Titus

Crazy Cars

Crazy Cars

Microsoft MSX - Released - February 2, 1988

Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

Crazy Cars

Crazy Cars

Sinclair ZX Spectrum - Released - 1988

Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit.

Crazy Cars II

Crazy Cars II

Atari ST - Released - 1989

You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH. There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

Crazy Cars II

Crazy Cars II

Sinclair ZX Spectrum - Released - 1988

You have discovered evidence that a rogue group of police officers are involved in a stolen car racket. To stop them profiting from their dubious actions, you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can go over 185 MPH. There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

Crazy Cars II

Crazy Cars II

Amstrad CPC - Released - 1989

You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 300 MPH. There are many forks in the road, with arrows at the top of the screen indicating which route is quicker. Any high-speed contact causes the car to blow up, but you have an infinite supply of these, and the only real penalty is the lost time. There are lots of road blocks to swerve around. The police are after you - pay attention to the sirens and stay out of their way.

Dark Century

Dark Century

Atari ST - Released - 1990

You control a squad of high-tech tanks and you have to destroy the enemy squad. The tanks can move quickly, make sharp turns or fire in all the directions. The graphics in 3D are very well done for a 1990 game. Even if the game has a rather simplistic plot it can get quickly very addictive.

Dick Tracy

Dick Tracy

Amstrad GX4000 - Released - 1991

Dick Tracy is an adaptation of the 1990 movie based on an famous American Comic book franchise.

Kao the Kangaroo

Kao the Kangaroo

Nintendo Game Boy Advance - Released - December 1, 2001

Once again the evil hunter has kidnapped Kao from his beautiful homeland, and made him a prisoner. This Joey isn't gonna' take it anymore, and he's ready to fight back. Armed with his trusty boxing gloves, and mighty tail, Kao certainly packs a hefty punch.

Knight Force

Knight Force

Commodore Amiga - 1990

In Knight Force, the land Belloth, crossroad between five time periods, was conquered by the evil wizard Red Sabbath. And if that is not enough, he also kidnapped the princess. The player takes the role of a knight who has to set things right. To do so, he needs to complete five levels which represent different time periods. The goal is not only to destroy the wizard clone which occupies the time period, but also to collect seven talismans which are in possession of the wizard's minions. Each collected talisman brings advantages to the hero but only work in the correct time period which may not correspond with the one it is found in. To put them to best use, the player can always pull out of a level and choose another. The challenges are platforming and melee sword-fights against various enemies. The player can perform eight combat moves.

Lamborghini American Challenge

Lamborghini American Challenge

Nintendo Game Boy - Released - May 1, 1994

Starting out with just a basic Lamborghini and $6000, your aim is to rise to the top of the 4 divisions of racing through success on 60 race tracks across The United States. In each division there are 20 rival racers, up to 3 of which compete in each race at a time. The races also feature lots of local drivers (who can take crucial positions away from you and the other championship drivers), Sunday drivers going at normal speed, and police. Before each race you will be told of the quality of the locals and the likelihood of police presence. When police are in the area, speeding beyond 110 km/h could see you branded as an offender, at which point the police will try to ram you off the road, Chase H.Q.-style. You can attempt to reach the end of the race despite this damage (which eventually hampers your speed) or simply pull over and accept a fine and the loss of race points. If the police subsequently stop you, the fine is heavier. Each race costs money to enter and your earnings can be boosted by betting on the results with the other championship drivers. If one of you wins, each driver gives you either the amount they bet or the amount you bet, whichever is lower. If a local wins you get your stake back. Lots of power-ups can be bought along the way, including tires, radar jammers, engine improvements and nitro boosts. To move up a division you must take the Divisional Challenge, a one-off trek through a tough section within the time limit. You buy a set of 3 passes for this, each allowing one attempt.

Lamborghini American Challenge

Lamborghini American Challenge

Commodore Amiga CD32 - Released - 1993

The objective of this game is to end up the undisputed champion of highly illegal street racing throughout the entire United States. To do so, the player must race against a group of computer-controlled opponents in a variety of illegal races across the country. The races are divided into three leagues, each one with increasingly harder opponents, and the player needs to regularly upgrade their Lamborghini Diablo in order to keep them above the other racers, by using the american currency from bets as well as the bonuses earned by succeeding in the races in first place.

