Magnavox

Alien Invaders: Plus!

Alien Invaders: Plus!

Magnavox Odyssey 2 - Released - January 1, 1980

ALIEN INVADERS - PLUS! Starring the Merciless Monstroths! These tentacled terrors from the stars command ruthless robot invasion forces as they come relentlessly closer to Earth. You're almost hopelessly outnumbered and outgunned. It will take strategy, dexterity and the most exquisite timing to even come close to winning this battle against overwhelming odds. This is -without question - one of the most challenging, exciting and demanding electronic games ever invented!

Alpine Skiing

Alpine Skiing

Magnavox Odyssey 2 - Released - December 1, 1979

ALPINE SKIING! This authentic electronic simulation of world class championship skiing is so realistic you can hear your skis cut through the powder as you traverse the slopes! It's all here! The Slalom—the Giant Slalom—and the soaring Downhill races! It's you against other skiers and a computerized timer that clocks you to 1/10th of a second! The excitement is endless— the computer generates over 195,000 different runs!

Analogic

Analogic

Magnavox Odyssey - Released - 1972

Analogic...a space race through the numeric maze of a computer charted galaxy! A fascinating electronic addition game for all ages! A math game where players can move to either squares depicted on the overlay based on if the number on the square is even or odd and is the sum of the other player's move and another number. Use the interstellar light as a timer for the game of play. Each player must announce his moves within four traverses of the beam or he forfeits his turn. All other playing procedures remain as outlined.

Armored Encounter / Sub Chase!

Armored Encounter / Sub Chase!

Magnavox Odyssey 2 - Released - December 1, 1978

Armored Encounter! is a clone of Atari's Combat. Two players control tanks and try to shoot each other the most in a time limit of three minutes. Each tank has 20 rounds of ammunition. The last three rounds will change color, warning the player the ammunition is low. This game offers 12 variations, selected by the alphanumeric keys. Sub Chase! features a Hawk hunter-killer jet against a Shark missile-launching submarine. One player controls the jet, which scrolls left, and the other controls the submarine, which scrolls right. While neutral ships sail on the water surface, the players have to shoot each other the most in a time limit of three minutes. Each hit on the enemy scores one point to the player and each hit on the neutral vessels subtracts one point. There are three game variations, selected by the numeric keys. The game was released in Europe for the Philips Videopac as Air-Sea War / Battle.

Baseball

Magnavox Odyssey - Released - 1972

Baseball will take you out to the ball game in the basic sense! The pitcher is able to throw inside and outside curves! An undisputable electronic umpire calls the balls and strikes! The outfielders can play to a batter's faults. A batter can find an opening in the field and aim for it. Except for the hot dogs, peanuts, popcorn and beer this game has it all Triples, doubles, singles and home-runs On-screen digital displays show balls, strikes and score! Full sync-sound action - from the crack of the bat to the cheers of the crowd! This is a two player game.

Baseball!

Baseball!

Magnavox Odyssey 2 - Released - December 1, 1978

BASEBALL! This will take you out to the ball game in the purest sense! The pitcher can throw in-side and outside curves! An un-challengeable electronic umpire who will never need glasses calls the balls and strikes! The out-fielders can play to a batter's weakness. A batter can hit for a hole in the outfield. Singles! Doubles! Triples! Homers! Even sacrifice flies! It's all here! (Except for the hotdogs and peanuts!) On-screen digital readouts show balls. strikes and score! Full sync-sound action - from the crack of the bat to the cheers of the crowd! Two players.

Basketball

Basketball

Magnavox Odyssey - Released - 1973

Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court.

Blockout!/Breakdown!

Blockout!/Breakdown!

Magnavox Odyssey 2 - Released - January 1, 1980

BLOCKOUT! You have ninety seconds to break through a fourth dimensional barricade—but you have to outwit electronic demons who have the power to stop you cold. BREAKDOWN! You have one minute to bust all the blocks on the screen—but you better be quick—because electronic demons keep put-ting them back. Challenge another player—or just try to beat the computer You can even watch the computer play itself! On-screen digital scoring and tim-ing! Full sync-sound action!

Bowling! / Basketball!

Bowling! / Basketball!

Philips Videopac+ - Released - 1978

Two titles are available in this cart: Bowling!: one to four players take turns in this game. The alley is shown from a top down view and the ball moves back and forth at the foul line. The players have to press the action button to release the ball and can add an effect to it by pressing left or right on the right hand controller. Each player gets two balls per frame, except in the case of a strike. A strike scores 30 points, a spare 15 points and an open play scores one point for each pin hit. There are two game modes, League Night (selected by pressing "1"), with a slower swinging ball, and Tournament Play (selected by pressing "2"), with a faster swinging ball. Basketball! (selected by pressing "3") features two players in a five minutes game. Each drop scores two points for the player. The player can move with the ball left or right, but must shoot within 8 seconds, or else the ball will automatically transfer to the other player. If the ball is shot while the other player is touching the ball, he will steal it. The player with more points when the clock reaches zero wins.

Bowling!/Basketball!

Bowling!/Basketball!

Magnavox Odyssey 2 - Released - December 1, 1978

BOWLING! A true electronics simulation! You go straight for the pins or hook from either side of the alley! But once you commit to the hook you're on the hook! There's no going back. Digital scoring! Sync-sound action! Two to four players. (Lanes change color to let you know when it's your turn.) BASKETBALL! For ultimate realism, there's even a built-in electronic gravity field! The electronic basketball bounces like a real basketball. If you don't get a clear shot into the basket, the ball hits the rim or the backboard and bounces back into the court! On-screen digital scoring and timer. Sync-sound action! Two players.

