Sony Playstation - Released - November 7, 2003
Barbie and her friends head out to the city to visit a couple hotspots. These hotspots turn out actually contain some mini-games that Barbie and her friends can partake in. One or two players can choose to play as Ken, Barbie, Christie, Teresa, or (in the GBA version only) Lea, Kayla, and Becky.
Nintendo Game Boy Advance - Released - September 4, 2002
Barbie and her friends head out to the city to visit a couple hotspots. These hotspots turn out actually contain some mini-games that Barbie and her friends can partake in. Minigames are various and unoriginal, including versions of Hangman, Concentration, Checkers, Snake and Bust-A-Move.
Commodore Amiga CD32 - Released - 1994
As Ben E. Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine. The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.
Commodore Amiga - Released - 1994
As Ben E Factor himself, you must travel through the six moons of Minniat, on which the peaceful and good-natured people of Lullyat have been kidnapped. These Merry Men each have their own potential skill once rescued, so releasing them in the right order is often essential for completing a level. Some Merry Men have grey suits - this marks them out as joyless and awkward characters which must be guided through a coloring machine. The Miniation people have loaded the 60 levels with various nasties, ranging from slugs (slow, but must be jumped), Rock Men (those with sharp backs are more dangerous, but both are quite nippy), spiked teeth emerging from manholes, and so on. A large map is provided, and at any point you can pause the game and scroll around the map, which makes the forward planning easier.
Nintendo Game Boy Color - Released - December 3, 2001
Diva Starz: Mall Mania is an Action game, developed by Digital Illusions and published by VU Games, which was released in 2001.
Atari ST - Released - December 8, 1986
GATO is a real-time 3D submarine simulation game, where the player is a commander of a United States submarine in the Pacific Ocean during World War II against Japanese warships. Gameplay consists of missions where the primary directive is to navigate the submarine to track and intercept (multiple) enemy warships (patrol boats, destroyers, etc.) on the randomly created map (which consists of randomly placed islands) and close in for the kill with torpedoes. Combat itself consists of a direct visual of enemy ships (via periscope) and firing torpedoes at the correct angle to ultimately sink the ship. Be warned that although the player has the element of surprise of a submerged vessel, enemy ships will return fire. When all hell breaks loose, a disclosed submarine is a sitting duck to Japanese guns. Be prepared to direct the damage control team to fix up the damaged submarine when under fire. The mission ends when the player has successfully eliminated all targets on the map.
Nintendo Game Boy Color - October 18, 2001
JumpStart: Dino Adventure Field Trip is an Action game, developed by Digital Illusions and published by Knowledge Adventure Inc., which was released in 2001.
Sony Playstation - Released - September 30, 1998
Motorhead is a futuristic racing title featuring a total of ten playable cars on eight twisting courses, ranging from an industrial area to a desert. Each vehicle is individually rated in speed, acceleration, and grip. There are no weapons or power-ups to collect; it's just you, a friend, or the computer competing for the fastest time. Four play modes include Time Attack, League, Head-to-Head, and Single Race. Each mode offers the option to view the action at 30 or 60 frames per second, with the key difference being the number of computer-controlled cars on the track.
Windows - Released - February 28, 1999
Motorhead is a futuristic racing game developed by Digital Illusions and published by Gremlin Interactive in Europe and Fox Interactive in North America. It is a dark and moody arcade racing game, set in futuristic urban environments. The sports cars available for play are reminiscent of vehicles of the era, and also handle more realistically than most other arcade racers of the time. The lack of commentary audio was applauded by game critics as it enhanced the moody racing experience. The game engine had the ability to produce stunning visuals without the need for hardware accelerated graphics cards. Digital Illusions developed the engine from scratch, where it was also used in S40 Racing.
Apple Mac OS - Released - 1986
NFL Challenge is a football simulation game. The game can be played by two players, one player against the computer, or the computer can play against itself (it is also possible to switch between human and computer players at any point in the game). Whether controlled by human or computer, each player selects one of 28 NFL teams and acts as the coach and needs to make various decisions to ensure the team can win games. In addition to calling plays during a game, as the coach the player needs to decide which team members will play in a game, call time outs, and deal with injuries and substitutions. The 28 teams included are based on the most recent stats at the time the game was released; all of the team and player stats are stored in plain text files allowing the player to edit them for new stats over time or create imaginary teams. On systems with color graphics the game will show an animated version of each play from an overhead view with X's and O's representing the players. Included with the game are extensive guides on offense, defense, and an NFL playbook.
