Westone

Akihabara Dennou-gumi Pata Pies!

Akihabara Dennou-gumi Pata Pies!

Sega Dreamcast - Released - July 29, 1999

Akihabara Dennou-gumi Pata Pies! (アキハバラ電脳組 パタPies!) is a Sega Dreamcast game.

Aoi Blink

Aoi Blink

NEC TurboGrafx-16 - Released - April 27, 1990

Based on a TV anime series (from the grandfather of manga Osamu Tezuka), Blue Blink is a cute platformer that manages to find its place among the crowd. The game is divided up into different areas, each represented by a map screen. Within these areas, you can choose your route to the end (by exiting levels at certain points). Throughout each area you have to find a 'master key' allowing you access to the boss - this can be hard to locate at times and requires lots of shooting at blank areas of screen just in case. Control of your character is original - on each stage you have three characters which you can choose between, with the CPU controlled ones following behind you like some bizarre congo line. The characters are preset and vary from stage to stage, and each one has different attributes. For example, some have very high jumping ability, whereas others are poor at jumping but have spread-shot weapons. Once you have found the master key and reached the final level in the area, you are entered into a boss battle, where you sit astride the titular donkey and attempt to fight your way to the next area.

Aurail

Aurail

Sega System 16 - Released - 1990

Aurail is a scrolling shoot 'em up arcade game developed by Westone and released by Sega in 1990. The player pilots a tank mecha and shoots enemies (it can fire in 8 directions), collects power-ups to increase shields, operates the remote attack drone, and defeats bosses to advance levels. It features tunnel levels with a first-person view. In North America, the game was released as an arcade conversion kit. Gameplay is divided into two types. Some stages let the player take control of the tank from a top-down 3rd-person view. The tank can shoot in 8 directions. Holding down the fire button enables auto-fire, but the tank is not able to move during that time. The tank is destroyed with one hit, but a certain amount of energy can be used to create a shield, which can take one hit. Up to three shields can be stacked. Energy is obtained by collecting power orbs which are left by shot down enemies. Enemies can also leave a green "D"-power up, which summons a robotic orb which will accompany the tank until the next life loss. As long as energy is available, the orb can be ordered to attack a target in range. The other stages are played from a first-person view. The player must fend off several waves of enemies and navigate through destructible mines. In this mode, the tank can also move while auto-firing. Power orbs can again be obtained, but the robotic orb is not present in this mode. The button to make the orb attack is instead used to turn the tank around.

Aurail

Aurail

Arcade - Released - 1990

Aurail is a scrolling shoot 'em up arcade game developed by Westone and released by Sega in 1990. The player pilots a tank mecha and shoot enemies (fire in 8 directions), collect power-ups to increase shields and operate the remote attack drone, and defeat bosses to advance levels. Features tunnel levels with a first-person view.

Bikkuriman World

Bikkuriman World

NEC TurboGrafx-16 - Released - October 30, 1987

Despite being Hudson’s Vol.2, this was in fact released almost a month before The Kung Fu. It’s a conversion of what most people know as Wonder Boy in Monster Land. This game takes a different pace from the first Wonder Boy game, being more of an adventure with a slower pace and more strategy. You start the game with barely a thread on and are given a sword by some wise looking dude who lives in a tree. It is then your task to travel through the various platform-based levels defeating monsters and evil bosses along the way. Each enemy you kill leaves behind a coin or money bag (these are also at various hidden locations if you jump at the right spot) and shops will offer you armour, shields, weaponry and go-faster shoes. You can also pop into a bar and top up your energy if you can afford it. Levels are time limited (shown by an egg-timer on the left) so you need to be quick, or energy is taken away from your heart meter.

