Marvelous AQL

Bakumatsu Rock

Bakumatsu Rock

Sony PSP - Released - February 27, 2014

Bakumatsu Rock (Japanese: 幕末Rock) is a Japanese video game developed by Marvelous AQL and published by Konami. It was adapted into a manga series, Bakumatsu Rock -howling soul-, that began on March 28, 2014 and into an anime television series, Samurai Jam -Bakumatsu Rock-, that aired on July 2, 2014 to September 17, 2014. The anime was streamed on Crunchyroll. Another game, Bakumatsu Rock: Ultra Soul, was released on September 25, 2014. The story is set in the Bakumatsu era, at the end of the shoguns' rule over Japan in the middle of the 19th century. The Tokugawa shogunate uses the brainwashing Heaven's Songs by the top idols in Shinsengumi to subjugate the country and its people. In this Japan, writing or singing any songs besides the Heaven's Songs is a capital offense. Ryōma Sakamoto and the other rockers rise up and change the world with rock 'n' roll for freedom and justice.

Harvest Moon 3D: A New Beginning

Harvest Moon 3D: A New Beginning

Nintendo 3DS - Released - November 6, 2012

Once a thriving town, Echo Village is almost empty after the inhabitants lost everything in a poor economy. Your parents recently offered you a chance to renovate the abandoned family farm, but reviving a successful ranch requires rebuilding the town. Can you find the materials and blueprints that allow you to create the best community in the land?

Return to PopoloCrois: A Story of Seasons Fairytale

Return to PopoloCrois: A Story of Seasons Fairytale

Nintendo 3DS - Released - March 1, 2016

Dive into the soil of a land corrupted by darkness. Restore life, fight evil, save the day, and return to PopoloCrois! It’s Prince Pietro's 13th birthday, and all the people of PopoloCrois have come out to celebrate! But among them is a very special guest: Marmela, a representative from an otherworldly kingdom called Galariland. Her country has been ravaged by shadowy creatures who corrupt the soil, preventing crops from growing -- and since this same phenomenon has been occurring in PopoloCrois as well, the king now seeks her counsel. Her expert opinion? Prince Pietro should visit Galariland personally as an ambassador for PopoloCrois, to see the damage first-hand and learn all the ways the Galari people are fighting back. But once he's there, he finds there's no way home, and his princely name holds little sway over the long-suffering people of this new world. It is up to you, as Prince Pietro, to make a life for yourself in Galariland while seeking a way home, doing everything you can in the meantime to cultivate the earth and new friendships alike. A fantastical fairytale adventure awaits!

Senran Kagura Burst

Senran Kagura Burst

Nintendo 3DS - Released - November 14, 2013

A little violent, a little sexy, and a ton of fun! Enter a world filled with beautiful ninja destined to break down the barriers between good and evil. Play two different storylines, each with its own perspective. The girls of Hanzo believe they fight on the side of righteousness, but are their methods always right? The girls of Hebijo are mercenaries to the highest bidders, but what if their motives aren't as clear as they seem? Crush your enemies with your favorite buxom ninja girl using fast punches, mid-air flight sequences, combos, super attacks, revealing cut-scenes and sexy Ninja Arts. Dozens of costumes expose endless combinations! Choose from 72 different costume sets such as school uniforms, swimsuits and ninja gear, along with hairstyles that can be changed, mixed and matched to provide an endless array of looks.

Senran Kagura: Shinovi Versus

Senran Kagura: Shinovi Versus

Sony Playstation Vita - Released - October 14, 2014

SENRAN KAGURA SHINOVI VERSUS immediately follows the events of SENRAN KAGURA Burst, revisiting the fierce rivalry between the girls of Hanzō National Academy and their sworn enemies from Hebijo Clandestine Girls’ Academy, the latter of which have now gone underground and formed a mercenary strike team known as the Homura Crimson Squad. In addition to their old adversaries, the Hanzō girls must also face a whole new set of foes: the students of Gessen Girls’ Academy, who seek to punish them for their imperfections as shinobi warriors. Meanwhile, a new class is in session at Hebijo, and these students mean business: they oppose all three of the competing factions and will stop at nothing to be the last shinobi squad standing – even if it means leaving broken bodies and shattered dreams in their wake.