Lamborghini: American Challenge

Lamborghini: American Challenge

Super Nintendo Entertainment System - Released - November 1, 1993

Imagine speeding along endless American highways in the fastest sports car in the world, racing against a multitude of artificially intelligent competitors in a bid to become the world number one. Well now your greatest fantasies can come true as you take the wheel of a Lamborghini Diablo in an attempt to become king of the Saturday Night races, an internal tournament in which eighteen drivers battle it out to become the world's greatest. Lamborghini American Challenge will test your driving skills but you must also be good at handling money, as each race requires an entrance fee which increases along with the challenge. Money can be gained by placing bets, which in turn can be spent on helpful power-ups and parts to enhance your car's performance. One final word of advice... watch out for those cops! Ready, get set, GO!

Nick Faldo Championship Golf

Nintendo Game Boy - Unreleased

A cancelled port of Nick Faldo Championship Golf developed by Titus.

Prehistorik 2

Prehistorik 2

MS-DOS - Released - 1993

Prehistorik 2 takes up the story of its predecessor, for another caveman-era platform game. The hero must use his club to crush animal enemies, many of which then release bonus items to collect. He no longer needs to feed his clan, so there is no required minimum food target, unlike the original game. Other bonus items are located around the levels, while yet more can be found by using your club creatively and adventurously. Passwords for every level can be found written in various places and they are different on every computer. You also encounter bosses after every few levels. In addition, the game includes hidden locations, multiple level exits and even hidden levels.

Prehistorik Man

Prehistorik Man

Super Nintendo Entertainment System - Released - June 23, 1995

In a small prehistoric village, disaster has struck! The winter food store has been eaten by greedy dinosaurs and the villagers are facing starvation! The Village Chief has chosen Sam to save mankind by leading a quest to find the legendary Dinosaur Graveyard. Sam must cross many untamed prehistorik lands and bring back enough valuable bones to buy all the food the villagers need to survive the winter.

Prehistorik Man

Prehistorik Man

Nintendo Game Boy - Released - December 22, 1995

In a small prehistoric village, disaster has struck! The winter food store has been eaten by greedy dinosaurs and the villagers are facing starvation! The Village Chief has chosen Sam to save mankind by leading a quest to find the legendary Dinosaur Graveyard. Sam must cross many unfamed prehistorik lands and bring back enough valuable bones to buy all the food the villagers need to survive the winter.

Prince of Persia 2

Prince of Persia 2

Super Nintendo Entertainment System - Released - October 1, 1996

After defeating the evil Grand Vizier Jaffar at the end of his first quest, our hero settles down for a life of peace with his beloved Princess. But, all is not well in the land of Persia and it soon becomes evident that Jaffar has returned to wreak revenge on the happy couple. Assuming the identity of the hero, Jaffar enters the Castle to steal the Princess, casting a spell on all around him as he goes. When the Prince returns to the castle, he is stunned to see his double. Not only that, but the palace guards attack him, forcing him to escape the city as a stowaway on a merchant ship. So begins the greatest chapter in the life of the Prince of Persia. An adventure that will take him across five exotic environments, an adventure that will pit him against opponents skilled in sword-play or with magical capabilities. Enter mystical dungeons and avoid firepits, trap doors, poison potions and pressure plates that trigger lethal darts. Become enmeshed in the battle of skill and bravery that is The Shadow and The Flame, and restore our Hero to his rightful position as Prince of Persia.

