Konami Computer Entertainment Japan

7 Blades

7 Blades

Sony Playstation 2 - Released - December 21, 2000

7 Blades is set in feudal Japan on a man-made island called Dejima. The main character is Gokurakumaru, an incredibly violent mercenary with a checkered past. Gokurakumaru travels the land of Dejima with Oyuri, who disdains the use of swords and trusts her life to her firearms instead. Gokurakumaru also travels with Togizo, his slightly dubious sidekick. Though Togizo is not much of a sword fighter, he provides comical relief to the story and unwillingly carries the swords of Gokurakumaru's fallen enemies as trophies.

beatmania 6th Mix + Core Remix

beatmania 6th Mix + Core Remix

Sony Playstation - Released - January 31, 2002

Coupling the two versions to suit the arcade version as "6thMIX" and "CORE REMIX". The boot disk, it is equipped with a disc change function launched append other disks. In addition to adding the original features, such as separate game system, it is completely redesigned and up to the options from the training mode! Beatmania Append 6th Mix + Core Mix: The very last PlayStation release in Konami's long-running rhythm game series, 6th Mix + Core Remix is a home port of what were the two latest arcade editions at the time, 6th Mix and Core Remix. In addition to the arcade version tracks, there are also a half-dozen new remixes of tracks from the Yebisu Mix append disc included with the very first home edition of beatmania, making for a total of 62 tracks. This release can also be used to play the numerous beatmania "append discs" that Konami released.

beatmania Append 3rd Mix

beatmania Append 3rd Mix

Sony Playstation - Released - December 23, 1998

Beatmania Append 3rd Mix: This is the first of many append discs to be released in the long running Beatmania franchise for the Playstation. It features new songs, mostly taken directly from the arcade game, but also some exclusive for the Playstation release. Is "beatmania 3rdMIX" popular in the arcade, PS appeared to become append disk. Add a new genre of adventure such as the World Groove, New song more than 12 songs. Can also be linked with the arcade version. They're equipped with a variety of other play mode. To help you play this game, you will need a PS software "Beat Mania".

beatmania Append 4th Mix: The Beat Goes On

beatmania Append 4th Mix: The Beat Goes On

Sony Playstation - Released - September 9, 1999

Beatmania Append 4th Mix - The Beat goes on: All new songs from the arcade 4thMix were included in addition to new console tracks. The Bonus Edit mode can be accessed if the discs are swapped in the order of 3rdMix, then GottaMix, then 4thMix. The Bonus Edit mode adds songs from 3rdMix that were excluded from the previous console port. Not only songs, append disk "beatmania" series has been redesigned to atmosphere screen core design. The collaboration also includes music and songs of DDR songs preceding series of "APPEND GOTTAMIX" for home use, in addition to well-known artists and new songs written down, all three tracks + hidden track 20 has become a new song.

beatmania Append Gotta Mix

beatmania Append Gotta Mix

Sony Playstation - Released - May 27, 1999

That are configured with the first original song "beatmania" series Append disk. Route as it is grooving to the music of course. Anxious new song R & B, Free Soul, trance, disco, such as 70S Lots. Battle DJ Kay and valleys Mitsuo Senda, Akio Togashi, Koji Kubo, etc. Also participated in the J-POP mogul scene! ! To help you play this game, you will need a PS software "Beat Mania".

beatmania featuring Dreams Come True

beatmania featuring Dreams Come True

Sony Playstation - Released - July 27, 2000

One of the many releases in Konami's long-running rhythm game series, beatmania featuring Dreams Come True includes 13 songs and remixes by the popular J-Pop band Dreams Come True. It is a port of the earlier arcade version who has 18 songs, where two remixes and three songs by Konami's own artists have been removed from the home release due to copyright license. Additionally, this release can also be used to play the numerous beatmania "append discs" that Konami released. Despite being the second game of featuring the J-Pop duo after Dancing Stage featuring DREAMS COME TRUE, there were not more games imitating this strategy brand.

beatmania GB Gotcha Mix 2

beatmania GB Gotcha Mix 2

Nintendo Game Boy Color - Released - September 28, 2000

Unlike previous beatmania games (beatmania GB and beatmania GB2 ガッチャミックス) for the Game Boy, beatmania GB ガッチャミックス2 is compatible only with Game Boy Color systems. Also unlike the other two Game Boy releases, beatmania GB ガッチャミックス2 contains no KONAMI original songs. Only Game Boy beatmania game with Double charts, known as DUET. Two players play a chart together. You need a Game Boy link cable, two Game Boy Colors, and both players need copies of the game to play this mode. Only 8 songs have DUET charts. Just like in VERSUS mode, an EXPERT gauge (starts at 100% with no recovery during the song) is used for each song. However, in DUET mode, the song can only end prematurely when both players deplete their gauge. None of the songs have artists listed. A password system is used to unlock songs to become playable in FREE mode. Total songs: 25

beatmania: Append 5th Mix: Time to Get Down

beatmania: Append 5th Mix: Time to Get Down

Sony Playstation - Released - December 3, 2000

This is one of the many append discs released for the long running Beatmania franchise. It is a direct conversion of the arcade game, with no new songs added for the Playstation version, unlike many of the other append discs. This game requires the first disc from Beatmania Arcade 2nd Mix in order to be played.

beatmania: Append Club Mix

beatmania: Append Club Mix

Sony Playstation - Released - December 21, 2000

Append disc complete port of the arcade ClubMIX. Only one new secret console exclusive track was added. The Bonus Edit mode included tracks from the arcade completeMIX2 with rearranged button sequences. 6th "beatmania" append disk very popular. Turned around from line cool graphics, transformed into a bright POP. "Equipped with a mode, such as," "Normal" "Maniac," "expert" "Internet Ranking in such songs as" Taiyo ni Hoero "" Saburo responsibility Furuhata, I have recorded over 40 songs to suit a bonus track added. To help you play this game, you will need a PS software "Beat Mania".

beatmania: Append GottaMix 2: Going Global

beatmania: Append GottaMix 2: Going Global

Sony Playstation - Released - September 7, 2000

Beatmania Append GottaMix2: The official follow up release to GottaMix, again, featuring all new songs exclusive to the console. The tracks were themed around music from around the world. "Beatmania APPEND GOTTAMIX" of the popular 2nd. Music concept for this year is "Let's go global!". Many recording incorporating the club / dance music from around the world, a new genre of song or not to cut until now. MIX of the only original PS! You can enjoy listening to fun, fun to play, the music.

beatmania: Best Hits

beatmania: Best Hits

Sony Playstation - Released - July 27, 2000

Beatmania Best Hits: First console release to drop the append disc format. It could act as a key disc and access the append releases. Includes songs from the first Beatmania up to 5thMix and GottaMix, chosen through fan votes on the internet. 30 software titles that were recorded in the song are carefully selected from all 153 of DJ simulation "beatmania" the popular series. Play system that has been adopted in the "5th" is adopted, all new systems or to play in "SUDDEN" mode songs such as "HI-SPEED" mode of the past has been enabled.

beatmania: The Sound of Tokyo!

beatmania: The Sound of Tokyo!