Atari ST - Released - 1995
The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box. The portable versions for the Game Boy and Game Gear only have 3 of the 4 original tables with the removal of Beat Box. The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation.
Commodore Amiga - Released - 1992
The first in a line of pinball games from 21st Century and Digital Illusions, with four tables covering themes such as the wild west for Steel Wheel, space rockets for Ignition, a haunted graveyard for Nightmare and pop music for Beat Box.
Super Nintendo Entertainment System - Released - April 1, 1994
BUMPER TO BUMPER ACTION. It's fast. It's crazy. It's going to give you pinball elbow. You may be a pinball wizard, but are you sharp enough for Arrow Roll-Overs? Can you shoot the Sun-Run without getting burned? Can you make it to Midnight for 5 million points? Can you go for the tilt feature and still keep your equilibrium? Pin yourself to your Super NES and go for the big score.
Commodore Amiga - Unreleased - 1992
Originally unreleased, the Lost Table which is believed to be a pre-production demo that later went on to become the Ignition Table. The original copy was 'found' by stainy and then 'fixed' by StingRay.
Commodore Amiga CD32 - Released - 1992
Like Pinball Dreams, Pinball Fantasies contains four themed tables with various difficulty levels. "Party Land", the table included in the shareware release, is oriented around an amusement park, where the letters of either PARTY or CRAZY must be lit to start a high-scoring event. "Speed Devils" is focused on car racing, and the player must overtake cars to take the lead. "Billion Dollar Gameshow" is a game show-style table where the player attempts to win prizes by achieving certain combinations of ramps. "Stones 'N Bones" is based on a haunted house, where the player must light eight successively more rewarding modes by completing a bank of targets marked STONE-BONE and then cycle continuously through the modes. All four tables award one extra ball at the instant the highest score in the list is exceeded, and when the match at the end succeeds. Each table has one special ramp, usually one but with two on Speed Devils, which keeps track of the number of hits as a running total of Cyclones (Party Land), Miles (Speed Devils), Skills (Billion Dollar) or Screams (Stones). The first shot counts for two. Each of these shots is worth 100,000 in the bonus. Except for Party Land, the tables also award special awards at specific numbers. Each of the four tables has one or two high-scoring rounds that can be started by achieving certain objectives. Specific numbers of Miles and Skills trigger their respective tables' rounds. The scores for these modes, excluding Tower Hunt, are awarded as part of the bonus though not multiplied, and can be lost if the game is tilted.
Super Nintendo Entertainment System - Released - February 1, 1995
Consider yourself a pinball wizard? Think you have what it takes to flip the scoreboards? Do you have the skill to master high speed flipper action? If so, then Pinball Fantasies is right up your alley. Crafted to feel and play like the timeless arcade machines, Pinball Fantasies is a pinball lovers dream. Or, is it fantasy?
Commodore Amiga - Released - 1992
After the success of Pinball Dreams on several systems, a sequel featuring four new tables was created. The gameplay is much the same as the first game, with realistic physics, multi-player options and a high score table to aim for. The tables are Partyland, Speed Devils, Billion Dollar Gameshow and Stones 'n' Bones, taking in a funfair, racing cars, a tacky game-show, and a graveyard. Each one has a range of ramps, combos, light sequences and targets to shoot, as well as general themes which are less influenced by real tables than those in Pinball Dreams.
Commodore Amiga - Released - 1995
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas. New to this version is multiball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.
Commodore Amiga CD32 - Released - 1995
Pinball Illusions is the successor to the Pinball Fantasies, using an upgraded game engine. The tables are Babewatch, Law & Justice, Extreme Sports and (on PC CD versions) The Vikings. These contain ramps, bonus areas and combo sequences to set up. All the artwork were produced in true 256 colors from the ground up for AGA Amigas and the PC, rather than originating in 32 colors on older Amigas. New to this version is multi-ball: Pinball Illusions supports up to six balls simultaneously, in which case it switches to high resolution mode. CD versions use CD audio for music.