RoboCop

RoboCop

Microsoft Xbox - Released - July 15, 2003

Robocop places you in the titanium-coated-with-kevlar boots of Alex Murphy, killed in the line of duty and resurrected as the cyborg officer Robocop. The 2003 game features a new plot not featured in any of the films. Crime is up in Neo-Detroit due to the rapid proliferation of a new designer drug "Brain Drain," and the efforts of crime lord William Nexx to control its profitable distribution. Meanwhile, a mayoral race is heating up and getting dirty. And of course, mega-corporation OCP's role in all this is almost certain, but unclear. Robocop will have to get to the bottom of all of these mysteries through 9 missions. Gameplay is handled as a typical first-person-shooter, with various Robocop enhancements. His HUD is projected on screen and points out available targets. The player can mark up to three targets with a lock-on button, who Robo will then auto-aim at in sequence. Thermal vision can be activated to see through walls in a limited distance. Multiple weapons are also available, from the signature automatic pistol, to missile launchers and energy weapons. Objectives are given for each mission, from rescuing hostages to finding clues. Clues can be examined after each mission to explore the story (also updated through TV news breaks, in the style of the films). If the player can target and shoot a enemy's pistol, they will surrender and can be arrested. Should the player kill a hostage or surrendered enemy, they will take damage, forcing the player to follow Robocop's ethics and "prime directives."

Rox

Rox

Nintendo Game Boy Color - July 1, 2001

Bunches of dice are falling from the sky, and it's up to you to arrange them the right way! In the grand tradition of puzzle classics like TETRIS and DR. MARIO comes this white-knuckle test of your reflexes. Replacing the usual bunch of plummeting shapes with six-sided dice, ROX adds an element of dominoes into the mix. Your real moment-to-moment challenge is to match one die with another, using the pair to eliminate the dice that lie in between the two.

Super Cauldron

Super Cauldron

Commodore Amiga - Released - 1993

Cauldron and Cauldron II were successful in the 8-bit days, and this moved the series forward. You play a witch (although the character looks decidedly masculine, for no apparent reason), and have to negotiate four worlds, each split into bite-size chunks. The levels are populated with bats, trolls and snakes, which have programmed attack patterns and follow you off the screen. You can collect and cast up to 12 spells, which are accessed using the cursor or function keys (the manual amusingly refers to Amigas having F11 and F12 keys, which they don't). These include upgraded weapons (the default one isn't especially powerful), and help such as magic staircases and a metal melter. Some sections of water kill you, other identical ones take you to different sections.

The Blues Brothers

The Blues Brothers

Nintendo Game Boy - Released - June 1, 1992

Cruise along with Jake and Elwood, those all-time rhythm'n'blues men in this engrossing platform game - an explosive mix of adventure, comedy and music. Back by popular demand, the Blues Brothers are out to conquer the stage one more time. To an upbeat rhythm you set off across town to retrieve your stolen instruments... but it ain't that easy. You've got to escape from prison, swim through the catacombs, and shoot to the upper heights of the big city before you can start that concert. Creating chaos and confusion, you encounter Charlie, the crazy cop, and Horatio, the deadly spider... Get ready to play the Blues! They sent the police into a panic They whipped the crowds into a frenzy They redefined Rock'n'Roll music And now... they're ready to do it again

The Blues Brothers: Jukebox Adventure

The Blues Brothers: Jukebox Adventure

Nintendo Game Boy - Released - 1994

Jukebox Adventure is the sequel to The Blues Brothers. Once again, the player has to choose a favourite Blues Brother and take him through different side-scrolling platform levels. He needs to collect records and use them as defence by throwing them towards enemies. There are also power-ups that can be gathered until the jukebox to progress to the next level is found

Titan

Titan

Commodore Amiga - Released - 1989

Titan takes the Breakout concept and adds another dimension by allowing the object the player controls to be able to move on the Y-axis in addition to the old X-axis. The display will follow the small square which the player controls as it moves on a map where there are objects whom your goal is to make a ball hit. The player controls a small rectangle only slightly larger than the size of the ball itself and in addition to hitting the "bricks" to destroy them has to keep the ball away from dangerous hazards which will kill the ball if it hits.

