Nintendo

25th Anniversary SUPER MARIO BROS.

25th Anniversary SUPER MARIO BROS.

Nintendo Wii - Released - 2010

As part of the 25th anniversary of Super Mario Bros., this game was installed as a channel on some Nintendo Wii Systems sold around late 2010. It was advertised as "the NES classic with a fun touch". It is exactly the same as Super Mario Bros., except all the question mark blocks have the number 25 on them. The copyright year on the title screen has also been updated to reflect the anniversary.

3D Classics: Twinbee

3D Classics: Twinbee

Nintendo 3DS - September 22, 2011

This vertical-scrolling arcade game was originally available only on the Famicom system in Japan. Now, for the first time ever in North America, fans can play this classic shooter with a new 3D look. Guide the TwinBee spacecraft as you dodge and destroy waves of aerial and ground enemies. If you get hit and lose both of your ship’s arms, find an ambulance for repairs quickly. Shoot through the clouds to uncover bells. Collect the bells for extra points, or continue to shoot at them to gain different upgrades for your ship. Additional power-ups can also be collected from the ground. Fly high in...

amiibo tap: Nintendo's Greatest Bits

amiibo tap: Nintendo's Greatest Bits

Nintendo Wii U - April 30, 2015

Discover definitive moments of classic Nintendo games while exploring the company's catalogue and legacy. Simply tap any amiibo™ figure to the Wii U™ GamePad controller to unlock scenes from NES™ and Super NES™ Wii U Virtual Console™ titles! You never know—the next game you try may become one of your new all-time favorites! Grab an amiibo from your collection and tap it to the GamePad to receive a gift! Each gift contains select scenes from a random NES or Super NES game included in this software's selection of titles. Don’t worry about which amiibo to use—every amiibo unlocks bits to play!...

Arm Wrestling

Arm Wrestling

Arcade - Released - 1985

The player faces off against a beefy Texan, a Sumo, a masked fighter, a robot, and a mutant in a series of arm-wrestling contests. Timing and quick joystick motions are key to victory. In this game, each time you face a different opponent, push the joystick left to arm-wrestle your opponent. Whenever your opponent starts to act, push the joystick right to counterattack and press the button to increase your power. If you do not counterattack, move the joystick back and forth several times to prevent yourself from being pinned. You must try to pin your opponent before the counter reaches one...

Backgammon

Backgammon

Nintendo Famicom Disk System - Released - September 7, 1990

Backgammon is a straightforward backgammon simulator that allows up to two players to compete in backgammon matches. The game has a tutorial that explains how backgammon is played and offers single-player Match Play (one-off) and Tournament (multiple matches) modes. There is also the requisite two-player mode in which two human players take turns.

Ball

Ball

Nintendo Game & Watch - Released - April 28, 1980

Game & Watch: Ball, also known as Toss-Up in the USA ("Time Out series" by MEGO), is the first in a long series of Nintendo electronic games. This game belong to the first series, also known as the "Silver Series". Originally Ball should have been called Acrobat, hence the serial name AC-01. The small character in the game has to juggle two balls, moving his arms from right to left. Although slow at first, the pace progressively goes faster, challenging the player's reflexes and sense of rhythm. In game B, the player has to juggle three balls instead of two. Failing to catch one ball will...

Balloon Fight (Crystal Screen)

Balloon Fight (Crystal Screen)

Nintendo Game & Watch - Released - November 19, 1986

Balloon Fight is a Game & Watch game released as a part of the Crystal Screen series on November 19, 1986, and as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. Balloon Fight was recreated in Game & Watch Gallery 3 for Game Boy Color.

Barker Bill's Trick Shooting

Barker Bill's Trick Shooting

Nintendo Entertainment System - August 1, 1990

Barker Bill is your host. Join him and assistant Tricksie for arcade-style Trick Shooting! Get out your Zapper video gun. Blast floating balloons before they drift away. But, don't hit the friendly dog - he'll get mad! Rack up points by shooting spinning plates tossed by Barker Bill and Tricksie. They are happy when you make a shot, but scold you when you miss! Shoot around window panes to knock falling targets out of the picture! Take aim at tomatoes, eggs and watermelons before they land on poor Tricksie's head! So, set your sites for a day at the carnival with Tricksie and Barker Bill!