Brain Wave

Brain Wave

Magnavox Odyssey - Released - 1973

Brain Wave is A complicated strategy game using cards and dice It works with game card #3 originally supplied with the system. It is played on the television screen and also on a game board included with the game. The aim of the game is to build a "train of thought" across the game board, blocking the other player's path. It is a turn based game that requires clever strategy and tactics to win. It is one of four additional games released for the Magnavox Odyssey.

Casino Slot Machine

Casino Slot Machine

Magnavox Odyssey 2 - Released - January 1, 1980

CASINO SLOT MACHINE! Lady Luck is alive and well and living inside this authentic computerized simulation of the latest nine window one arm bandits. Enter your bets into the computer and pull the handle. Free wheeling melons, bells, plums, cherries and the other traditional symbols spin by and fall into place one reel at a time. You can win (or lose) in five different directions on each turn. Fantastic party action! One to four ! people can play at a time. Full sync-sound action and the computer keeps track of the money!

Cat and Mouse

Cat and Mouse

Magnavox Odyssey - Released - 1972

Can the clever mouse elude the cantankerous cat? A hilarious electronic addition game of hide and seek for two or more players. Play begins when one player counts aloud to three. The MOUSE must get to his house without being caught by the CAT. The CAT, on the other hand, tries to catch the MOUSE as quickly as he can. Neither the CAT nor the MOUSE may enter the blue squares. If either player crosses a blue square, he must return immediately to his starting position (CAT or MOUSE figure) before continuing the chase. The MOUSE light will be extinguished if caught by the CAT. Play is then stopped.

Computer Golf

Computer Golf

Magnavox Odyssey 2 - Released - December 1, 1978

COMPUTER GOLF! A nine hole, par 36. electronic golf course for one to four players. Realistic electronic golfers hit long drives and fairway shots! They pitch and chip up to the green! Suddenly—the screen changes automatically to show a close-up of the green itself. Putt out—then go on to a new hole with a different layout and challenge! This is a remarkably complete electronic simulation. You really walk the course and have true control over back-swing, distance and direction. Hit into the trees and your electronic golfer will pound the ground with a club and spout some extremely colorful electronic language! Digital scoring! Sync-sound action!

Computer Intro!

Computer Intro!

Magnavox Odyssey 2 - Released - December 1, 1978

COMPUTER INTRO! This cartridge turns your Odyssey2 into an electronic teacher of computer theory and technology! You learn how to talk with a computer in an assembler language! You use the Odyssey2 alpha-numeric keyboard to write a computer program - and enter it into a microprocessor capable of making 100,000 electronic decisions every second! Then you actually run the program and see the exciting results on your television screen! Shut off the power and it erases everything automatically so you can start a new program any time you want!

Conquest of the World

Conquest of the World

Magnavox Odyssey 2 - Released - 1981

Cosmic Conflict

Cosmic Conflict

Magnavox Odyssey 2 - Released - December 1, 1978

COSMIC CONFLICT! You are the commander of the CENTURION, an Earth Federation star-ship guarding a remote corner of the galaxy. An alien invasion fleet from the planet. Badnewsia has penetrated the galaxy's outer-most defenses! If you do not destroy it, earth will be enslaved by the enemy hordes! Disintegrate enemy invasion transports with your laser blasters! Elude enemy star fighters warping in from hyperspace! This is a startlingly realistic simulation filled with remarkable special effects, out-of-this-world sounds, on-screen enemy proximity warnings, and actual messages from Star Command!

Cosmic Conflict

Cosmic Conflict

Philips Videopac+ - Released - January 1, 1978

Press 1 on the alpha-numeric keyboard. You are now in command of the star fighter CENTURION and a legendary hero of the Earth Federation! The sighting instrumentation for your laser starburster is at the center of your screen. The number 15 at the lower left corner of the screen represents the number of enemy invasion transports, battle frigates and star fighters to be destroyed in this action. This number will decrease by one every time a direct hit is scored. The number at the lower right of your screen represents the quantums of energy units in your fuel receptors. These energy units are expressed in megajoules. You will start your mission with 1000 megajoules. One megajoule per second is used to sustain flight. A laser burst uses ten megajoules of energy. If an enemy star fighter comes within range and fires, fifty megajoules of energy are required to activate your deflector shields. The objective of your mission is to destroy all 15 units in the enemy fleet using the least number of megajoules. Maneuver your star fighter with the joy stick on the right hand control unit. Pull it towards you to ascend. Push it away from you to descend. Push right to go right. Push left to go left. When you have an enemy ship in your sights, fire your lasers by pressing the action button. Only one enemy ship will appear on the screen at a time. When an enemy Imperial star fighter flashes in from hyperspace, a general ALERT will sound and flash on the screen. It is important to fix the ship in your sights quickly and fire before he comes within his own firing range and costs you energy units necessary to activate your deflector shields. The star fighters will come at you from a variety of angles. It is safer strategy to outmaneuver the ones that come at you from diagonals. They require very sophisticated precision tracking. You will save megajoules by firing at those that come head-on or appear in more easily tracked vertical and horizontal courses. You can take evasive action from a star fighter only by climbing or diving to get the ship completely off-screen. If you go right or left, the fighter will continue to follow you. There are five enemy star fighters to protect the ten enemy invasion transports and battle frigates. The engagement will terminate when all of the enemy fleet have been destroyed - or when your fuel receptors have been drained of energy units. Star Command will contact you with new orders after each action. To play again, press the RESET key on the console and then press 1 on the alpha-numeric keyboard. Good hunting!

