Nintendo

100-Go de Start! Eikaiwa

Nintendo Wii - Unreleased

Release of this game was cancelled.

1seg Jushin Adapter: DS Television

1seg Jushin Adapter: DS Television

Nintendo DS - Released - November 20, 2007

2006-Nen 10-Gatsu Taikenban Soft

Nintendo DS - Released - 2006

This is a demo compilation cartridge which was used in Japanese store kiosks. It contains a total of five games, which include: - Adult full-time training DS - Custom Robo Rumble - Kirby Squeak Squad - New Super Mario Bros DS - Tetris DS. Many features that appear within the retail game are locked from being used by the player.

3D Visual Experience

Nintendo 3DS - Released

Pre-loaded 3D Video for the Nintendo 3DS to show off it's capabilities.

Advanced Dungeons & Dragons: Slayer

Advanced Dungeons & Dragons: Slayer

3DO Interactive Multiplayer - Released - 1994

Slayer is a first-person action RPG using the AD&D 2nd Edition license and rules. Choose from the usual assortment of AD&D character races and classes and venture into randomly-generated dungeons, fighting monsters and finding items. Dungeon parameters and difficulty are customizable.

Ambassador Certificate

Nintendo 3DS - Released

The Nintendo 3DS Ambassador Certificate was downloadable software for the Nintendo 3DS to be used with the Nintendo 3DS Ambassador Program. It is mainly simply a virtual gold Nintendo certificate with its own background music. Notifications would also be sent regarding new content in the software, however it seems no additional plans were ever announced past the initial 10 (each) free Nintendo Entertainment System and Game Boy Advance games. The Nintendo 3DS Ambassador Program, is a program that Nintendo launched for the Nintendo 3DS. This program was made by Nintendo in recognition of players who bought the 3DS for $249.99 before the price dropped to $169.99 on August 12, 2011. In order to become an ambassador, players had to log on to the Nintendo eShop with their 3DS before August 12th and then update the console. The Nintendo 3DS Ambassador Program offers ten NES games for early adopters and also offers ten Game Boy Advance games starting December 16, 2011, making twenty games in total. In addition to the twenty free games, Nintendo 3DS Ambassadors may also download a special Ambassador Certificate. The certificate has a notifications feature, which when toggled 'On' allows the player to receive special notifications exclusive to Nintendo 3DS Ambassadors. After a system update, it is possible for players to transfer their NES and Game Boy Advance games to another Nintendo 3DS system.

Amiibo Tap: Nintendo's Greatest Bits

Nintendo Wii U - Released - April 30, 2015

Discover definitive moments of classic Nintendo games while exploring the company's catalogue and legacy. Simply tap any amiibo figure to the Wii U GamePad controller to unlock scenes from NES and Super NES Wii U Virtual Console titles! You never know—the next game you try may become one of your new all-time favorites! Grab an amiibo from your collection and tap it to the GamePad to receive a gift! Each gift contains select scenes from a random NES or Super NES game included in this software's selection of titles. Don’t worry about which amiibo to use—every amiibo unlocks bits to play! After un-wrapping your gift, you can dive right into a three minute gameplay scene that introduces you to that game. Then switch to another scene by tapping the same amiibo to the GamePad again. Want more gifts? No problem! You can receive another gift by tapping a different amiibo at any time! Discover the joy and legacy of NES and Super NES on the Wii U Virtual Console service Dozens of games and scenes to discover Each amiibo figure unlocks a random game to sample included in this software's selection of titles Each game contains multiple scenes that last for three minutes Compatible with all amiibo figures

Backgammon

Backgammon

Nintendo Famicom Disk System - Released - September 7, 1990

Backgammon is a straightforward backgammon simulator that allows up to two players to compete in backgammon matches. The game has a tutorial that explains how backgammon is played and offers single-player Match Play (one-off) and Tournament (multiple matches) modes. There is also the requisite two-player mode in which two human players take turns.

Ball (Re-Issue)

Ball (Re-Issue)

Nintendo Game & Watch - Released - April 1, 2010

It was re-released exclusively via Club Nintendo to celebrate the 30th anniversary of Game & Watch, with the Club Nintendo logo on the back. Unlike the original release, this version includes an option to mute the game by pressing the Time button during gameplay. For members of the Japanese Club Nintendo, after an announcement in November 2009, it was shipped in April 2010 to Platinum members. For members of the North American Club Nintendo, it was available for 1200 coins from February 2011. For members of the European Club Nintendo, it was available for 7500 stars from November 2011. It features a Juggler and you control his arms by moving them right or left. Your object is to position the hands under the balls so that they stay in the air.

Balloon Fight

Balloon Fight

NEC PC-8801 - Released - October 1, 1985

In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponent's balloons before they pop yours. Landing on top of your opponents will cause their balloons to pop and they will use a parachute to fall to safety. You then have to destroy the fallen opponents by running into them before they can blow a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean floor and lightnings that form maze-like walls.

Balloon Fight

Balloon Fight

Sharp X1 - Released - 1985

In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponent's balloons before they pop yours. Landing on top of your opponents will cause their balloons to pop and they will use a parachute to fall to safety. You then have to destroy the fallen opponents by running into them before they can blow a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean floor and lightnings that form maze-like walls.