Baseball

Baseball

Nintendo Famicom Disk System - Released - February 21, 1986

Baseball is a game where the player can pitch, hit, field, and run just like in a real baseball game. The player can choose between USA and Japan modes, two different teams, and among a line-up of unique players. In the 1-player game, the player is against the computer, and the in the 2-player game, their friend is their opponent.

Bionic Commando: Elite Forces

Bionic Commando: Elite Forces

Nintendo Game Boy Color - January 24, 2000

You are the ultimate weapon. You are the perfect synthesis of human and machine - a Bionic Commando.Your latest mission - to rescue a fellow commando, Commando Joe - will take you deep into the heart of enemy territory. Use your Bionic Claw to grapple and swing through more than 20 levels of forest, deserts, mountains and futuristic cities Blast through dozens of unique with your Assault Rifle, Rocket Launcher and Flame Thrower as you seek to destroy the overlord Arturus, and save your homeland of Karinia from utter destruction.

Brain Age 2: More Training in Minutes a Day!

Brain Age 2: More Training in Minutes a Day!

Nintendo DS - June 29, 2007

Give your brain a workout with this popular software. • 17 new activities expand on the original title • Carefully crafted activities flex your mental muscles • Easily track your progress daily in the software Hot on the heels of Brain Age: Train Your Brain in Minutes a Day!, the brain training phenomena grows with Brain Age 2: More Training in Minutes a Day! Seventeen all new, engaging activities designed to help work your brain and increase blood flow to the prefrontal cortex. Whether you’re playing simple songs on a piano keyboard or monitoring the photo finish of a footrace,...

Brain Age: Train Your Brain in Minutes a Day!

Brain Age: Train Your Brain in Minutes a Day!

Nintendo DS - Released - May 19, 2005

Brain Age: Train Your Brain in Minutes a Day for Nintendo DS is a fun rewarding form of entertainment everyone can enjoy as it helps players flex their mental muscles. Brain Age is inspired by the research of Professor Ryuta Kawashima a prominent Japanese neuroscientist. His studies evaluated the impact of performing certain reading and mathematics exercises to help stimulate the brain. Brain Age presents quick mental activities that help keep your brain in shape. Activities include quickly solving simple math problems counting people going in and out of a house simultaneously drawing pictures...

BS Dr. Mario

Nintendo Satellaview - 1997

Dr. Mario BS Version is a Satellaview video game released in 1997 for the Super Famicom. It's an altered version of the popular Dr. Mario video game and was released only in Japan. It was the last game to be broadcast over the Satellaview. It is a puzzle game where the objective is to defeat different colored germs using vitamins of the same color. It is basically four in a row just like Tetris (row or column counts) or to put it another way, to defeat each germ, three halves of the same color must be next to the germ. These halves do not need to be on the same pill. The germs will multiply...

BS F-Zero Grand Prix 2

BS F-Zero Grand Prix 2

Nintendo Satellaview - August 10, 1997

BS F-Zero Grand Prix 2 is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. The original non-SoundLink version was released as BSF-Zero 2 Practice on June 1, 1997 (although the title screen remained the same). It contained the four courses first seen throughout BS F-Zero Grand Prix (a Satellaview remake of the original), along with a new course called Mute City IV. Little is known about the later SoundLink version outside of surviving videos, but it was distributed in two...

BS Marvelous: Camp Arnold Course: Dai-1-shuu

Nintendo Satellaview - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-2-shuu

Nintendo Satellaview - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-3-shuu

Nintendo Satellaview - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-4-shuu

Nintendo Satellaview - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Time Athletic Course: Dai-1-shuu

Nintendo Satellaview - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-2-shuu

Nintendo Satellaview - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-3-shuu

Nintendo Satellaview - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-4-shuu

Nintendo Satellaview - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Nichibutsu Mahjong: Mahjong Taikai

Nintendo Satellaview - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Nichibutsu Mahjong: Renshuu Mahjong: Ichimantou

Nintendo Satellaview - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Nichibutsu Mahjong: Renshuu Mahjong: Nimantou

Nintendo Satellaview - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Parlor! Parlor!: Dai-2-shuu

Nintendo Satellaview - 1998

BS Parlor! Parlor! is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between March 1, 1998 and March 14, 1998. At various times throughout 1995, the game was accompanied by full-day broadcasts of a strategy magazine entitled BS Parlor! Parlor! Kouryaku Magazine.