Sony Playstation - Released - September 23, 2001

Beatmania - The Sound of Tokyo: PlayStation exclusive key disc release. Produced by famous Japanese musician Konishi Yasuharu. The difficulty of songs were indicated with the number of passengers on a plane. The songs cover a wide spectrum of skill levels that suit from beginners to experts. As well as newly written songs confidence Yasuharu Konishi, radical artists gathered here to represent the club scene in Tokyo! Ryo Fukawa also cameo appearance! In response to high difficulty mode available from the degree of difficulty for the fan-friendly music and light users, even in hard spear player. Original birth "beatmania" PS version only here! !

Cyborg Kuro-chan 2: White Woods no Gyakushuu

Cyborg Kuro-chan 2: White Woods no Gyakushuu

Nintendo Game Boy Color - Released - October 19, 2000

Cyborg Kuro-chan 2: White Woods no Gyakushuu is a shooter. You play as Kuro the housecat and mainly control his crosshair, while trying to shoot the enemies you encounter. The levels scroll automatically.

Dance Dance Revolution: 5th Mix

Dance Dance Revolution: 5th Mix

Sony Playstation - Released - March 27, 2001

Dance Dance Revolution 5thMIX, or DDR 5th Mix, is the 5th game in the Dance Dance Revolution series of music video games. It was released to the arcades by Konami on March 27, 2001. Although only officially released in Japan, units exist worldwide. DDR 5th Mix contains a total of 122 songs, nine of which are hidden and unlockable. Of those songs, 40 of them (including all nine unlockable songs) are brand new to Dance Dance Revolution. The core gameplay of DDR 5thMIX is the same as the previous Dance Dance Revolution games. The scoring formula is different from previous versions. The top score for a song is 5,000,000 + (f * 5,000,000), where f is the foot rating of the song. The top score for a one-foot song is 10 million, and the top score for a 9-foot song is 50 million. Bonus points are then added based on performance; the bonus added is calculated in the same way as scores in DDR 4th Mix, but with Perfects being worth a base of 55 points (instead of 777) and Greats a base of 33 points (instead of 555), and a flat amount of points based on the letter grade received is then added, ranging from 100 points for a D to 10,000,000 points for an AAA. 5th Mix was the last arcade mix before SuperNOVA to feature dancing characters. Twelve characters are selectable, six male characters for the left-side player (Afro, Rage, Johnny, Robo 2001, Spike and Baby-Lon) and six female characters for the right-side player (Janet, Emi, Charmy, Princess-Zukin, Maho and Alice). Legendary Konami and DDR Music Producer Naoki Maeda was inserted as one of two hidden dancing characters. The home version of DDR 5th Mix was released in Japan on September 22, 2001, for the Sony PlayStation video game console. It contains 47 songs, 9 unlockables, plus seven extra hidden songs that appear as a preview to the next arcade version, DDRMAX, for a total of 16 unlockable songs. The mix also contained song edits contributed by players.

DDRMAX: Dance Dance Revolution

DDRMAX: Dance Dance Revolution

Sony Playstation 2 - Released - May 16, 2002

The evolution of the revolution is here with DDRMAX: Dance Dance Revolution, known as Dancing Stage MegaMiX in Europe. The hottest dancing craze debuts on the PlayStation®2 computer entertainment system with a brand new sequel to the blockbuster hit Dance Dance Revolution. Straight from the arcades, step into the spotlight and put your skills to the test as you move to the groove. Get ready to experience maximum dancing with all-new songs and game modes, high-energy pulsating music and stunning graphics. The ultimate dancing game is now revolutionary to the max!

Dear Boys: Fast Break!

Dear Boys: Fast Break!

Sony Playstation 2 - Released - September 18, 2003

Dear Boys - Fast Break is the Playstation 2 videogame based on the sports manga series by Hiroki Yagami, published by Kodansha in Monthly Shonen Magazine. The game is a 3-D basketball simulation where the players are shown as they run, dribble and dunk all over the place. Fast Break mixes action elements where the team players are maneuvered directly with interactive elements where dramatic cut-scenes show exciting events during the game. Over 50 characters from the Dear Boys animation series appear and contribute to the Story Mode where the player tours with his team from Mizuho High School against six competing high school teams from East Honmoku, Tendouji High School and others. A special Gallery mode may be unlocked where action-packed character artwork may be viewed. The game is based off of the engine from NBA Starting Five.

Drummania

Drummania

Sony Playstation 2 - Released - March 4, 2000

DrumMania (ドラムマニア Doramumania) is a drumming music video game series produced by Bemani, the musical division of Konami Digital Entertainment, Inc.. It first released in 1999 as an arcade game, then subsequently ported to the Sony PlayStation 2 in Japan in 2000 as a launch title.

Firefighter F.D.18

Firefighter F.D.18

Sony Playstation 2 - Released - March 9, 2004

Firefighter F.D.18 is an action game created and produced by Konami Computer Entertainment and released in March 2004 for the PlayStation 2. The game revolves around Dean McGregor, a highly skilled firefighter. The plot is supposedly taken from the film Backdraft, and this is backed by the fact that many similarities can be found, such as the locations of the fires, the company number, and the cinematic sequences. In this game, players become firefighters. Their goal is to clear areas where fire has broken out and rescue civilians and fight fire "bosses" at the end. Players have an axe, a fire hose, and a fire extinguisher to break down doors and put out fires as they rescue survivors. Stages are timed. Obstacles, such as falling beams, and chemicals, hinder progress and must be cleared before the player can progress further

Fisherman's Bait: A Bass Challenge

Fisherman's Bait: A Bass Challenge

Sony Playstation - Released - February 19, 1999

Fisherman's Bait brings the simple fishing gameplay of the original arcade title to the Playstation. Reel in 6 different fish like the Rainbow Trout and Largemouth Bass using 7 kinds of lure. Once you get a bite, drag your catch by pressing buttons in alternating fashion. Challenge Tournament mode and catch as many fish as you can in the set time limit!

