Tiertex

1943: The Battle of Midway

1943: The Battle of Midway

Sinclair ZX Spectrum - Released - October 1, 1988

It was over 40 years ago, at the height of World War II, that the Japanese main squadron tasted defeat off the west coast of the Midway Islands. Some say that this battle greatly changed the outcome of the war, some say under different direction we may now all be living our lives under the shadow of the Rising Sun. This is your opportunity at the controls of your magnificent P38, armed with six secret weapons, to relive the titanic struggle for supremacy against the battleship Yamato and its legions of defences. GAMEPLAY As you blast through the flak filled skies in your mission to destroy the Japanese battleship Yamato, you will need to shoot anything that stands in your way. By collecting POW symbols you collect a secret weapon enabling you to increase your firepower. The smart bomb will destroy any enemy units on screen but these are limited. Rolling enables you to roll the plane to prevent you from being destroyed.

1943: The Battle of Midway

1943: The Battle of Midway

Commodore 64 - Released - 1988

The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.

720°

720°

Amstrad CPC - Released - 1988

THE GAME The player controls a skateboarder. The object of the game is to perform stunts accumulating points for which skate park tickets are obtained. In the parks you compete to gain medals and cash. Cash may be used to purchase better equipment(e.g. boards, shoes, pads, protective helmets) which improves the performance of the player. Select keyboard or joystick and then press key 1 for three credits. You can then skate around "Skate City" visiting the four shops and four parks. There are four parks in "Skate City" each of which may be visited only once on each level of the game. The parks are Downhill, Jump, Ramp and Slalom. The locations of these are indicated on a map which appears on the screen if you pass over a "map" square. Activating the joystick continues the game, these are pointed to by "D" markers - Downhill, "J"-Jump, "R" - Ramp, "S" - Slalom. Tickets are used as the parks are visited (under the T on the screen). Extra tickets are awarded at 5,000, 15,000, 25,000, 35,000 etc. points. Medals are awarded for good performance in the parks, with cash prizes and bonus points. After visiting each park a status sheet is displayed indicating medals awarded. High score and remaining credits also. When in the vicinity of a shop an icon to the right of the screen flashes alternately with the price. These icons represent helmets, shoes, skateboard and pads. The level of equipment is indicated alongside the appropriate icon. Approaching the counter at the correct place either results in a "SALE" or "NO SALE" message. Bonus points are awarded for remaining cash at the end of the game. If the player does not enter a park within the time limit displayed on the bar timer, he is pursued by killer bees. These become more dangerous if the player does not enter a park quickly, transforming into various objects. Extra points may be gained by passing over certain hidden locations. Dollar bills on the road may be collected. The player should avoid contact with other characters appearing on the screen.

720°

720°

Sinclair ZX Spectrum - Released - 1987

720 Degrees, or 720°, is a 1986 skateboarding arcade game by Atari Games. It has a unique timed structure that requires the player score points in order to keep the game going. The game's name comes from the "ultimate" trick, turning a full 720° (two complete circles) in the air after jumping off a ramp. 720° has the player controlling a skateboarder ripping around a middle-class neighborhood. By doing jumps and tricks, the player can eventually acquire enough points to compete at a skate park. The game begins with the player controlling a skateboarder skating around a middle-class neighborhood using common objects as ramps for jumps. The player begins with a number of "tickets," each of which granting admission to one of four skate parks, or "events," in Skate City, the "hub" between the parks. When a park is entered, one ticket is expended. The player gains additional tickets from earning points. Whenever the player isn't in an event, a bar counts down the time remaining until the arrival of deadly, skateboarder-hungry killer bees. Once the bees arrive the player still has a small amount of time with which to get to a park, but the longer the player delays this the faster the bees become, until they are unavoidable. Getting caught by the bees ends the game, though on default settings the player may elect to continue his game by inserting more money. Reaching a park with a ticket gives the player the chance to earn points, medals and money with which to upgrade his equipment, and resets the timer. The player is constantly racing to perform stunts, both in the events and in the park itself, in order to earn the points needed to acquire tickets. Thus, the player’s score is directly tied to the amount of time he has to play the game. In order to win, the player must complete a total of sixteen events through four hubs, a difficult task.

720° (European Version)

720° (European Version)

Commodore 64 - Released - 1987

You're a skateboarder in Skate City, one of the largest skateparks ever built. Ollie off of ramps, grind on rails, and swerve past pedestrians as you bust out tricks. Visit skate shops scattered around the park to upgrade your gear and improve your skills. Participate in competitions to earn medals and cash to use in the shops. But, if you don't get to a competition in time, the infamous "Skate Or Die" message appears, and then you have to hurry! There were two versions for the Commodore 64. One version was developed by Atari Games for the U.S./Canadian Market, and published by Mindscape, and the other version was developed by Tiertex for the European market and published by U.S. Gold in most of Europe, and by Erbe Software in Spain. This is the entry for the European version. The graphics are considerably different in both versions, and the gameplay and controls being different in both versions as well.

Ace of Aces

Ace of Aces

Sega Master System - Released - 1991

Messerschmidts darken the skies in front of you: JU-88 bombers move steadily toward their targets. At last, you've reached your objective — a fleet of U-boats with bad intentions. You dive in to make a bombing run, but you overshoot! Turn around to try again, and the enemy fighters are all over you! Fire, dodge, climb, and fire again! Your left engine is in flames, your fuel supply dwindling ..can you weather the storm?