BS Super Mario Collection: Dai-3-shuu

Nintendo Satellaview - 1997

BS Super Mario Collection is a remake of Super Mario Collection for the Satellaview. The game was released in four installments as a Soundlink game entry.

BS Super Mario USA: Power Challenge

Nintendo Satellaview - DLC - March 31, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. Being episodic, BS Super Mario USA was released on a weekly basis. These four episodes were premiered: Week 1 - "We, the Super-Birdos!" Week 2 - "Tryclyde also surprises, Secrets of the Quicksand" Week 3 - "Fry Guy at the Sea of Ice" Week 4 - "Wart's Trap. Watch Out, Super Mario Bros." In each one,...

BS Super Mario USA: Power Challenge: Dai-2-kai

Nintendo Satellaview - April 7, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 2 release: "Secrets of the Quicksand that Surprises Even Tryclyde".

BS Super Mario USA: Power Challenge: Dai-3-kai

Nintendo Satellaview - April 14, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 3 release: "Fry Guy at the Sea of Ice".

BS Super Mario USA: Power Challenge: Dai-4-kai

Nintendo Satellaview - April 21, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 4 release: "Watch Out for Wart's Trap, Super Mario Bros.".

BS Tantei Club: Yuki ni Kieta Kako

BS Tantei Club: Yuki ni Kieta Kako

Nintendo Satellaview - DLC - February 9, 1997

BS Tantei Club is a detective story that was broadcast in 3 parts. The game is a text-based point-and-click-style adventure game where still images are presented to the player and the player may guide a hand-shaped icon around the screen to select objects in the image to investigate further. A number of icons in a side-bar present the player with options such as taking notes, speaking, or placing telephone calls. Similar gameplay was used in other games from the FDS era including the popular Shadowgate.

BS Zelda no Densetsu Map 2: Dai-4-wa

Nintendo Satellaview - 1995

BS Zelda no Densetsu is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 5 distinct runs between August 6, 1995 and January 4, 1997. A program called BS Zelda no Asobikata was also broadcast in the half-hour prior to broadcasts of BS Zelda. This program seems to have been a radio tutorial teaching players how to play BS Zelda.

BS Zelda no Densetsu: Dai-3-wa

Nintendo Satellaview - 1995

BS Zelda no Densetsu is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 5 distinct runs between August 6, 1995 and January 4, 1997. A program called BS Zelda no Asobikata was also broadcast in the half-hour prior to broadcasts of BS Zelda. This program seems to have been a radio tutorial teaching players how to play BS Zelda.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-1-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-2-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-3-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-4-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Kamigami no Triforce

Nintendo Satellaview - 1997

Zelda no Densetsu: Kamigami no Triforce is a view-limited Downloadable game for the Satellaview that was broadcast in at least 10 distinct runs between March 2, 1997 and May 29, 2000. Unlike BS Zelda and Inishie no Sekiban, Kamigami no Triforce did not use SoundLink narration or an enhanced orchestral score. Apart from its physical form and the addition of Satellaview headers to the code, the game is identical to the hardware version released for the Super Famicom on November 21, 1991.

BS-X: Sore wa Namae o Nusumareta Machi no Monogatari

Super Nintendo Entertainment System - DLC - April 23, 1995

The game aspects of BS-X are debatable. The title functions more as the interface for the Satellaview than it does as a game in its own right. After players select a name and gender for their avatar, they may explore Sore wa Namae o Nusumareta Machi - a small town consisting of 20 buildings, a telephone booth, a field, a pier, a train track, a talking tree, and a beach. From several of these locations the player is given the option of downloading game data, downloadable games, or downloadable magazines. A copy of BS-X was bundled with every Satellaview that was sold and for users of the...

Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker

Nintendo Switch - Released - July 13, 2018

Captain Toad: Treasure Tracker, which originally launched for Wii U, is coming to Nintendo Switch. The new version includes new miniature courses based on various Kingdoms in Super Mario Odyssey. Also, anyone can play with a friend or family member by sharing a pair of Joy-Con controllers. While one player controls Captain Toad, the other can assist with things like turnip cover fire.

Classic NES Series: Donkey Kong

Classic NES Series: Donkey Kong

Nintendo Game Boy Advance - June 7, 2004

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Classic NES Series: Dr. Mario

Classic NES Series: Dr. Mario

Nintendo Game Boy Advance - October 25, 2004

The objective of Dr. Mario is to destroy the viruses populating the playing field by aligning them with vitamins of matching color, which are manipulated by the player after being dropped into the playing field.