Bandido

Bandido

Arcade - Released - 1980

Bandido was produced by Exidy in 1980. You control a gunman who dodges bullets and shoots at bandits from an inner field. Enemies become more aggressive and evasive as play progresses. The game is pretty much a a slightly tweaked version of Nintendo's Sheriff (officially licensed, not bootleg)

Barker Bill's Trick Shooting

Barker Bill's Trick Shooting

Nintendo Entertainment System - Released - August 1, 1990

Barker Bill is your host. Join him and assistant Tricksie for arcade-style Trick Shooting! Get out your Zapper video gun. Blast floating balloons before they drift away. But, don't hit the friendly dog - he'll get mad! Rack up points by shooting spinning plates tossed by Barker Bill and Tricksie. They are happy when you make a shot, but scold you when you miss! Shoot around window panes to knock falling targets out of the picture! Take aim at tomatoes, eggs and watermelons before they land on poor Tricksie's head! So, set your sites for a day at the carnival with Tricksie and Barker Bill!

Baseball

Baseball

Nintendo Famicom Disk System - Released - February 21, 1986

Baseball is a game where the player can pitch, hit, field, and run just like in a real baseball game. The player can choose between USA and Japan modes, two different teams, and among a line-up of unique players. In the 1-player game, the player is against the computer, and the in the 2-player game, their friend is their opponent.

Big Brain Academy: Brain vs. Brain

Big Brain Academy: Brain vs. Brain

Nintendo Switch - Released - December 3, 2021

Battle to see who has the brawniest brain Take on a series of brain-bending activities that test your mental mettle in Big Brain Academy: Brain vs. Brain for the Nintendo Switch system! Play a wide variety of activities, like memorizing a series of numbers, identifying an animal as it slowly comes into focus, or helping guide a train to its goal in fun, fast activities. Go brain-to-brain with friends and family in 4-player* matches to see who gets the highest score. Everyone can play together at varying difficulties, so a kid can hold their own against an adult in this battle of the brains! Treat your brain to some quick mental fun Get your own Big Brain Brawn score with a fun test. Boost your skill and speed by practicing certain activities. Of course, you can also prep for your next multiplayer brain battle or compare scores with friends and family. Unlock dozens of outfit options for your in-game avatar—from a cat outfit to a corn costume! Go brain vs. brain against mind-masters near and far Want to see how you match up to brainiacs around the world? Hop into Ghost Clash mode to compete against other users’ data**. Choose from mental marvels worldwide, folks on your friends list, or family members who have profiles on the same system. Outside of Ghost Clash mode, check your rankings to see how your Big Brain Brawn matches up against others.

Bionic Commando: Elite Forces

Bionic Commando: Elite Forces

Nintendo Game Boy Color - Released - January 24, 2000

You are the ultimate weapon. You are the perfect synthesis of human and machine - a Bionic Commando.Your latest mission - to rescue a fellow commando, Commando Joe - will take you deep into the heart of enemy territory. Use your Bionic Claw to grapple and swing through more than 20 levels of forest, deserts, mountains and futuristic cities Blast through dozens of unique with your Assault Rifle, Rocket Launcher and Flame Thrower as you seek to destroy the overlord Arturus, and save your homeland of Karinia from utter destruction.

Black Out

Super Nintendo Entertainment System - Unreleased

Black Out (also known as Sleep) stars an unnamed sleepwalking character who walks forward steadily, with the player utilizing various tools to guide the "sleeper" throughout the level. The game uses the SNES Mouse, and is essentially an enhanced version of Game B from Gyromite (which also involved guiding a sleepwalking character); while Gyromite simply had the player raise or lower pistons, Black Out has a number of tools for the player to use. Aside from being promoted by a flyer included with the Japanese version of Mario Paint (which mentions a release date of late 1992), the game seems to have remained mostly unknown until a build was found as part of the July 24, 2020 Nintendo leak. Notably, the idea of an SNES Mouse game about guiding a steadily-walking visually-impaired character eventually saw the light of day as Mario & Wario.

Brain Age: Concentration Training

Brain Age: Concentration Training

Nintendo 3DS - Released - February 10, 2013

Brain Age is back with all-new devilishly difficult brain-training exercises designed by world-famous brain researcher Dr. Ryuta Kawashima. The modern mind has numerous devices to stay connected (e.g. laptops, smart phones, tablets), and these distractions have led to an information overload making it difficult to stay focused on specific tasks. Brain Age: Concentration Training offers newly designed training exercises to combat this information addiction. By spending at least five minutes a day, these exercises will challenge players with activities to help improve their concentration skills and the ability to access their short term memory. The new Devilish Training exercises dynamically increase or decrease in difficulty based on your real-time results to help consistently train players at the limit of their abilities. Beyond the Devilish Training, there are additional new and classic puzzles for every purpose, whether to challenge one's concentration or math skills or provide relaxation activities to give the brain a break.

BS F-Zero 2 Practice

Nintendo Satellaview - Released - June 1, 1997

BS F-Zero Grand Prix 2 is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. The original non-SoundLink version was released as BSF-Zero 2 Practice on June 1, 1997 (although the title screen remained the same). It contained the four courses first seen throughout BS F-Zero Grand Prix (a Satellaview remake of the original), along with a new course called Mute City IV. Little is known about the later SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

BS F-Zero Grand Prix 2: Dai-1-Shuu

Nintendo Satellaview - Released - August 10, 1997

BS F-Zero Grand Prix 2 is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. The original non-SoundLink version was released as BSF-Zero 2 Practice on June 1, 1997 (although the title screen remained the same). It contained the four courses first seen throughout BS F-Zero Grand Prix (a Satellaview remake of the original), along with a new course called Mute City IV. Little is known about the later SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.

BS Marvelous: Camp Arnold Course: Dai-1-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-2-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-3-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Camp Arnold Course: Dai-4-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Camp Arnold is a Downloadable 4-part Soundlink game for the Satellaview that ran between November 3, 1996 and November 29, 1996. The game was broadcast as a rerun in January, 1997. BS Marvelous: Camp Arnold served as a sequel to the earlier-broadcast BS Marvelous: Time Athletics, released in January 1996, and a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge in October 1996.