GANTZ: The Game

GANTZ: The Game

Sony Playstation 2 - Released - December 17, 2005

On the 17th of March of 2005, Konami published a game for the PlayStation 2 based on the 2 season Gantz anime series, titled "Gantz: The Game". The game features characters and plot up to the Buddha Alien mission (though the vampires and the Shorty Aliens are present) from the anime. The game can be classified as a third-person shooter, although it does have a few RPG (Role Playing Game) elements put together. The game includes extras like, Free Play mode, a "Mini Mode", Magazine Browser mode, Gantz' Rankings, a special preview movie and the scenario completion statistic.This game was sadly never released outside of Japan like many Japanese games.

Get Backers: Dakkanya

Get Backers: Dakkanya

Sony Playstation - Released - July 26, 2001

Get Backers Dakkanya is the only game based on the series released on the Playstation one console, the game is part adventure and part RPG in the battles since there is energy and are turn based, but to attack the player have to press a combination of buttons in a specific limited time. The series tells the story of Ginji Amano and Ban Mido, a pair of superpowered individuals known as the GetBackers. The duo operates a freelance repossession service out of one of the seedier areas of Shinjuku, Tokyo. For a fee, they will recover any lost or stolen item for a client with "a 100% success rate". The GetBackers' job often leads them into bizarre and dangerous situations in order to "get back what shouldn't be gone". Their targets range from lost video games to misplaced components of an atomic bomb. The plot mostly revolves around their adventures, often complicated by the pair's convoluted, individual pasts and a mysterious place known as the Limitless Fortress.

Get Ride! Amdriver: Shutsugeki! Battle Party

Get Ride! Amdriver: Shutsugeki! Battle Party

Nintendo Game Boy Advance - Released - December 16, 2004

Get Ride! AMDriver: Shutsugeki! Battle Party is a Miscellaneous game, developed by KCEJ and published by Konami, which was released in Japan in 2004.

GetBackers Dakkanya: Dakkandayo! Zenin Shuugou!!

GetBackers Dakkanya: Dakkandayo! Zenin Shuugou!!

Sony Playstation 2 - Released - January 16, 2003

GetBackers Dakkanya: Dakkandayo! Zenin Shuugou!! is an Action game, published by Konami, which was released in Japan in 2003.

Guitar Freaks 4th Mix & Drummania 3rd Mix

Guitar Freaks 4th Mix & Drummania 3rd Mix

Sony Playstation 2 - Released - September 20, 2001

The final mix of GuitarFreaks & Drummania for PS2 before Konami ceased production of home ports for several years. This title is where the current equivalent arcade game, Gitadora, gets its name from.

GuitarFreaks & Drummania Masterpiece Silver

GuitarFreaks & Drummania Masterpiece Silver

Sony Playstation 2 - Released - August 31, 2006

A home version-only mix completed inbetween console ports of the V and V2 arcade titles, Masterpiece Silver aims to fill much of the gap of popular songs that did not reach home consoles from mixes between 4th/3rd and V. This is generally considered to have one of the best songlists of home versions of GuitarFreaks/Drummania, along with the later Masterpiece Gold and V3. However, its unlock system is one of the most frustrating out of all of the home bemani ports.

GuitarFreaks 3rd Mix & Drummania 2nd Mix

GuitarFreaks 3rd Mix & Drummania 2nd Mix

Sony Playstation 2 - Released - September 13, 2000

An early mix of Konami's GuitarFreaks and Drummania games for Playstation 2.

GuitarFreaks V & DrumMania V

GuitarFreaks V & DrumMania V

Sony Playstation 2 - Released - March 16, 2006

A restart for the series both in arcades (where the series had seen 7 additional titles from the last PS2 port) and on home consoles, this game was released after a 5 year break from producing home versions of the arcade titles. It includes a large songlist, modern amenities for easier play at the time, and many revivals of popular songs from versions missed on home console.

Hikaru no Go

Hikaru no Go

Nintendo Game Boy Advance - Released - October 25, 2001

The first game based on the eponymous anime series, which centers on the strategic board game Go.

Hikaru no Go 2

Hikaru no Go 2

Nintendo Game Boy Advance - Released - July 18, 2002

Hikaru no Go 2 is a Miscellaneous game, developed by KCEJ and published by Konami, which was released in Japan in 2002.

Hikaru no Go: Heian Gensou Ibunroku

Hikaru no Go: Heian Gensou Ibunroku

Sony Playstation - Released - May 30, 2002

Hikaru no Go - Heian Gensou Ibunroku is an alternate story set in Japan's Heian period. The ghost/demon world is invading the physical, and before you can destroy each invader you must defeat them in a game of Go. To find where the invader will be, you choose moves on an enchanted Go board in the temple. To hone your abilities, you play against friends, earning Talisman cards that give you the ability to cheat against the demons.

Hikaru no Go: Insei Choujou Kessen

Hikaru no Go: Insei Choujou Kessen

Sony Playstation - Released - December 19, 2002

Hikaru no Go - Insei Choujou Kessen is based on the popular manga by Hotta Yumi, Hikaru no Go follows the tale of Shindou Hikaru who finds a Goban boardgame which is haunted by a master Go player. The two go on Go tourneys with Shindou hoping to match his rival Touya Akira whilst the spirit wishes to attain the "Hand of God." Thus begins a symbiotic relationship of sorts.

Hunter X Hunter: Ryumyaku no Saidan

Hunter X Hunter: Ryumyaku no Saidan

Sony Playstation 2 - Released - August 30, 2001

Hunter X Hunter: Ryumyaku no Saidan is an Action game, developed by KCEJ and published by Konami, which was released in Japan in 2001.

jubeat saucer fulfill

Arcade - Released - March 3, 2014

Jubeat (ユビート, Yubīto), stylized as jubeat, is a series of arcade music video games developed by Konami Computer Entertainment Japan, and is a part of Konami's Bemani line of music video games. The series uses an arrangement of 16 buttons in a 4x4 grid for gameplay, a grid also used for the displaying of cues and part of the user interface. The basic gameplay of the series is similar to Nintendo DS music games such as Osu! Tatakae! Ouendan and Elite Beat Agents and can be considered to be similar to Whac-A-Mole. Animated explosions or other animations, called "markers", that can be chosen at the song select screen are shown within the panels synced to a track of the player's choosing; when they reach a "hot point", which is dependent on the marker chosen, the player must tap the corresponding screen to score points. Taps can be judged as either Perfect, いい感じ (Good), 早い (Fast), or 遅い (Slow). 3 difficulties (Basic, Advanced, and Extreme) are offered for each song. As with other Konami games, an e-Amusement card can be used to save statistics and a player ranking, and can also be used to access unlockable songs. Single player and linked multiplayer modes with multiple cabinets are also offered.