Soul Sacrifice

Soul Sacrifice

Sony Playstation Vita - Released - March 30, 2013

What would you sacrifice for ultimate power? Prepare yourself for a brutal combat experience where every decision made will have consequential results. Take on the role of a slave who is about to be sacrificed, stumbles upon a forbidden book that allows its readers to relive battles between sorcerers and monsters of the past. In order to use the magic during fierce battles, the player must be willing to make a sacrifice – ranging from personal belongings, a limb, or even a life.

Soul Sacrifice Delta

Soul Sacrifice Delta

Sony Playstation Vita - Released - May 13, 2014

Soul Sacrifice Delta is the ultimate edition of Soul Sacrifice with a lot of new content and improvements. Grim, the faction who believes in neutrality in all things, joins the blood thirsty Avalon and the merciful Sanctuary, and adds a third angle to bring the Delta in Soul Sacrifice. Grim’s beliefs, rooted in the prophecy they will seek to realize, will bring about irrevocable changes to the world as we know it. The concept of faction is now at the heart of the game with players able to join the side of their choice, each with their own strengths and play styles. Players from each faction can now register their overall progress. But there isn’t just more of everything; new Archfiends inspired by dark retellings of classic fairy tales, new sorcerers, arenas, spells and even more quests. Many improvements to the game design and systems have been made as well: the graphics engine has been optimized, some arenas are now dynamic with weather effects and structural changes during battle, the spells system has been refined and allows for more collaborative and deeper gameplay. The AI of the Archfiends has been improved, who are now more vicious than ever. Finally, character customization has been taken to a new level, with the ability to mix costume parts and accessories.

Story of Seasons

Story of Seasons

Nintendo 3DS - Released - March 31, 2015

Story of Seasons is a farming simulation video game developed by Marvelous Entertainment for the Nintendo 3DS. It was released in Japan on February 27, 2014, and in North America on March 31, 2015. The game is not under the Harvest Moon title in North America due to Natsume's ownership of the name. However, less than a month later, Natsume themselves announced their own original title, not produced by Marvelous, Harvest Moon: The Lost Valley released only in North America and Europe, also released in 2014 for the Nintendo 3DS. The game follows along the same lines as the rest of the series, in which the player takes on the role of a farmer. The player can choose to play a boy or girl farmer. The player can choose between two difficulties at the beginning of the game, but this cannot be changed once the choice is made. There are a variety of things to do in this game, such as producing crops and raising livestock. Story of Seasons introduces new characters, including a tiny goddess and a tiny witch.

Super Monkey Ball: Banana Splitz

Super Monkey Ball: Banana Splitz

Sony Playstation Vita - Released - October 23, 2012

Experience Super Monkey Ball as you've never seen it before! With local and Online Multi-player, custom level creation using the PlayStation Vita System Rear Camera, 8 Mini-games, and over 100 unique challenges, Super Monkey Ball: Banana Splitz takes the platforming / puzzle genre to new heights!

