Gremlin Interactive

Actua Golf

Actua Golf

Sony Playstation - Released - October 31, 1996

It's just a game like the Green Jacket is just a sports coat. Say hello to the next generation of golf. We're talking real-time 3-D Virtual Field Vision™ that lets you play and view any lie on the course form any perspective instantly. It's interative technology that doesn't just look better, it plays better. Plus, the fast course set-up between shots means there's no waiting on this course. So gauge your distance, select your club, pick your direction and park a 300-yard drive down the middle of the fairway. Play amateur and professional tours or play up to three of your friends at the same time.

Actua Golf 3

Actua Golf 3

Sony Playstation - Released - January 1, 1999

Actua Golf 3 is a golf simulation game featuring eight courses. You can completely customize your own character. With a new character you start with amateur tournaments until you have removed your handicap. Then you can participate in the pro tournaments. To hit the ball in this game the player will have to use his analogue stick and swing that much like a real club.

Actua Ice Hockey

Actua Ice Hockey

Sony Playstation - Released - February 10, 1998

Another sport was added to the Actua series in this license of the Ice Hockey component of the 1998 Winter Olympics. You can choose from any of the leading teams and attempt to lead them to glory, starting from the qualifiers, with friendly matches (surely a misnomer in the tough world of Ice Hockey) and a practice mode also on offer. Players are motion-captured, and the action can be viewed from multiple camera angles. Paul Ferguson provides a running commentary, and full replays are provided.

Actua Ice Hockey 2

Actua Ice Hockey 2

Sony Playstation - Released - April 23, 1999

Actua Ice Hockey 2 is the follow-up of the official game of the Nagano 1998 Winter Olympics ice hockey tournament, Actua Ice Hockey. Focused on a fictional North American league, with GHL (Gremlin Hockey League) club teams, the game enhances the graphics and gameplay of the previous version. While the game is unlicensed, all teams were inspired by their real NHL counterparts, from team logos to player names (using the classic trick of changing one letter from the name to other phonetically close). Features include three speeds of play, a three-on-three arcade mode with smaller ring, network play and advanced body collision physics. Like NHL Championship (released around the same time), the game adds a coloured track to the puck named "GremTrax". Slower shots and passes are coloured green, and faster red (opposite to the blue/red combination used by Fox). Tactics were not forgotten, and the player is able to select the lines, select how and how fast teams build up the attack and are expected to shoot on goal and how to defend. If the player does not feel like controlling everything, tactical decisions can be left to the computer. It's also possible to trade players to balance or keep rosters up to date.

Actua Soccer 2

Actua Soccer 2

Sony Playstation - Released - November 28, 1997

Following the success of the first Actua Soccer game, a sequel was likely. The game is fast-paced with more of an action than simulation feel, and an emphasis on ground play rather than heading. A young Michael Owen provides motion capture to produce realistic player motions and actions - the different builds and styles of players are taken into account. 64 top international teams are featured, as are 24 distinct stadiums, with weather conditions having both visible and noticeable playing effects. This was one of the first games to feature 2-man commentary, with former England captain Trevor Brooking joining Barry Davies in the analytical role.

Actua Soccer 2

Actua Soccer 2

Windows - Released - September 10, 1997

Actua Soccer 2 or sometimes Actua Soccer 98 due to its capitalization on the 1998 FIFA World Cup was one of the many football titles released to capitalize on the 1998 World Cup, and once again included national teams, but a more polished engine (optimized in the PC version for 3D graphics cards), (in some versions) the full Italian Serie A league, and a new "scenario" mode assured good sales and mostly positive reviews. It also included a team creator mode, which enabled the player to make up to 128 custom teams. Barry Davies was joined by Trevor Brooking on the commentary, and the game featured England football team captain and striker Alan Shearer not only on the cover, but also providing interviews about the game in the press. Michael Owen and Simon Tracey provided motion capture for the players. The game also featured menu music and a cameo appearance from Welsh rockers, Super Furry Animals, which could only be activated after entering a cheat code. Actua Soccer 2 was also bundled with Creative Technology's Voodoo 2 graphic cards, which helped to achieve widespread distribution and popularity.