Titan

Titan

Atari ST - Released - 1989

Titan is a 2D arcade game / puzzle game hybrid. For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice. The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations. Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

Titan

Titan

Amstrad CPC - Released - 1988

Titan is a 2D arcade game / puzzle game hybrid. For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice. The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations. Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

Titus the Fox

Titus the Fox

Nintendo Game Boy - Released - June 1, 1993

Check out this exciting action-adventure game. Titus and his cousin Zorro take on the world as they battle through the 17 levels of their journey to Marrakech and back. They are fast, funny, cute and you will be hooked on them for ever. - Unique system for 2 simultaneous players using the Nintendo Game Link - Secret rooms, hidden bonuses and deadly traps. - Superb graphics and original music bring these wonderful characters to life. - Unique system of interaction: players, enemies, objects and backgrounds. - Adjustable 8 way scrolling - Platform game of exceptional size: more than 200 screens of 17 levels.

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back

Atari ST - Released - 1992

In the international edition of Lagaf: Les Aventures de Moktar - Vol 1: La Zoubida, you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.

Titus the Fox: To Marrakech and Back

Titus the Fox: To Marrakech and Back

Amstrad CPC - Released - 1992

you play Titus' fox mascot. His beloved Suzy has been kidnapped on the other side of the Sahara desert, and to get her back he has to advance through 15 levels (with codes for each one) comprising of nearly 1000 screens of platform gameplay, scrolling in 8 directions. There are secret rooms to find, and bosses at the end of each level. The player can also interact with many parts of the background. Using available objects such as springs and crates correctly is often vital to progress. Alternate modes of transport such as Magic Carpets and Skateboards also make an appearance.

Top Gun: Combat Zones

Top Gun: Combat Zones

Nintendo Game Boy Advance - Released - December 1, 2004

Jump into the cockpits of the Navy's top planes with Top Gun: Combat Zones. With the F-14, F-18, and F-22 under your control, you must embark on dangerous low-level missions throughout hazardous canyons and across vast cityscapes. Eliminate ground or air targets in Southeast Asia, Gulf States, Arctic Circle, and Miramar Base.

Virtual Chess 64

Virtual Chess 64

Nintendo 64 - Released - June 10, 1998

Transform your N64 into a powerful chess adversary. The most awesome chess engine adapts to any skill level. Learning is endless fun yet even superb players face the maximum challenge. Brilliant graphics brings this classic game alive. Become the next chess legend!

Virtual Kasparov

Virtual Kasparov

Sony Playstation - Released - April 27, 2001

Virtual Kasparov brings the world champion chess expert to the PlayStation in a tour-de-force of teaching, techniques, gameplay and options geared toward learning or simple enjoyment of the ultimate strategy contest. The game features three languages (English, French and Spanish), eight types of chess pieces and eight styles of boards in 2D, six 3D chessboards, 23 playing levels, and a tutorial with 50 lessons monitored by Kasparov. Extras include biographies of Garry Kasparov and the first 12 world champions, theory analysis of great chess players like Emanuel Lasker, Mikhail Botvinnik and Boris Spassky, a repertoire of openings from various stages of Kasparov's career, game analyses, and a wide selection of game parameters. Play human versus computer as white or black in several modes: beginner, normal, tournament or blitz. Options for positional setups, including editing and playing, saving, and the use of chess clocks are available.

Wild Streets

Wild Streets

Amstrad GX4000 - Released - 1990

There's five levels and your job is to take down the organised crime gangs and rescue John Steven, head of the C.I.A. Button 1 in conjunction with a d-pad direction allows for various attacks (such as kicks, punches and head butts), whereas Button 2 shoots your 357 Magnum gun (six bullets per level).

X'treme Roller

X'treme Roller

Sony Playstation - Released - October 24, 2002

Race in a futuristic tournament of more than 30 stages against up to three computer opponents, experiencing dizzying speeds, acrobatics, and grind stunts. You will earn credits to upgrade your skates by impressing the crowd with your daring. You play as one of two characters, Blakki and Mae Wing, students whose priority is to pass their exams but whose passion is to beat Big Buzz, the current world champion. You will be able to interact with many objects on the tracks, and you can customize your skates (wheels, roller bearing, fixtures, etc.) Each character has unique looks and qualities: speed, weight, agility, and balance. The 33 included stages offer a variety of competition styles: time trial, race, stunt competition, and bump match. There is a tournament mode for one or two players, played with a split screen. Twelve stunts include some drawn from actual inline skating competitions, such as backsides, cowboy grinds, and Halley hoop ricko.

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