Blood Gear

Blood Gear

NEC TurboGrafx-CD - October 28, 1994

The Deguna Empire is terrorizing the planets and their inhabitants, using their unbeaten military force consisting of "Powered Gears", giant combat robots piloted by human fighters from the inside. One day, a squad of Empire robots assaulted a laboratory, in which two scientists were working on their own Powered Gear project. One of the scientists, heavily wounded, still managed to deliver a Powered Gear control device to his young apprentice Aref, before he died from his wounds. Enraged, Aref swears revenge to the Empire and everything it represents. With his own new Powered Gear, and perhaps a few allies who think alike, the idea might not be as suicidal as it sounded first... Blood Gear is a role-playing game with action-based combat. The general gameplay system is somewhat similar to that of the Exile series: town exploration is performed from the standard "RPG-like" top-down view, while all hostile areas are presented as side-scrolling levels, sometimes with elaborate platform structures. The player fights enemy robots in real-time combat, similarly to a regular side-scrolling action game. Player-controlled Powered Gear can be equipped with a variety of weapons. Both melee and ranged weapons (pistols, assault rifles, laser guns, etc.) can be purchased in stores and/or found while exploring hostile areas. Health is restored with repair kits of various efficiency, which can also be purchased, found, or randomly dropped by enemies. Each time an enemy is defeated, the player is rewarded points. There is no separation between money and experience points in this game; the same kind of points is used to buy items, repair and upgrade the Powered Gear. In factories, the player can choose to upgrade the Powered Gear in one of the three categories: body, arms, and legs. Each of these categories has three sub-categories of its own, influencing speed, strength, and other parameters of the body part. Each upgrade cost a certain amount of points; it can also be reversed, and the points invested in another upgrade. To make "power leveling" possible, enemies re-spawn whenever the player-controlled Powered Gear enters an area, and sometimes even if he walks off the screen and comes back.

Dark Half

Dark Half

Super Nintendo Entertainment System - Released - May 31, 1996

Through the Light came the Darkness, and through the Darkness came the Light. They were inseparable in the beginning, and gave birth to each other. Rukyu appeared before all the other creatures, the great demon of darkness, later to be known as the Satan. The divine hero-god Roda went up to his dark realm to defeat him, but was struck down, and presumed dead. But the hero couldn't die so easily: he swore to defeat Rukyu once and for all. Meanwhile, Rukyu doesn't just stay in his realm, waiting for Roda: he goes out to the world as a death-bringing sorcerer, and he is out for Roda... The game is quite different from most other RPGs, because it lets you play as both the "good" hero and the villain. The game is divided into chapters, and each chapter is played by either Roda or Rukyu. You switch the two heroes chapter-after-chapter, and lead them to their ultimate battle from two opposite sides. The entire game, including the battles, is viewed from an isometric perspective. The battles are random and turn-based, and the battle field is divided into squares you can position and move your characters on. Both Roda and Rukyu can have party members join them, and both attack mostly with magic. Rukyu uses a special energy called "Soul Power", while Roda cast one-time spells from scrolls he receives after battles.

Dragon's Curse

Dragon's Curse

NEC TurboGrafx-16 - Released - April 19, 1991

Poor Hu-Man! he just isn't his old self. Trying to escape from the evil dragon Mecha, he's transformed into the horrific Lizard Man! Get ready to kick some serious dragon tail, because 5 more are waiting to stop you. Each is more vicious than the last. And each turns Hu-Man into a different kind of total gross out! Slash 'em, burn 'em, and blow 'em away! Then capture the Salamander Cross to break the DRAGON'S CURSE.

Dungeon Explorer

Dungeon Explorer

Sega CD - Released - May 1, 1995

Dungeon Explorer is an action role-playing game. It supports up to four players with a choice of six different character classes: monk, knight, elf, mage, beast and ninja. The game starts in the area surrounding a save point. This area functions as a central hub to access all the six dungeons. If a character leaves it, the food counter starts decreasing. If it reaches zero, the life points start diminishing until the character dies. Food can be found as potions or pots around the mazes. Returning the character to the save point area replenishes all the counters and cures all conditions (like poisoning and confusion). The gold collected in the game can be spent on equipment upgrades at the weapons shop. The tavern allows the player to switch characters.

Kekkon: Marriage

Kekkon: Marriage

Sega Saturn - Released - December 15, 1995

Kekkon is a Japanese adventure game in dating simulation style. You meet up to five girls, or guys if you start the game as a female, and go on several dating activities, following a schedule. As time passes your relationship with them might evolve, from girlfriend/boyfriend to fiancé, and finally spouse. The game's title is tautological, since "kekkon" is the Japanese word for marriage.

Majin Eiyuuden Wataru Gaiden

Majin Eiyuuden Wataru Gaiden

Nintendo Entertainment System - Released - March 23, 1990

Based on the anime series, this is an action RPG developed by Westone who also developed the Monster World series. The battle scenes in particular will be instantly recognisable to Monster World fans as they have very similar art and gameplay styles. In this game you travel the world trying to save Wataru from the evil antagonist Darkdar. The main overworld display is the standard top down view of most JRPG's, complete with random battles. Once you engage your enemy the perspective switches to a side view where you pilot your mech and battle against monsters. It's fast and fluid and all played out in real time, with jump and attack mapped to your A & B buttons.

