Radical Entertainment, Inc.

Crash of the Titans

Crash of the Titans

Microsoft Xbox 360 - Released - October 2, 2007

Crash of the Titans is a platform game published by Sierra Entertainment and developed by Vancouver-based Radical Entertainment for the PlayStation 2, PlayStation Portable (ported by SuperVillain Studios), Wii and Xbox 360. The Game Boy Advance and Nintendo DS versions of the game were developed by Amaze Entertainment. The game was first released in North America on October 3, 2007,[1] in Europe on October 12, 2007[2] and in Australia on October 25, 2007.[2] It is the first game in the Crash Bandicoot series not to have a Japanese release. Crash of the Titans is the fourteenth installment in the Crash Bandicoot video game series and the sixth game in the main franchise, but it is the first in the Mutant series. The game's story centers on the discovery of a substance known as "Mojo", which the antagonist of the series, Doctor Neo Cortex, plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". The protagonist of the series, Crash Bandicoot, must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo. The game received mixed reviews upon its release; critics disparaged the game's short length, and although the game's variety was generally seen positively, reviewers noted little outstanding in the game. Despite this mediocre reception, the game was nominated for two awards.

Fluff

Fluff

Amstrad CPC - Released - 1994

Guide Fluff around the air, collecting credits. After enough credits are collected you will move on to the next level. You will have a certain time limit to complete each level. Pressing the fire button releases fluff into the air.

Fluff

Fluff

Amstrad GX4000 - Released - 1994

Guide Fluff around the air, collecting credits. After enough credits are collected you will move on to the next level. You will have a certain time limit to complete each level. Pressing the fire button releases fluff into the air.

James Cameron's Dark Angel

James Cameron's Dark Angel

Sony Playstation 2 - Released - November 18, 2002

James Cameron's TV series in game form. Dark Angel has you playing as Max Guevera, a 'genetically engineered super-soldier' running around in a post-apocalyptic Seattle, looking to uncover past, family and the evil plans of the "- I - Corporation". Most of the game involves beat-'em-up style hand-to-hand combat. Max can pull off a variety of flashy moves such as roundhouse kicks and backflipping off walls. The camera also enters the 'bullet time' mode when she does a combo sometimes. Certain levels ask you to assume use of the few stealth skills that Max has to offer. The game features voiceovers by the actual stars of the show - Jessica Alba and Michael Weatherly.

Scarface: The World Is Yours

Scarface: The World Is Yours

Microsoft Xbox - Released - October 10, 2006

Scarface: The World Is Yours is a 2006 open world action-adventure video game developed by Radical Entertainment, published by Sierra Entertainment, and distributed by Universal Interactive for PC, PlayStation 2, Xbox and Wii. An Xbox 360 version was also being developed, but was cancelled. The game is not a direct adaptation of the 1983 film directed by Brian De Palma, but is instead an unofficial pseudo-sequel which changes the end of the film so that Tony Montana (originally played by Al Pacino) survives, and sets about exacting revenge on those who ousted him from power by re-establishing his drug empire in Miami. The game features Al Pacino's likeness in the character of Montana, but Pacino does not voice the character, as he and the game's producers felt his voice had changed too much since 1983. Instead, Montana is voiced by André Sogliuzzo, who was personally selected by Pacino himself. Actors from the original film who did voice work for the game include Steven Bauer, Robert Loggia and Al Israel. The game received mixed to positive reviews, with many critics comparing it favorably to both 2002's Grand Theft Auto: Vice City (which itself was influenced by the Scarface film[5]) and 2004's Grand Theft Auto: San Andreas. It was also praised for maintaining the tone of the film, for its humor, and for the accuracy of the depiction of Montana himself. The game was also a commercial success, selling over one and a half million units across all platforms.

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