Dogfight!

Dogfight!

Magnavox Odyssey - Released - 1972

One player moves their dot along a flight path on the overlay, while the other player attempts to shoot it with the light gun The add-on comes in its own box with a gun! As the name suggests (or not), Dogfight is supposed to be a duel fight between two bi-planes. In fact player 1 is holding the lightgun, and player 2 is moving the target plane on the screen. The goal of player 2 is to go from the top of the screen to the bottom right, following the dashed path. His plane is safe on dashed lines, but player 1 can shoot at him when on targeted circles.

Dynasty!

Dynasty!

Magnavox Odyssey 2 - Released - January 1, 1979

DYNASTY! The origins of Dynasty predates chess by more than a thousand years. This venerable ancestor is the ancient Chinese strategy game of Go, which was first played by the nobility. Dynasty is a computerized descendant of this legendary war game which was actually a required course in the Japanese military academy as late as 1600. Dynasty is deceptively easy to learn, but its infinite variations make it profoundly addictive. Play against the computer or another player. A digital timing handicapping system gives a newcomer a good chance to upset an experienced player.

Football

Football

Magnavox Odyssey - Released - 1972

At the start of a game the player in control of the ball selects the kind of play (pass, punt or run) and the second player attempts to predict which one they chose. If the defensive player predicts correctly, the Offense will undergo a penalty on any yardage gained if and after that play is successful. Following any successful play, the players see the position at which the Ball Spot exits the screen (in the case of a punt or a pass play) and the Offense draws a card. Most cards have a mini-map of the playing field and will designate the total of yardage gained depending on where the Ball Spot left the screen.

Football!

Football!

Magnavox Odyssey 2 - Released - December 1, 1978

FOOTBALL! All the proaction! You captain a team of realistic electronic superstars! Call the signals! Drop back into the pocket and pass—run for the yardage—or try for a field goal! There's a full complement of offensive and defensive play options including widely varying running and passing situations. Just about anything is possible including interceptions! Unique on-screen electronic sensors automate play action! The defensive linemen automatically follow the ball! On-screen digital read-outs count down the clock and show the score. Full sync-sound! An electronic crowd cheers! The whistle blows after each play! A triumphant bugle sounds "charge" after every touchdown! Odyssey2 football has everything except instant replays! You II never see the same thing twice! Two players.

Fun Zoo

Fun Zoo

Magnavox Odyssey - Released - 1972

Fun Zoo is a pleasurable game intended for juvenile players to aid them in identifying the printed names of animals with their pictures, and also develop hand-eye skill with the use of the controllers.

Handball

Handball

Magnavox Odyssey - Released - 1972

Move the ball left or right then toss it.. The ball goes back and forth as you sling it. You have to be alert at all times in order to win at this game.

Haunted House

Haunted House

Magnavox Odyssey - Released - 1972

A two player chase game played on a haunted house overlay, it was released in 1972. The detective gropes in the dark, gathering all the clues possible, as he works his way to the treasure at the top floor of the haunted house. Fun for all ages. Should the DETECTIVE light a clue out of sequence, it is considered sloppy police work and he does not collect any clues he passed by. The DETECTIVE'S continues from the clue just lit. The DETECTIVE takes a secret message card when he reaches the mysterious letter on the desk on the 3rd floor. He must follow the instructions written on the card. If he is instructed to a previous clue position, he returns to that position, and play continues, with the DETECTIVE relighting the clues in the same sequence as before. (He now has the opportunity to win clues previously missed.) If the clue position is one in which the GHOST is hiding, the DETECTIVE forfeits half of his Clue Cards. (Always counting from the Haunted House entrance.) When the DETECTIVE reaches the Treasure, he counts his Clue Cards. It is now the next player's turn to be the DETECTIVE. Play begins as before. Write down your score so that you do not forget it. The player that collects the most CLUE CARDS during his turn, is the best DETECTIVE.

Hockey

Hockey

Magnavox Odyssey - Released - 1972

Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a hockey rink and players score only if the puck reaches the opponent's goal on the overlay

Hockey! / Soccer!

Hockey! / Soccer!

Magnavox Odyssey 2 - Released - December 1, 1979

HOCKEY! You captain a full team of ice men. Battle for the puck at the face-off. Make an off-the-wall slap shot! Fake out the goalie and score! Unique on-screen electronic sensors automate play action! You control the stick man and goalie-the rest of the team automatically follows the puck! Realistic skating action! Digital time keeping! Automatic scoreboard. Full sync-sound! Two players! SOCCER! Use your head (and feet) to score in this computerized version of one of the most popular games in the world. Soccer is a national sport in England, Brazil, Russia and a hundred other countries from Albania to Zambia! Soccer is now the fastest growing major college sport in the U.S. and here comes all the action right to your own TV! On-screen digital scoring. Automatic time keeping and computerized play action. Full sync-sound! Two players!

Interplanetary Voyage

Interplanetary Voyage

Magnavox Odyssey - Released - 1973

Interplanetary Voyage is an Action game, developed and published by Magnavox, which was released in 1973. The player guides their dot, which has momentum, to planets to complete missions given by cards with a maximum number of moves allowed.