Alien Storm

Alien Storm

Sinclair ZX Spectrum - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Alien Storm

Alien Storm

Commodore Amiga - Released - 1990

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Alien Storm

Alien Storm

Atari ST - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Alien Storm

Alien Storm

Amstrad CPC - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Alien Storm (U.S. Gold)

Alien Storm (U.S. Gold)

Commodore 64 - Released - 1991

The aliens are invading Earth, and it's up to the "Alien Busters" to wipe them out and destroy their creator. The Busters consist of Karla, Gordon, and Scooter. Each one of them have their own weapons and special attacks. When you start the game, you can select any one of these characters to play as. There are six missions to complete (eight in the Genesis version) with several stages, and each mission has you blasting aliens all the way to the end, from the streets to the mother ship where you'll meet the mother of all aliens. Unfortunately, blasting these aliens will not be an easy task, as they get tougher in every mission, and are capable of hiding into objects such as plants, postboxes, trashcans, drums, and several others. Each mission has an objective such as rescuing people destroying an UFO. When you deal with a few aliens, flying heads will appear, which you can shoot to collect life or energy (by the way, life is important to you, since if yours get empty, you're dead). However, rather than using your ordinary weapons, you can use the special attacks that are enough to kill aliens you currently see. These types of attack vary depending on the character you choose at the start of the game. For instance, Gordon summons a U.S. Air Force Jet that drop bombs across the street, while Scooter is able to teleport out of his present location, and leave a series of bombs that will blow up aliens on sight, he will then re-appear. However, using your character's special attack uses up a lot of energy, and if you have little or no energy, you can't use it. At the end of some missions is an alien boss, which you must destroy in order to complete the mission. Also, at the end of every one, you have to enter buildings where you participate in a shooting gallery. The object is to kill aliens popping up from several locations with the building. You can play Alien Storm by yourself, or with another person.

Black Tiger

Black Tiger

Amstrad CPC - Released - 1990

You are a barbarian who must slay three dragons that descended from the skies and plunged the kingdom into darkness. You must go through several areas, destroying monsters that get in your way. Along the way, you will come across old men, which when rescued, will give you a range of items that include extra time, more vitality, or more coins, or they might sell you items, including armor upgrades, weapons, keys for treasure chests, anti-poisoning potions. But, as always, you need to collect coins, which can be obtained by destroying certain monsters or breaking a series of pots.

Black Tiger

Black Tiger

Sinclair ZX Spectrum - Released - 1989

Long ago, three evil dragons descended from the skies and brought a nightmare of darkness and destruction to a once peaceful kingdom. From this suffering, emerged a powerful and brave warrior who fought against the demonic Dragons and Demons to restore law and order in his homeland. He was known only as the Black Tiger and enter a sinister fantasy world of endless and absorbing action.

Desert Strike: Return to the Gulf

Desert Strike: Return to the Gulf

Sega Game Gear - Released - 1994

The Scuds are back! With a fiery blast from your Hellfire missiles you must annihilate a ruthless tyrant's military arsenal. Smoke his private yacht and tear into his air force as you challenge the Madman's forces in a series of surgical strikes. Rip through lots of fiery missions. Force is highly recommended.

Die Hard 2: Die Harder

Die Hard 2: Die Harder

MS-DOS - Released - 1992

Die Hard 2: Die Harder is a 2D shooting gallery. In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder. Based on the 1990 movie Die Hard 2, the program sends you through five stages modelled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is.

Die Hard 2: Die Harder

Die Hard 2: Die Harder

Commodore Amiga - Released - 1992

Die Hard 2: Die Harder is a Shooter game, developed by Tiertex Ltd and published by Grandslam Video Ltd, which was released in Europe in 1990. In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder. Based on the 1990 movie Die Hard 2, the program sends you through five stages modeled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armor, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is.

Die Hard 2: Die Harder

Die Hard 2: Die Harder

Atari ST - Released - 1992

Die Hard 2: Die Harder is a 2D shooting gallery. In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder. Based on the 1990 movie Die Hard 2, the program sends you through five stages modelled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annexe and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is. For more information on the movie Die Hard 2, see the trivia and links sections.

Die Hard 2: Die Harder

Die Hard 2: Die Harder

Commodore 64 - Released - January 1, 1991

Die Hard 2: Die Harder is a 2D shooting gallery. In the early 90’s, two things just wouldn’t die: Bruce Willis in the Die Hard trilogy of movies, and, well, 2D point-and-click shooters. Renowned software undertaker Grandslam was happily ready to dig the grave several inches deeper for both. The spade: a game called Die Hard 2: Die Harder. Based on the 1990 movie Die Hard 2, the program sends you through five stages modeled after key scenes of the film. As N.Y. cop John McClane, you have to shoot terrorists invading Washington’s Dulles airport by quickly aiming a crosshair at them. You’ll successively clear the luggage center, airport annex and runway, then chase after the bad guys on a snowmobile and finally shoot it out on the wing of the terrorist’s plane. Each stage consists of three screens; on the last one, several tougher bosses will appear. Occasionally, civilians cross the room and pray that you don’t kill them. Most dying terrorists drop power-ups, namely med-kits, armour, grenades and weapons that are more powerful or fire faster. You collect these items by shooting them in time. If you do not aim fast enough, the terrorist’s bullets will drain your health; you may die three times, but after that, John McClane bites the dust once and for all. Until you restart, that is. For more information on the movie Die Hard 2, see the trivia and links sections.

Dynasty Wars

Dynasty Wars

Atari ST - Released - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in translated versions. The characters are distinguished by their health and strength parameters. The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his weapon up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be. In addition, so-called "tactics" can be used at specific moments; these are powerful area attacks that deplete the protagonist's HP in process and range from summoning an ambush partner and causing rocks slide down slopes.