Classic NES Series: Excitebike

Classic NES Series: Excitebike

Nintendo Game Boy Advance - June 7, 2004

Nintendo rereleases Excitebike on the Game Boy Advance, complete with all the high-flying action from the original NES game. As in the original, your biker must keep his balance while flying through the air, avoid getting clipped by other racers, and prevent his bike from overheating. In Design mode, you can make your own course--with all the ramps, mounds, bridges, and other obstacles in the game--and then save the design for your friends to race on.

Classic NES Series: Ice Climber

Classic NES Series: Ice Climber

Nintendo Game Boy Advance - June 2, 2004

Twenty years after their debut on the NES, mountain climbers Popo and Nana return to scale the heights as part of the NES Classic Series for the Game Boy Advance. As Popo (player two plays as Nana), you must use your trusty mallet to work your way up the mountain by chipping away at the blocks overhead and then jumping through the resulting hole. Your mallet is also useful for eliminating pesky enemies, including polar bears, seals, and mountain men.

Classic NES Series: Metroid

Classic NES Series: Metroid

Nintendo Game Boy Advance - October 25, 2004

The original Metroid game makes its way to the Game Boy Advance as part of the Classic NES Series. As Samus Aran, your mission is to keep space pirates from destroying the galaxy with their Metroids. To do this, you must penetrate Zebes, the pirates' home planet, while collecting special items to attack enemies in new ways. Metroid offers side-scrolling action that tests your dexterity and brings you back to classic '80s gaming.

Classic NES Series: Super Mario Bros.

Classic NES Series: Super Mario Bros.

Nintendo Game Boy Advance - June 4, 2004

Classic NES Series: Super Mario Bros. takes you back to the very first battle between Mario and Bowser. Now on the Game Boy Advance, you can relive all the mushroom-eating, Koopa-stomping action from the original game. Always strive for the high score while jumping on top of flag poles, pipes, and bricks. This time, two players can alternate play with a single Game Pak or with GBAs linked by a Game Boy Advance Game Link Cable.

Classic NES Series: The Legend of Zelda

Classic NES Series: The Legend of Zelda

Nintendo Game Boy Advance - Released - June 7, 2004

The Legend of Zelda invented a genre and captivated a gaming generation. Now you can play the timeless NES adventure on your Game Boy Advance! The evil warlock Ganon has imprisoned Princess Zelda and plunged the peaceful land of Hyrule into darkness and despair. Only a young boy named Link has the courage to answer the call for a hero. Will he find the lost Triforce fragments, slay Ganon, and save Princess Zelda? Only you can decide the fate of Hyrule!

Classic NES Series: Xevious

Classic NES Series: Xevious

Nintendo Game Boy Advance - June 2, 2004

Invaders from space have landed on Earth, but you have a housewarming gift they're not going to like. Hop into your Solvalou and take back Earth in Xevious, part of the NES Classics Series on the Game Boy Advance. In this vertical-scrolling game, it's up to you to shoot air targets and bomb ground forces in the effort to bring down the alien motherships. Each level contains hidden bonus points, extra lives, and more secrets.

Climber (Crystal Screen)

Climber (Crystal Screen)

Nintendo Game & Watch - Released - July 4, 1986

Climber is a Game & Watch game released as a part of the Crystal Screen series on July 4, 1986, and as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. It is similar to Ice Climber. A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as a warrior. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with...

Clu Clu Land: Welcome to New Cluclu Land

Nintendo Famicom Disk System - Released - April 28, 1992

In Clu Clu Land, the player is an female balloonfish named Bubbles who swims around in a maze trying to uncover all the golden Ingots. Clu Clu Land's story starts with a type of sea urchin, the Unira, stealing all of the treasures in the underwater kingdom of Clu Clu Land. Bubbles, the heroine, sets out to retrieve the treasure. The object of the game is to uncover all the gold ingots in each stage while avoiding the Unira and Black Holes. Ingots usually form a shape such as a heart or a mushroom. The only way Bubbles can turn around to change directions is by means of Turning Posts located...