Invaders from Hyperspace!

Invaders from Hyperspace!

Magnavox Odyssey 2 - Released - December 1, 1979

INVADERS FROM HYPERSPACE! Swarms of sinister alien space ships materialize and attack outpost solar systems in a remote corner of the United Planets Interstellar Galactic Empire. Science fiction turns science fact in this incredibly fast-moving and realistic war of the worlds. You'll need lightning reflexes and instantaneous strategic insights to protect all the planets in your two vulnerable solar systems from the invasion fleet! Digital scoring! Sync-sound action!

Invasion

Invasion

Magnavox Odyssey - Released - 1972

The game is heavily based on the classic board game Risk. The fantasy world is represented as a number of countries on the included game board, and players try to conquer their opponents' castles. The console is used to battle out attack and defense. A player can either choose to sneak into the castle by trying to blindly move her player spot to the gates, or attack directly by maneuvering the game ball around the defensive player. Once inside the castle, she has to try to destroy the tower defense by estimating where the ball spot will land on the screen.

I've Got Your Number!

I've Got Your Number!

Magnavox Odyssey 2 - January 1, 1979

Press 1 on the alpha-numeric keyboard. The screen will display a giant electronic blackboard filled with orbiting numbers and symbols. Player 1 appears at the left side of the screen. Player 2 appears at the right side of the screen. Each player stands on a scoring box which will automatically count up each correct answer. The left hand control unit activates the left hand player on the screen. The right hand control unit activates the player at the right hand of the screen. Push the joy stick away from you to walk your player toward the top of the screen. Pull the joy stick toward you to walk your player to the bottom of the screen. Push the joy stick left to go left. Push it right to go right. An addition, subtraction or symbol problem will appear at the base of the screen. The answer will appear somewhere in the orbiting numbers and symbols. Each player races to the correct number or symbol with the electronic figure. When a player catches a correct answer, a point is scored and the solution is displayed at the bottom of the screen. A new problem will then be presented. If a player catches an incorrect answer, he is sent back to the starting position and the incorrect number or symbol is automatically removed from the screen. This process of elimination will eventually guide the players to the correct answer through a positive learning experience. The winner is the first player to score ten correct answers. The winner receives an electronic pat on the back and a musical salute. A new game will automatically start after each ten point round. Some correct answers will appear in the center of the orbits and will be more difficult to reach. Press the action button to lower the electronic figure's head to duck through the orbit without touching a wrong answer. This game is programmed so that it may be played by children who do not yet comprehend numbers. At the first level, a child may enter a matching symbol and it will score as a correct answer. The level of play will move up as the players grow more proficient.

K.C. Munchkin!

K.C. Munchkin!

Magnavox Odyssey 2 - Released - January 1, 1981

K.C. MUNCHKIN - The more MUNCHIES your MUNCHKIN munches, the harder it gets to keep your MUNCHKIN from getting munched up by one of the MUNCHERS! Skill levels increase automatically to create increased challenge as you play! The computer generates myriads of different mazes or you make up your own. There are even invisible mazes ready for when you turn pro. Advanced digital scoring with memory displays player's name and score as well as the current play's score. Sync-sound action. Any number can play.

K.C.'s Krazy Chase!

K.C.'s Krazy Chase!

Magnavox Odyssey 2 - Released - January 1, 1982

K.C.'s KRAZY CHASE! The chase is really crazy because while K.C. Munchkin is chasing one end of the dreaded Dratapillar - the other end is chasing him - and so are the dreaded Dratapillar's dreadful Drats! Skill levels automatically increase as you play. Choose from five different mazes - or use the keyboard to make up your own! Advanced digital scoring with memory displays high score! Full sync-sound action - plus speech is played through the Voice of Odyssey2. Any number can play.

Las Vegas Blackjack

Las Vegas Blackjack

Magnavox Odyssey 2 - Released - December 1, 1978

LAS VEGAS BLACKJACK! Step right up and place your bets! The computer starts you off with a thousand dollars and shuffles the cards! You can double-down or take insurance! You're playing by Las Vegas rules! The computer keeps track of your winnings and losses. Good luck! One or two players against the computerized dealer.

Matchmaker / Buzzword / Logix

Matchmaker / Buzzword / Logix

Magnavox Odyssey 2 - Released - December 1, 1978

MATCHMAKER! An innocent looking matrix filled with letters appears on the Screen. The first player presses a letter on the keyboard and a symbol appears in the box. He presses a second letter and a second symbol appears. If they match, the player scores! If they don't match it's the second player's turn. The trick is to remember what symbols have appeared in which boxes. Full sync-sound! Two players. LOGIX! This game of deductive reasoning would challenge the great detective himself! The computer secretly chooses five numbers and arranges them in a random sequence. You get to figure out what the numbers are and in which order they appear. The trick is to outwit the computer in the shortest number of tries. Full sync-sound! One or more players! BUZZWORD! An exciting electronic guessing game' The computer picks a secret word and telecasts dashes to indicate the number of letters. You guess the letters. If they're in the word, they appear in position on the screen. Wrong guesses are rewarded with a loud BUZZZZ and appear at the bottom of the screen. You have eight chances to win! Full sync-sound action! One or more players!