Dynasty Wars

Dynasty Wars

Amstrad CPC - Released - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in translated versions. The characters are distinguished by their health and strength parameters. The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his weapon up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be. In addition, so-called "tactics" can be used at specific moments; these are powerful area attacks that deplete the protagonist's HP in process and range from summoning an ambush partner and causing rocks slide down slopes. Stages typically culminate in boss battles. Along the way, various power-ups can be collected. Besides treasure that increases the player's score, and food packs that heal the protagonist, there are also yellow and blue orbs, which represent the game's light RPG elements: yellow orbs count as experience points and increase the character's vitality after a stage is over, and blue orbs increase the power of his weapon.

Dynasty Wars

Dynasty Wars

Commodore Amiga - Released - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in translated versions. The characters are distinguished by their health and strength parameters. The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his weapon up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be. In addition, so-called "tactics" can be used at specific moments; these are powerful area attacks that deplete the protagonist's HP in process and range from summoning an ambush partner and causing rocks slide down slopes.

Dynasty Wars

Dynasty Wars

Commodore 64 - Released - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in translated versions. The characters are distinguished by their health and strength parameters. The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his weapon up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be. In addition, so-called "tactics" can be used at specific moments; these are powerful area attacks that deplete the protagonist's HP in process and range from summoning an ambush partner and causing rocks slide down slopes. Stages typically culminate in boss battles. Along the way, various power-ups can be collected. Besides treasure that increases the player's score, and food packs that heal the protagonist, there are also yellow and blue orbs, which represent the game's light RPG elements: yellow orbs count as experience points and increase the character's vitality after a stage is over, and blue orbs increase the power of his weapon.

Dynasty Wars

Dynasty Wars

Sinclair ZX Spectrum - Released - 1990

Originating in the arcades, Dynasty Wars is a beat-em-up set during the Three Kingdoms Era of the Chinese history, and is, more specifically, based on the Tenchi o Kurau manga adaptation of the story. The player adopts the identity of an ancient Chinese warrior, and riding on horseback has to eliminate all his opponents, mostly infantry and archers. Four historical characters from the time period can be controlled: Zhang Fei (fights with a halberd), Liu Bei (broadsword), Guan Yu (a Chinese pole weapon known as guan dao), and Zhao Yun (pike); some of the character names are misspelled in translated versions. The characters are distinguished by their health and strength parameters. The game uses a lateral scroll and the player can move in all four directions. A novelty is the attack system: when pressing fire the energy of the attack will load up as the warrior moves his weapon up and backwards, in order to gain momentum. The more the player can keep fire pressed, the more powerful the attack will be. In addition, so-called "tactics" can be used at specific moments; these are powerful area attacks that deplete the protagonist's HP in process and range from summoning an ambush partner and causing rocks slide down slopes. Stages typically culminate in boss battles. Along the way, various power-ups can be collected. Besides treasure that increases the player's score, and food packs that heal the protagonist, there are also yellow and blue orbs, which represent the game's light RPG elements: yellow orbs count as experience points and increase the character's vitality after a stage is over, and blue orbs increase the power of his weapon.

England Championship Special

England Championship Special

Commodore 64 - Released - 1991

Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series. With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match. While Grand Slam got the England team and manager to officially endorse the game (thus having names and photos of 20 squad members from Robson to Gascoigne), they didn't buy the Euro Championship license. You'll be playing seven out of 22 European nations for the "Champions of Europe" title in a nondescript international tournament, from group matches to finals. Mimicking Kick Off in style and perspective, European Championship Special is geared towards high-speed play at bottom-level complexity, with only one action key for kicks and slides and heads. No cards and hardly any penalties, primitive AI and straightforward gameplay make for goals galore, and the weather system turns out to be wind velocities only, which turns out don't affect the ball at all.

England Championship Special

England Championship Special

MS-DOS - Released - 1991

Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series. With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match. While Grand Slam got the England team and manager to officially endorse the game (thus having names and photos of 20 squad members from Robson to Gascoigne), they didn't buy the Euro Championship license. You'll be playing seven out of 22 European nations for the "Champions of Europe" title in a nondescript international tournament, from group matches to finals. Mimicking Kick Off in style and perspective, European Championship Special is geared towards high-speed play at bottom-level complexity, with only one action key for kicks and slides and heads. No cards and hardly any penalties, primitive AI and straightforward gameplay make for goals galore, and the weather system turns out to be wind velocities only, which turns out don't affect the ball at all.

England Championship Special

England Championship Special

Commodore Amiga - Released - 1991

Featuring the English national squad in a top-down soccer game, England Championship Special represents British publisher Grand Slam's attempt to cash in on both England's respectable semi-final entry at the 1990 World Cup and the popularity of Anco's acclaimed Kick Off series. With its 1991 release, English Championship Special is somewhat awkwardly set in between the 1990 World Cup (England made the semi finals, its best result since 1966, then lost to Germany and to Italy in the third-place match) and the European Championship of 1992, to which the "Championship Special" part of the title refers. The squad composition is based on the 1991 status quo, which means you'll go into the Euro tournament with World Cup veterans such as Waddle, Beardsley and Wright, but without 1992 players like Alan Shearer or Alan Smith, infamous substitute to Gary Lineker in the Sweden match.

FIFA International Soccer

FIFA International Soccer

Sega Master System - Released - 1996

Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover.

Flashback

Flashback

Philips CD-i - Released - January 1, 1995

You're Conrad B. Hart, Galaxis Bureau of Investigation Agent and right now you're stranded on a far-away planet after discovering an alien plot to overtake Earth. You must travel and find your way through four planets back to Earth and foil the aliens' sinister and deadly plans. This is truly the most explosive and intriguing Flashback experience. And it's gonna rip you right out of your comfortable little century and hurl you smack into a time and place that'll have you begging for a nap!