Cu-On-Pa SFC

Nintendo Satellaview - 1997

Cu-On-Pa BS Ban is a Downloadable game for the Satellaview that was broadcast in at least 2 runs between June 29, 1997 and December 19, 1998. Between its first broadcast and August 2, 1997, a related magazine entitled Cu-On-Pa BS Ban Seiseki Magazine was broadcast alongside Cu-On-Pa.

Donkey Kong

Nintendo Famicom Disk System - Released - April 8, 1988

You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits!

Donkey Kong

Donkey Kong

Atari 800 - 1983

The game is divided into four different single-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final stage occurs at 100 meters. Stage one involves Mario scaling a construction site made of crooked girders and ladders while jumping over or hammering barrels and oil drums tossed by Donkey Kong. Stage two involves climbing a five-story structure of conveyor belts, each of which transport cement pans. The third stage involves the player riding elevators while avoiding bouncing springs. The final stage...

Donkey Kong

MS-DOS - Released - 1983

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two...

Donkey Kong

Donkey Kong

Atari 7800 - Released - January 1, 1988

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

Atari 5200

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

Atari 2600 - January 1, 1982

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

ColecoVision - Released - August 1, 1982

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

Commodore 64 - Released - July 1, 1986

This is the Ocean version of Donkey Kong which is different than the Atarisoft version on the C64. In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

Arcade - Released - 1981

Jumpman -- known today as Mario -- must traverse levels structures to save his girlfriend, Pauline, from Donkey Kong before time runs out. The levels include Girders, Rivets, Elevators, and Conveyor Belts. Mario must avoid flames, barrels, and bouncing rivets to reach his goal. You are a workman named Mario who climbs girders and ladders and will stop at nothing to save his stolen love from the clutches of the giant ape. Using the joystick and the Jump button, you maneuver Mario over rolling barrels, away from falling barrels, over or away from fireballs and cement tubs, away from bouncing...

Donkey Kong

Donkey Kong

Nintendo Entertainment System - Released - July 15, 1983

Can you save Mario's girl from the clutches of Donkey Kong? Donkey Kong has kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site. It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around. Get the original Donkey Kong from the Nintendo Arcade Classics Series!

Donkey Kong (Coleco)

Donkey Kong (Coleco)

Nintendo Game & Watch - Released - 1983

Donkey Kong 3

Donkey Kong 3

Arcade - Released - 1983

Stanley must shoot insect repellent at Kong to drive him to the top of the screen while avoiding/shooting insects. He must protecting five plants at the bottom of the screen from being carried off by the various insects. This is the only time Stanley the main character appears in any Nintendo games.

Donkey Kong 3

Donkey Kong 3

Nintendo Entertainment System - Released - July 4, 1984

Donkey Kong is at it again! This time he's loose in the greenhouse. And he's got company: a swarm of very pesky bees! It's up to you to get Donkey Kong out of the greenhouse and exterminate the bees... without hurting the flowers. But that's easier said than done! Because Donkey Kong has plenty of coconuts to hurl at you, and those bees know just where to sting you so it hurts. But, if you keep your wits about you, you'll score lots of points and have lots of laughs in the best Donkey Kong of them all... DONKEY KONG 3!

Donkey Kong Classics

Donkey Kong Classics

Nintendo Entertainment System - October 1, 1988

What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles!

Donkey Kong Jr.

Donkey Kong Jr.

Nintendo Entertainment System - Released - July 15, 1983

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Donkey Kong Jr.

Nintendo Famicom Disk System - Released - July 19, 1988

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Donkey Kong Jr.

Donkey Kong Jr.

Nintendo Game & Watch - Released - October 26, 1982

Donkey Kong Jr. is a Game & Watch game released as a part of the New Wide Screen series on October 26, 1982, as a part of the Table Top series on April 28, 1983, as a part of the Panorama series on October 7, 1983. It was the first game in the New Wide Screen series. It is a single-screen single-player Game & Watch. Hirokazu Tanaka composed the game music. Donkey Kong Jr. was recreated in Game & Watch Gallery 2 and Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance. It was recreated as a DSiWare game that was released for Nintendo DSi on August 19,...

Donkey Kong Jr. (Tabletop)

Donkey Kong Jr. (Tabletop)

Nintendo Game & Watch - Released - April 28, 1983

Donkey Kong Jr. + Jr. Lesson

Nintendo Entertainment System - Released - 1983

A compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. This cartridge was only available as the pack-in for the Sharp C1, a television that included a built-in Famicom system.