Juuni Kokuki Guren no Shirobe Koujin no Michi

Juuni Kokuki Guren no Shirobe Koujin no Michi

Sony Playstation 2 - Released - August 28, 2003

Juuni Kokuki: Guren no Shirube Koujin no Michi (十二国記 - 紅蓮の標 黄塵の路, Twelve Kingdoms: Mark of the Crimson Lotus, Road of Yellow Dust) is a video game based on Fuyumi Ono's fantasy books and popular anime series, The Twelve Kingdoms.[1] The game was produced by Konami and released in 2003 for Playstation 2. The sequel to the game is Juuni Kokuki: Kakukakutaru Oudou Kouryoku no Uka, which directly follows the events of Guren no Shirube Koujin no Michi. Based on The Twelve Kingdoms: Sea of Shadow, the game follows the adventures of Youko Nakajima, an ordinary high school student who is taken from Japan to the Twelve Kingdoms by a mysterious man named Keiki. Upon arriving in the Twelve Kingdoms, Youko struggles to survive and realize her destiny. Based on the player's decisions the end storyline can vary from original anime/novel ending.

Juuni Kokuki: Kakukakutaru Oudou Kouryoku no Uka

Juuni Kokuki: Kakukakutaru Oudou Kouryoku no Uka

Sony Playstation 2 - Released - June 17, 2004

Juuni Kokki: Kakukakutaru Oudou Kouryoku no Uka (十二国記 - 赫々たる王道 紅緑の羽化, Twelve Kingdoms: Illuminating Principles of Royalty, Feathers of Kouroku) is a video game based on the Twelve Kingdoms. It was produced by Konami and released in 2004 for Playstation 2. It is the sequel to Juuni Kokuki: Guren no Shirobe Koujin no Michi. The player is an ordinary high school girl, Youko Nakajima, who one day gets carried off to another world where she becomes the monarch of the kingdom of Kei. Following the events of the first game, Youko has recently become Kei's new ruler but must deal with dissent and rebellion in her kingdom as it struggles to recover from the previous monarch's rule.

Kami no Kijutsu: Illusion of the Evil Eyes

Kami no Kijutsu: Illusion of the Evil Eyes

Nintendo Game Boy Advance - Released - March 28, 2002

Kami no Kijutsu: Illusion of the Evil Eyes is a Strategy game, developed by KCEJ and published by Konami, which was released in Japan in 2002.

Kappa no Kai-Kata: Katan Daibouken

Kappa no Kai-Kata: Katan Daibouken

Nintendo Game Boy Advance - Released - March 17, 2005

A strange platformer where you play a Kappa (river child) based on a Japanese anime of the same name.

Love Hina Gorgeous: Chiratto Happening!!

Love Hina Gorgeous: Chiratto Happening!!

Sony Playstation 2 - Released - May 22, 2003

Love Hina Gorgeous is an adventure which puts you in the shoes of the only male protagonist in the series, Keitaro Urashima, who is trying to get into college while at the same time performing his duties as the dorm manager. He need to improve his grade if he's ever going to get a chance to get into a college of his choice, a University of Tokyo. Taking care of a girls only dormitory won't help him achieve his goal, quite the contrary, it may lead him into many troubled situations and misadventures. Adventure mode plays in a sort-of visual novel fashion with limited time for certain choices while exploration mode lets you explore the locations in third person using the cursor to interact with items and characters around you. There are also various action event sequences which comprise of various mini-games as well as studying portion of the game which requires you to answer questions correctly and level up your character skills. Additionally, the main menu includes a bonus album containing gallery of CG events and artwork which can be seen after encountering them in the story mode.

Mahoromatic: Moetto: KiraKira Maid-San

Mahoromatic: Moetto: KiraKira Maid-San

Sony Playstation 2 - Released - July 31, 2003

Based on Mahoromatic manga and anime, this visual novel features a battle android, Mahoro, as the protagonist. Troubled by her past actions during the war, she decides to work as a maid and for none other than the son of her former commander. While the main part of the story functions as a visual novel, the game also features various mini-games and action elements that forward the story. The game also has a gallery with unlockable CG events.

Mahou Sensei Negima! Kagai Jugyou: Otome no Doki Doki Beachside

Mahou Sensei Negima! Kagai Jugyou: Otome no Doki Doki Beachside

Sony Playstation 2 - Released - March 23, 2006

This extracurricular lesson from Negima universe takes place in a paradise resort and is sort of a side-story from Negima series based on the manga with the same title. The game features around 30 girls from Negima universe, all in swimsuits and ready to compete in a tournament consisting of many mini-games, most of which require good reflexes and handling of quick-time events. The game also allows you to buy new swimsuits and accessories for girls competing in a tournament. Additionally, the game also comes with "Mahora Girls Vol.3" audio drama compact disc.

Metal Gear Ac!d

Metal Gear Ac!d

Sony PSP - Released - March 24, 2005

The year is 2016. An airplane is hijacked by unknown terrorists. On the board of the plane is senator Hach, an important US politician, who might be the next president of the country. In exchange for the senator, the terrorist want something from the US government. You don't know what that something is, but it goes under the code name "Pythagoras". Since handing it over to the terrorist is not what the government is planning to do, it sends you, the famous special agent Solid Snake, to rescue the senator and to find out who is really behind the hijacking. "Metal Gear Acid" is set in the familiar Metal Gear universe and graphically resembles the PS2 titles of the series, but its gameplay is quite different from that of the other games. "Metal Gear Acid" combines the traditional stealth gameplay with strategy. It is a turn-based game in which you plan your turns by selecting playing cards that are available in your card deck. Each card represents an action: attacking, moving, etc. You must plan your actions carefully to stay unnoticed and also plan ahead which cards you'd want to keep during the next round, and which you are ready to sacrifice in order to make an efficient move immediately.