The Thieves and the 1000 Pokémon

The Thieves and the 1000 Pokémon

Nintendo 3DS - Released - June 5, 2014

The gameplay in The Thieves and the 1000 Pokémon boils down to simple resource management. The basic gameplay loop is, the player chooses a stage to play in, chooses Pokémon to take into that stage (which may or may not be bookended by story cutscenes), and then proceeds to wield those Pokémon to get past a handful of challenges in the stage (which usually requires losing some of those Pokémon). The player's "resources" are Grass-, Fire-, and Water-type Pokémon, in the form of the three species of Kalos starter Pokémon, Chespin, Fennekin, and Froakie. The player starts the game by choosing which of these Pokémon they will play with; this Pokémon is the group's "leader" during the game, and this is the species that the player will initially have as a resource, starting at 50 Pokémon. On the bottom screen before a stage is selected, the player can choose to search for friends (なかまを さがす) by either receiving them from StreetPass data or by using the Nintendo 3DS's Play Coins. The Pokémon received from a given player by StreetPass will match the leader that that player originally chose in their game, while those received by exchanging Play Coins match the leader that the player originally chose. Play Coins can be exchanged in groups of 5, 10, or 15 coins, and the rate of exchange both varies depending on the amount exchanged (more coins makes a better deal) and on the number of stages the player has completed (ranging from as few as 20/50/90 Pokémon to as many as 75/160/255 Pokémon). There is no other way to gain friends, and since challenging and completing a stage means losing the Pokémon that were sent into it, this may force the player to spend several days completing the game. The challenges within a stage take three forms. One is a straightforward battle with a Pokémon guarding the way, one is a sneaking challenge which may turn into a battle if failed, and one is clearing passive obstacles. At any time in any of these challenges, the player may leave the stage, which will leave any Pokémon that are still usable at that spot in the stage; multiple groups can be left at different spots in this fashion. The next time the player plays that stage, just before reaching a spot where a previous group was left, the new group will reunite with the old group and they will join forces. By reuniting with old groups, it is possible to exceed the limit of Pokémon that can normally be brought into the stage, but each species will always be limited to 333 Pokémon (any extras will leave the stage and be lost). Including the nominal leader, this makes it possible to have 1,000 Pokémon in any stage. In a battle challenge, the player must defeat enemy Pokémon in a brawl in order to advance. A pair of opposed gauges at the bottom of the top screen measures the relative progress of the player and enemy sides. If the enemy's gauge pushes the player's all the way down to the left, the player loses, but if the player pushes their gauge all the way to the right, they win. The player influences the battle by sending Pokémon from their side into the battle, while the enemy's side may also be joined by reinforcements. Depending on the battle, the enemy may be reinforced by different species at different times throughout the battle. The progress for both sides in the battle is influenced by the type effectiveness between them. The prevailing type on a side is generally determined by the type of the last Pokémon that was sent into it. At the beginning of a battle, an approximately even group of Pokémon from each type in the overall group is automatically sent in; this group's type is dominated by the leader Pokémon's type. After a battle is won, some of the Pokémon the player sent into the battle will be lost and leave the stage. In a sneaking challenge, the group spots a guard and can attempt to sneak behind it while it is facing towards the screen. The player holds the X, Y, or A button to direct either the Chespin, Fennekin, or Froakie to sneak past in a group, and the challenge is only passed when all Pokémon have made it past. As a button is held, the group starts slow and gradually moves faster, and if the button is released, any Pokémon who still haven't crossed will immediately withdraw to the starting position. Occasionally during the challenge, the guard will perk up and turn around to check behind it, and if any Pokémon are visible when it is looking behind it, the challenge will devolve into a battle (involving all Pokémon in the group, including those that had already made it across). If, after turning around, the guard sees no one, it will advance its position towards the group's starting position; if the guard advances close enough in this manner, it will spot the group and the challenge will devolve into a battle. In an obstacle-clearing challenge, the player is faced with a passive obstacle and must send Pokémon from the group against it to clear it out of the way. The player's progress is measured by a gauge at the bottom of the top screen, but unlike a battle, the obstacle never "pushes back". Also unlike a battle, all Pokémon that are sent against an obstacle will leave the stage when the challenge is completed. As with battles, the types on each side influence the player's progress. At the beginning of an obstacle challenge, an approximately even group of Pokémon from each type in the overall group is automatically sent in; this group's type is dominated by the leader Pokémon's type, but otherwise the prevailing type is usually that of the last Pokémon sent in. Occasionally when sending Pokémon into a battle or against an obstacle, a Pikachu will also jump in as a bonus. Pikachu do a large amount of Electric-type damage with a critical hit. Pikachu may also appear when gathering new friends from StreetPass, but this too is purely random; Pikachu is never a regular part of the player's group. Completing stages also increases the number of Pokémon the player can hold onto outside of stages. The capacity for each type of Pokémon starts at 100 and gradually grows until it reaches a maximum of 999.

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