Actua Soccer 3

Actua Soccer 3

Windows - Released - May 12, 1998

The last of the series, Actua Soccer 3 arrived in late 1998. For the first time, both club and national teams were present, plus other teams (such as Arsenal LFC) and various joke teams. While its predecessor had been criticized for the absence of club teams, Actua Soccer 3 featured a total of 25 leagues with 450 national and international teams, more than any game of the time except the earlier Sensible World of Soccer as well as over 10000 players. The graphics used a slightly improved version of the Actua Soccer 2 engine with much improved weather effects. Trevor Brooking was replaced by Martin O'Neill as Barry Davies' commentary partner. "Let Me Entertain You" by Robbie Williams was the only ingame soundtrack the classical operatic theme Cavalleria Rusticana (Rustic Chivalry) by Pietro Mascagni was played during the game's introduction video.

Actua Soccer 3

Actua Soccer 3

Sony Playstation - Released - December 4, 1998

Actua Soccer 3 perfectly recreates the beautiful game of soccer by combining high definition graphics and stunning audio Over 450+ national and international teams Over 10,000 accurately researched players to choose from 25 leagues from around the World Customisable Cup and League options Interactive crowd and commentary system Create your own World beaters using the team editor option Unbelievably realistic gameplay The most realistic 3D motion capture system used within any computer game You can create your own squad, or customise the existing ones by trading and editing players. Tactics can be refined based on formation, defensive style and attacking approach. Realistic weather effects are incorporated into both appearance and gameplay. Barry Davies and former Celtic manager Martin O'Neill are the commentators.

Actua Soccer: Club Edition

Actua Soccer: Club Edition

Sony Playstation - Released - May 1, 1997

You can now play as your favourite Premier League team in your quest to lift the championship trophy. Choose your line-up from the latest squads and play through the entire season. With new live commentary from football's finest, Barry Davies, Actua Soccer Club Edition is as closeto real league action as you can get. Actua Soccer Club Edition is a re-edition of Actua Soccer, released with the 20 teams of the English Premiership instead of international competitions. New commentary was recorded and some Premiership historical data was included. All remaining aspects of the game were unchanged or just tweaked.

Actua Soccer: Club Edition

Actua Soccer: Club Edition

Sega Saturn - Released - 1997

Actua Soccer Club Edition is a re-edition of Actua Soccer, released with the 20 teams of the English Premiership instead of international competitions. New commentary was recorded and some Premiership historical data was included. All remaining aspects of the game were unchanged or just tweaked. The rest of the game is well known to fans of the genre - it was the first fully polygonal football game on the market, which allowed an unprecedented graphical realism and (technically) unlimited camera angles.

Actua Soccer: Club Edition

Actua Soccer: Club Edition

MS-DOS - Released - 1997

Actua Soccer Club Edition is a re-edition of Actua Soccer, released with the 20 teams of the English Premiership instead of international competitions. New commentary was recorded and some Premiership historical data was included. All remaining aspects of the game were unchanged or just tweaked. The rest of the game is well known to fans of the genre - it was the first fully polygonal football game on the market, which allowed an unprecedented graphical realism and (technically) unlimited camera angles.

Actua Tennis

Actua Tennis

Sony Playstation - Released - September 25, 1998

Actua Tennis features the Actua Sports concept of a fully 3D environment with multiple camera views for both the action and the replays, and motion captured player actions. You can design your player and then put him to the test in a series of tournaments around the world. Drop, lob and smash shots are all on offer, as are singles and doubles matches for up to 4 human players. The former Australian tennis player Pat Cash provides the commentary.

Dirty Racing

Dirty Racing

Nintendo Game Boy - Released - January 8, 1993

Dirty Racing is a Racing game, developed by Gremlin Interactive and published by Jaleco Entertainment, which was released in Japan in 1993.

Fatal Racing

Fatal Racing

MS-DOS - Released - October 30, 1995

Fatal Racing can be considered to be a hybrid of Stunts and Destruction Derby. The player picks among a broad selection of cars and drives through tracks with loops, corkscrews and insane jumps while trying to smash into other cars to destroy them and at the same time cross the finish line first. There is a variety of different camera views available in the game, "in-car", chase-cam, etc.

Fox Sports Golf '99

Fox Sports Golf '99

Windows - 1997

An amateur golf sim featuring no PGA endorsed courses or players. The game uses the standard golf gameplay mechanics, with three types of swings, a two or three click swing bar system, or the "Fox Sports Swing" which is mouse-motion swing type. The game's most prominent feature is the use of a 3d engine and a series of 3d accelerated effects like reflecting water, lighting effects, trees that move and sway with the wind and translucent objects. The game features 8 single player courses and multiplayer support for up to 4 players.

