Double Eleven

Frozen Synapse Prime

Frozen Synapse Prime

Sony Playstation Vita - Released - September 23, 2014

Prime is an asynchronous, turn-based strategy game that allows players to participated in several matches simultaneously. It also includes a single-player campaign set within a dystopian future, where you assume the role of a tactician to a resistance group attempting to prevent an evil corporation from taking over a city

Frozen Synapse Prime

Frozen Synapse Prime

Windows - November 14, 2014

You've patched in to the enemy's security system: get ready to make your plan. You have full control over your strike team, directing their every movement. At the same time, your opponent is plotting to defeat you. Plan your moves, then hit the "Execute" button: both you and your enemy's turns are executed simultaneously. Frozen Synapse Prime is the ultimate strategy game, bringing the simultaneous turn-based strategy genre into the modern era. Frozen Synapse Prime offers a fresh new visual style, a single-player campaign based around a deep and engrossing storyline (which also as an introduction to the skirmish and PvP modes,) and a multifaceted feature set (including multiple online concurrent game sessions) that take full of the new gaming platform.

Goat Simulator

Goat Simulator

Microsoft Xbox 360 - Released - April 17, 2015

Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows via Steam on 1 April 2014, and ports for Mac OS X and Linux were released on 27 June 2014. Mobile versions for iOS and Android were released on 17 September 2014. Versions for the Xbox 360 and Xbox One were released on 17 April 2015, and for PlayStation 3 and PlayStation 4 on 11 August 2015; these ports were developed by Double Eleven. The game has been compared by the developer as akin to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open-world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build out the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value. The game received mixed reviews; some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product.

Goat Simulator

Goat Simulator

Microsoft Xbox One - Released - April 1, 2014

Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows via Steam on 1 April 2014, and ports for Mac OS X and Linux were released on 27 June 2014. Mobile versions for iOS and Android were released on 17 September 2014. Versions for the Xbox 360 and Xbox One were released on 17 April 2015, and for PlayStation 3 and PlayStation 4 on 11 August 2015; these ports were developed by Double Eleven. The game has been compared by the developer as akin to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open-world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build out the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value. The game received mixed reviews; some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product.

Goat Simulator

Goat Simulator

Sony Playstation 4 - Released - November 18, 2016

Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows via Steam on 1 April 2014, and ports for Mac OS X and Linux were released on 27 June 2014. Mobile versions for iOS and Android were released on 17 September 2014. Versions for the Xbox 360 and Xbox One were released on 17 April 2015, and for PlayStation 3 and PlayStation 4 on 11 August 2015; these ports were developed by Double Eleven. The game has been compared by the developer as akin to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open-world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build out the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value. The game received mixed reviews; some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product.

Goat Simulator: MMOre GoatZ Edition

Goat Simulator: MMOre GoatZ Edition

Microsoft Xbox 360 - Released - August 26, 2015

Mmore Goatz Edition brings exactly what you’d expect; more goats than ever previously thought possible in the biggest goat simulation experience of all time! You no longer have to fantasize about being a simulated goat in a simulated MMO, your dreams have finally come true! Experience faction warfare between goats and sheep in an MMO simulation so good you’ll think it’s real. For all of the aspiring zombies out there, you can now be a zombie goat in the middle of a zombie apocalypse!

LIMBO

LIMBO

Sony Playstation Vita - June 21, 2010

Limbo is a side-scrolling puzzle platformer set in a sinister, monochromatic world. The player controls a protagonist simply known as the The Boy, who is said to enter the world Limbo in search of his sister. However, the story as a whole can also be seen as a metaphor for the search for companionship and getting around in a new environment. Not a single clue is given at the start, there are no cut-scenes and the game starts right away. In that world filled with hazards and danger, his means are few and he is extremely vulnerable. Only two buttons are used, a feeble jump and one to perform an action, combined with movement. This allows him to explore the world and hang on ledges, slide down slopes, push objects, pull levers, and cling to ropes, but the player has to make most of what is present in the environment to get by, often with physics-based elements. The gloomy world has a dusty filter showing the game through misted glass, and no vivid colours are present. It is divided into 24 chapters that seamlessly flow into each other, only from the level selection in the main menu can be derived where a new chapter starts. The world is rendered in 2D but with different layers of depth in the scenery. It moves from a forest to an abandoned city and eventually an industrial zone. The player faces three kinds of challenges. There are obstacles where The Boy simply needs to find a way to progress, there are dangerous creatures that hunt him down and try to kill them, and finally there is a gang of children who band together to ward off the intruder and set up traps for him, with a touch of Lord of the Flies. Encounters with other humans are however brief and rare. These account for most of the horror moments, of the psychological kind, with other unnerving sequences like when the player is forced to use the corpses of other children as a bridge. Music and sound effects are minimal and there are no on-screen elements referring to health or other statistics. Every single misstep, often with gruesome consequences, is fatal. In the same vein the boy cannot jump from great heights or jump very far. When dead, the game immediately reloads before the current puzzle. Most of the encounters are centered around puzzles and these are sometimes based on timing or speed when being chased. Other elements serve only for setting the scene, when The Boy gets to ride a boat to cross a lake (he cannot swim and drowns immediately) or finds the corpses of the people who did not make it in Limbo. Most of the game elements are discovered through experimentation, like the effects of a glowing worm that attaches itself to The Boy's head, changing the flow of gravity, or what happens when a giant spider captures him. There is only a single path through the levels and generally there is only a single solution to a problem.