BS Marvelous: Time Athletic Course: Dai-1-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-2-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-3-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Marvelous: Time Athletic Course: Dai-4-shuu

Nintendo Satellaview - Released - 1996

BS Marvelous: Time Athletics is a Downloadable 4-part Soundlink game for the Satellaview that ran between January 1, 1996 and January 31, 1996. The game was broadcast in as a rerun in April, 1996. A sequel to BS Marvelous: Time Athletics entitled BS Marvelous: Camp Arnold was released in November, 1996 as a direct prequel to Marvelous: Mohitotsu no Takarajima which was not broadcast via Satellaview but instead released in hard copy as a SFC cartridge.

BS Nichibutsu Mahjong: Mahjong Taikai

Nintendo Satellaview - Released - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Nichibutsu Mahjong: Renshuu Mahjong: Ichimantou

Nintendo Satellaview - Released - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Nichibutsu Mahjong: Renshuu Mahjong: Nimantou

Nintendo Satellaview - Released - 1997

BS Nichibutsu Mahjong is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between January 26, 1997 and April 12, 1997.

BS Parlor! Parlor!: Dai-2-shuu

Nintendo Satellaview - Released - March 8, 1998

BS Parlor! Parlor! is a Downloadable 2-part Soundlink game for the Satellaview that was broadcast between March 1, 1998 and March 14, 1998. At various times throughout 1995, the game was accompanied by full-day broadcasts of a strategy magazine entitled BS Parlor! Parlor! Kouryaku Magazine.

BS Super Mario Collection: Dai-3-shuu

Nintendo Satellaview - Released - January 11, 1998

BS Super Mario Collection is a remake of Super Mario Collection for the Satellaview. The game was released in four installments as a Soundlink game entry. Dai-3-shuu: Mario explores Worlds 4 through 6 designed in SMB3 style and with his SMB3 powerups.

BS Super Mario USA: Power Challenge: Dai-1-kai

Nintendo Satellaview - Released - March 31, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. Being episodic, BS Super Mario USA was released on a weekly basis. These four episodes were premiered: Week 1 - "We, the Super-Birdos!" Week 2 - "Tryclyde also surprises, Secrets of the Quicksand" Week 3 - "Fry Guy at the Sea of Ice" Week 4 - "Wart's Trap. Watch Out, Super Mario Bros." In each one, the player is sent to a different SMB2 "World". The goal is seemingly to collect the Gold Mario Statues located in each level, defeat the boss, and then find and beat Wart, who can be battled in any world when going down in any vase while the player is in Subspace. The player can select the levels in any order and return to the levels as often as desired until the "episode" ends at around 50 minutes on the clock.

BS Super Mario USA: Power Challenge: Dai-2-kai

Nintendo Satellaview - Released - April 7, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 2 release: "Secrets of the Quicksand that Surprises Even Tryclyde".

BS Super Mario USA: Power Challenge: Dai-3-kai

Nintendo Satellaview - Released - April 14, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 3 release: "Fry Guy at the Sea of Ice".

BS Super Mario USA: Power Challenge: Dai-4-kai

Nintendo Satellaview - Released - April 21, 1996

BS Super Mario USA Power Challenge is an ura- or gaiden-version of Super Mario Bros. 2 for the Satellaview system featuring graphical enhancements similar to its Super Mario All-Stars version. While the underlying gameplay itself is largely similar, new and arranged content has been added. This is the week 4 release: "Watch Out for Wart's Trap, Super Mario Bros.".

BS Tantei Club: Yuki ni Kieta Kako: Zenpen

BS Tantei Club: Yuki ni Kieta Kako: Zenpen

Nintendo Satellaview - Released - February 9, 1997

BS Tantei Club is a detective story that was broadcast in 3 parts. The game is a text-based point-and-click-style adventure game where still images are presented to the player and the player may guide a hand-shaped icon around the screen to select objects in the image to investigate further. A number of icons in a side-bar present the player with options such as taking notes, speaking, or placing telephone calls. Similar gameplay was used in other games from the FDS era including the popular Shadowgate.

BS Zelda no Densetsu Map 2: Dai-2-wa

Nintendo Satellaview - January 1, 1996

BS Zelda no Densetsu Map 2 is a Downloadable 4-part Soundlink game for the Satellaview. It is a direct sequel to BS Zelda no Densetsu which was released a few months earlier, and it plays similar to its predecessor.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-2-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-3-wa

Nintendo Satellaview - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Inishie no Sekiban: Dai-4-wa

Nintendo Satellaview - Released - 1997

BS Zelda no Densetsu: Inishie no Sekiban is a Downloadable 4-part Soundlink game for the Satellaview that was broadcast in at least 4 distinct runs between March 30, 1997 and May 30, 1999. The game has in the past been commonly referred to as "BS Zelda no Densetsu: Kodai no Sekiban", however the current fan consensus is that the term, is more appropriately written as "Inishie no Sekiban" due to the in-game SoundLink pronunciation of the game's title as heard on period VHS recordings of live game-play.

BS Zelda no Densetsu: Kamigami no Triforce

Nintendo Satellaview - Released - 1997

Zelda no Densetsu: Kamigami no Triforce is a view-limited Downloadable game for the Satellaview that was broadcast in at least 10 distinct runs between March 2, 1997 and May 29, 2000. Unlike BS Zelda and Inishie no Sekiban, Kamigami no Triforce did not use SoundLink narration or an enhanced orchestral score. Apart from its physical form and the addition of Satellaview headers to the code, the game is identical to the hardware version released for the Super Famicom on November 21, 1991.