Math-A-Magic / Echo

Math-A-Magic / Echo

Magnavox Odyssey 2 - Released - December 1, 1978

MATH-A-MAGIC! (one or more players) Press 1 on the alpha-numeric keyboard for conventional math problems. The computer will ask if you want to add, subtract, multiply or divide. Press the appropriate symbol on the alpha-numeric keyboard. The computer will then ask you to select a skill level from 1 to 3. The higher the number, the harder the problem. Press the skill level desired on the alpha-numeric keyboard. The first problem will appear on the screen. If the problem is displayed on a horizontal format, enter the solution from left to right. A. 7 + 8 = ? A. 7 + 8 = 1 A. 7 + 8 = 15 If the problem is displayed in vertical form, enter the solution from right to left. You will be guided by a flashing question mark. Press the ENTER key. The computer will tell you if you've answered correctly. A right answer will automatically present you with another problem to solve. A wrong answer will give you one more try. (You can change your answer before pressing ENTER by pressing the CLEAR key.) If you give two incorrect answers to the same problem, the computer will tell you the correct answer and allow all the time you need to study the solution. You must press the ENTER key to display the next problem. A digital clock at the upper left of the screen will keep track of your time. A digital scoreboard will keep track of your correct answers. If more than one person is playing, the winner is the player solving ten problems in the least amount of time. The computer sings out a jingle for every 10 correct solutions given. To solve algebraic problems, push RESET and press 2 on the alpha-numeric keyboard. To practice addition and multiplication tables, push RESET and press 3 on the alpha-numeric keyboard. The computer will ask you if you wish to practice addition or multiplication. Press + or x on the alpha-numeric keyboard. The computer will then ask for the number you wish to practice. Press that number on the keyboard. ECHO! (One or more players) Press the RESET key on the alpha-numeric keyboard. SELECT GAME will appear on the screen. Press 4 on the alpha-numeric keyboard. Four numbers will appear on the lower part of the screen. A message from the computer will ask you to WAIT. It is the computer's turn first. It will light up one of the numbers on the screen and sound a tone. The computer will then signal it is YOUR TURN on the screen. Light up the same number displayed by the computer by pressing the corresponding number on the alpha-numeric keyboard. The computer will then light up two numbers in succession during the next WAIT cycle. When it's YOUR TURN, enter the same numbers into the keyboard in the same sequence. The computer will add one number to its challenge every time you successfully ECHO its challenge. If you make an error, the computer will repeat the challenge. It will even give you a third chance to succeed. But after the third error, the computer will declare GAME OVER on the screen. A digital read-out on the screen keeps track of your score. If more than one player is challenging the computer, the player with the highest score per round is the winner. To play again, press RESET and then press 4 on the alpha-numeric keyboard.

Nimble Numbers Ned

Nimble Numbers Ned

Magnavox Odyssey 2 - January 1, 1982

Nimble Numbers Ned was one of the three games specifically designed to use the resources of the Voice. It is a math game where the objective is to make Nimble Numbers Ned jump over 100 numbered stones, avoiding his barrels of fun. To do so, the player has to run through one of the three minigames. At the start of the game, the computer will ask "which drill?" to what the player has to answer entering a number on the keyboard (1, 2, or 3). At the start of each drill, the computer will ask "how good you are?", to what the player has to answer with a number for the skill level (from 1 to 5). The games selected by the numbers are the following: Name the Shapes: in this mini game the player has to identify correctly shapes on the screen. As one shape blinks on the screen, the computer will say "this is a [name of the shape]". The player has then to answer "Y" or "N". Each correct answer in the first try gives the player a chance to jump the barrels. The higher the skill level, the more chances the player get. Multiplication Runthrough: this is a multiplication game with one and two place operations. The computer asks "what is XX x X?" and the player has to answer entering the numbers on the answer from right to left. As in the previous game, each correct answer gives an extra chance of jumping, depending on the skill level. Function Machine: in this game the player has to solve functions with unknown variables. The computer will ask questions such as "if the number is X, what is the number plus Y?", to which the player answers entering the numbers from right to left. Higher skill levels imply in more complex functions. As in the previous two games, correct answers grant the player extra chances to jump depending on the skill level. There's also a jumping practice game, selected by pressing 0. In this game, the player can train to jump the barrels, but the progress won't be saved.

Out of this World / Helicopter Rescue

Out of this World / Helicopter Rescue

Magnavox Odyssey 2 - Released - January 1, 1979

OUT OF THIS WORLD! (Odyssey2 Reentry Basic Interstellar Training Simulator) The mother ship orbits the planets as you and your opponent maneuver your space landers to the surface. Fire your thrusters intermittently to conserve your fuel. You'll need it to blast off and link up with the mother ship as it changes speed and direction. Three different electronic gravity fields simulate conditions on Jupiter, Mars, and the moon! Full sync-sound action! Digital scoring! One or two players! HELICOPTER RESCUE! This daring helicopter rescue mission is a race against time! You only have two minutes to save as many people as possible from impending disaster at the Doomsday Hotel. It takes precision flying to get your chopper into position and board the survivors. Sync-sound action! Digital scoring! On-screen digital timer! Realistic flight control! One or more players.

Pachinko

Pachinko

Magnavox Odyssey 2 - Released - January 1, 1980

PACHINKO! A far out electronic evolution of one of the most popular games from the far east. This cross between a pinball machine and a slot machine is incredibly larger than life. You're right in the middle of the action playing against another person or the computer itself. If you don't like the odds, bounce your ball off the Magic Mountain and get a new set of numbers. But watch out for the robot Troubleshooter. He loves to scoop up your stray balls and send them careening down to your opponent! On-screen digital scoring! Full sync-sound action! One or two players.