Flashback: The Quest for Identity

Flashback: The Quest for Identity

Atari Jaguar - Released - June 1, 1995

You're Conrad B. Hart, Galaxis Bureau of Investigation Agent and right now you're stranded on a far-away planet after discovering an alien plot to overtake Earth. You must travel and find your way through four planets back to Earth and foil the aliens' sinister and deadly plans. The award winning sci-fi action adventure comes to Jaguar. And it's gonna rip you right out of your comfortable little century and hurl you smack into a time and place that'll have you begging for a nap! -Film-style, fluid 24 frames-per-second animation and gives life-like movements to this wild action game. -You star as super-agent Conrad Hart, stranded on a far-away planet after you discover an alien plot to overtake Earth.

Flashback: The Quest for Identity

Flashback: The Quest for Identity

3DO Interactive Multiplayer - Released - May 15, 1995

You're Conrad B. Hart, Galaxis Bureau of Investigation Agent and right now you're stranded on a far-away planet after discovering an alien plot to overtake Earth. You must travel and find your way through four planets back to Earth and foil the aliens' sinister and deadly plans. This is truly the most explosive and intriguing Flashback experience. New cinemas. New sound. Voices. Graphics. And it's gonna rip you right out of your comfortable little century and hurl you smack into a time and place that'll have you begging for a nap!

Gauntlet

Gauntlet

Sega Master System - Released - 1990

Call upon the mighty axe of Thor, the scything sword of Thyra, the mystical magic of Merlin or the swift arrows of Questor in your conquest of the Dungeons of Darkness. Fight your way through hordes of monsters and legions of demons in this, the ultimate arcade combat gameplay.

Heroes of the Lance

Heroes of the Lance

Sega Master System - Released - 1991

Discover the world of Krynn in this AD&D epic. Control the Companions of the Lance (they aren't Heroes until they succeed!) in their quest to recover the Disks of Mishakal. Only this can defeat the Queen of Darkness and restore the balance between Good and Evil.

HKM

HKM

Sinclair ZX Spectrum - Released - 1988

In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent. Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.

HKM

HKM

Commodore 64 - Released - August 16, 1989

HE'S THE MEANEST SON OF A SNAKE YOU'VE EVER SEEN! HE'S THE HUMAN KILLING MACHINE CARVE OUT A PATH OF SAVAGE DESTRUCTION AS YOU BATTLE TO STAMP YOUR SUPREMACY OVER A MULTITUDE OF OPPONENTS. Face Igor the Fearless and his rabid dog amongst the sacred Temples of Moscow. Don't be fooled by ladies of the night, Maria and Helga, streetwise and toughened in the seedy underworld of Amsterdam. Match the cunning guile of Miguel, master bullfighter and the unvanquished fighting bull Brutus in the splendid surroundings of the Barcelona bull stag. Trade blows with the awesome Utan Hana and his drunken compatriot outside a German beerhouse. Finally confront the merciless terrorists of the Middle East among the battle torn ruins of Beirut. Tough and mean ... you're the HUMAN KILLING MACHINE!

HKM

HKM

Atari ST - Released - 1989

The player must defeat computer controlled characters from around the world in round-based one-on-one combat. The game is based on the engine from each system's Street Fighter port, with the time limit removed, and an energy recovery system.

HKM

HKM

Amstrad CPC - Released - 1989

In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent. Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.

HKM

HKM

Commodore Amiga - Released - 1988

In today’s moral climate, it seems that more and more people are living by the rule ‘kill or be killed’. Some people are taking the idea to the extremes, plunging into danger just to prove that they’re really hard and a lot stupider than all the other guys. Kwon is one such person. Filled with the need to demonstrate the power of his homeland, he decides to travel the world doing battle with all manner of opponents. First off it’s away to Russia and to the majestic city of Moscow... to kick seven colours out of the Russians starting with the nearest Kremlin guard and then his dog. After those little Russian confrontations it’s off to Amsterdam for a bit of... WHOARR! KNOWORRAMEAN! But Kwon’s reputation has spread and one of the... er... young ladies (ahem) tries to knock him stupid. Once you’ve got rid of her, there’s her friend to deal with. Next comes the holiday atmosphere of Barcelona, where Kwon decides that Miguel the bullfighter isn’t doing the best job of beating the horned brute, so he leaps in the ring, smashes Miguel unconscious and then deals with the bull. Well after a beating a bull, Kwon is well away. Nothing can stand in his path... can it? As soon as I saw the naff loading screens, I thought that things were starting to go a bit awry. That’s when the game came on - oh dear. The sprites on the Amiga version are large enough, but the animation leaves a lot to be desired. All it amounts to is a few basic moves and actions, none of which are particularly realistic. This is an incredibly weak program and one of the worst fighting games I’ve ever seen.

HKM

HKM

MS-DOS - Released - 1988

In today's moral climate, it seems that almost everyone is living by the rule 'kill or be killed'. Some people are taking the idea to extremes, plunging into danger just to prove that they are really tough and a lot stupider than the rest. In this game, players control Kwon, dubbed the Human Killing Machine. He has vowed to demonstrate the power of his homeland; and does this by battling a series of opponents in several countries such as Moscow, Amsterdam, and Barcelona. HKM uses the term 'knockdown' for players who defeat their current opponent. Three knockdowns are needed for the player to move onto the next opponent. Bonus points are awarded for the remaining energy Kwon has when he has successfully defeated his opponent. The player has five lives, and if all of them are used up, the game is over.

