Microdeal

Airball

Airball

Atari XEGS - Released - January 1, 1988

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps...

Airball

Airball

Dragon 32/64 - Released - 1987

You have been turned into a ball of air with a slow leak by an evil wizard. You must find the Spellbook and the ingredients for the spell. Without these, you will never turn back into a human again. These items have to be collected in the maze which consists of 150 isometric rooms. These can be explored freely but sometimes you need to have special objects to proceed, e.g. a candle in dark rooms. The dangers consist mostly of sharp objects which can cause your ball to burst. Additionally you are on a timer because your balloon loses air constantly. But it can be refilled by using pumps...

Airball

Airball

Apple IIGS - Released - 1989

This is one of the earliest isometric action games that is reminiscent of Marble Madness in look and feel, but with much more complex controls and gameplay. You've been turned into a ball (!) by an evil wizard, and must find the spellbook spell ingredients to turn back to human before the air runs out. Lots of traps and monsters give a strong RPG flavor to this essentially maze-navigating and trap-avoiding action game. Airball for Apple IIgs saw an extremely limited run with fewer than 150 sales for the platform.

Arena 3000

Arena 3000

Acorn Electron - Released - 1983

Fight for your life (and highscore) against endless waves of killer robots cornering you on the futuristic Galactic Arena of the year 3000. When you clear the level, the next wave gets faster and tougher, luckily you get 3 lives and extra one every 20 000 points. This top-down shooter offers optional dual joystick control (movement/shooting).

Arena 3000

Arena 3000

BBC Microcomputer System - Released - 1984

Arena 3000 is a top-down action shooter published by Microdeal in which you battle against waves of robots. You start with 3 lives and earn an extra one for every 20,000 points amassed. You can play in either single player or two player split-screen mode. Control is via the keyboard or dual joysticks.

Cuthbert Goes Digging

Cuthbert Goes Digging

Dragon 32/64 - Released - 1983

Cuthbert Goes Digging is a 1983 computer game for the Dragon 32 home computer. Written by Steve Bak at Microdeal, the game features the hero Cuthbert, who also appears in Cuthbert Goes Walkabout and Cuthbert in the Mines. In the game, the player guides Cuthbert through levels of girders, avoiding 'moronians' fatal to the touch. The gameplay is basically that of Space Panic: Cuthbert kills moronians by digging holes and causing them to fall down. On later levels, different coloured moronians are harder to kill and must be knocked through two platforms. Cuthbert also battles a time limit on...

Cuthbert Goes Walkabout

Cuthbert Goes Walkabout

Dragon 32/64 - Released - 1983

Cuthbert is on the Lunar Landing Pad, waiting for the Federal Chief's State Visit. He must turn the lights on by walking across the switches, located at the corners of the squares, before the invading Moronians get him. Watch him do his Victory Dance before he tackles the next "Pad" and another, larger, set of Moronian Invaders. Can you get your name in the Hall of Fame?

Cuthbert in Space

Cuthbert in Space

Dragon 32/64 - Released - 1984

The Federal Chief has decided that Cuthbert is to go on a mission of plunder against the Moronians Solar System. Cuthbert lands his spacecraft on each planet but then has to refuel by stealing pods from the Moronian fuel dumps whilst avoiding the Solar Meteoroid Barrage. After filling up he goues and plunders as much loot as possible before take-off. All could go well but when he gets a malfunction he must send a pilotless shuttle to obtain spares and take off before the Moronians' bomb detonates.

Cuthbert in the Cooler

Cuthbert in the Cooler

Dragon 32/64 - Released - 1984

Cuthbert is in a fix again - playing with his time transporter. Trying to outwit the Moronians he's transported himself back to World War II and been locked up in a German Prisoner of War Camp. Can he escape the drunken guards, get the keys to the gate and make his way across the rivers, marshes & minefields to freedom?

Cuthbert in the Jungle

Cuthbert in the Jungle

Dragon 32/64 - Released - 1983

Poor Cuthbert is in trouble again. He failed to overcome the Moronians(see "Cuthbert_Goes_Walkabout" and "Cuthbert_Goes_Digging"), so he has been sent to the jungle, where his troubles are many. He must fight his way through the jungle collecting treasures, jumping pits and swinging across alligators whilst being aware of the killer scorpion in the basement.