Percepts

Percepts

Magnavox Odyssey - Released - 1972

This game falls into the "seek and go to" category of Odyssey games in that a player must determine where to go on the screen and get there before their opponent does. Percepts comes with two decks (Purple and Green) of 15 cards each, an Überlay (both sizes) and a set of instructions. There are two Percepts games described in the instructions, but you can have fun coming up with your own variations if the mood hits you.

Pocket Billiards!

Pocket Billiards!

Magnavox Odyssey 2 - Released - January 1, 1980

POCKET BILLIARDS! Play Eight Ball or Rotation on an authentic computerized replica of a full size pool table. Your electronic cue can rotate a full 360 degrees to play the ball at any angle. You have full control to make a cannonball break shot that gives your opponent no break at all—or a delicate tap that sinks the ball into the corner pocket. Automatic racking. Computerized scoring. Full sync-sound action. Two players.

Popeye

Popeye

Magnavox Odyssey 2 - Released - 1983

Put yourself in Popeye's place. You've got a daffy girlfriend who goes by the name of Olive Oyl. Right now, she's got you running in circles, chasing hearts and notes all over the place. Then, there's that blubber-brain, Brutus, who's out to get you. While you're dashing around, he's taking shots to knock you overboard. And if that's not bad enough - you've got that nasty 'ol biddy, the Sea Hag, pelting you with bottles. Now you'd think with all this going on, you could rely on your spinach. NO CHANCE! It's there one second - gone the next! So go ahead, put yourself in Popeye's place - if you think you can handle all the action!

Power Lords

Power Lords

Magnavox Odyssey 2 - January 1, 1983

Power Lords is a game released for the Odyssey 2. It is based on the toy line from the 1980s that bears this name. To start the game, press 1 on the keyboard. You have just arrived at Volcan Rock - an artificial planetoid defended by a laser-eyed space serpent and other minions of the evil Extra-Terrestrial Alliance! Use the joystick of the right hand control to fly the space sled. Press the action button to fire your lasers. Warning! Your space sled can be destroyed by falling lava, rocks, contact with the space serpent's body or a blast from it laser eyes. Gryptogg, Raygoth and Arkus of the Extra-Terrestrial Alliance, will periodically open doors in the volcano to fire a gravitational ray. The higher your score, the stronger the artificial gravity fields will become and the more likely you will be drawn to your doom. Direct hits of your lasers will stun the space serpent and destroy falling rocks. You can defeat the gravitational ray by blasting the door in the volcano. SCORING: - Blasting lava during volcanic eruption: 3 points - Stunning the space serpent: 15 points - Hitting an open door: 45 points - Destroying lava rock: 75 points - Surviving a volcanic eruption: 1000 points The score of your current game appears at the lower right of your screen. The high score in a series of games will appear at the lower left of your screen. Two question marks request the initials of the high scoring player. The high scoring player enters his or her initials through the keyboard. The high score and the high scoring player's initials will remain on the screen until a higher score is achieved in succeeding games. To start a new scoring round press RESET and then press 1.

Prehistoric Safari

Prehistoric Safari

Magnavox Odyssey - Released - 1972

Prehistoric Safari is part of the Shooting Gallery add-on for the Odyssey. It requires the supplied rifle accessory, and game card number 9. The screen overlay depicts a prehistoric scenery with a number of different dinosaurs. One player has to position the light dot beneath one of the animals, while the other player tries to shoot it with the rifle. As a hit is only registered where the light shines through the translucent animal shape, smaller targets are harder to hit. Both players get 15 shots, and the one with more hits wins the game.

Roulette

Roulette

Magnavox Odyssey - Released - 1972

Play roulette with fake money, casino gaming chips and it is played on a colorful roulette board. The game has geat sound effects and music especially for the time when it was produced. This was the first casino style game to ever be released for a home video game system.

Shooting Gallery

Shooting Gallery

Magnavox Odyssey - Released - 1972

The overlay contains rows of shooting gallery targets, and the player attempts to shoot the computer-controlled dot with the light gun as it moves over them Shooting Gallery is one of the 4 games available with the Shooting Gallery add-on. Three of the games use game cart #9 and this fourth one uses #10. The add-on comes in its own box with a gun! This special cartridge displays two paddles between which a big square (much bigger than normal Odyssey ones) goes back and forth, revealing a plane, a rabbit, a duck or a boat depending on which row the target is moving. Player 1, which holds the gun, is trying to shoot the target as many times possible. Player 2 is assisting player 1 by moving the target down every 10 back and forth. This game is quite advanced compares to other Odyssey games, as it's only one which almost doesn't need a second player action to have fun, the target moving automatically between the two paddles.

Shootout!

Shootout!

Magnavox Odyssey - Released - 1972

The player moves along a path, stopping at windows for the other player to try to shoot with the light gun Shootout is one of the 4 games available with the Shooting Gallery add-on. Three of the games use game cart #9 and the fourth uses #10. The add-on comes in its own box with a gun! Shootout involves moving your little white square from window to window (starting at the upper left to the upper right, cross the street to the lower right then make your way to the lower left) while your friend, parent, spouse, offspring or other loved one tries to shoot you. The person playing the "outlaw" who sneaks from window to window, can't just zip through the window at a blinding speed. The "outlaw" has to stop in the window long enough to say "You'll never get me, Sheriff!" (also pronounced "yoollne'ergitmesherff!" when the outlaw is in a big hurry) during which speech the "sheriff", with the big gun, is given a realistic amount of time to try to shoot them. This IS a fun game!"