Metal Gear Solid

Metal Gear Solid

Nintendo Game Boy Color - Released - April 24, 2000

Early 21st Century. An incident that rocks the US Government takes place. The classified weapon and nuclear-launching bipedal tank Metal Gear has fallen into the hands of terrorists. Seven years after the fiasco at Outer Heaven involving the original Metal Gear, the US Government calls in Solid Snake to neutralize the terrorist threat. You must use stealth tactics and undercover espionage to defeat the hostile empire. The fate of the World lies in your hands... Go undercover as the legendary Solid Snake as you infiltrate the GLF terrorist organization and regain control of Metal Gear. Embark on a highly classified mission containing 50+ stages of espionage action and suspense. Hone your skills and prepare yourself for the unknown with over 180 different VR Training missions. Challenge your friends to an intense round of hide-and-seek Metal Gear-style in the all new VS Battle mode. (Game Link cable required) Build up an arsenal of weaponry to help you out the hostile terrorists.

Metal Gear Solid

Metal Gear Solid

Sony Playstation - Released - September 3, 1998

Metal Gear Solid follows Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate two hostages, the head of DARPA and the president of a major arms manufacturer, confront the terrorists, and stop them from launching a nuclear strike.

Metal Gear Solid 2: Substance

Metal Gear Solid 2: Substance

Windows - Released - April 11, 2003

A re-vamped and revised edition of the original Metal Gear Solid 2: Sons of Liberty, in which Solid Snake must recover the stolen Metal Gear Ray from a group of terrorists bent on using its power for unthinkable reasons. Along with the original espionage shooter comes a collection of 200 virtual reality (VR) missions. Missions range from killing certain targets and using particular weapons, as well as seeing the world of Solid Snake from different perspectives and styles, with first-person target modes and a variety mode including crazy characters of different shapes and sizes. Also included are various alternative missions, ranging from the protagonist sneaking around and snapping photos of targets to bomb disposal, all out destruction, and more.

Metal Gear Solid 2: Substance

Metal Gear Solid 2: Substance

Sony Playstation 2 - Released - December 19, 2002

Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons Of Liberty with all-new game modes, hidden characters and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. Armed with an arsenal of new weapons, supplies and stealth maneuvers, it's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands! SUBSTANTIAL FEATURES: • 350+ VR missions and 150+ alternative missions... Substance Exclusive! • Play through 5 new Snake Tales involving Solid Snake... Substance Exclusive! • Unlock new playable characters and game modes... Substance Exclusive! • Contains the entire Metal Gear Solid 2: Sons Of Liberty game plus the debut of the Casting Theater and Boss Survival Mode... Substance Exclusive! • Utilize stealth and infiltration methods, such as diving somersaults, hanging from ledges and using disguises • Powerful musical score composed by Harry Gregson-Williams (Armageddon, The Rock)

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater

Sony Playstation 2 - Released - November 17, 2004

Set in the 60s and using the Cold War as its inspiration, Metal Gear Solid 3: Snake Eater forces the player to adopt a number of new skills to survive in Snake's new jungle environment. Danger lurks everywhere as Snake explores the beautifully-realised forests, encampments and rivers, with guards patrolling key routes, dangerous animals to contend with, and the uneven terrain and noisy foliage making the silent approaches the Metal Gear hero is famed for virtually impossible. Gameplay set in Cold War era 1960's Camoflage System: Use different combinations of uniform and face paints to blend into your environment Food: Capture and eat animals & plants to sustain Snake's health and abilities Close Quarters Combat (CQC): Take on enemies up close and personal with knives and martial arts techniques for silent kills Exclusive content for the PAL version includes: Duel Mode - Battle through the game's Boss Fights independently Demo Theatre - Watch all the cut scenes in sequence European Extreme difficulty level 2 New Levels in Snake Vs Monkey Mode New Face Paint and Camoflage Designs not available in US or Japanese versions

Metal Gear Solid 3: Subsistence

Metal Gear Solid 3: Subsistence

Sony Playstation 2 - Released - December 22, 2005

Metal Gear Solid 3: Subsistence continues the Metal Gear Solid series tradition of follow-up enhanced, international version releases. Subsistence's online multiplayer component, titled Metal Gear Online, consists of five tournament-style game modes, each with a capacity of up to eight players. This mode pits players, each playing as a generic soldier against each other in deathmatch battles and variations of capture the flag, using stages, items, maneuvers, and units (such as the KGB, GRU or Ocelot Unit) from the main game. Disc 1 Subsistence is the original Metal Gear Solid 3 with new features such as improved camera controls. Disc 2 Persistence includes the Metal Gear Online and Duel mode which is boss fights. Disc 3 Existence is cinematics

Metal Gear Solid Integral

Metal Gear Solid Integral

Sony PocketStation - Released - June 24, 1999

This special version of Metal Gear Solid adds first-person view, a level of difficulty for newcomers, bettered artificial intelligence for some enemies (including bosses) on higher difficulty settings, and, on the third disc Metal Gear Solid: VR Missions. If a PocketStation is used to save data instead of a standard memory card, a program can be saved to the device after the player clears the main game and is given their rank. This program is actually a minigame in which the player is given a top-secret mission by Naomi Hunter to exchange codenames with five other PocketStation users through infrared linkup within a period of seven days in order to create a vaccine against the FOXDIE virus. If this mission is successfully completed, the player can upload the PocketStation's data to the VR Disc and unlock the Ninja missions. An alternate method of unlocking the Ninja missions involves the clearing the main game on any difficulty level (except Very Easy) and achieving the highest possible rank (e.g. Hound, Doberman, Fox, Big Boss).

Metal Gear Solid: Integral

Metal Gear Solid: Integral

Windows - Released - September 1, 2000

You are snake, a government agent on a mission to regain control of a secret nuclear weapons base from terrorist hands. Now the international best-selling Playstation game comes to the PC with better graphic, added features and new game play modes! Unlike anything you've played before, Metal Gear Solid introduces a new genre of gaming where ninja-like stealth and a cool head are your best weapons for survival.

Metal Gear Solid: Integral

Metal Gear Solid: Integral

Sony Playstation - Released - June 24, 1999

This game is an expanded version of the original "Metal Gear Solid" and was released only in Japan. Integral is essentially a relocalized version of Metal Gear Solid based on the English version. Integral features most of the added content from the international versions of Metal Gear Solid which were not featured in the initial Japanese release such as adjustable difficulty settings, a First Person Perspective Mode, different patrol routes for enemy guards, two hidden Codec frequencies, an alternate sneaking suit outfit for Meryl Silverburgh, and PocketStation minigames. The game's voice acting is in English, with text in Japanese. The game was also packaged with an additional disc of extra missions known as the VR Disc, which was released as a standalone game internationally as "Metal Gear Solid: VR Missions" in North America and as "Metal Gear Solid: Special Missions" in Europe. The VR Disc contains over 300 VR Training missions, including three missions where the player takes control as the Cyborg Ninja, as well as a Photoshoot Mode where Snake takes pictures of Mei Ling and Naomi Hunter. Integral served as the basis for the PC version of Metal Gear Solid.