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Sega Game Gear - Released - 1992

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Microsoft MSX - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Sega Genesis - Released - November 1, 1992

Germany, 1938. Hitler craves his first conquest: Stealing the sacred Holy Grail. It's up to you to get it first - if you can find it. Explore five treacherous levels in a fierce race against time, numerous enemies, rats, and ancient puzzles. Even worse: Jones Sr. is in evil hands. Be fast, smart and steady, and you might have a chance. Blow it... mankind is doomed!

Indiana Jones and the Last Crusade

Indiana Jones and the Last Crusade

Sega Master System - Released - 1990

Use your whip! Use your fists! Use your wits! The chase is on, all the way to the greatest treasure in history, the Holy grail. Scramble over the rumbling circus train, fight your way out of a giant Zeppelin and race against time and ancient booby traps. Your control Indy as you battle to survive one testing action packed level after another.

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

Sinclair ZX Spectrum - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

Atari ST - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

Amstrad CPC - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

Commodore Amiga - Released - September 1, 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

MS-DOS - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

Indiana Jones and the Last Crusade: The Action Game

Indiana Jones and the Last Crusade: The Action Game

Commodore 64 - Released - 1989

As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria.

International Rugby

International Rugby

Sega Genesis - Released - October 1, 1993

All the major international tournaments, free flowing fast moving gameplay, team selection with accurate statistics, pitch and weather conditions, intuitive player interface and a host of other features make this the definitive simulation of one of the worlds greatest team sports.

Italy 1990

Italy 1990

Commodore Amiga - Released - 1990

Italy 1990 is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

Italy 1990

Italy 1990

Sinclair ZX Spectrum - Released - 1989

World Class Soccer is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

Italy 1990

Italy 1990

Amstrad CPC - Released - 1990

Italy 1990 is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

Italy 1990

Italy 1990

Atari ST - Released - 1990

Italy 1990 is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

Italy 1990

Italy 1990

Commodore 64 - Released - 1990

Italy 1990 is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

Italy 1990: Winners Edition

Italy 1990: Winners Edition

Commodore Amiga - Released - 1990

ITALY 1990: WINNERS EDITION is an updated version of ITALY 1990, which contains a complete set of correct player names for teams that participated in the 1990 FIFA World Cup.

Italy 1990: Winners Edition

Italy 1990: Winners Edition

Commodore 64 - Released - 1990

Italy 1990 - Winners Edition is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

Italy 1990: Winners Edition

Italy 1990: Winners Edition

Sinclair ZX Spectrum - Released - 1989

Italy 1990: Winners Edition is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behavior style depending on his team's relative ability.

Italy 1990: Winners Edition

Italy 1990: Winners Edition

Atari ST - Released - 1990

Italy 1990: Winners Edition is a soccer (football) game that ties in with the 1990 football World Cup. The game uses a top-down perspective for matches and features the full World Cup structure and all the 24 teams who were involved. Multiple formations and team selections are available before each match. The ball sticks to the feet of the players, who can be tackled either by doing a block tackle, or attempting a slide tackle, which risks giving away a foul. Matches can vary between 4 and 90 minutes, and each player has differing skills and behaviour style depending on his team's relative ability.

James Pond 2: Codename RoboCod

James Pond 2: Codename RoboCod

Sega Master System - Released - 1993

Evil 'Dr Maybe' is scheming to destroy every game factory in the World by planting his deadly penguin bombs. You must dive to the rescue as 'Robocod' - licensed to Gill! 'Finning off' speeding bullets, scaling walls of danger and 'fiercely filleting' killer caterpillars in 8 'cod-smacking' levels!

James Pond II: Codename RoboCod

James Pond II: Codename RoboCod

Sega Game Gear - Released - 1993

To: James Pond... For your fish eyes only! Pond, the fiendish Dr. Maybe is back. His bombs are ticking in the North Pole toy factories. No human crime fighter has been able to defeat him. So F.I.S.H. (Finned Investigators of Shady Humans) has designed a special Robosuit for your survival on land. Pond, go to it! Remember, Dr. Maybe has a screw loose, so stay on your fins!

Journey from Darkness: Strider Returns

Journey from Darkness: Strider Returns

Sega Genesis - Released - August 1, 1993

Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held. The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected.

Journey from Darkness: Strider Returns

Journey from Darkness: Strider Returns

Sega Game Gear - Released - 1994

The warrior returns with a vengeance in his ultimate fight for freedom! A flash of steel, a blast from his devastating laser Gyro gun - Strider's back in action, pulverizing the enemy and striving for justice. This time, there will be NO LIMITS... NO MERCY... NO SURRENDER!

Last Duel

Last Duel

Commodore Amiga - Released - 1989

Taking place in the year 2012 of an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and literally conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

Last Duel

Last Duel

Sinclair ZX Spectrum - Released - 1989

Last Duel: Inter Planet War 2012 follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets. The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky. Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

Last Duel

Last Duel

Atari ST - Released - 1988

Taking place in the year 2012 of an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and literally conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

Last Duel

Last Duel

Amstrad CPC - Released - 1989

Last Duel: Inter Planet War 2012 follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets. The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky. Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

Last Duel

Last Duel

Commodore 64 - Released - 1988

Last Duel: Inter Planet War 2012 follows the story of two planets that are in war with each other. On the planet Bacula, the Galden Tribe has overthrown the government and seized power over the whole world. Now they want more – by invading the peaceful planet of Mu and kidnapped Queen Sheets. The Mu-ans decided to take action. They asked their best scientists to come up with a weapon that will defeat the Galdens. After many long months, they were able to develop a vehicle of immense firepower, capable of leaping into the air to avoid ground hazards. In addition to that, it can transform into an airborne vessel whose purpose is to eliminate any kind of enemy in the sky. Players have to guide their vehicle through six difficult levels - alternating between ground vehicle and fighter plane – while destroying every Galden that gets in their way. While progressing, holes in the ground need to be avoided, as players lose one of their ships should they happen to fall through one. Shooting power pods scattered around the level allows the player to increase their firepower. However, they lose that firepower if one of their ships is destroyed.