Fox Sports Soccer '99

Fox Sports Soccer '99

Sony Playstation - Released - June 30, 1998

Fox Sports Interactive, Inc. brings you Fox Sports Soccer 99 for the PlayStation. Over 120 total teams are included with game; 64 being National and 64 being League teams. This means you could have a friendly match between England and Canada or maybe you want to match up powerhouse Brazil with the small-time Seattle squad. Twenty-four unique stadiums also provide more realism for each team. Rendered with lush fields, crowds, stands, flags and just about everything else, you'll feel right in the game. Also, atmosphere is generated by the noise from the crowd and you'll definitely hear them. Yells, chants and ambient crowd noise can all be heard during a match. Leagues, tournaments, friendly matches and even a practice mode, where you can sharpen your skills with drills, exercises and game situations Oh, don't forget those penalty kicks either, they're great fun! Although, if you're one with a creative brain, then how about creating your very own league or tournament? Well, all you have to do is pick your teams, the prize and the rules. A whole slew of options were also incorporated for your enjoyment. Play-by-Play from the Fox Sports announcers has been included, in both English and Spanish. Three different difficulty settings will also make your gaming experience that much harder or easier, depending on you skill level. Rules, fouls, gameplay, game length, camera angles and so much more are at your disposal. You can even play the game with up to eight people, if you have a Multi-Tap Adapter. During instant replays, you can be the "director" so to speak. Camera angles, speeds, perspectives, it can all be executed for the most realistic angle on a sizzling-hot goal!

Fragile Allegiance

Fragile Allegiance

MS-DOS - Released - 1996

In a future where the Earth can no longer support its ever-increasing population, pioneers have established colonies on countless new worlds. The fortunate ones have prospered and thrived, mining the precious ores and minerals that they found there, and the unfortunate have succumbed to the ravages of deep space. In the year 2496, you are appointed Colony Director for Tetracorp and it is your job to build a thriving colony while defending it from 6 alien species. Fragile Allegiance offers a fast-paced RTS where you can buy blueprints, hunt for asteroids to mine, or even build an Asteroid Engine and use it against an opponent who’s been a thorn in your side! If you favor a more underhanded approach to furthering your goals, you can deploy Spy Satellites and Sabotage Agents to thoroughly undermine your enemies. Once you expand beyond the scope of one colony, you can appoint Colony Managers to take care of the more minor details of running and maintaining your colony. Remember, life is fragile; the future is in your hands! - Assemble your fleets, fill your silos with nuclear warheads, conduct research, gather resources, and wage war in a vast galaxy in this unique take on 4X Strategy. - Appoint Colony Supervisors to manage your colony and deploy Spy Satellites for the ultimate in skulduggery. - Negotiate and trade with 6 different alien cultures, each with their own unique personality.

Greg Norman's Golf Power

Greg Norman's Golf Power

Nintendo Entertainment System - Released - July 1, 1992

Close your eyes and imagine the perfect golf course. Whether you conjure up an image of a real-life, world famous course or visualize a championship course all of your own design - if you can dream it, you can play it with Greg Norman's GOLF POWER. Our exclusive course designer with battery back-up allows you to customize your own 18-hole championship course and then save it in memory. Create a dream course, play one of the pre-set courses in England, Scotland, the USA or Japan, or rejoin a saved game right where you left off. Just like the Great White Shark, you'll need total concentration, strategy and control to make the leader board.

Judge Dredd

Judge Dredd

Arcade - Released - January 1, 1997

Trouble in Mega-City One: An unidentified perpetrator has taken hostages, including the mayor. Attempts to apprehend him have already led to the loss of 17 Judges. He states that only one man is allowed to come near: Judge Dredd. There's obviously some history between them. It's time for the toughest lawman of them all to move in and dispense justice via his Lawgiver gun. Gremlin's Judge Dredd is an 'on rails' lightgun shooter based on the original comics instead of the 1995 movie. The action moves through pre-rendered environments on a fixed path. 14 levels spread over 4 stages must be cleared of lawbreakers. Most enemies are polygonal 3D models overlaid over the video backdrop, but the background can also be shot at: gun turrets and some bosses like hovertanks and other heavy machinery are pre-rendered objects. Powerups are hidden in the scenery as well: there are different ammunition types for the Lawgiver, including rapid fire and heat-seekers. Also available are medikits, extra lives and rockets which can clear the screen of enemies. Not everything on the screen should be shot at, however: sometimes, innocent citizens will cross the scene. Hitting too many of them means a quick 'game over'. The storyline of the game is told between levels via live-action cutscenes.