Nintendo Game Boy Advance - Released - September 17, 2003
Join Polly and her friends for a day of fun and surprises at Super Splash Island. In Polly Pocket, you can play games and go on water rides while gaining special skills. Collect power-ups and prizes to help Polly move faster, or gain skills in each race to earn tickets. Water-park activities include sliding through colored tubes, racing in bumper boats, playing minigames, and more. As you progress through each event, you'll unlock dressing rooms full of fashion surprises. Polly Pocket also features two-player modes.
MS-DOS - Released - 1987
PT-109 is a torpedo boat simulation, set in the World War II. It is a game with great depth of options, realism, accuracy of simulation and enriched with an outstanding documentation. The game features 45 different missions, 5 levels of play, practice mode, 4 theaters of action (Philippine islands, Solomon islands, New Guinea and Mediterranean sea) and many other options and features.
Nintendo Game Boy Advance - Released - October 8, 2002
Team up with Secret Agent™ Barbie™ on another super-spy adventure! Royal emeralds, rubies and diamonds are disappearing all over the world - England, China, Italy and Mexico, and the clues point to one crafty crook. But why would anyone be taking all these jewels? It's up to you and Secret Agent™ Barbie™ to find out. Join Barbie™ as she traces clues around the globe, keeping her cover and cleverly outwitting the villain once and for all! Only you can help Barbie™ unravel the mysterious plot and save the day!
Nintendo GameCube - Released - October 31, 2002
Shrek: Extra Large is packed with 10 levels, twisted fairy tale characters, cutscenes, and action-packed gameplay. Play as your favorite characters from the movie Shrek or as new fairy tale characters. In order to rescue Princess Fiona, you must explore 10 different fairy tale lands and compete in more than 50 missions. Your character can perform a variety of power moves such as punch, kick, grab, super-flatulance, and belch. When you're not in combat, you can watch 15 brand-new cutscenes.
Apple Mac OS - Released - 1987
Sub Battle Simulator is set in World War 2, with the player on the American or German side. Six different submarines are simulated in a total of 60 missions. You will have to navigate, using five different levels of mapping, and plan attacks based on weather and surroundings, paying close attention to the radar. Watch out for torpedoes and Sonars. This was the first submarine simulation to include aircraft as opponents. You can choose to remain on the surface and defend yourself with your guns, or dive and hope to avoid the bomb and/or strafing that'll surely follow.
Apple Mac OS - Released - 1994
This is the color remake of Sub Battle Commander, a popular Submarine Battle Simulator for the Macintosh. Part of its success was thanks to the fact that the popular GATO broke with the release of System 6, leaving the Mac submarine commanders all alone in their ports. The game allows you to play either single missions or a wartime command on the American or German side. The game features a day & night cycle, different weather conditions, auto-navigation, a variety of sea and air vessels and a time-compression feature.
Sony Playstation - Released - June 24, 1996
True Pinball is a pinball simulation that offers four tables rendered in either 2D or 3D views. The game also uses the PlayStation's Hi-Res mode for stunning detail and over 32,000 colors. Features include different music relating to the theme of each table, authentic sound effects and speech, plus up to six balls in play at once. The four tables include Law N' Justice, Babewatch, Extreme Sports and Vikings, each of which is filled with special modes you can trigger by hitting combos unique to each table. Up to eight people can alternate turns to compete for the highest score.
Sega Saturn - Released - October 31, 1996
This is True Pinball... This is attention to detail on every level. This is ball physics: table design: 2D and 3D views: six ball multiballs: video modes and incredible music. This is an experience heightened by the excitement of accurate pinball simulation. Prepare yourself for the speed - prepare yourself for the shock - this is True Pinball. True Pinball is a console version of Pinball Illusions that has 4 different tables, named "Extreme Sports", "Vikings - The Tales", "Ricochet" and "Babewatch".
Sega Genesis - Homebrew - March 1, 2019
Ultracore is a run and gun "Eurostyle 2D shooter" that requires fast reflex action. The player collects weapon power-ups while moving through levels.