NEC PC-9801 - Released - May 24, 1990
The dawn of time...You are one of the first creatures to inhabit the earth! There were no peace treaties back in the early days, just your character in a jaw-clamping, teeth-flying, survival of the fittest, right to live. With the new Multi-change option and "Book of Life" feature, you can create and save up to 50 of the biggest, baddest creatures you can conjure up! The only thing standing between you and the fabled land of Eden, are 4.6 billion years worth of Mother Nature's meanest creations!
Super Nintendo Entertainment System - Released - August 28, 1992
CB Chara Wars: Ushinawareta Gag is an action game that features a crossover of sorts of Go Nagai's various manga franchises. These include Devilman and Mazinger Z, among others. The "CB" in the title refers to the term "chibi", which depicts characters as smaller and cuter than usual. In that sense, it is similar to the term SD (super deformation) found in several Super Famicokm Gundam game titles. CB Chara Wars began as an original video animation which first aired in 1991. A manga adaptation followed the following year, as did this game.
Sega 32X - Released - December 1, 1994
Cosmic Carnage is a one-on-one fighting game set in outer space. The story begins as a prison barge is hijacked by it's cargo in an escape attempt. The resulting chaos caused the barge to crash into a military cruiser. The impact caused extensive damage to both ships. There were only 8 survivors, 4 from each ship. What's worse, there's only one escape pod. You control one of the 8 survivors, and have to finish off all the others to escape with your life.
Super Nintendo Entertainment System - Released - December 21, 1992
The dawn of time... You are one of the first creatures to inhabit the earth! There were no peace treaties back in the early days, just your character in a jaw-clamping, teeth-flying, survival of the fittest, right to live. With the new Multi-change option and "Book of Life" feature, you can create and save up to 50 of the biggest, baddest creatures you can conjure up! The only thing standing between you and the fabled land of Eden, are 4.6 billion years worth of Mother Nature's meanest creations!
Sega Genesis - Released - February 26, 1993
The recent nuclear, bio-chemical warfare has left the Earth's ecosystem spinning out of control, but the environment is not the only victim, nor is it the only unbalanced bi-product of the grilsy war. All surviving Earth inhabitants have been forced to live beneath the planet in an underground enclave. Meanwhile, every creature that walks the earth or flies its murky skies is a ghastly biological horror, and an integral part of the army of armored biobeasts who for the Steelmask Force. Earth is not a pretty planet in this year 1999, but you and all-world hero, Mazinger-Z, might be just what it needs to clean up the mutant scum of the Steelmask Force. Look Garada-K7 dead in the eye as you fight him hand-to-hand in the streets of Tokyo. Slug it out in India in slime-infested catacombs. Fight a mutated dinosaur on the plains of Spain, giant bugs in the concrete jungle of New York, and a horrible familiar for in Egypt before going on to the ultimate battle with the most hellacious challenge of all.
Super Nintendo Entertainment System - Released - April 8, 1994
Enjoy a breathtaking weekend on us, in 500 B.C. Greece. Shien's Revenge takes you warping through time to places like 21st century South America and 13th century Mongolia. Sounds like one heck of a vacation doesn't? And the only thing that might put a damper on your travel plans is Saw Tooth, master of evil ninja techniques, because he tends to destroy everything in sight. Oh, and there are the Hanging Snakes that live in treetops and drop down when they're hungry. And did we forget to mention the Undertaker, whose expertise lies underground. Shien's Revenge. Accepting thrill seekers now.
Super Nintendo Entertainment System - Released - April 29, 1994
The eternal rebel Kunio and his pal Riki finally get to face the long arm of the law when they get both arrested for killing a couple of bystanders in a hit-and-run incident. Problem is they are innocent and the lookalike killers are still out there! Kunio and his pal now have to break out of the prison and go kick some butt in the name of justice (and to clear their names of course). Gameplay involves defeating all opponents using your arsenal of attacks and special moves and completing the many side scrolling stages that make up the game, usually after beating an end level boss. Kunio and Riki are not alone in their quest, as their hard boiled girlfriends, Misako and Kyoko, can join up and provide their unique collection of special moves to the mix. Biking sequences in which you try to get to another part of town while fending-off opponents Road Rash-style are also added for additional gameplay and the game uses several non-interactive cutscenes and dialogues to carry the plot forward.
Super Nintendo Entertainment System - Released - December 9, 1994
There was once a great scientist and inventor named Gepetto, who lived on an island farm together with his creations, his robotic helper, the pixie Tinker, and his pet animals. His greatest creation was an artificial boy named Pino. No, he was not carved from wood, but looked just like a real boy - only he could turn his head 360 degrees. But Gepetto was arrested for an unknown reason. The boy Pino looks like a real boy, but he was completed just a few moments ago, and he knows absolutely nothing. All he can do is wander aimlessly, poking objects and turning his head. It is up to you, the player, to make Pino a real man! In this simulation/role-playing game, you must use the robotic pixie Tinker to educate Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train PIno in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not.