Jungle Strike

Jungle Strike

MS-DOS - Released - 1995

Some time after Operation Desert Strike, Ibn Kilbaba, son of Kilbaba S.R, threatens to annihilate America. After his father was killed, the people who were under his control, sent his son running off, along with his father's money and nuclear weapons program. Kilbaba, more ruthless than his father, longs for revenge of his father's death and decides to shed the blood of those who killed him, the Americans. Already armed, Kilbaba hires Carlos Ortega to help him set up his Nuclear Weapons program, deep in South America. Carlos Ortega, the world's most notorious druglord, also yearns to seek revenge. With his own private army, armed with the most hi-tech weapons, he's ready to fight America at all costs. Because of this threat, you're hired again to battle these two characters, following their paths in the jungles of South America. Armed with the Comanche, numerous other vehicles, and destructive weapons, you must take out their private army. Blow up the enemy with your hellfires, hydras, chain guns. Use the watercraft to launch mines at enemy ships. Pull off a drive-by on the enemy with guns on the side. Take out the evil duo and forever rid this threat.....in the jungle!

Jungle Strike

Jungle Strike

Super Nintendo Entertainment System - Released - June 1, 1995

Now the storm hits the jungle! The Desert Madman is dead - now his vicious son plots a nuclear strike against the U.S.A. He's enlisted a powerful ally - a ruthless South American Drug Lord with an army of hi-tech mercenaries. It's YOUR mission to take them out!

Loaded

Loaded

Sony Playstation - Released - December 12, 1995

Set against the backdrop of an inter-galactic penal colony, Loaded sees players, as one of six psychotic inmates, attempting to navigate fifteen enemy-laden levels en route to their ultimate goal; the killing of the sadistic warden -- known as FUB (Fat Ugly Boy) -- of said penal colony. The characters, with names such as Butch, FWANK, Cap N Hands, Mamma, Bounca, and Vox run the gamut from cross-dressing freaks and cyborg pirates to demented clowns and female cyber-criminals. All are rated in a handful of categories; each possessing differing speed, vitality and damage potential attributes. Armed with their character's weapon of choice, up to two players can blast their way through stages populated by fellow inmates, guards, straight-jacket laden mental patients, rats, and more. While objectives are present, the basic formula amounts to scouring each level in search of color-coded keys that will allow you to advance further into the level, while blasting hostiles and collecting ammunition and health power-ups to replenish your reserves. A small on-screen map allows you to find your way through the maze-like stages. Each character is also capable of performing a strafe maneuver to avoid enemy attacks. In addition to the rudimentary health and ammunition boxes, power-ups can be obtained that increase the power of your weapon, temporarily freeze enemies, make you invisible for a brief period of time, imbue your character with limited invulnerability, or make you faster, with unlimited ammo for a set time. Should the overwhelming tide of enemies prove too much, each character is also capable of unleashing a set number of smart bomb-esque weapons that will clear all on-screen enemies. The action is viewed from a top-down perspective, and can be zoomed in or out as desired. Coins can be collected throughout each level and at the end of each stage, you'll be given a Greed rating based upon the amount you gathered. Features: Choose from six hardened criminals, from lithe females to brutish bouncers Blast your way through fifteen maze-like levels Acquire power-ups and weapon upgrades to help keep the tides of enemies at bay

Loaded

Loaded

Sega Saturn - Released - October 31, 1996

Loaded is a violent, bloody top-down shooter which places you in the boots of one of six characters, who are all strange and deformed, from a psychotic clown to a huge baby. Loaded is a mission based game, where you have to complete various objectives, such as "escape the prison." Throughout each mission, there are tons of enemies to kill. You can choose to play through the single player campaign, or you can go head to head in two player.

Monopoly

Monopoly

Sony Playstation - Released - October 31, 1997

The game of Monopoly has been around ever since the Great Depression-era of the 1920s. The PlayStation version of the game boasts token and property animations, rule variations, real-time board rotation and multi-player link options. The premise of the game is the same as it has always been. You have to purchase as much property as possible and then build it up in hopes of bankrupting your opponents and remaining as the only entrepreneur left. You are given $1,500 in cash to start with and must try to build up from there. Purchase properties ranging from Boardwalk to Water Works, put houses on them, and watch your money grow. You can play with up to seven other human or computer opponents who will all be aiming for you and your property. You can make deals with your opponents since trades and immunities are available. Just watch out though, because they may try to stab you behind your back. If you are in a long, tension-filled game that you need to get out of, you can save the game to an open block on your memory card. The game also supports a mouse as well as the Multi Tap device.