BS-X: Sore wa Namae o Nusumareta Machi no Monogatari

Nintendo Satellaview - Released - April 23, 1995

The game aspects of BS-X are debatable. The title functions more as the interface for the Satellaview than it does as a game in its own right. After players select a name and gender for their avatar, they may explore Sore wa Namae o Nusumareta Machi - a small town consisting of 20 buildings, a telephone booth, a field, a pier, a train track, a talking tree, and a beach. From several of these locations the player is given the option of downloading game data, downloadable games, or downloadable magazines. A copy of BS-X was bundled with every Satellaview that was sold and for users of the Satellaview, the game was required to use any of the Satellaview's features.

Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker

Nintendo Switch - Released - July 13, 2018

Captain Toad: Treasure Tracker, which originally launched for Wii U, is coming to Nintendo Switch. The new version includes new miniature courses based on various Kingdoms in Super Mario Odyssey. Also, anyone can play with a friend or family member by sharing a pair of Joy-Con controllers. While one player controls Captain Toad, the other can assist with things like turnip cover fire.

Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker

Nintendo 3DS - Released - July 13, 2018

Our stubby hero must dodge dangers and track treasures across many trap-filled courses. Survive smoldering volcanoes, hazardous steam engines, haunted houses, and even new courses based on the Super Mario Odyssey™ game! Watch them come to life in stereoscopic 3D using the touch-controlled game camera. Super Gems and Power Stars are hidden across each puzzling course you'll explore. As you reclaim the treasure stolen by the monstrous, greedy bird, Wingo, you'll eventually be able to play as Toadette! These tiny heroes will have to waddle, hide, pluck, chuck, and power-up through enemy-infested locales like towers, wild-west shanties, and Goomba waterparks—all bursting with goodies to find and secrets to unearth. It's all in the name of treasure! Aim your head-mounted flashlight at adventure!

Classic NES Series: Donkey Kong

Classic NES Series: Donkey Kong

Nintendo Game Boy Advance - Released - June 7, 2004

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Classic NES Series: Dr. Mario

Classic NES Series: Dr. Mario

Nintendo Game Boy Advance - Released - October 25, 2004

The objective of Dr. Mario is to destroy the viruses populating the playing field by aligning them with vitamins of matching color, which are manipulated by the player after being dropped into the playing field.

Classic NES Series: Excitebike

Classic NES Series: Excitebike

Nintendo Game Boy Advance - Released - June 7, 2004

Nintendo rereleases Excitebike on the Game Boy Advance, complete with all the high-flying action from the original NES game. As in the original, your biker must keep his balance while flying through the air, avoid getting clipped by other racers, and prevent his bike from overheating. In Design mode, you can make your own course--with all the ramps, mounds, bridges, and other obstacles in the game--and then save the design for your friends to race on.

Classic NES Series: Ice Climber

Classic NES Series: Ice Climber

Nintendo Game Boy Advance - Released - June 2, 2004

Twenty years after their debut on the NES, mountain climbers Popo and Nana return to scale the heights as part of the NES Classic Series for the Game Boy Advance. As Popo (player two plays as Nana), you must use your trusty mallet to work your way up the mountain by chipping away at the blocks overhead and then jumping through the resulting hole. Your mallet is also useful for eliminating pesky enemies, including polar bears, seals, and mountain men.

Classic NES Series: Super Mario Bros.

Classic NES Series: Super Mario Bros.

Nintendo Game Boy Advance - Released - June 4, 2004

Classic NES Series: Super Mario Bros. takes you back to the very first battle between Mario and Bowser. Now on the Game Boy Advance, you can relive all the mushroom-eating, Koopa-stomping action from the original game. Always strive for the high score while jumping on top of flag poles, pipes, and bricks. This time, two players can alternate play with a single Game Pak or with GBAs linked by a Game Boy Advance Game Link Cable.

Classic NES Series: The Legend of Zelda

Classic NES Series: The Legend of Zelda

Nintendo Game Boy Advance - Released - June 7, 2004

The Legend of Zelda invented a genre and captivated a gaming generation. Now you can play the timeless NES adventure on your Game Boy Advance! The evil warlock Ganon has imprisoned Princess Zelda and plunged the peaceful land of Hyrule into darkness and despair. Only a young boy named Link has the courage to answer the call for a hero. Will he find the lost Triforce fragments, slay Ganon, and save Princess Zelda? Only you can decide the fate of Hyrule!

Classic NES Series: Xevious

Classic NES Series: Xevious

Nintendo Game Boy Advance - Released - June 2, 2004

Invaders from space have landed on Earth, but you have a housewarming gift they're not going to like. Hop into your Solvalou and take back Earth in Xevious, part of the NES Classics Series on the Game Boy Advance. In this vertical-scrolling game, it's up to you to shoot air targets and bomb ground forces in the effort to bring down the alien motherships. Each level contains hidden bonus points, extra lives, and more secrets.

Climber (Crystal Screen)

Climber (Crystal Screen)

Nintendo Game & Watch - Released - July 4, 1986

Climber is a Game & Watch game released as a part of the Crystal Screen series on July 4, 1986, and as a part of the New Wide Screen series on March 8, 1988. It is a single-screen single-player Game & Watch. It is similar to Ice Climber. A boy known as the Climber sets out for the Block Mountain where the Blockmen live to train as a warrior. Lord Meiji, who he meets on the way, grants him a pair of boots which enable him to jump very high, armor that can break ceilings, and a head band which will help him find a sword that can defeat Dragalo the Dragon. The climber pursues his quest with the assistance of the mysterious bird Hentori. The objective of the game is to control Climber by jumping through a tower of platforms and landing on them, and by avoiding monsters and blockmen. The goal is to either grab Hentori or slash Dragalo while achieving the highest score possible. Climber was recreated in Game & Watch Gallery 3 for Game Boy Color and Game & Watch Gallery 4 for Game Boy Advance.