Metal Gear Solid: The Twin Snakes

Metal Gear Solid: The Twin Snakes

Nintendo GameCube - Released - March 9, 2004

The Twin Snakes is a remake of the 1998 tactical espionage action game Metal Gear Solid. The remake has the same story and dialogues as the original (although voice-overs were re-recorded for this release). The locations in the game also remained the same, but the graphics were updated to look equal in quality to contemporary games. Gameplay was also enhanced, featuring the additions that first appeared in Metal Gear Solid 2. Snake can now roll, hang from ledges, hide in lockers, drag guards' bodies away, as well as aim and shoot from first-person view. New weapons from Metal Gear Solid 2 (such as tranquilizer gun) are also present. Another noticeable change is in the game's cutscenes. Directed by the Japanese action movie director Ryuhei Kitamura, the cutscenes have been re-worked, featuring dramatic techniques used in action movies, such as slow motion and other effects.

Metal Gear Solid: The Twin Snakes - Special Disc

Metal Gear Solid: The Twin Snakes - Special Disc

Nintendo GameCube - Released - March 11, 2004

Metal Gear Special Disc is a bonus disc included with the Premium Package edition of Metal Gear Solid: The Twin Snakes exclusive to Japan. It's essentially the Famicom Metal Gear running on an emulator with a trailer for Twin Snakes itself as a bonus. Hilariously, it contains a warning to players regarding Hideo Kojima's lack of involvement with the Famicom version before booting the game.

Metal Gear Solid: VR Missions

Metal Gear Solid: VR Missions

Sony Playstation - Released - September 23, 1999

A semi-sequel/prequel to the highly acclaimed Metal Gear Solid (MGS), Metal Gear Solid: VR Missions puts you once again in control of the top-level FoxHound field specialist, Solid Snake. This time around, instead of fighting genetically engineered soldiers and saving the world from Metal Gear, you're in a combat simulator. Aboard the Discovery (the submarine that Solid Snake traveled upon before reaching Angel Island), you will prepare for the dangers ahead. For those that have yet to experience MGS, the gameplay is based around strategy, tactics and action. Metal Gear Solid: VR Missions's interface and concept is similar to its predecessor, but is based on the simulator game mode that was included in MGS. This time, instead of just a few missions, you have nearly 150 different stages to play (300 including the Time Attack modes). Fans of MGS should be able to quickly pick up on the gameplay style. In fact, not only is the gameplay recognizable by fans of the original Metal Gear Solid, each of the missions (although similarities are sometimes minute) are based on events that occurred in MGS.

Negima!? 3-Jikanme: Koi to Mahou to Sekaiju Densetsu!

Negima!? 3-Jikanme: Koi to Mahou to Sekaiju Densetsu!

Sony Playstation 2 - Released - November 16, 2006

The third period of Negima RPG games for PlayStation 2 based on the manga with the same name comes in two different releases: theatrical and live. This theatrical version comes with different cover art and instead of a music disc contains an audio drama CD titled "Mahora Girls Vol.4". The gameplay consists of visual novel style dialogues and choices using 1st-person perspective, as well as exploration, talking to NPCs and battles using 3rd-person perspective.

Negima!? Dream Tactic Yumemiru Otome Princess

Negima!? Dream Tactic Yumemiru Otome Princess

Sony Playstation 2 - Released - April 26, 2007

Para Para Paradise

Para Para Paradise

Sony Playstation 2 - Released - March 15, 2001

ParaParaParadise (パラパラパラダイス Para Para Paradaisu) is an arcade and PlayStation 2 dance game made by the Japanese company Konami and released under the Bemani moniker following the Para Para fad.

Shadow of Destiny

Shadow of Destiny

Sony Playstation 2 - Released - February 22, 2001

Shadow of Memories (シャドウ・オブ・メモリーズ, Shadou obu Memorīzu) (Shadow of Destiny in North America) is a Mystery adventure game developed by Konami Computer Entertainment Tokyo and published by Konami. Originally released for the PlayStation 2 in 2001, it was later ported to Xbox (which is only released in Europe) and Microsoft Windows in 2002. A PlayStation Portable version was released on October 1, 2009 in Japan and on January 26, 2010 in North America. The objective of Shadow of Memories is to guide player character Eike Kusch through the fictional German town of Lebensbaum (Life's Tree) as he travels through time to prevent and unmask his murderer. The game takes place in three parts: a prologue, eight chapters, and an epilogue. In the prologue and each chapter, Eike dies, is resurrected by the non-player character Homunculus, and travels back in time before his death with the intent of changing events to prevent it. Shadow of Memories lacks traditional action elements, and Eike cannot attack nor does he have a bar displaying his health. The digipad, a time-traveling item given to Eike by Homunculus, requires energy units, which the player can find scattered around the town. The gameplay primarily consists of time-traveling through the different eras, finding items, and interacting through dialogue with the non-player characters. Actions taken in one time period affect future ones; for example, if Eike removes a seal from the squire's manor in 1580, the seal will not appear in the present era. Additionally, the game keeps two digital clocks: one depicting the time in the present-day era and another for whichever era Eike time-travels to. The amount of time Eike spends in the different eras also passes in the present-day one. The cut-scenes and dialogue takes up varying amounts of in-game time. When the clock arrives at the time of Eike's death, the chapter restarts, however, if Eike is not in his time period at the time of his death, the game ends.

Shin Bokura no Taiyou: Gyakushuu no Sabata

Shin Bokura no Taiyou: Gyakushuu no Sabata

Nintendo Game Boy Advance - Released - July 28, 2005

Shin Bokura no Taiyou: Gyakushuu no Sabata is a Role-Playing game, developed by Kojima Productions and published by Konami, which was released in Japan in 2005.

Shonen Jump's Shaman King: Legacy of the Spirits, Soaring Hawk

Shonen Jump's Shaman King: Legacy of the Spirits, Soaring Hawk

Nintendo Game Boy Advance - Released - February 8, 2005

Assume the role of Yoh Asakura in the ultimate quest to become Shaman King. Strategically change spirits during battles and use special items to defeat and capture your opponents. Build the strongest spirit party by gathering an array of spirits to prepare for the ultimate challenge. Features more than 1,000 types of spirits.