Monster Truck Wars

Monster Truck Wars

Sega Game Gear - 1994

Monster Truck Wars is a top-down racing game with the vehicle of choice being monster trucks. The player can choose from six unique trucks each with their own unique traits and race on several different winding track - providing the player can qualify for the race!

N2O: Nitrous Oxide

N2O: Nitrous Oxide

Sony Playstation - Released - June 30, 1998

Somewhere deep in the future our Galaxy is at war. On the nearby planet of Neptune, forces of evil have initiated their new plans to invade the Earth. By accelerating sub-atomic particles around a tubular shaped circuit known as The Torus, they are developing a race of Super Warriors. Together with advanced genetic engineering, this central birthing canal is capable of producing an army of lethal genetically mutated insects. Nitrous Oxide, a pollutant by-product emitted inside The Torus, provides a high octane fuel for your Tunnel Runner, but unfortunately it also provides the perfect breeding environment for the secretly incubating species.

Premier Manager

Premier Manager

Sega Genesis - Released - November 1, 1995

Premier Manager is the first ever Football Management game for the Mega Drive. Based on the most popular management sim of all time. You make the decisions that will take your team to the top of the Premier Division. Complete with all the 1995/96 seasons statistics integrated into the game, from all four professional English Leagues. With an attractive and intuitive interface and 32 Mbit of battery back-up to track your success - find out if you've got what it takes to become a Premier Manager.

Premier Manager 64

Premier Manager 64

Nintendo 64 - Released - August 1, 1999

Football management simulation in the Actua Sports line from Gremlin. The game, endorsed by Kevin Keegan, lets you take over the manager's reins of a soccer club in any of the English Leagues, be it the Premier League or the low lights of the Third Division. But this is no ordinary football game. Unlike others on the N64, PM is a management simulation, and you never actually take control of a match by controlling individual players. Instead, you pick the lineup, your own formation and the tactics of how the team should play. Then you let your players go off and do the work on their own. This makes the whole game harder since you never have direct control over the actions of the players -- instead, you have to hope that you picked the right combination of players and the right tactics to do the job. Released only in Europe.

Premier Manager 97

Premier Manager 97

Sega Genesis - Released - October 31, 1996

Based on the most popular management sim of all time...You make the decisions that will take your team to the top of the Premier division. Complete with all 1996/97 seasons statistics integrated into the game. With nearly 1500 players from all four professional leagues, battery back-up to track your success, an animated scoreboard that gives highlights of the matches, rolling on-screen commentary, and atmospheric in-game graphics - find out if you've got what it takes to become a Premier manager.

Premier Manager 98

Premier Manager 98

Sony Playstation - Released - July 10, 1998

Premier Manager 98 is a team data update of Premier Manager 97. All 92 teams from the nationwide leagues and international teams were updated for the 1997-98 season, keeping all the features from the previous title (online English league database, 3D match engine) untouched. Although only the English league is available, it is still possible to play in pre-season friendlies or international competitions against most first division teams in Europe and South America or scout and sign their players. There are two game modes: Manager and Pro-Manager. Manager allows the player to start in any team. Pro-Manager, on the other hand, requires the player to build his career from the Conference, promoting the club from the lower divisions or getting promoted himself to better ranked teams. It's possible to tweak options such as the level of control ("trainer" leaves the player only in control of player tactics and squad selection, "accountant" is the exact opposite, giving the player control over transfers, contracts, staff, finance, board room options and ground expansions, but no limited control over the squad, "Manager" gives control in all but contract deals and "total" gives full executive control) or if players age and eventually retire, or play forever.