Donkey Kong Jr. Math

Donkey Kong Jr. Math

Nintendo Entertainment System - Released - December 12, 1983

Are you good with numbers? Well, here's your chance to prove it. Use your brains to help Donkey Kong Jr. add, subtract, divide and multiply correctly. And to make it more of a challenge, you'll have to climb up chains, jump on islands and choose the right answers in the least amount of time. Play against the computer or challenge a friend. Either way, you'll learn a lot, and no one will ever make a monkey out of you. At least when it comes to numbers!

Donkey Kong Junior

Donkey Kong Junior

Arcade - Released - 1982

The player controls a small monkey who must leap from platforms, climb vines, and avoid enemies to rescue Donkey Kong from Mario. The game has several distinct levels with similar goals. Fruit can be dropped on enemies leg traps and birds to kill them. The game's basic concept is the same as Donkey Kong except the good guys and bad guys have changed places. The player controls Donkey Kong Junior, a small ape who must rescue his father, Donkey Kong, from his nemesis Mario. The games has four different levels: The Vines, The Chains, The Jumpboard and The Hideout. On the Vine level, Junior...

Donkey Kong Junior

Donkey Kong Junior

Atari 2600 - 1987

After the events of Donkey Kong, Donkey Kong has been captured by Mario as revenge for kidnapping his girlfriend and Donkey Kong Jr. has to save him. Donkey Kong Jr. will travel through four stages from the jungle to the big city to get his father back, climbing vines, avoiding enemies and jumping on platforms along the way. However every time Donkey Kong Jr. gets close to freeing DK, Mario just pushes him further away.

Donkey Kong Junior

Donkey Kong Junior

Atari 7800 - Released - January 1, 1988

Donkey Kong the ape is back. Only this time the vengeful Mario is holding the ape prisoner. Luckily the ape has a son, Donkey Kong Junior, who will try to rescue Papa. To free his dad, Junior must make his way through a dark and treacherous jungle. Racing against time, the little fellow climbs and swings across vines, while avoiding the terrible Snapjaws. If he reaches the keys to Papa's cage, Junior must push them to the top of chains while staying clear of Snapjaws and a new flock of nasty Nitpickers. But even then his mission isn't over. Once he reaches Mario's hideout, he must pass...

Doshin the Giant

Doshin the Giant

Nintendo GameCube - December 20, 2002

Doshin the Giant is a Nintendo god simulation game for the Nintendo 64DD and Gamecube. It was originally released in Japan on December 1, 1999 as a launch title for the 64DD, for which a soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion was released five months later called Kyojin no Doshin Kaiho Sensen Chibikko Chikko Daishugou, which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. Doshin the Giant was later...

Dr. Mario

Dr. Mario

Arcade - 1990

Dr. Mario is a falling block tile-matching video game,[13] in which Mario assumes the role of a doctor, dropping two-colored medical capsules into a medicine bottle representing the playing field. This area is populated by viruses of three colors: red, yellow, and blue. In a manner and style considered similar to Tetris,[14] the player manipulates each capsule as it falls, moving it left or right and rotating it such that it is positioned alongside the viruses and any existing capsules. When four or more capsule halves or viruses of matching color are aligned in vertical or horizontal...

Dr. Mario

Dr. Mario

Super Nintendo Entertainment System - Released - 1998

Those nasty viruses have returned. Dr. Mario, vitamin pills in hand, is ready to eliminate them once more. In addition to the ever-popular 2-player game, now you can challenge the computer in the guise of the Blue, Yellow or Red Virus. This Super Famicom version of Dr. Mario was released exclusively for the Nintendo Power service in Japan and is the same that the one found in the compilation Tetris & Dr. Mario, which was not released in that country.

Dr. Mario

Dr. Mario

Nintendo Entertainment System - Released - July 27, 1990

A puzzle game similar to Tetris, Dr. Mario features Nintendo mascot Mario as a doctor. Gameplay consists of dropping two-sided vitamin capsules into a playing field 8 blocks wide by 16 blocks high resembling a medicine bottle, populated by viruses of three colors

Dr. Mario 64

Dr. Mario 64

Nintendo 64 - Released - April 9, 2001

The flu season has come about, and it's Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to have the fame that Dr. Mario has, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein and Rudy the Clown (from Wario Land 3) steal the Megavitamins, and both Dr. Mario and Wario give chase.