Clu Clu Land

Nintendo Famicom Disk System - Released - April 28, 1992

In Clu Clu Land, the player is an female balloonfish named Bubbles who swims around in a maze trying to uncover all the golden Ingots. Clu Clu Land's story starts with a type of sea urchin, the Unira, stealing all of the treasures in the underwater kingdom of Clu Clu Land. Bubbles, the heroine, sets out to retrieve the treasure. The object of the game is to uncover all the gold ingots in each stage while avoiding the Unira and Black Holes. Ingots usually form a shape such as a heart or a mushroom. The only way Bubbles can turn around to change directions is by means of Turning Posts located throughout the stages. Bubbles can stun the Unira by using a Sound Wave. When they are stunned, Bubbles can push them into a wall to get rid of them and receive points. If Bubbles is hurt by the Unira, she will lose a life. A life is also lost when Bubbles falls into a Black Hole, or when time runs out. The game ends if Bubbles has lost all her lives. In later levels, the player must pass over the ingots an odd number of times to uncover them, as they will alternate between their uncovered side and a dull side. The Famicom Disk version is based on Vs. Clu Clu Land which was released for the coin-op Nintendo Vs. System. It contained twice as many puzzles, a new enemy (Boss Unira), different level themes, and some other adjusted game features. This is the last licensed game that was released for the Famicom Disk System. Because of this it is arguably the rarest Famicom Disk system game and sells for a large amount of money.

Clubhouse Games: 51 Worldwide Classics

Clubhouse Games: 51 Worldwide Classics

Nintendo Switch - Released - June 5, 2020

Discover and play 51 tabletop games from around the world. With board games, card games, sports games, solitaires, and even a piano keyboard, Clubhouse Games: 51 Worldwide Classics is an eclectic collection of games of games to play and discover on your Nintendo Switch system. Each game includes how-to-play instructions and trivia tidbits. Defeat all difficulty levels of CPU opponents to become a master of each game! Play on the go, on the TV, or with others locally or online.

Crab Grab

Crab Grab

Nintendo Game & Watch - Released - February 22, 1984

Crab Grab is a Super Color Game & Watch video game released in 1984. It's model number is UD-202. In the game, crabs are moving towards your character. You must push them away and not let them pinch you. If three crabs pinch you, then it'll result in a game over, and you'll have to start over. There are four columns, each a different color (from left to right: purple, green, orange, and blue). The crabs will start to come from the top, and you'll have to move your character from left to right to push them away, though more and more will always come. The game was one of two Super Color games, the other being Spitball Sparky. When Nintendo of America released the game, they made exclusive art for the box that wasn't present in the Japanese version. They also did this with Spitball Sparky and a couple of other titles. Within the game was a grey leaflet that told the gamer how to play. A similar leaflet was included in Spitball Sparky, though it was yellow instead of grey.

Daigassou! Band-Brothers: Request Selection

Daigassou! Band-Brothers: Request Selection

Nintendo DS - Released - September 26, 2005

The Daigasso! Band Brothers Request Selection plugs into your Gameboy Advance slot of your Nintendo DS console. An additional 31 songs are stored on this cartridge providing extra fun. Songs include hits from the J-Pop artists Asian Kung-Fu Generation, Orange Range, Janne Da Arc, day after tomorrow, Porno Graffiti and others. There are also video game related tracks recorded from games such as Catch! Touch! Yoshi!, Super Mario 64 DS, Touch! Made in Wario, Donkey Konga Jungle Beat, Starfox 64 (main theme), Yoshi's Island and many more.This cartridge is strongly limited and only available for a short period of time.Please note that a copy of the original "Daigasso! Band Brothers" will be required for using this addon.

Densetsu no Quiz Ou Ketteisen

Densetsu no Quiz Ou Ketteisen

Nintendo GameCube - Released - December 8, 2005

Densetsu no Quiz Ou Ketteisen is a Miscellaneous game, developed and published by Nintendo, which was released in Japan in 2005.

Donkey Kong

Donkey Kong

Atari 5200 - Unreleased - 1983

In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into four different one-screen stages. Each represents 25 meters of the structure Donkey Kong has climbed, one stage being 25 meters higher than the previous. The final screen occurs at 100 m.

Donkey Kong

Donkey Kong

Arcade - Released - 1981

Jumpman -- known today as Mario -- must traverse levels structures to save his girlfriend, Pauline, from Donkey Kong before time runs out. The levels include Girders, Rivets, Elevators, and Conveyor Belts. Mario must avoid flames, barrels, and bouncing rivets to reach his goal. You are a workman named Mario who climbs girders and ladders and will stop at nothing to save his stolen love from the clutches of the giant ape. Using the joystick and the Jump button, you maneuver Mario over rolling barrels, away from falling barrels, over or away from fireballs and cement tubs, away from bouncing rivets, up and down ladders, along girders and conveyor belts, onto elevators, over rivets to remove them and over dangerous crevices, to get to where the ape holds the girl captive. For additional points, Mario gathers umbrellas, hats, purses and other bonus items that the girl has dropped on her way to the top of the building. Mario can also grab a hammer by jumping up to it to smash barrels, fireballs, and cement tubs for additional points but the hammer can only be used for a limited amount of time. On the Girder, Elevator and Conveyor Belt levels, whenever Mario reaches Pauline, Donkey Kong will grab her and carry her off to the next higher level. But on the Rivet level, Mario must remove all the rivets on each and every floor by running or jumping over them. After all the rivets are removed, Donkey Kong will fall head first onto a stack of girders and be knocked out and then Mario and Pauline will be together again for good. Afterwards, the game starts over again with increased difficulty.