Premier Manager Ninety Nine

Premier Manager Ninety Nine

Sony Playstation - Released - September 30, 1999

Unlike the data update that is PM98, Ninety Nine (the actual title of the game) uses Dinamics' PC Fútbol 6 engine to go along the obligatory 1998-99 squad updates. Among the new features, it is now possible to make more than one player bid at the same time, more frequent and detailed staff messages, player history to track down previous seasons, a full 3D match engine and a 2D radar view (replacing the old text mode) and finally merchandising and catering, and individual adboard management. The detailed database is still there, and so are the Manager and Pro-Manager modes. Only the English leagues are playable still and Kevin Keegan, Fulham and then soon-to-be England manager, endorsed the title. The manager modes and options remain the same: Manager allows the player to start in any team, Pro-Manager requires building a career from the Conference, promoting the club from the lower divisions or getting promoted himself to better ranked teams. The difficulty level can be further tweaked by changing areas where the staff takes control, and you can determine if players age and retire with time. Again, up to 20 players can play in Manager mode and 8 in Pro-Manager.

Race Days

Race Days

Nintendo Game Boy - Released - November 1, 1994

Race Days lets the player participate in two different types of racing all on one cartridge, Dirty Racing and 4 Wheel Drive. Dirty Racing is an overhead view with Grand Prix-style cars similar to Micro Machines on a series of courses while avoiding obstacles and taking out opponents. 4 Wheel Drive is a behind-the-wheel perspective, similar to NASCAR Fast Tracks in a series of off-road courses complete with hills, bumps and sharp curves while trying to overtake opponents. The player is also warned of any upcoming sharp turns by arrows at the top of their windshield. Two friends can also compete against each other using the GameLink cable.

Realms of the Haunting

Realms of the Haunting

MS-DOS - Released - 1997

Realms of the Haunting is a combination of first-person shooter and three-dimensional adventure game with quite a bit of live-action Full Motion Video thrown in to boot. Navigation through the game world is done through a FPS interface very similar to Doom; however there's also a free-floating cursor controlled by the mouse which you can use to interact with the various objects around you. There's also an inventory system and quite a few object related puzzles. The game has standard Doom-ish combat against a variety of monsters, however the combat is placed at intervals rather than throughout the game, and the emphasis is more on exploration and atmosphere. The game's plot starts out as a typical haunted house story but soon mutates into an end-of-the-world tale combining New Age pseudo-philosophy and biblical Revelations. You take the part of Adam Randall, a pastor's son who is sent to investigate a haunted mansion by a mysterious priest who claims it's linked to your father's death. Once you enter the mansion you soon learn that not only is it infested with demons and evil spirits, but that the mansion itself is built over an old Satanic temple and the priest who sent you there is in fact a five-hundred year old French sorcerer trying to bring about the end of the world.You are soon joined by a helpful young psychic and aided by the ghost of a defeated knight. You'll also start a grudge with an ex-demon king as well as be chased around by the Antichrist-in-training.

Re-Loaded

Re-Loaded

MS-DOS - Released - 1997

MAMMA, BOUNCA, BUTCH, and CAP'N HANDS are back and have been joined by SISTER MAQPIE and THE CONSUMER in the roll-call of shame, blasting their way through huge blood soaked worlds to inflict brutal revenge on C.H.E.B., who is hell bent on universal domination. PREPARE YOURSELF for an even heavier dose of maximum annihilation across 6 enormous 3D levels of terrifying morphing terrain which will leave you shell shocked and powered up with an array of awesome machinery and death sequences. Your bloody path is fraught with enemies to obliterate and riddles to solve in your quest to save the universe - If Loaded was twisted, then Re-Loaded is twisteder!!!

Re-Loaded: The Hardcore Sequel

Re-Loaded: The Hardcore Sequel

Sony Playstation - Released - December 20, 1996

This is the sequel to 1995's Loaded, with an improved graphics engine, and just as much violence and blood. Re-Loaded puts you in the shoes of a number of characters, such as Sister Magpie or Butch. Each character is weird, deformed, and generally strange. It is a mission based game, where you must complete various objectives to successfully win in each of the 12 worlds. Throughout each mission, you must kill lots of people, with a variety of weapons such as plasma cannons, lasers and ultra bombs.

Saturn Power No. 2

Saturn Power No. 2

Sega Saturn - Released - July 1, 1997

Gremlin Interactive Demo Disc is a demo disc released in PAL regions for upcoming Sega Saturn titles by Gremlin Interactive. It should not be confused with the awkwardly titled Gremlin Interactive Demo Disk, which was released earlier and features different games. This disc was bundled with issue #58 of Mega Force in France. It was also distributed with UK magazine Saturn Power, being retitled Saturn Power No. 2. The disc contains three demos, consisting of Actua Soccer: Club Edition, Hardcore 4x4 and perhaps most significantly, the unreleased Saturn port of Re-Loaded.