DS Bimoji Training

DS Bimoji Training

Nintendo DS - Released - March 13, 2008

A person's handwriting is said to portray his or her character and so it is important to polish your handwriting skills to perfection. With DS Bimoji Training, you have found an excellent teacher. The software comes with a touch pen styled as a calligraphy brush. The software analyzes your handwriting and pick out the commendable points and the areas that needs more refinement. It consists of more than three thousand words to be practiced in its database, a dictionary, tests complete with cyber-certificates that proves your level and fun mini-games.

Duck Hunt

Duck Hunt

Nintendo Entertainment System - Released - April 21, 1984

Your trusty hunting dog wades into the marshes to flush out your prey. Your fingers tighten around your Zapper light gun. Suddenly, there's a duck in the air! You've only got three shots to bag this duck, and if you miss, even your dog laughs at you! But become a sharp shooter, and you'll progress to the next round where two ducks fly up at the same time. And then you're on to the ultimate challenge: Clay Shooting, where you'll compete in a wild clay-pigeon shooting contest. Play DUCK HUNT and discover you can have lots of laughs and be challenged at the same time!

EarthBound Beginnings

EarthBound Beginnings

Nintendo Wii U - Released - June 14, 2015

Earthbound Beginnings is the official release of the unreleased ROM "Earth Bound", which was a localized version of MOTHER. Little has been changed from the prototype aside from several effects that could cause seizures being muted and the title of the game modified.

Electroplankton

Electroplankton

Nintendo DS - January 9, 2006

Electroplankton (エレクトロプランクトン Erekutoropurankuton) is an interactive music video game developed by indieszero and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan in 2005, and was later released in North America and Europe in 2006. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones. The game offers two game modes — Performance and Audience. The...

E-Reader Balloon Fight

E-Reader Balloon Fight

Nintendo Game Boy Advance - September 16, 2002

You'll need lightning-fast reactions to win this battle in the sky! Take to the skies! It's BALLOON FIGHT! You'll score lots of points and have loads of fun when you burst enemy balloons and send their parachutes crashing into the sea. But beware. These hot-air invaders having an amazing ability to land safely, blow up another balloon and come back stronger than before! What's more, if you fly too low you'll be devoured by man-eating sharks! Challenge them alone if you think you're up to it, or team up with a friend. Either way, you'll have the time of your life fighting off your opponents in...

E-Reader Baseball

E-Reader Baseball

Nintendo Game Boy Advance - September 1, 2002

The most realistic baseball game outside of a ballpark! It's the bottom of the ninth. You're at the plate. Here comes the pitch. You swing - it's a smash deep into center field. A home run! It's Nintendo BASEBALL. A game so real you'll think you're in the majors. You control the swing of the bat. The speed of the pitch. The hits, the steals, the double plays! Play against a computer opponent or challenge a friend. Nintendo's state-of-the-art graphics and realistic game play will have you really believing you're playing baseball. Just add peanuts, popcorn and crackerjacks... for the time of...

E-Reader Clu Clu Land

E-Reader Clu Clu Land

Nintendo Game Boy Advance - April 21, 2003

Are you clever enough to unravel the mystery of Clu Clu Land? The evil Sea Urchin has hidden all the gold in Clu Clu Land in an underground mystery maze. It's up to you to find the gold before time runs out! But beware. The Sea Urchin will do everything in his power to stop you. He'll set up traps to trick you, like inviting you into his house where you'll be swallowed alive! Or bounce you against the Rubber Trap and land you flat on your back! But if you, or you and a friend, can control the Sea Urchin by stunning him with electric shockwaves, you just might find out where he's hidden the...

E-Reader Donkey Kong

E-Reader Donkey Kong

Nintendo Game Boy Advance - November 12, 2002

Can you save Mario's girl from the clutches of Donkey Kong? Donkey Kong has kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site. It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around.

E-Reader Donkey Kong 3

E-Reader Donkey Kong 3

Nintendo Game Boy Advance - April 21, 2003

Donkey Kong is back in the role of villain once again. This time he's out to get your plants--and you. You are Stanley the greenhouse man, armed only with a spray can and deadly accuracy. Fight off all of the baddies that get too close, and don't go easy on the ape--he won't go easy on you.

E-Reader Donkey Kong Jr.

E-Reader Donkey Kong Jr.