Donkey Kong

Donkey Kong

Nintendo Entertainment System - Released - July 15, 1983

Can you save Mario's girl from the clutches of Donkey Kong? Donkey Kong has kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site. It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around. Get the original Donkey Kong from the Nintendo Arcade Classics Series!

Donkey Kong

Nintendo Famicom Disk System - Released - April 8, 1988

You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits!

Donkey Kong

Donkey Kong

Nintendo 3DS - Released - July 15, 2013

Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty. Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer-systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.

Donkey Kong

Donkey Kong

Apple II - Released - 1984

Donkey Kong is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important titles from the golden age of arcade video games, and is one of the most popular arcade games of all time.

Donkey Kong (Atarisoft)

Donkey Kong (Atarisoft)

Commodore 64 - Released - 1983

This is the Atarisoft version of Donkey Kong which is different than the Ocean version on the C64. It must keep the "Donkey Kong (Atarisoft)" name to stay separate from the "Donkey Kong (Ocean)" listing in LaunchBox. Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. Donkey Kong is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Once the rivets are removed from the final level, Donkey Kong falls, and the two lovers are reunited. From there, the levels start over at a higher difficulty. Along the way, Mario must dodge a constant stream of barrels, "living" fireballs, and spring-weights. Although not as powerful as in other future games, Mario can find a hammer which allows him to destroy the barrels and fireballs for a limited amount of time. Additionally, Mario can also find Pauline's hat, purse and umbrella for additional bonus points. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer-systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted.

Donkey Kong (Coleco)

Donkey Kong (Coleco)

Nintendo Game & Watch - Released - 1983

Donkey Kong 3

Donkey Kong 3

Nintendo Game & Watch - Released - August 20, 1984

Donkey Kong and Stanley are trying to prevent the bees from reaching their own garden, forcing the bees to their rival's side using bug spray. The player move up and down, refilling the spray gun and shooting clouds of spray to push the bees to the opponent's side.

Donkey Kong 3

Donkey Kong 3

Arcade - Released - 1983

Stanley must shoot insect repellent at Kong to drive him to the top of the screen while avoiding/shooting insects. He must protecting five plants at the bottom of the screen from being carried off by the various insects. This is the only time Stanley the main character appears in any Nintendo games.

Donkey Kong 3

Donkey Kong 3

Nintendo Entertainment System - Released - July 4, 1984

Donkey Kong is at it again! This time he's loose in the greenhouse. And he's got company: a swarm of very pesky bees! It's up to you to get Donkey Kong out of the greenhouse and exterminate the bees... without hurting the flowers. But that's easier said than done! Because Donkey Kong has plenty of coconuts to hurl at you, and those bees know just where to sting you so it hurts. But, if you keep your wits about you, you'll score lots of points and have lots of laughs in the best Donkey Kong of them all... DONKEY KONG 3!

Donkey Kong Classics

Donkey Kong Classics

Nintendo Entertainment System - Released - September 9, 1988

What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles!

Donkey Kong Jr.

Donkey Kong Jr.

Nintendo Entertainment System - Released - July 15, 1983

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Donkey Kong Jr.

Nintendo Famicom Disk System - Released - July 19, 1988

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

Donkey Kong Jr. (New Wide Screen)

Donkey Kong Jr. (New Wide Screen)

Nintendo Game & Watch - Released - October 26, 1982

Donkey Kong Jr. is a Game & Watch edition of the original arcade game. As in the arcade game, Donkey Kong is captured by Mario, and Donkey Kong Jr. must save him.

Donkey Kong Jr. (Tabletop)

Donkey Kong Jr. (Tabletop)

Nintendo Game & Watch - Released - April 28, 1983

The Table Top version of Donkey Kong Jr. has a bigger screen, enhanced color graphics and sound effects due to the color LCD (CLCD) model and larger housing, compared to its Wide Screen counterpart. Despite the similar name, the organization of the traps, level design and presence of helium balloons (which weren't part of the original version), alters the gameplay.

Donkey Kong Jr. + Jr. Lesson

Donkey Kong Jr. + Jr. Lesson

Nintendo Entertainment System - Released - 1983

A compilation of the games Donkey Kong Jr. and Donkey Kong Jr. Math. This cartridge was only available as the pack-in for the Sharp C1, a television that included a built-in Famicom system.

Donkey Kong Jr. Math

Donkey Kong Jr. Math

Nintendo Entertainment System - Released - December 12, 1983

Are you good with numbers? Well, here's your chance to prove it. Use your brains to help Donkey Kong Jr. add, subtract, divide and multiply correctly. And to make it more of a challenge, you'll have to climb up chains, jump on islands and choose the right answers in the least amount of time. Play against the computer or challenge a friend. Either way, you'll learn a lot, and no one will ever make a monkey out of you. At least when it comes to numbers!