Monster World IV

Monster World IV

Sony Playstation 3 - Released - May 22, 2012

Monster World IV is an action-adventure platform game, developed by Westone and released in Japan by Sega for the Mega Drive in April 1994. It is the sixth game in the Wonder Boy/Monster World series. It was later released for the PlayStation 2 on March 8, 2007, as part of the Sega Ages 2500 series under the name Sega Ages 2500 Series Vol. 29: Monster World Complete Collection. It was released on the Wii's Virtual Console service in Japan on January 15, 2008. An English-language version was released in North America and Europe for Virtual Console on May 10, 2012, with a release on Xbox Live Arcade and PlayStation Network to follow on May 22, 2012.

Monster World IV

Monster World IV

Sega Genesis - Released - April 1, 1994

Monster World IV is a sequel to Wonder Boy 5: Monster World 3. The player controls Asha, the green-haired girlfriend of Shion, the hero of the previous game. One day, Asha was standing on a cliff near her home village, and suddenly heard a mysterious voice calling for help. She decided to leave the village and to embark on an adventure to discover the identity of this mysterious person. The game is a side-scrolling action platformer with light RPG elements (treasure, equipment, etc.). Asha can jump, run, attack or defend (by pressing the "down" button). She can also use items and equip weapons and armor, talk to people, and open treasure chests. Later in the game, she will also be able to use magic, and a little blue pet animal will assist and help her on her journey. The combat system is quite similar to that of early Zelda games. Health and mana points are measured in little hearts; as the story advances, their amount increases.

Reel Fishing: Wild

Reel Fishing: Wild

Sega Dreamcast - Released - February 22, 2001

Reel Fishing is a series of fishing video games by Natsume. The first game, Reel Fishing, was released for the PlayStation in 1996. Originally a localization of Pack-In-Video's (now Marvelous) Fish Eyes series from Japan, Natsume has since diverged from that series to create their own games.

Riot City

Riot City

Arcade - Released - June 1, 1991

Riot City is a 2D side-scrolling beat 'em-up game that puts players in the shoes of either the American detectives Paul or Bobby. Bobby and Paul investigate a drugs syndicate known as M.I.D. Then Paul receives a telephone call that the syndicate kidnapped his girlfriend. The two are now off to save her. You fight various different types of enemies and bosses with jump, kick and hand to hand moves. Along the way items to replenish health can be picked up. The game can be played solo or with friend. The game Riot Zone on the TurboGrafx CD can be considered a semi-port

Riot City

Riot City

Sega System 16 - Released - 1991

Riot City is a 2D side-scrolling beat 'em-up game that puts players in the shoes of either the American detectives Paul or Bobby. Bobby and Paul investigate a drugs syndicate known as M.I.D. Then Paul receives a telephone call that the syndicate kidnapped his girlfriend. The two are now off to save her. You fight various different types of enemies and bosses with jump, kick and hand to hand moves. Along the way items to replenish health can be picked up. The game can be played solo or with friend. The game Riot Zone on the TurboGrafx CD can be considered a semi-port.

Riot Zone

Riot Zone

NEC TurboGrafx-CD - Released - February 26, 1993

Riot Zone is a side-scrolling fighting game that follows two heroes as they fight to take down an evil organization. The crime syndicate Dragon Zone has kidnapped Hawk's girlfriend and it's up to him and his partner detective, Tony, to get her back. Join them as they jump "fists first" into the grim Kowloon district.

Sega Ages 2500 Series Vol. 29: Monster World Complete Collection

Sega Ages 2500 Series Vol. 29: Monster World Complete Collection

Sony Playstation 2 - Released - March 8, 2007

Sega Ages 2500 Series Vol. 29: Monster World Complete Collection is the 29th entry in the Sega Ages 2500 series for the PlayStation 2. This game is a compilation featuring a selection of Wonder Boy games, namely those released on Sega platforms. Though there are only six games in the series, various ports and international releases are included, bringing the total number of releases included to 16. Also included are artwork galleries, instruction manuals and Japanese/overseas variants (bar the English version of Wonder Boy in Monster Land). With the exception of both versions of Wonder Boy in Monster Land and Monster World IV all of the versions of the games included are playable in English or have a separate English release included for the same console (for example, the Game Gear releases and Wonder Boy in Monster World's Mega Drive release). Interestingly, the Sega Master System version of Wonder Boy III: The Dragon's Trap is included in this collection, despite never being released in Japan. The game nevertheless supports the FM Sound Unit add-on, meaning this is the first time the general public could hear this game with its FM soundtrack (without resorting to emulation).

