Japan System Supply

Bound High

Bound High

Nintendo Virtual Boy - Unreleased

Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later. The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy. At this time, the game already was completely finished. In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth. Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield. Falling off the playfield himself, Chalvo will loose a life. The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks. Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise. Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air. Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.

Chalvo 55: Super Puzzle Action

Chalvo 55: Super Puzzle Action

Nintendo Game Boy - Released - February 21, 1997

Jump and bounce through devilishly designed levels to collect the crystals needed to defeat the bosses in this sequel to the unreleased Virtual Boy game Bound High

Chameleon Twist

Chameleon Twist

Nintendo 64 - Released - December 6, 1997

Chameleon Twist is a 3D action platformer, developed by Japan System Supply and released by Sunsoft in 1997. After following a rabbit into a magical hole in the ground, the blue chameleon named Davy realises that he has taken on a humanoid form. In an attempt to find a way back home, Davy is traveling throughout six lands with his friends, Jack, Fred, and Linda; together they discover Jungle Land, Ant Land, Bomb Land, Desert Castle, Kids Land, and Ghost Castle to find the certain magic portal.

Chameleon Twist 2

Chameleon Twist 2

Nintendo 64 - Released - December 25, 1998

Chameleon Twist 2 is presented as the direct sequel to Chameleon Twist and was published in 1999 by Sunsoft. After the events in Chameleon Twist, Davy and his friends are playing in the forest, still carrying the backpacks from their last adventure, when suddenly the rabbit returns and knocks one of the chameleons high up into the sky. The chameleon transforms into an enhanced-looking humanoid chameleon and goes on a search for six carrots in six different worlds, like Ice Land, Carnival Land or Sky Land.

Gekitou Power Modeler

Gekitou Power Modeler

Nintendo Game Boy - Released - November 27, 1998

The gameplay of Power Quest is a mixture of two genres: role-playing and fighting. The player ventures around the town in which they live on an overworld map. Once arrived at a location, a character appears on the screen with some dialogue. More often than not this dialog involves the character challenging to a fight. After challenged by a character, the game switches to a one-on-one fighting game engine. This is the role-playing battle system which differs from the usual turn-based battle engines of the genre. New parts can be bought for a model, which is how experience is gained throughout the game. Progress through the game by challenging a certain number of people before the next event is triggered. Special events pop up throughout the game after this number is met which usually involve a tournament or beating some strong boss-type character. The game also allows to save progress with a password. Due to the limited number of statistics that can be tracked, the password feature is able to track parts, accrued money, and current model.

House of Tarot

House of Tarot

Sega Game Gear - Released - March 8, 1991

The player goes to a psychic, a medium or a fortuneteller to have a future told. The game makes use of Tarot cards based on the Major Arcana group. Three of the cards are chosen by the player and the remaining seven are randomly determined by the CPU. The meaning behind the cards are shown and the player leaves the House of Tarot, before the game starts again for the player to try again for a different future.

Phantasy Star Gaiden

Phantasy Star Gaiden

Sega Game Gear - Released - October 16, 1992

Long ago, the evil Cablon ravaged the Copto planet, a light year away of the Algol system. When he was defeated, he was sealed on a planet discovered by Alis, the heroine of the first "Phantasy Star", a planet that was also known as Alisland. In this gaiden (side-story) set in Phantasy Star universe, you play the role of two young people from the village Tedo - Alec and Minina. One day, Minina finds an old artifact. While wondering what that could be, the young people learn that Alec' father was attacked and kidnapped by bandits. Determined to find him, the two heroes embark on a dangerous journey that will eventually lead them much further than they suspect. Phantasy Star Gaiden plays pretty much like any other Phantasy Star starting with the second game: both towns and dungeons are in top-down view, the turn-based battles are viewed from first-person perspective. The gameplay is standard console-style RPG: you should fight random enemies, gain experience and gold, buy better equipment, visit many towns and dungeons, etc.

Power Quest

Power Quest

Nintendo Game Boy Color - Released - December 1, 1998

The gameplay of Power Quest is a mixture of two genres: RPG and fighting game similar to Hissatsu Doujou Yaburi, Tenkaichi Bushi Keru Naguru and Metal & Lace: Battle of the Robo Babes. You venture around the town in which you live on an overworld map where you can go to different locations. Once you arrive at a location, a character appears on the screen with some dialogue. More often than not this dialog involves the character challenging you to a fight. After you are challenged by a character, the game switches to a one-on-one fighting game engine. This is the RPG's battle system which differs from the usual turn-based battle engine's of the genre. You can buy new parts for your Model which is how you gain experience throughout the game. You progress through the game by challenging a certain amount of people before the next event is triggered. Then special events pop up throughout the game after this number is met which usually involve a tournament or beating some strong boss-type character.

Pyokotan no Dai Meiro

Pyokotan no Dai Meiro

Nintendo Entertainment System - Released - March 19, 1993

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