Madden 96

Madden 96

Sega Game Gear - Released - 1995

All 30 NFL teams, including Jacksonville and Carolina. Hidden codes reveal secret teams and players. Create Player Combine Scouting - Game within the game. All-new 3-D rendered graphics and animations: over-the-top dives, kneeling catches, logos in the end zone, clothesline tackles, left-handed QB/kickers. General Manager feature - trade and sign players. Over 20 new offensive and defensive plays. Full season with Playoffs and Super Bowl. Due to Black Pearl unable to use the NFL licence, the Sega Game Gear port is renamed to Madden 96 - a tradition that would be adopted by later games. Home console versions would keep the "NFL" in the title for a few more years.

Madden NFL 95

Madden NFL 95

Sega Game Gear - Released - December 1, 1994

ACTION! Ultra-competitive computer opponent. New 3-D rendered player moves; straight arms, high steppin', QB slides. Bigger field DEPTH! Complete 1994 NFLPA rosters. 48 player rosters - sub any player in any formation. Over 100 player injuries. Full NFL season, Playoffs and Super Bowl. 28 NFL and All Madden teams. STRATEGY! Windowless passing option forces QBs to read zone or man coverages. All-new Madden-designed defenses. Best play calling logic ever - based on '94-'95 NFL strategies!

Madden NFL 98

Madden NFL 98

Sega Genesis - Released - October 1, 1997

Madden NFL 98 captures everything you love about football. Huge hits. A burst up the middle. Tough play calls. A diving catch in the corner of the endzone. Roster decisions. You'll have to do it all to get the Super Bowl, because this is the biggest, baddest most realistic Madden ever.

Men in Black: The Series

Men in Black: The Series

Nintendo Game Boy Color - Released - December 1, 1998

Based on the cartoon series of the same name, MEN IN BLACK: The Series begins with aliens invading the Earth. It is up to a covert organization, known only as Men In Black, to stop the invasion. You take the role of Agent J as he hunts down 12 different alien races, including the Skraaldians and the Fmeck. Luckily, J has a wide range of weapons to help him put an end to the alien menace; most notable is the Noisy Cricket. While most aliens are relatively easy to spot, some can change shape and will not reveal themselves until J gets close to them so keep your eyes peeled. When a stage is cleared, you are treated to an animated sequence that advances the plot. Will Agent J be able to save the world? Play MEN IN BLACK: The Series and find out.

Mercs

Mercs

Commodore 64 - Released - 1991

Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

Mercs

Mercs

Atari ST - Released - 1991

Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times, you will have to shoot trees and other scenery to progress. Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

Mercs

Mercs

Amstrad CPC - Released - 1991

Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

Mercs

Mercs

Sinclair ZX Spectrum - Released - 1991

Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

Mercs

Mercs

Commodore Amiga - Released - 1991

Mercs is a shoot 'em up influenced by Ikari Warriors. You are an anti-terrorism soldier, and must rescue a former President from a Central African revolutionary gang. You run through each of the 8 levels, which primarily scroll horizontally, shooting everyone before they can shoot you. At times you will have to shoot trees and other scenery to progress. Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy.

NBA Live 98

NBA Live 98

Super Nintendo Entertainment System - Released - November 1, 1997

The Soul of Hoops Brings the POWER. With tight moves and competition tested gameplay, NBA LIVE 98 delivers the raw POWER of today's NBA. Power Slams, Power Moves, Power Competition. Want some?

NBA Live 98

NBA Live 98

Sega Genesis - Released - November 1, 1997

NBA Live 98 is a basketball video game based on the National Basketball Association and the fourth installment of the NBA Live series. The cover features Tim Hardaway of the Miami Heat. It was the final version of NBA Live released for the Super Nintendo, Sega Genesis and Sega Saturn.

Olympic Gold: Barcelona '92

Olympic Gold: Barcelona '92

Sega Game Gear - Released - June 1, 1992

Experience for yourself the thrill and excitement of competing in seven spectacular Olympic track, field and pool events. Olympic Gold, the challenge - to win you'll need all the strength, skill and determination you can muster!

Olympic Gold: Barcelona '92

Olympic Gold: Barcelona '92

Sega Master System - Released - 1992

Experience for yourself the thrill and excitement of competing in seven spectacular Olympic track, field and pool events. Olympic Gold, the challenge - to win, you'll need all the strength, skill and determination you can muster!

Olympic Gold: Barcelona '92

Olympic Gold: Barcelona '92

Sega Genesis - Released - July 24, 1992

Barcelona, 1992. It's the Olympic Summer Games, and your once in a lifetime chance to prove yourself in the world arena. You'll hear the crowd, feel the heat and experience the total rush of the ultimate competition. Break a world record. Smash an Olympics Game record. Or beat a friend. Here's the rundown: Hammer Throw - Trajectory, speed, angle of descent, you get the idea. Don't you wish you paid attention in physics? 100 Meter Spring - You'll need a fast start and warp speed to have a shot at the gold. Springboard Diving - Four required dives and one you improvise. Scores based on difficulty, execution, and entry into water. Pole Vaulting - The hardest event. Plant the pole and time your release to clear record heights. 110 Meter Hurdles - Timing your jumps is everything in this event. 200 Meter Freestyle Swimming - Bang those turns but conserve your strength to sprint for the gold. Archery - The farther you pull the bow, the harder to hold your aim steady.