Soulbringer

Soulbringer

Windows - Released - June 30, 2000

After the death of your father, you are sent to live with your uncle, Andrus outside the snowy town of Madrigal. Once you arrive at his house, he tells you about magic and his past. You learn of Harbinger, an ancient warrior who sealed the Revenants (demon kings) in the well of souls which are now breaking free and returning to the World. The game is advanced as you are assigned quests, which are recorded in your journal. Not all quests need to be completed in order to finish the game. Soulbringer is an action RPG. Melee combat consists of detailed moves, which can be chosen by the player: high and low slashes, strikes, etc. The player can create combos with two or more such actions, and execute them. The main character also specializes in magic (including elemental schools), and can fight with weapons and cast spells at the same time.

Team Losi RC Racer

Team Losi RC Racer

Sony Playstation - Released - October 1, 1998

Team Losi RC Racer is a one or two-player racing game that features 16 radio-controlled vehicles. You'll be racing against various opponents to unlock new tracks (15 in all), discover new cars and conquer the vast hub system that connects every track together. Discovering new tracks and bonus goodies involves locating any given rainbow-colored gate; after you're familiar with the tracks, you can perfect your times and utilize the gates to your advantage. Of course, you're not required to race every single time you play -- you can explore the tracks for said gates, finding shortcuts that will give you an advantage over the opposition. Radio-controlled vehicles are based on performance ratings including speed, acceleration, grip and weight. There are four cars to choose from at the start of the game; whereas Krush is average in all areas, the Flame Dragon has incredible handling and acceleration features. Tracks incorporate surreal environments such as beachside raceways, mountainous terrain and a desert.

TNN Motor Sports Hardcore 4x4

TNN Motor Sports Hardcore 4x4

Sony Playstation - Released - November 30, 1996

You'll need tough studs and big bolts... Get bent over six radical terrains. White-knuckle driving and extreme weather conditions. Rampage your rig with actual four wheel independent suspension and real vehicle motion. Gut-wrenching multiple views with hard-rocking, adrenaline-pumping music. Max out your truck, crunch the fenders and kiss your competition, but don't drive it into the ground. The game also includes a hidden game called Roids (a clone of Asteroids), which is accessable via a cheat code.

TNN Motorsports Hardcore 4X4

TNN Motorsports Hardcore 4X4

Sega Saturn - Released - December 20, 1996

You'll need tough studs and big bolts... Get bent over six radical terrains. White-knuckle driving and extreme weather conditions. Rampage your rig with actual four wheel independent suspension and real vehicle motion. Gut-wrenching multiple views with hard-rocking, adrenaline-pumping music. Max out your truck, crunch the fenders and kiss your competition, but don't drive it into the ground.

Top Gear 2

Top Gear 2

Super Nintendo Entertainment System - Released - August 8, 1993

We'll make this quick. You're holding the new, super-accelerated #1 world leader in race games. Its jammed with twice the programming horsepower of the original Top Gear. So you can scream through 64 cities in 16 countries. Twisting. Turning. Jumping. Spinning. And flipping. At speeds over 200 mph. Solo, or head to head. Day or night. Rain or shine. Fog or snow. Plus, if you win enough prize money, you can buy incredible engine, tire, transmission, nitro system and armor upgrades. And you've got new on-screen power-ups to keep you revved to the redline so get your rear in gear. Because there's nothing half-fast about it. For 1 or 2 player simultaneous racing. 8 megs.

Top Gear 2

Top Gear 2

Commodore Amiga - Released - 1994

This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password. You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent.

Top Gear 2

Top Gear 2

Commodore Amiga CD32 - Released - 1994

This third-person racing game resembles Gremlin's earlier Lotus series, in terms of its general look and feel, right down to the text font used in the game. Your task is to race through 16 countries, each of which features four races, with many real-world circuits recreated in incongruous locations (such as the Monza layout in Ayers Rock, and the old Hockenheim in Vancouver). These four-race blocks each represent their own mini-championship, in which you race against 19 cars, needing to finish in the top 10 to continue, and with the top 6 scoring points 10-6-4-3-2-1, and the respective amount of money in thousands. This can be spent on various upgrades, ranging from engine to tires (wet and dry) and from shocks (front, side and rear) to gearboxes. The ideal approach is to buy the more expensive versions ASAP, as you get no saving when upgrading. If you win the four-race championship, you get the next password.