Shonen Jump's Shaman King: Legacy of the Spirits, Sprinting Wolf

Shonen Jump's Shaman King: Legacy of the Spirits, Sprinting Wolf

Nintendo Game Boy Advance - Released - February 8, 2005

Assume the role of Yoh Asakura in the ultimate quest to become Shaman King. Strategically change spirits during battles and use special items to defeat and capture your opponents. Build the strongest spirit party possible by gathering an array of spirits to prepare for the ultimate challenge.

Shonen Jump's Shaman King: Master of Spirits

Shonen Jump's Shaman King: Master of Spirits

Nintendo Game Boy Advance - Released - November 9, 2004

In this game you play Yoh Asakura from the Shaman King japanese Manga and TV Anime series. Much like the anime and manga it is based on, is centered on Yoh Asakura and his battles to become Shaman King. The story within the game plays like a "Sidestory", referring to elements within the story of both the manga and anime while not conforming to any particular continuity. In it, Yoh's goal is to stop the Guardian of Demons from being resurrected by a gang of rogue shaman.

Shonen Jump's: Shaman King: Master of Spirits 2

Shonen Jump's: Shaman King: Master of Spirits 2

Nintendo Game Boy Advance - Released - August 2, 2005

Within this sequel, the player will once again go at it as the main character of Shaman King, Yoh Asakura. When it comes to the new unique features within the game, one such is being able to use defeated enemy spirits as allies to assist in the current battle. Konami incorporated a new feature that allows the player to attain more combos, special attacks, and abilities as the player progresses further into the game. Spirits can also be upgraded as well, rendering them more useful to get over in-game traps.

Sunday vs. Magazine: Shūketsu! Chōjō Daikessen

Sunday vs. Magazine: Shūketsu! Chōjō Daikessen

Sony PSP - Released - March 26, 2009

Sunday vs Magazine is a crossover fighting game featuring dozens of characters from two of Japan's most popular shonen manga magazines: Shogakukan's Shonen Sunday and Kodansha's Shonen Magazine. It is a cel-shaded locked-view fighting game much like Street Fighter IV, and includes more than a dozen characters from each publisher's catalog, including contemporary series as well as older classic titles. The game features three main modes. First, there is arcade mode, which pits the player against seven randomly-selected characters in order. Next is quest mode, which plays more like a scrolling beat-em-up and tasks the player with fulfilling various time-limited objectives like destroying targets or collecting keys, and which can be played solo or with up to three friend in wireless co-op. Last is the free battle mode, where the player can play a free battle against the computer or a friend via local wireless play. The game system is relatively simple; characters have a limited set of moves, but they can be customized per character. Each character can also be upgraded using orbs earned in quest mode to buy new moves. In addition to regular moves, each character also has special super moves, which require use of a special bar which fills as the player lands blows. The player also unlocks assist characters as the game is played, which can be assigned to characters to give special assist moves. There is also a database mode where the player can read introductions for each of the playable and assist characters. The full list of featured series are as follows. From Shonen Sunday, characters appear from Zettai Karen Children by Takashi Shiina, Shijō Saikyō no Deshi Kenichi by Syun Matsuena, Inuyasha by Rumiko Takahashi, Hayate no Gotoku! by Kenjiro Hata, Kekkaishi by Yellow Tanabe, Kyūkyoku Chōjin R by Masami Yuuki, ARMS by Kyoichi Nanatsuki and Ryoji Minagawa, Law of Ueki by Tsubasa Fukuchi, Honō no Tenkōsei by Kazuhiko Shimamoto, Flame of Recca by Nobuyuki Anzai, Ushio to Tora by Kazuhiro Fujita, and YAIBA by Gosho Aoyama. From Shonen Magazine, characters appear from Hajime no Ippo by George Morikawa, Air Gear by Oh!great, Fairy Tail by Hiro Mashima, Mahō Sensei Negima! by Ken Akamatsu, Cromartie High School by Eiji Nonaka, Ashita no Joe by Asao Takamori and Tetsuya Chiba, Get Backers by Yuya Aoki and Rando Ayamine, Kotaro Makaritoru! by Tatsuya Hiruta, Samurai Deeper Kyo by Akimine Kamijyo, Tiger Mask by Ikki Kajiwara and Naoki Tsuji, Devilman by Go Nagai, and Cyborg 009 by Shotaro Ishinomori.

Tennis no Ouji-sama: Aim at the Victory!

Tennis no Ouji-sama: Aim at the Victory!

Nintendo Game Boy Advance - Released - December 12, 2002

Tennis no Oji-Sama: Aim at the Victory! is a Sports game, developed by KCEJ and published by Konami, which was released in Japan in 2002.

Tennis no Ouji-sama: Genius Boys Academy

Tennis no Ouji-sama: Genius Boys Academy

Nintendo Game Boy Advance - Released - April 25, 2002

Tennis no Oji-Sama: Genius Boys Academy is a Sports game, developed by KCEJ and published by Konami, which was released in Japan in 2002.

The Document of Metal Gear Solid 2

The Document of Metal Gear Solid 2

Sony Playstation 2 - Released - September 12, 2002

The Document of Metal Gear Solid 2 gives a behind-the-scenes look at Metal Gear Solid 2: Sons of Liberty. You'll receive a thorough education on all aspects of Sons of Liberty, including original concept plans, rare video footage and trailers, and even programming secrets. Also included are playable VR training missions from Metal Gear Solid 2: Substance. With in-depth footage and insider information, The Document of Metal Gear Solid 2 is a complete resource guide for Metal Gear Solid fans.

Tokimeki Memorial Drama Series Vol. 2: Irodori no Love Song

Tokimeki Memorial Drama Series Vol. 2: Irodori no Love Song

Sony Playstation - Released - March 26, 1998

This is not the second sequel to the game Tokimeki Memorial but this game is actually a "drama series" on 1 character in the game Tokimeki Memorial. The game story goes in days, from September 25, 1997 to October 11, 1997. The main female character of this game is Ayako Katagiri (A student of Year 2 D Group, she like english and that's why her conversion will be a mixture of Japanese and English) It is 17 days to the Culture Festival and your band (Irodori) is going to participate in the band contest. On this day while your are practicing a group of girls gathers around your band to talk to Takumi while you just ignore them and practice. After practicing Takumi meets his classmate Katagiri Ayako and goes over to talk to her. You will not know who she is at this time. Suzune will follow you on your way home. At this point you will learn that she actually has some feelings for you, but you will not realise it. During lunch time you go to the rooftop to write a new song (Tears Angel) to participate in the Band contest. After school you can walk around to meet the other girls.

Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta

Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta

Sega Saturn - Released - April 1, 1999

Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta

Tokimeki Memorial Drama Series Vol. 3: Tabidachi no Uta

Sony Playstation - Released - April 1, 1999

Tokimeki Memorial Drama Series vol.3 Tabidachi no Uta ("Poem of Journeys") features both Shiori Fujisaki and Miharu Tatebayashi sharing a similar story about the player running a marathon just before graduation that branches off into different directions depending on which girl you choose to pursue. The game will take different routes depending of the players actions and there is also a running minigame. The game was announced as the final game in the series (but there were other game released in other platforms) and as the last opportunity to make Shiori fall in love with the main character since is the last year of high school before graduation. The game features different endings and one of them was said by Konami that is the official ending for one of the characters of the series.

Yu-Gi-Oh! Dark Duel Stories

Yu-Gi-Oh! Dark Duel Stories

Nintendo Game Boy Color - Released - July 13, 2000

Based on the hit animated TV show, Yu-Gi-Oh! Dark Duel Stories features all of your favorite characters from the series. Partaking in the Duel Monsters card game, the player must gain cards and experience to become the strongest duelist in the world. Create a customized deck out of 10,000 possible cards and duel against Tristan, Kaiba, Yugi, Pegasus and others. The best duelists will go on to challenge the four Rulers of the Heavens? keepers of the sacred Millennium Items. Win battles to earn cards, trade with friends, import cards from the official card game or even create your own with the construction feature in order to complete your collection.

Yu-Gi-Oh! Destiny Board Traveler

Yu-Gi-Oh! Destiny Board Traveler

Nintendo Game Boy Advance - Released - October 26, 2004

A fusion of the popular trading card game and a fun strategic board game: Yu-Gi-Oh! Destiny Board Traveler has evolved into a completely new dimension of gaming. Your fate lies with a roll of the dice in this card-battling board game filled with adventure and duels.

Yu-Gi-Oh! Duel Monsters II

Yu-Gi-Oh! Duel Monsters II

Nintendo Game Boy Color - Released - July 8, 1999

Although the gameplay is still much simpler than the OCG, this game introduced 355 new cards, for a total of 720 (in contrast with the 365 total cards of its predecessor). Trap Cards and Ritual Spell Cards were first included in this game. Players must beat each duelist in a stage 5 times, in order to get to the next stage. Once the player beats a character 5 times, he or she may keeping on dueling them for more points.

Yu-Gi-Oh! World Championship Tournament 2004

Yu-Gi-Oh! World Championship Tournament 2004

Nintendo Game Boy Advance - Released - February 10, 2004

Find out who's the best card-battle player in Yu-Gi-Oh! World Championship Tournament 2004. Construct your monster cards, spell cards, trap cards, and special summon cards into three separate decks for different dueling strategies. You can conquer the tournament solo or link up with a friend in a multiplayer battle. With over 1000 game cards and dozens of popular characters from the Yu-Gi-Oh! TV series, the excitement and exhilaration of the Yu-Gi-Oh trading card game is captured in full force.

Zone of the Enders

Zone of the Enders

Sony Playstation 2 - Released - March 1, 2001

In the late 22nd century, humans have colonized Mars, and also set up a few colonies in Jupiter's orbit. However, as time passed, the inhabitants of the Earth started to treat the space colonists, whom they called "Enders", with suspicion, subjecting them to harsh laws and repercussions. Eventually, some of the colonists founded rebel organizations, armed with particularly powerful mechas called Orbital Frames. A young colonist from Jupiter, Leo Stenbuck, unexpectedly comes into contact with an Orbital Frame named Jehuty. A terrible power is in his hands - will he use it for good, or for evil?..

Zone of the Enders: The 2nd Runner

Zone of the Enders: The 2nd Runner

Sony Playstation 2 - Released - February 13, 2003

The game begins with Dingo Egret, the protagonist, working at a mining facility on Callisto. He inadvertently discovers the Orbital Frame, Jehuty, that was hidden there by Leo. When he is attacked by BAHRAM forces who have come to seize it, Dingo climbs into Jehuty and engages the attackers. During the battle, Dingo enters the BAHRAM battleship, seemingly defeating Nephtis, an Orbital Frame controlled by an A.I. program based on Viola's fighting style, but is subdued by Anubis, Jehuty's superior counterpart controlled by Col. Ridley (Nohman) Hardiman, leader of BAHRAM. As a prisoner, Dingo is assaulted by Ken Marinaris, a female Orbital Frame runner that Dingo defeated in the previous battle. Nohman arrives moments later and asks Dingo to join him. When Dingo refuses, Nohman shoots him, ordering Ken to dispose of the body. Instead, Ken has Dingo revived and placed inside Jehuty. When he comes to, she explains that Jehuty is acting as a life-support system, and if he leaves Jehuty, he will die. She then tells him that she is a UNSF spy. Dingo escapes with Taper and heads for Mars.

Zone of the Enders: The 2nd Runner: Special Edition

Zone of the Enders: The 2nd Runner: Special Edition

Sony Playstation 2 - Released - September 26, 2003

The game is set in the year 2174 two years after the events of Zone of the Enders. It follows Dingo Egret, a miner working on Callisto. He inadvertently discovers the Orbital Frame, Jehuty, hidden. When he is attacked by BAHRAM forces who have come to seize it, Dingo climbs into Jehuty and engages the attackers, which include a female Orbital Frame runner named Ken Marinaris. During the battle, Dingo enters the BAHRAM battleship, seemingly defeating Nephtis, an Orbital Frame controlled by an AI program based on Viola's fighting style, but is subdued by Anubis, Jehuty's superior counterpart controlled by Col. Ridley "Nohman" Hardiman, leader of BAHRAM. Nohman requests Dingo to join him once again.[8] When Dingo refuses as his comrades were sacrificed by Nohman years ago, Nohman shoots him and leaves him to die. The "Special Edition" PAL and NTSC-J versions of the game featured a variety of additions and extras to the game, including new VR Training options, added scenarios, more difficulties, a music video featuring a remixed "Beyond the Bounds" theme, improved anti-aliasing and graphical optimisations, and new Orbital Frames for Versus Mode, among other improvements to the game. The "Special Edition" of The 2nd Runner was released in both Europe and Japan (as ANUBIS: Zone of the Enders Special Edition on January 15, 2004 alongside a CD soundtrack) after the US release of ZOE2. This version of the game includes several minor game improvements and a few extras such as the "Beyond the Bounds 020203 Remix" music video, expanded EXTRA MISSIONS, and new FMV sequences in the main story mode.

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