LittleBigPlanet PS Vita

LittleBigPlanet PS Vita

Sony Playstation Vita - Released - September 19, 2012

The core mechanics of the series revolve around its tagline "Play, Create, Share". The Play component involves players taking control of Sackboy and navigating him through various levels. In the first two instalments of the series, gameplay consisted primarily of traditional platforming like jumping and avoiding obstacles to successfully navigate to the end of a level to win. Since LittleBigPlanet 2, gameplay has expanded to being a "platform for games" with the introduction of numerous mini-games and other genres into the game diversifying the game from being strictly a traditional platforming game. Most LittleBigPlanet games involve a player playing solo or co-operatively with friends to navigate through a level whilst collecting various "prize bubbles" along the way. These prize bubbles come in two types, small ones which constitute points and larger ones that contain new costumes, stickers or other type of collectibles that can be used to customise Sackboy or in level creation. There are also numerous co-operative parts of levels whereby certain prize bubbles can only be collected with the help of at least one player or more depending on the number of players stated in the level.

PixelJunk Monsters Ultimate

PixelJunk Monsters Ultimate

Windows - Released - August 26, 2013

Tikiman the Forest Defender is in trouble. Hordes of monsters are sweeping through his realm, hoping to chow down on his offspring – and it’s up to you to defend them. By placing weapon towers at strategic points around the landscape, you can destroy the invaders and save the little ones.

PixelJunk Shooter

PixelJunk Shooter

Windows - Released - November 11, 2013

In PixelJunk™ Shooter, you must pilot your spacecraft through a range of cavernous environments in a bid to save the scientists trapped underground. Making your way through the game will rely on your keen sense of observation and the ability to manipulate your surroundings.

PixelJunk Shooter Ultimate

Windows - Released - October 21, 2015

CAN YOU SAVE THE SCIENTISTS ON APOXUS PRIME?PixelJunk™ Shooter Ultimate is a twin-stick shooter with equal elements of action and puzzle solving.

PixelJunk Shooter Ultimate

PixelJunk Shooter Ultimate

Sony Playstation Vita - Released - June 3, 2014

Prime your trigger finger for an inventive twin-stick shooter and blast your way through murky caves packed with perils. Two classic games, one great package. PlayStation 3 hits PixelJunk Shooter and PixelJunk Shooter 2 are back - in one single, addictive experience. With redesigned visuals to take advantage of the power of PlayStation 4, you'll need a sharp eye and quick reactions to survive the dangers of over a dozen mysterious caverns. Team up with PlayStation Vita owning PixelJunk Shooter Ultimate friends via the Cross-Play feature, and take your game on the go with Cross-Save

Prison Architect

Prison Architect

Windows - Released - October 6, 2015

Only the world’s most ruthless Warden can contain the world’s most ruthless inmates. Design and develop your personalized penitentiary in Prison Architect.

Prison Architect: Xbox One Edition

Prison Architect: Xbox One Edition

Microsoft Xbox One - Released - July 1, 2016

Build and Manage A Maximum Security Prison. Prison Architect is the world's latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block. You'll need to hire some guards, get some showers built and unless the kitchen is up and running with chefs working away you're going to end up with a riot on your hands. From there you take your prison in which-ever direction you like. A monsterous super-max or comfortable center for rehabilitation, the choice is up to you. Prison Architect is currently in Alpha which means that the game is playable, but still in development. Not all features are implemented yet and there are many bugs that may affect gameplay. We are currently releasing monthly updated builds which include new features and bug fixes. By buying the alpha you will automatically be gifted a free copy of the full game when it's finished.

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