Top Gear 2

Top Gear 2

Sega Genesis - Released - September 1, 1994

We'll make this quick. You're holding the number one race game revved up for the SEGA Genesis. You'll scream through 64 cities in 16 countries at 200+mph. Experience twisting, turning, flipping and jumping action either solo or head-to-head. The more races you win, the more prize money you'll receive. The more money you have, the more upgrades you can buy. Arm yourself with the best engine, tires, armor and transmission and race day or night, rain or shine, fog or snow. Top Gear 2 - There's nothing half fast about it.

Top Gear 3000

Top Gear 3000

Super Nintendo Entertainment System - Released - February 1, 1995

Set your way-cool machine for the far-out future. So. There you sit in the year 3000. Bored out of your hydrocephalus by the stoopid rules of the galactic conglomerate when, all of the sudden, some rich, wacked-out weirdos challenge you to an old fashioned grudge race to the center of the galaxy, In the highest tech 30th century cars. Waaaagh! Quicker than you can say MC2, you're screaming around 48 tracks in 12 bizarre star systems. Blasting across planets no one's ever seen, and blowing your prize bucks on boosters, attractor beams, armor and upgrades. Whatever it takes to come out ahead. Or is that........ two heads? Top Gear 3000. It's, like, totally alien.

UEFA Euro 96 England

UEFA Euro 96 England

MS-DOS - Released - 1996

An official licensed game of the European Championships held in England in 1996. All 16 teams are available to choose from and the following Game Types: European Championship, Friendly Game, Practice Penalties and Practice Match (only the opposition's goalkeeper is on the pitch). A couple of options of note are variable/adjustable wind and a choice of referees each with two difficulty levels of 'vision' and 'discipline' (the latter is available for friendly games only). Long time BBC sport commentator Barry Davies provides the commentary. The game is based on Gremlin Interactive's Actua Soccer engine.

VR Golf '97

VR Golf '97

Sega Saturn - Released - September 6, 1996

It's just a game like the Green Jacket is just a sports coat. Say hello to the next generation of golf. We're talking real-time 3-D Virtual Field Vision that lets you play and view any lie on the course form any perspective instantly. It's interactive technology that doesn't just look better, it plays better. Plus, the fast course set-up between shots means there's no waiting on this course. So gauge your distance, select your club, pick your direction and park a 300-yard drive down the middle of the fairway. Play amateur and professional tours or play up to three of your friends at the same time.

VR Soccer

VR Soccer

Sega Saturn - Released - 1996

In 1995 the increased power of the new wave of systems made 3D football games a possibility several companies investigated. Most of the features people later took for granted in football games were pioneered, or at least fairly fresh, when they appeared in the first of the Actua Sports titles. Multiple camera angles were available to view the full-3D action, with 3 Sheffield Wednesday FC players providing motion capture. 44 international squads of 22 players, each with 8 individual skill attributes, were featured. BBC commentator Barry Davies provided a full flowing commentary over the top. A full range of customised tournaments were available, as well as multi-player options allowing for both same-system and networked play.

VR Soccer '96

VR Soccer '96

Sony Playstation - Released - October 31, 1996

In 1995 the increased power of the new wave of systems made 3D football games a possibility several companies investigated. Most of the features people later took for granted in football games were pioneered, or at least fairly fresh, when they appeared in the first of the Actua Sports titles. Multiple camera angles were available to view the full-3D action, with 3 Sheffield Wednesday FC players providing motion capture. 44 international squads of 22 players, each with 8 individual skill attributes, were featured. BBC commentator Barry Davies provided a full flowing commentary over the top. A full range of customised tournaments were available, as well as multi-player options allowing for both same-system and networked play.

VR Soccer '96

VR Soccer '96

MS-DOS - Released - 1995

In 1995 the increased power of the new wave of systems made 3D football games a possibility several companies investigated. Most of the features people later took for granted in football games were pioneered, or at least fairly fresh, when they appeared in the first of the Actua Sports titles. Multiple camera angles were available to view the full-3D action, with 3 Sheffield Wednesday FC players providing motion capture. 44 international squads of 22 players, each with 8 individual skill attributes, were featured. BBC commentator Barry Davies provided a full flowing commentary over the top. A full range of customised tournaments were available, as well as multi-player options allowing for both same-system and networked play.

Scroll to Top