over 100 screens to fly through, and they include many barriers and narrow paths, as well as force fields. There are also time-shift fields - some move you forward, but some send you back to the start. Enemies are in short supply - the game's feel resembles Artificial Dreams (from the same designer). You have limited fuel and must collect fuel tokens to recharge this. Other available powerups include points bonuses, extra lives, changes to the constant speed of scrolling, and invincibility from force fields (although not enemies).

The Abyss

The Abyss

Enterprise - Released - 1985

In The Abyss, the planet Nonterraqueous is controlled by a master computer. You control a robot seeker drone trying to find and destroy this machine. You start with a laser and can get bombs but at swap stations you can change form. This new form cannot drop bombs or shoot lasers but it is not harmed by acid drops. You also have psyche stations that can reload you psyche but be careful. If you overload it you will be destroyed. You don't HAVE to change form for the acid drops. If you're quick and lucky enough, you can just avoid them. If you touch a proton thruster, an acid drop touches you in your acid vulnerable form, you overload you psyche, your psyche goes to zero or you're too low when you drop a bomb, you die.

Tiler

Tiler

Sinclair ZX Spectrum - Released - 1984

You have been sub-contracted by Acme Construction to go and tile Rob Rubbers roof. However this is no easy task, as Rob cannot stop bouncing around. If he should land on you, then you'll be squashed flat. Can you succeed, where other Tilers have failed?

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