Donkey Kong Junior

Donkey Kong Junior

Arcade - Released - 1982

The player controls a small monkey who must leap from platforms, climb vines, and avoid enemies to rescue Donkey Kong from Mario. The game has several distinct levels with similar goals. Fruit can be dropped on enemies leg traps and birds to kill them. The game's basic concept is the same as Donkey Kong except the good guys and bad guys have changed places. The player controls Donkey Kong Junior, a small ape who must rescue his father, Donkey Kong, from his nemesis Mario. The games has four different levels: The Vines, The Chains, The Jumpboard and The Hideout. On the Vine level, Junior must climb up vines and walk across platforms to get to the key at the top of the screen while avoiding or jumping over red and blue Snapjaws. The red Snapjaws move back and forth but the blue Snapjaws only move in a straight line and in random directions. Junior can also destroy these pursuers by dropping fruit onto them. Junior can also jump over them while he moves across a platform. When Junior reaches the key at the top of the screen, Mario pushes the cage with Donkey Kong in it away and then you proceed to the next level. The same thing happens on the Jumpboard level and Hideout level. On the Jumpbaord level, Junior can jump onto jumpboards to make himself jump high, he also must jump onto moving platforms and grab onto and climb moving cables followed by chains while avoiding deadly purple birds. On the Hideout level, Junior must avoid or drop fruit onto deadly electrodes that move across the platforms and on the cables that are climbed on. On the Chain level, Junior must climb up and down chains and place keys into the keyholes to help Donkey Kong break free while avoiding or dropping fruit onto red Snapjaws and blue birds. After Junior has freed Donkey Kong from the cage when the last key is placed in it's keyhole, the screen freezes, all the game elements disappear, and Mario and Donkey Kong both fall down. Junior catches his father safely and then they punch Mario a good one to teach him a lesson. Afterwards, the game starts over again with increased difficulty.

Doshin the Giant

Doshin the Giant

Nintendo GameCube - Released - December 20, 2002

Doshin the Giant is a Nintendo god simulation game for the Nintendo 64DD and Gamecube. It was originally released in Japan on December 1, 1999 as a launch title for the 64DD, for which a soundtrack by Tatsuhiko Asano was released on CD by Media Factory, early the next year. Both of these received positive reviews. An expansion was released five months later called Kyojin no Doshin Kaiho Sensen Chibikko Chikko Daishugou, which takes a very different perspective of the game, featuring short animated clips that the player can unlock after playing the original game. Doshin the Giant was later released and upgraded graphically for the GameCube and released in Japan on March 14, 2002 and Europe on September 20, 2002. The re-release received mostly positive reviews.

Dr. Mario

Super Nintendo Entertainment System - Released - June 1, 1998

The Super Famicom version of Dr. Mario was released exclusively for the Nintendo Power service in Japan, it is the same game as the one found in the compilation Tetris & Dr. Mario, which was released for US and EU regions.

Dr. Mario

Dr. Mario

Nintendo Entertainment System - Released - July 27, 1990

Help Dr. Mario fight nasty viruses with multi-colored vitamins, eliminating those germs faster than they can multiply. Rotate the vitamins as they drop, and gain a higher score by aligning multiples of the same color. Clear all of the viruses to move on to the next round. But watch out as the vitamins start dropping at a faster rate!

Dr. Mario

Dr. Mario

Arcade - Released - 1990

In this Tetris-style game, you play as Dr. Mario, who must drop differently coloured pills onto viruses to remove them from the bottle. Each pill is split into two, with each side being of one of three different colours, red, blue or yellow. Align three pills of the same colour to a virus of the corresponding colour (or any combination of pills and viruses totaling four or more) and it will be removed from the bottle, along with the aligned pills. The level is cleared when there are no viruses left, and the game is over when the pills reach the top and Dr. Mario can't drop any more pills. Included in the game is the normal mode, a time trial, and a two player battle mode to see who can remove the most viruses.

Dr. Mario 64

Dr. Mario 64

Nintendo 64 - Released - April 9, 2001

The flu season has come about, and it's Dr. Mario's duty to use his Megavitamins to heal the people of the land. However, Wario, wanting to have the fame that Dr. Mario has, attempts to steal the Megavitamins, but to no avail. Afterwards, Mad Scienstein and Rudy the Clown (from Wario Land 3) steal the Megavitamins, and both Dr. Mario and Wario give chase.

Dr. Mario BS Ban

Nintendo Satellaview - Released - 1997

Dr. Mario BS Version is a Satellaview video game released in 1997 for the Super Famicom. It's an altered version of the popular Dr. Mario video game and was released only in Japan. It was the last game to be broadcast over the Satellaview. It is a puzzle game where the objective is to defeat different colored germs using vitamins of the same color. It is basically four in a row just like Tetris (row or column counts) or to put it another way, to defeat each germ, three halves of the same color must be next to the germ. These halves do not need to be on the same pill. The germs will multiply as the levels progress.

DS Bimoji Training

DS Bimoji Training

Nintendo DS - Released - March 13, 2008

A person's handwriting is said to portray his or her character and so it is important to polish your handwriting skills to perfection. With DS Bimoji Training, you have found an excellent teacher. The software comes with a touch pen styled as a calligraphy brush. The software analyzes your handwriting and pick out the commendable points and the areas that needs more refinement. It consists of more than three thousand words to be practiced in its database, a dictionary, tests complete with cyber-certificates that proves your level and fun mini-games.

DS Rakubiki Jiten

DS Rakubiki Jiten

Nintendo DS - Released - June 16, 2005

DS Uranai Seikatsu

DS Uranai Seikatsu

Nintendo DS - Released - January 15, 2009

DS Uranai Seikatsu is a Miscellaneous game, developed and published by Nintendo, which was released in Japan in 2009.

Duck Hunt

Arcade - Released - 1984

Duck Hunt was released as an arcade game in 1984 in the PlayChoice-10 arcade console. The console supports two light guns, allowing two players at once. Gameplay consists of alternating rounds of Games B and C, with 12 ducks/targets per round instead of 10 and sometimes requires the player to shoot three ducks/targets at a time instead of two. In addition, the player is given a limited number of lives; every duck/target that is not hit costs one life. When all lives are gone, the game ends. After every second round, a bonus stage is played in which ducks can be shot for points as they fly out of the grass. However, the hunting dog occasionally jumps out, putting himself in the line of fire and creating a distraction. If the player shoots the dog, the bonus stage immediately ends.