Showdown in 2100 A.D.

Showdown in 2100 A.D.

Magnavox Odyssey 2 - Released - January 1, 1979

Press 1 on the alpha-numeric keyboard. An authentic acre of the old west will appear on your screen - along with two android gunfighters. The left hand control activates the gunfighter on the left - the right hand control activates the gunfighter on the right. Push the joy stick forward. Your gunfighter will swagger to the top of the screen. Pull the joy stick toward you to walk him to the bottom. Push right to go right. Push left to go left. Press the action button to activate your gunfighter to draw and fire. Each gunfighter has six bullets in his revolver. The number of bullets remaining in each six shooter is indicated by the ammunition counter at the base of the screen. The left hand gunfighter's score appears at the bottom left of the screen. The score of the right hand gunfighter appears at the bottom right corner of the screen. The first player to score ten hits wins the round. Ricochets off trees and the top and bottom edges of the screen count as hits. A gunfighter may shoot through the branches if he is positioned right up against the tree. But if he is even slightly away from the tree, the bullet will hit the tree trunk and ricochet back to him. Reloading. Each gunfighter has more ammunition hidden in the tree which matches the color of his outfit. Each gunfighter can reload at any time by touching the tree where his bullets are hidden. You can play SHOWDOWN alone and shoot it out with the computer. Use either hand control. The computer will automatically take control of the other gunfighter. If you activate the game without touching either of the hand controls - the computer will automatically assume control of both gunfighters and play itself. The computer will automatically reset itself for a new ten point SHOWDOWN at the end of each ten point series.

Simon Says

Simon Says

Magnavox Odyssey - Released - 1972

Simon Says helps children learn to identify parts of the body with the associated printed word. (For 2 or 3 players) Simon Says is best played with three people. Two people each handling a controller and a third person who plays the role of Simon. Simon draws one of the provided off-screen accessory cards, reads it and says aloud: "Simon Says: find the (body part indicated on card)". The players have to move their Player-spots from their starting square to the corresponding body-part on one of the colorful overlay children or one of their strangely legless pets. The person who gets their Player-spot to the correct spot first, gets to keep the card. The person with the most cards wins the game.

Ski

Ski

Magnavox Odyssey - Released - 1972

One player moves a dot representing a skier back and forth as they go down a mountain path; players must keep track of their own time and penalties. Players must follow the path of a track (which is on an overlay). They must penalize for going out of bounds. Be the fastest skier down the slopes. The course is designed to encompass the beginner, intermediate and advanced skier. As you schuss in and out between the flags and course hazards you must strive for accuracy and poise as you attempt to win the race by either the time or point method.

Smithereens!

Smithereens!

Magnavox Odyssey 2 - Released - January 1, 1982

Press 1 on the numeric section of the Odyssey2 keyboard. You have just arrived in days of old when knights were bold. Football has yet to be invented - and castle crumbling is one of the most popular national sports. The left hand control activates the soldier and catapult at the left side of your screen. The right hand control activates the catapult at the right side of the screen. To launch a boulder, move the joystick in any direction and release it. The longer you hold it back, the farther the boulder will travel. If you hit your opponent's catapult, he will move it out of range to make the necessary repairs. You should make the most of this opportunity to intensify your bombardment. Every time a boulder strikes your opponent's castle, a section of it will disappear. If a boulder strikes your opponent's soldier, he will go to the nearest off-screen first aid station. You can wreak unmolested devastation until he returns. The winner of each battle receives the number of points scored during the battle multiplied by the number of the battle. Example: Player One scores 110 points during the third battle. Player One receives 330 points (110 x 3 = 300) The computer automatically adds the battle score to the total score of the winner. The loser gets no points. The winner of a battle is the player who still has part of his castle standing. There are ten battles to a war. Battle scores are displayed on the screen during each battle. Total scores are displayed at the end of each battle. They will remain on the screen until one of the action buttons is depressed to start a new battle in the series. The winner will celebrate with a fanfare of trumpets. The loser will display a white flag. Scoring: - EACH DIRECT HIT ON A CASTLE: 3 POINTS - DIRECT HIT ON A SOLDIER: 7 POINTS - DEMOLISHING A CATAPULT: 13 POINTS Soldiers and catapults returning from off screen cannot be destroyed until they have returned to their battle stations. To start a new game, press RESET and then press the key code (1, 2 or 3) for one of the three available catapult tension settings. (The higher the number, the faster the reaction time required.)

Soccer

Soccer

Magnavox Odyssey - Released - 1972

Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a soccer court and players score only if the ball reaches the opponent's goal on the overlay.

Speedway! / Spin-Out! / Crypto-Logic!

Speedway! / Spin-Out! / Crypto-Logic!

Magnavox Odyssey 2 - Released - December 1, 1978

SPEEDWAY! (One or more players.) You're racing a really mean machine against the clock and a high speed maze of cars driven by the coolest hotfoots in the world! SPIN-OUT! (One or more players.) Explosive off-the-wall race action around a hazardous enclosed track! Two different raceways! CRYPTO-LOGIC! (Two or more players.) Secret messages are scram-bled by random transposition ciphers that come out differently every time! You Have to out think the computers!