Cuthbert in the Mines

Cuthbert in the Mines

Dragon 32/64 - Released - 1983

The Moronians finally captured our hapless hero Cuthbert and put him to work in the mine, (together with several of his friends), which is guarded by a fierce demon. The only means of escape is a small hole in the ground. You must guide Cuthbert to safety by running along and jumping the rails, avoiding the trucks. If a truck hits him he will end up being fried in the fire below. Also, the demon guard doesn't like his prisoners escaping so he is constantly on guard and the fireballs that he spits out must be avoided at all costs.

Danger Ranger

Danger Ranger

Commodore 64 - Released - 1984

Danger Ranger is an early, fixed-screen platform game. It is set on two screens. On the first screen, consisting of five platform floors, you must jump between the platforms with your Ranger, picking up all the keys. To make things more complicated, some floors are inhabited by dangerous birds or bats, which you can shoot with your gun. Furthermore, the left and right boundaries of the screen are patrolled by floating objects which shoot beams whenever you are on the same level as they. They can also be shot down, but regenerate soon afterwards. Since your Ranger cannot jump high enough to...

Katerpillar Attack

Katerpillar Attack

Dragon 32/64 - Released - December 10, 2018

This is a remake of the arcade classic Centipede. The objective of the game is to score points by shooting katerpillars, mushrooms and spiders. You control your ship at the bottom of the screen and you can move sideways and a bit up and down. The katerpillar starts at the top of the screen and moves sideways. If the katerpillar hits an obstacle, it moves down and changes direction. If the katerpillar is hit, one of its segments is turned into a muchroom and the katerpillar is split in two pieces moving in opposite directions. Spiders will drop from the top of the screen and bounce across the...

Leatherneck

Leatherneck

Commodore Amiga - August 1, 1988

A squad of four tough-guy soldiers have to take out some foes in a jungle. As the game starts, four soldiers are depicted, with any who are not present to play killed immediately. Cheats : Pause the game and type “CUTHBERTNECK” and press ‘F3’. You are now invincible to the enemies, but not the other players. If this doesn’t work try “CUTGBERTNECK”.

Major Motion

Major Motion

Commodore Amiga - Released - 1988

In Major Motion, The Draconian League have taken over the roads and made them dangerous for ordinary road users. You are in control of a car, driving up a vertically scrolling road with occasional forks in it, making the game similar to Spy Hunter. The car is mounted with guns, and so are many enemy cars, but cars can be rammed off the road as well as shot. Watch out for other enemy vehicles such as helicopters though; be sure to avoid their bullets. You can drive into the back of open lorries to gain upgraded weapons. Weapons are activated via keyboard presses, which makes the game...

Skramble

Skramble

Dragon 32/64 - Released - 1983

Released by Microdeal as Skramble, this is a pretty accurate remake of the arcade game Scramble. You fly your craft across a horizontally scrolling landscape, and the objective of the game is to stay alive while scoring points by destroying enemy missiles, fuel depots, mystery bases, and so on. Your craft is equipped with a gun and bombs. Destroy enemy fuel depots to get more fuel for your craft before you run out and crash. The landscape scrolls at a constant speed. It is possible to temporary speed up or slow down your jet, but you have to stay within the screen. There are five stages...

Tanglewood

Tanglewood

Commodore Amiga - 1988

Ha! Here's something you didn't know: you've got an uncle called Arthur. He's not from East Enders and he doesn't have a mate called Terry but he does own the mining rights to T'ngl-y-wd. Spit in my eye, eh? Isn't the world a small place guv'nor? Well, yeah, it is a small place and that is why T'ngl-y-wd isn't on it – actually. It's a 'small undistinguished planet in a remote galaxy'. Arthur didn't worry about it much until he found out that it contained some pretty valuable stones, then he shot his mouth off over a couple of pints of beer and was elbowed out by the mining company. Yup, those...

Turbo Trax (Microdeal)

Turbo Trax (Microdeal)

Commodore Amiga - 1989

Have any of you out there had a run in with your folks because your Scalextric or TCR cars flew off the track and hit the cat or smashed an ornament? You have? Well this is just the thing for you! Turbo Trax is a slot racing system incorporating all the features of a standard layout – including crossovers, chicanes and even a pit stop – without the hassle of causing severe damage to anything else. Good, eh? Once the options have been set, moving to the OK icon exits the menu and moves to the track. The race is seen as a plan view on a split or single screen – depending on the selections...

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