Olympic Summer Games

Olympic Summer Games

Super Nintendo Entertainment System - Released - June 27, 1996

Prepare Yourself For Competition! You've been selected to represent your country in the most prestigious athletic event the world has ever known... The Olympic Summer Games. Compete in 10 track, field and shooting events including the 110 meter hurdles, javelin throw, and archery competition. - Experience 10 challenging Olympic events: 100m Sprint, 110m Hurdles, Pole Vault, Triple Jump, Long Jump, High Jump, Javelin, Discus, Skeet Shooting, and Archery Competition. - Choose from 2 different play modes: Practice and Competition. - Represent one of 32 nations in the games. - Challenge actual Olympic records in all events.

Olympic Summer Games

Olympic Summer Games

Nintendo Game Boy - Released - June 1, 1996

Prepare Yourself For Competition! You've been selected to represent your country in the most prestigious atheletic event the world has ever known... The Olmypic Summer Games. Compete in 10 track, field and shooting events including the 110 meter hurdles, javelin throw, and archery competition. - Experience 10 challenging Olympic events: 100m Sprint, 110m Hurdles, Pole Vault, Triple Jump, Long Jump, High Jump, Javelin, Discus, Skeet Shooting, and Archery Competition. - Choose from 2 different play modes: Practice and Competition. - Represent one of 32 nations in the games. - Challenge actual Olympic records in all events.

Olympic Summer Games: Atlanta 1996

Olympic Summer Games: Atlanta 1996

Sega Genesis - Released - June 1, 1996

Olympic Summer Games is the 16-bit official videogame of the 1996 Olympic Games held in Atlanta, the third and the last IOC official title to be released on the console. A typical button masher, includes 10 events (100m sprint, 110m hurdles, pole vault, long jump, triple jump, javelin, high jump, discus, skeet and archery) and 32 countries around the world compete in custom or full Olympics, or just practice. Two players can compete head to head in the sprinting events, and a total of eight can play in the same game. Three difficulty levels allow competitive events for both rookies to veterans in the genre.

Paperboy

Paperboy

Sega Game Gear - Released - July 1, 1992

Ride your trusty bike - loaded with tightly rolled newspapers - through a comical, ever-changing neighborhood. Score big points by tossing papers into subscribers' mailboxes and porches. Don't miss, 'cause you'll lose a customer for every bad throw. Now, for the real fun: score even bigger points by bombarding nonsubscribers' homes, taking out their windows, lamps and statues! But watch out for bad drivers, skateboarders, remote control cars and lots of other obstacles. They can ruin your day real fast. After work, take on the Training Course, a BMX-style bonus round that'll test your aim and riding skills to the max!

Paperboy

Paperboy

Sega Master System - Released - 1990

Get ready for the ride of your life as the new PAPERBOY for the neighborhood. What a neighborhood! Watch out for runaway lawnmowers, a boom box or two, a guy on a unicycle and, of course, break dancers. Every day you make your rounds, delivering papers to your subscribers. Throw the paper at the wrong time, and you might break a window. Throw it at just the right time, it lands in the mail box and you get extra points. At the end of the day you gain or lose subscribers, depending on your performance. Crash too often and you will be forced into an early retirement. The more experience you get, the tougher the obstacles. Watch out for that construction worker! Pedal faster to get away from that dog! Look out for that car! Oh well...just another day in the neighborhood.

Pocahontas

Pocahontas

Nintendo Game Boy - Released - April 1, 1996

Find the Path to Peace As Pocahontas, you must use courage and quick thinking to conquer obstacles and help your animal friends. Can you save a fallen bird, free a trapped deer, or help a baby bear get out of a tree? Each time you succeed, you'll earn a special ability - so you can soar, swim, and race through forests, across rivers and over mountains. But hurry. A war is about to begin. And only you can stop it. - Conquer 15 thrilling levels. - Explore the Enchanted Glade, the Indian Village and the Settler's Fort. - Play as both Pocahontas and Meeko.

Rolling Thunder

Rolling Thunder

Commodore 64 - Released - July 15, 1987

Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game.

Rolling Thunder

Rolling Thunder

Atari ST - Released - 1988

Rolling Thunder is the world's most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy.

Rolling Thunder

Rolling Thunder

Amstrad CPC - Released - 1988

Rolling Thunder is the world's most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy.

Rolling Thunder

Rolling Thunder

Sinclair ZX Spectrum - Released - 1988

Rolling Thunder (ローリングサンダー Rōringu Sandā) is a side-scrolling action game produced by Namco (now known as Bandai Namco Entertainment) originally released in as a coin-operated arcade game which ran on the Namco System 86 hardware. It was distributed internationally outside Japan by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was released for various computer platforms in 1987 and the Family Computer and Nintendo Entertainment System in 1989. The original arcade game has also been included in various classic game compilations as well. The player takes control of Albatross, a member of the WCPO's (World Crime Police Organization) "Rolling Thunder" espionage unit. Albatross's mission is to save a missing female agent named Leila Blitz from a secret society named Geldra located in New York. Albatross must travel through two different segments or "stories", each composed of five stages, for a total of ten stages. Depending on the DIP switch settings, the player has the option to start the game from any point in "Story 1" (allowing the player to skip any of the first four stages if desired). On each stage, the player can enter doors to hide and take cover from enemies, as well jump over to higher or lower floors with rails, including stairs. The stages in "Story 2" are essentially harder versions of their "Story 1" counterparts, featuring more traps and different enemy placement. At the end of each stage, scenes from Leila's capture and ensuing torture are shown on a large monitor screen. The player begins the game armed with a standard-issue pistol, which can be substituted with a fully automatic assault rifle that allows for continuous firing by holding down the shoot button. The player can find ammunition for either weapon by entering doors which are marked "bullets" or "arms". If the player runs out of machine gun ammo, they will switch back to the pistol. However, if the pistol runs out of ammo as well, then the player can only fire a single slow "chaser" bullets on-screen at a time until more ammo is acquired. Despite the presence of a life meter, the player can only take two physical hits from the enemy: a single hit drains half of the meter and the player is killed instantly when struck by a projectile attack such as enemy bullets or lasers, the time reaches 0, and when they fall at any part of an area/level without a floor. The main enemies in Rolling Thunder are hooded soldiers known as "Maskers". Maskers are dressed in various outfits and colors, which determines their strength and attack pattern respectively. Some Maskers do not shoot, but throw grenades instead, while others will shoot their gun while kneeling. Other enemies includes ninjas, mutated bats known as Gelzos, panthers, shrieking yellow creatures known as Blogas and lava men. At the end of the final stage, the player must battle the Geldra leader Maboo to rescue Leila and complete their mission.