States

States

Magnavox Odyssey - Released - 1972

An educational game played with an overlay of the United States and a deck of fifty cards — one per state — with trivia questions about that state. Players use the controller to select a state and answer questions to gain control of cards. The player with the most cards at the end wins.

Submarine

Submarine

Magnavox Odyssey - Released - 1972

A target shooting game, with one player moving a submarine along shipping lanes and the other player using their spot as a torpedo

Table Tennis

Table Tennis

Magnavox Odyssey - Released - 1972

Table Tennis requires Odyssey's game card #1, and is an early father of Pong. Each player controls one "paddle" on opposite sides of the screen. The objective is to hit the moving ball past your opponent's side, winning a point, while preventing your opponent from doing the same to you. At all times, the players must avoid the top or bottom of the screen (otherwise, it's called "ball off the table"). There's no score keeping on screen, so the players must keep score by themselves. The first player to get 21 points wins the match if he has at least a 2 point margin. Otherwise, play is continued until that margin is attained by one of the players.

Take the Money and Run!

Take the Money and Run!

Magnavox Odyssey 2 - Released - December 1, 1978

TAKE THE MONEY AND RUN! Your Time Machine has crash-landed in the year 231,000 A.D. You are in the Land of Keynesium-an ultra-sophisticated civilization possessing enormous intellectual curiosity about economic life in the ancient days of the Twentieth Century. You do your best to describe how the Old Ones spent so much of their time chasing money in the run-around of the rat race. You introduce them to the concepts of profit and loss. You tell them about income, expenses, dividends, bear markets, bull markets, taxes and inflation. The Keynesians think you are putting them on-but they give you every opportunity to prove your wild tales. They construct the ultimate rat race-more than a trillion different mazes populated by robots representing the economic factors of a long ago time and place. They start you off with $500,000. If you can turn it into a million, you are free to return to your own time. Otherwise-you are doomed to wander through the trillion maze electronic labyrinth of Keynesium forever!

Tennis

Tennis

Magnavox Odyssey - Released - 1972

Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a tennis court and players are intended to follow the rules of tennis.

The Quest for the Rings

The Quest for the Rings

Magnavox Odyssey 2 - Released - January 1, 1981

THE QUEST FOR THE RINGS! Ten rings of power lie hidden within the Dark Lands of the evil Ringmaster. In gloomy dungeons, crystal caverns, molten infernos, and mysterious shifting halls. Each posing its own challenge, and it's own threat! Each ring is guarded by the treacherous minions of evil that lurk within these halls of doom. Menacing Ores and Firewraths, the loathsome Spydroth Tyrantulus, Doomwinged Bloodthursts, and hideous fire-breathing dragons! The Quest for the Rings is the first of a new Master Strategy Series from Odyssey. Applauded as a first by true game enthusiasts. Offering the combined fast pace and excitement of on-screen action with the intense strategy of gameboard competition!

Thunderball!

Thunderball!

Magnavox Odyssey 2 - Released - December 1, 1979

THUNDERBALL! A wildly realistic pinball game! Thunderball has all the action including thumper bumpers, digital scoring and unique Shifting Flippers you can move to cover additional area. For even more fun, stretch out the excitement by playing Thunderball in slow motion! This remarkable computerized pinball game does everything but collect your quarters!

UFO!

UFO!

Magnavox Odyssey 2 - Released - January 1, 1981

UFO! You're in command of an Earth Federation robot-controlled battle cruiser. Your mission is to protect earth from endless swarms of Unidentified Flying Objects! You're armed with laser cannon and protected by an energized force field... but beware of what appear to be light-speed Starships armed with computer-guided missiles! Advanced digital scoring with memory displays high player's name and score as well as current players score. Sync-sound action. Any number can play.

Volleyball

Volleyball

Magnavox Odyssey - Released - 1972

Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a volleyball court, and players must knock the ball over the net for scores to count.

Volleyball!

Volleyball!

Magnavox Odyssey 2 - Released - January 1, 1980

VOLLEYBALL! Regulation six player teams! Fast authentic action! The ball is served from out-side the court. You can only score points on your own serve. You can pass the ball between your own players and even spike a shot! Play against another player - or the computer itself! Digital scoring! Full sync-sound action! One or two players!

W.I.N.

W.I.N.

Magnavox Odyssey - Released - 1973

W.I.N. - Word, Image, Number is one of four add-on games released for the Magnavox Odyssey in 1973. It works with game card #4 originally supplied with the system. Each player picks 2 word cards, 2 number cards, and 1 image card. They then take turns at the console in trying to put the invisible player spot on any letter, number, or shape they need to complete the contents of their cards. Pushing the reset button makes the spot appear on the screen. Lighting a wrong symbol might give other players an advantage if they can use it for their own cards. The first player to gather all elements he has on his cards wins.

War of Nerves!

War of Nerves!

Magnavox Odyssey 2 - Released - December 1, 1979

WAR OF NERVES! A fast moving electronic strategy game! You lead your robot army through a forested maze across an electronic battlefield. Mission: out-maneuver the enemy forces and capture their general! But you have to think and act fast-or be captured yourself! Your android troops are armed with stun guns that they fire at will. The maze keeps changing after every encounter! Full sync-sound action including electronic bugle calls. Digital scoring!

Wipeout

Wipeout

Magnavox Odyssey - Released - 1972

A racing game using both a track overlay and a game board; the game board keeps track of laps and the second player's dot along with the ball dot keeps time.

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