Sotsugyou Album

Sotsugyou Album

Sega Saturn - Released - January 15, 1998

Sotsugyou Album is a Miscellaneous game, developed by West One and published by Shogakukan, which was released in Japan in 1998.

Sotsugyou III: Wedding Bell

Sotsugyou III: Wedding Bell

Sony Playstation - Released - April 2, 1998

Sotsugyou III - Wedding Bell is the third game in the Sotsugyou graduation series for the PSOne console. The game is a dating simulation first person adventure game. The game is the latest chapter in the Graduation series of games. You're a married teacher (to a former student) and you hand out assignments to students, go on dates with your wife, manage schedules, etc. At the beginning of the game the player can choose between one of the five characters he wants to be married to. The game features japanese voice acting for the female characters.

Super Wonder Boy in Monsterland

Super Wonder Boy in Monsterland

Commodore Amiga - Released - December 1, 1989

Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together. Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope. There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health.

Willy Wombat

Willy Wombat

Sega Saturn - Released - June 27, 1997

Willy Wombat (ウィリーウォンバット) is a top-down action game for the Sega Saturn. Willy Wombat's existence forced development team, Naughty Dog, to change the name of their title character to "Crash Bandicoot", but whereas Crash Bandicoot and its sequels were a massive success for the Sony PlayStation during the mid-to-late 90s, Willy Wombat saw a much more muted response, remaining exclusive to Japanese Saturns.

Wolkenkratzer: Shinpan no Tou

Wolkenkratzer: Shinpan no Tou

Sony Playstation - Released - March 1, 1996

Wolkenkratzer Shinpan No Tou is a first person rpg in which the player make his own character (male of female one) between different kinds (warriors, magician, etc) and start climbing a dungeon tower. Before start the tower the player can visit the town and buy different kind of weapons and items. The most curious thing about the game is that in the battles the game changes the view to a third person perspective in using a 3d engine. Between floors there are some camping event in which the player can use different items to cure the different bad conditions.

Wonder Boy III: The Dragon's Trap

Wonder Boy III: The Dragon's Trap

Sega Master System - Released - 1989

Get ready for the third Wonder Boy adventure! To save Monster Land from the evil Meka Dragon, you've entered his castle and are about to go into battle. If you defeat the dragon, a terrible surprise awaits you...a curse! You'll turn into a lizard-man, and more. The only way you can return to human form is to find the Salamander Cross, a magical item with the power to remove curses. But where is it hidden? Finding it is an adventure that will take you across strange lands, against strange creatures, into battles where you never know what strange shape you'll turn into! Hawk-man, Lion-man and more! You'll be able to buy armor, weapons and use magic items! Hidden rooms hold even greater surprises! Can you beat the dragon's bosses and recover the Salamander Cross? When you look at the shape you're in, it's your only hope!

Wonder Boy in Monster Land

Wonder Boy in Monster Land

Sony Playstation 3 - Released - May 22, 2012

Wonder Boy in Monster World, known in Japan as Wonder Boy V: Monster World III, is a side-scrolling action role-playing game originally developed by Westone and published by Sega for the Mega Drive/Genesis in 1991. It is the fifth game in the Wonder Boy series and the third game in the Monster World sub-series, following Wonder Boy in Monster Land (Super Wonder Boy: Monster World on the Japanese Sega Mark III) and Wonder Boy III: The Dragon's Trap (Monster World II: Dragon no Wana on the Japanese Game Gear).

Wonder Boy in Monster World

Wonder Boy in Monster World

Sega Genesis - Released - October 25, 1991

Townsfolk cower in fear as legions of deadly monsters invade the planet. Only Wonder Boy can fight smart enough - and tough enough - to wipe out the terrible beasts. Sleuth out secret clues to thwart the undead. Match wits against an evil force of otherworldly dimensions. And prove the awesome strength and courage of the amazing Wonder Boy!

Wonder Boy: The Dragon's Trap

Wonder Boy: The Dragon's Trap

Sega Game Gear - Released - March 27, 1992

A Dragon's Curse can be hazardous to your humanity! Join Wonder Boy on his quest to end his curse and regain his human form.

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