Shaq Fu

Shaq Fu

Sega Game Gear - Released - 1995

Shaq brings his awesome skill and size to a multiworld fighting game! As Shaq, use your lightning-fast shuriken and other martial art techniques to prevail over a bunch of intensely evil warriors in the enforcement of justice. Summon Voodoo's bone-shattering earthquake, rebound with Rajah's shockwave sword or lash out with Sett's terrifying mummy wrap! Scores of secret power moves to discover and master!

Sonic's Edusoft

Sega Master System - Unreleased

Sonic's Edusoft is an unreleased educational game for the Sega Master System developed in 1991 by Tiertex. The unofficially licensed game had been unknown until a Wikipedia page was created in September 2006. There are over 15 levels in the game. All of them involve problem solving and for every problem solved your character will move forward eventually reaching the end of the screen and clearing the stage. Your opponent varies depending on the speed setting set at the options screen. For example, if you choose Snail you will race a Moto Bug, but when hare is selected you will race a much faster Rabbit, and the time limit is decreased. Most of the levels involve find the word puzzles where you have to spell out a word using the available letters. These levels are sometimes interrupted by a match the letters segment, where you must find a certain amount of matching letters among the available letters shown onscreen. The match the letters segment is somewhat broken because sometimes no matching letters are ever shown, or actually matching the letters may give a wrong answer anyway. In those cases you have to select the wrong answer to get the right answer. Other levels involve solving mathematical equations: addition, subtraction, division, and multiplication.

Star Wars

Star Wars

Sega Game Gear - Released - October 1, 1993

Your mission: Rescue Princess Leia from Darth Vader's EVIL clutches! Seek help from Obi-Wan Kenobi and Han Solo, but first you must find them. Finally, blast your last, fatal missile and destroy the Dark Side's headquarters... and MAY THE FORCE BE WITH YOU!

Star Wars

Star Wars

Sega Master System - Released - 1993

Your mission: Rescue Princess Leia from Darth Vader's EVIL clutches! Seek help from Obi-Wan Kenobi and Han Solo, but first you must find them. Finally, blast your last, fatal missile and destroy the Dark Side's headquarters... and MAY THE FORCE BE WITH YOU!

Street Fighter

Street Fighter

Sinclair ZX Spectrum - Released - October 3, 1988

You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series. After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

Street Fighter

Street Fighter

Commodore Amiga - Released - 1988

Hard is not the word for it. You're harder than very hard, you're even harder than the hardest that ever... erm... was really hard. You're so hard, in fact, that you've decided to prove it to the rest of the world. The meanest, nastiest, vilest street fighters of five different nations have agreed to take you on in one of the dirtiest, most underhand, no-holds-barred street fighting contests in the universe ever. If this is a top-quality beat 'em up then I'm a one-eyed Romanian greengrocer. Talk about easy - you don't even need to study the moves to be able to knock practically everyone out in under an minute. I got right through to the last toughie on my first go – which doesn't exactly say much for the product's lastability. I can't say I was overly impressed by the graphics, the sound or the slow-motion gameplay – in fact I can't say I was overly impressed by anything at all. Even the bonus section takes ages to react to your frantic pushing of the joystick – by which time your energy bar has gone back down to minimum. If you're after a beat 'em up leave this one lying on the shelf.

Street Fighter

Street Fighter

Atari ST - Released - 1988

You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series. After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

Street Fighter

Street Fighter

Amstrad CPC - Released - 1988

You are Ryu, a Street Fighter. Your goal is to travel to 5 countries (Japan, USA, England, China and Thailand) and beat 2 enemies at each of them. Many of these characters, such as Adon, Gen, and Birdie, are later seen in the Street Fighter Alpha series. After each country you will have the chance to get additional points in a little bonus round, a feature seen later in most Street Fighter games. The final boss in the game is Sagat, who is the second to the last boss in Street Fighter 2. The goal is to become the greatest fighter in the world. As with most tournament fighting games once you have defeated the boss the game will reset and start from the beginning with a harder difficulty level. It is possible to start a two player game but there will be only one fight (between the two players) which will determine who will travel the globe to fight the computer controlled opponents.

Street Fighter (Europe version)

Street Fighter (Europe version)

Commodore 64 - Released - 1988

The player competes in a series of one-on-one matches against a series of computer-controlled opponents or in a single match against another player. Each match consists of three rounds in which the player must defeat an opponent in less than 30 seconds. If a match ends before a fighter is knocked out, then the fighter with the greater amount of energy left will be declared the round's winner. The player must win two rounds in order to defeat the opponent and proceed to the next battle. If the third round ends in a tie, then the computer-controlled opponent will win by default or both players will lose. During the single-player mode, the player can continue after losing and fight against the opponent they lost the match to. Likewise, a second player can interrupt a single-player match and challenge the first player to a new match.

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