Duck Hunt

Duck Hunt

Nintendo Entertainment System - Released - April 21, 1984

Your trusty hunting dog wades into the marshes to flush out your prey. Your fingers tighten around your Zapper light gun. Suddenly, there's a duck in the air! You've only got three shots to bag this duck, and if you miss, even your dog laughs at you! But become a sharp shooter, and you'll progress to the next round where two ducks fly up at the same time. And then you're on to the ultimate challenge: Clay Shooting, where you'll compete in a wild clay-pigeon shooting contest. Play DUCK HUNT and discover you can have lots of laughs and be challenged at the same time!

EarthBound Beginnings

EarthBound Beginnings

Nintendo Wii U - Released - June 14, 2015

Earthbound Beginnings is the official release of the unreleased ROM "Earth Bound", which was a localized version of MOTHER. Little has been changed from the prototype aside from several effects that could cause seizures being muted and the title of the game modified.

Electroplankton

Electroplankton

Nintendo DS - Released - January 9, 2006

Electroplankton (エレクトロプランクトン Erekutoropurankuton) is an interactive music video game developed by indieszero and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan in 2005, and was later released in North America and Europe in 2006. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones. The game offers two game modes — Performance and Audience. The Performance mode allows the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode. Audience mode is like a demo mode in some other games.

E-Reader Balloon Fight

E-Reader Balloon Fight

Nintendo Game Boy Advance - September 16, 2002

You'll need lightning-fast reactions to win this battle in the sky! Take to the skies! It's BALLOON FIGHT! You'll score lots of points and have loads of fun when you burst enemy balloons and send their parachutes crashing into the sea. But beware. These hot-air invaders having an amazing ability to land safely, blow up another balloon and come back stronger than before! What's more, if you fly too low you'll be devoured by man-eating sharks! Challenge them alone if you think you're up to it, or team up with a friend. Either way, you'll have the time of your life fighting off your opponents in the sky and avoiding those hungry sharks below in BALLOON FIGHT!

E-Reader Baseball

E-Reader Baseball

Nintendo Game Boy Advance - September 1, 2002

The most realistic baseball game outside of a ballpark! It's the bottom of the ninth. You're at the plate. Here comes the pitch. You swing - it's a smash deep into center field. A home run! It's Nintendo BASEBALL. A game so real you'll think you're in the majors. You control the swing of the bat. The speed of the pitch. The hits, the steals, the double plays! Play against a computer opponent or challenge a friend. Nintendo's state-of-the-art graphics and realistic game play will have you really believing you're playing baseball. Just add peanuts, popcorn and crackerjacks... for the time of your life!

E-Reader Clu Clu Land

E-Reader Clu Clu Land

Nintendo Game Boy Advance - April 21, 2003

Are you clever enough to unravel the mystery of Clu Clu Land? The evil Sea Urchin has hidden all the gold in Clu Clu Land in an underground mystery maze. It's up to you to find the gold before time runs out! But beware. The Sea Urchin will do everything in his power to stop you. He'll set up traps to trick you, like inviting you into his house where you'll be swallowed alive! Or bounce you against the Rubber Trap and land you flat on your back! But if you, or you and a friend, can control the Sea Urchin by stunning him with electric shockwaves, you just might find out where he's hidden the gold and move on to an exciting bonus round!

E-Reader Donkey Kong

E-Reader Donkey Kong

Nintendo Game Boy Advance - November 12, 2002

Can you save Mario's girl from the clutches of Donkey Kong? Donkey Kong has kidnapped Mario's girlfriend Pauline and taken her to the top of a construction site. It's up to you to help Mario save Pauline before time runs out. But it won't be easy. Donkey Kong will do everything in his power to stop you. He'll throw barrel bombs, flaming fireballs and anything else he can get his hands on. So if you're looking for action, don't monkey around.

E-Reader Donkey Kong 3

E-Reader Donkey Kong 3

Nintendo Game Boy Advance - April 21, 2003

Donkey Kong is back in the role of villain once again. This time he's out to get your plants--and you. You are Stanley the greenhouse man, armed only with a spray can and deadly accuracy. Fight off all of the baddies that get too close, and don't go easy on the ape--he won't go easy on you.

E-Reader Donkey Kong Jr.

E-Reader Donkey Kong Jr.

Nintendo Game Boy Advance - September 16, 2002

Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas!

E-Reader Excitebike

E-Reader Excitebike

Nintendo Game Boy Advance - September 16, 2002

This thrilling Nintendo programmable game lets you vary the obstacles, change the sequence of events, and increase the racing challenge time and time again! You'll start out in a Nintendo designed preliminary race, and move through a series of increasingly difficult challenge races! You'll face crazy curves, hairpin turns, daredevil jumps, and some very fierce motorcross competition, as you race your bike towards the checkered flag. This thrilling test of driving strategy and skill will keep you riveted to the screen for hours!

E-Reader Golf

E-Reader Golf

Nintendo Game Boy Advance - April 21, 2003

Nintendo GOLF lets you choose your clubs, change your stance, control your swings - even select the angle of impact! You'll view the hole from both close up and far away, judge the changing conditions of the green, and measure the wind velocity. But watch out! When the wind changes, so does the flight of your ball. With Nintendo's state-of-the-art graphics and realistic game play, you'll really believe you're on the fairways. So play Nintendo GOLF, because there's not a video golf game on par with it anywhere!

E-Reader Ice Climber

E-Reader Ice Climber

Nintendo Game Boy Advance - November 12, 2002

If you can break through 8 levels of treacherous arctic ice, you'll reach the top of the mountain! But watch out. The Nitpickers, Condors, and Ploar Bears don't want you up there. And they've got a bag of tricks that will test every ounce of your strength and courage. Are you going to let them stop you? No way! There are 32 mountains to choose from and endless thrills as you fight these arctic creatures alone or with a friend, and ascend to the top of the mountain in ICE CLIMBER!

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