Nintendo Game Boy Advance - September 16, 2002

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

E-Reader Excitebike

E-Reader Excitebike

Nintendo Game Boy Advance - September 16, 2002

This thrilling Nintendo programmable game lets you vary the obstacles, change the sequence of events, and increase the racing challenge time and time again! You'll start out in a Nintendo designed preliminary race, and move through a series of increasingly difficult challenge races! You'll face crazy curves, hairpin turns, daredevil jumps, and some very fierce motorcross competition, as you race your bike towards the checkered flag. This thrilling test of driving strategy and skill will keep you riveted to the screen for hours!

E-Reader Golf

E-Reader Golf

Nintendo Game Boy Advance - April 21, 2003

Nintendo GOLF lets you choose your clubs, change your stance, control your swings - even select the angle of impact! You'll view the hole from both close up and far away, judge the changing conditions of the green, and measure the wind velocity. But watch out! When the wind changes, so does the flight of your ball. With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're on the fairways. So play Nintendo GOLF, because there's not a video golf game on par with it anywhere!

E-Reader Ice Climber

E-Reader Ice Climber

Nintendo Game Boy Advance - November 12, 2002

If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Ploar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in ICE CLIMBER!

E-Reader Mario Bros

E-Reader Mario Bros

Nintendo Game Boy Advance - November 11, 2002

Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It's up to you to kick, punch, and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more!

E-Reader Pinball

E-Reader Pinball

Nintendo Game Boy Advance - September 16, 2002

Be a pinball wizard, right in your own home! Bank off bumpers, flip double-flippers - even win a bonus round - in Nintendo's lightning fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing!

E-Reader Tennis

E-Reader Tennis

Nintendo Game Boy Advance - September 16, 2002

Slam a serve, fire a blazing backhand, smash a forehand volley... you call the shots in Nintendo TENNIS! Nintendo lets you choose an opponent from five different skill levels, so as your game improves, so does your playing partner! Plus, you can actually gauge the speed of your serve! The better your timing, the faster it moves across the net. You'll have hours of fun rushing the net, playing the baseline or roaming the court. With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're at center court!

E-Reader Urban Champion

E-Reader Urban Champion

Nintendo Game Boy Advance - September 11, 2002

Think you're tough, huh? Well, you better be. Because you've got to be quick on your feet and fast with your hands to become the next URBAN CHAMPION. You've got to block, fake and land punches that will knock your opponent off the screen. Do that three times and there will be a confetti celebration in your honor as you become the new URBAN CHAMPION. But watch out. Just when you think you've beat him to the punch, you fall into an open manhole! Or get hit by a falling flower pot! Think you can handle the action? Then prove it. Play it by yourself or challenge a friend, either way you'll have a...

Excitebike

Excitebike

Nintendo Entertainment System - Released - November 30, 1984

Design your own motocross course for a different racing challenge every time! This thrilling Nintendo Programmable game lets you vary the obstacles, change the sequence of events, and increase the racing challenge time and time again! You'll start out in a Nintendo designed preliminary race, and move through a series of increasingly difficult challenge races! You'll face crazy curves, hairpin turns, daredevil jumps, and some very fierce motocross competition, as you race your bike towards the checkered flag. This thrilling test of driving strategy and skill will keep you riveted to the...

Excitebike: Bun Bun Mario Battle Stadium

Super Nintendo Entertainment System - DLC - May 11, 1997

Excitebike: Bun Bun Mario Battle Stadium (エキサイトバイク ぶんぶんマリオバトルスタジアム, also known as Mario Excite Bike, BS Excitebike) is a video game for the Satellaview (available only in Japan), and a remake of this game. Unlike the original Excitebike, the human racers have been replaced by Mario, Luigi, Princess Peach, Wario, Toad, and some of Bowser's Koopa Troopas. The concept of the game was unchanged except for a "SUPER" mode where the player has unlimited turbo, as well as the addition of coins. The coins are spread out on the courses and increase top speed.

F1 Race

F1 Race

Nintendo Entertainment System - Released - November 2, 1984

In this game, which is similar to Pole Position, the player takes control of an F1 car. The player can race the vehicle on one of three different skill levels. Each skill level contains five different tracks for the player to race on. On each of these tracks, the player must complete 2 laps before a countdown timer expires. The player must also try not to crash into other racers and obstacles on the sides of the road. The vehicle has a manual transmission, so the player has to switch between low and hi gear while racing.

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