Tokuma Shoten

88 Kantai Monogatari

88 Kantai Monogatari

NEC PC-9801 - Released - 1995

Chibi Chara Game Ginga Eiyuu Densetsu

Chibi Chara Game Ginga Eiyuu Densetsu

Sony Playstation - Released - May 27, 1997

Chibi Chara Game Ginga Eiyuu Densetsu tells the story of a distint future world were humanity had reached the space age, but is still on war. There are two sides on the war: The Yang ones and the Reinhart ones. During the intro of the game the two sides of armies are transformed into kids, but they will continue fighting, but instead of weapons they are going to fight in a peculiar way. The game is divided into 2 discs: - In the first disc the game had 3 different mini games: A billiard game, a pair card game and a solitaire card game. - In the second disc the game features a board game that have different quiz questions depending of the square of the board that the player reaches. If he reach a enemy one he can be step back some squares or have to answer different questions with 4 possible answer for each question, if he reach one of his team square he have to answer questions but with 2 possible answers. In the game the player have to choose one of the side of the armies, and the other one will be controlled by the computer or another human player.

Click Manga: Dynamic Robot Taisen 2: Kyoufu! Akuma Zoku Fukkatsu

Click Manga: Dynamic Robot Taisen 2: Kyoufu! Akuma Zoku Fukkatsu

Sony Playstation - Released - December 16, 1999

Click Manga - Dynamic Robot Taisen is an interactive comic based on popular Japanese Super Robot manga series & characters (like Mazinger Z, Getter Robo, Combattler V, etc). There was 2 games in this interactive comic series since the story of the part 2 continue from the first game. Click Manga - Dynamic Robot Taisen 2 is also divided into 7 chapters. The gameplay is that you have to solve some puzzles or click with the pointer in a comic book scene to advance to the next scene.

Eien no Filena

Eien no Filena

Super Nintendo Entertainment System - Released - February 25, 1995

The game's story begins with Filena, a girl raised as a boy by her grandfather Zenna. Filena is raised as a boy because the Empire ruling the country forces girls into prostitution and turns boys into gladiators. After turning 16 Filena prepares to make her debut in the imperial coliseum, however before the battle she and her fellow gladiators are assigned concubines. Filena ignores her assigned bedmate, Lila, but Lila forces her way into Filena's room and learns the truth about her gender. Filena later fights through the gladiator ranks and discovers that their battles to the death are all scripted by behind-the-scenes writers. Filena then sets off with Lila on a quest to bring down an empire and reclaim her rightful place in a lost kingdom.

Famimaga Disk Vol. 2: Panic Space

Nintendo Famicom Disk System - Released - October 19, 1990

Panic Space, or Famimaga Disk Vol. 2: Panic Space, is a puzzle game in which the goal is to reflect a laser to an exit panel in order to open the way to the next stage. The laser cannot hit any of the stage's surrounding wall: were it to do so, it would cause the level to explode and the player to lose a life (from an initial allotment of five, though this can be increased while playing the game). Much of the time, the various reflectors (which send the beam off at a 90-degree angle) and blocks (which simply stop the laser in its tracks) must be manoeuvred into place before the laser should be tested on them. The robotic protagonist also has access to three different power-ups. These appear on every level and quickly cycles through the three types - the player must grab it when it stops on the desired power-up. These include a stopwatch that extends the time the player has to complete the stage, a bomb can that can eliminate one block and is occasionally necessary to beat stages, and a galaxy spiral that can be placed anywhere to temporarily stop the laser.

Famimaga Disk Vol. 3: All 1

Nintendo Famicom Disk System - Released - February 22, 1991

All One, or Famimaga Disk Vol. 3: All One, is a puzzle game in which the player controls a ladybug pushing over dice. The goal of each stage is to push all the dice onto their side so that their "one" side is facing upwards. The player is given a smaller first-person view window from the ladybug's perspective to allow them to see the sides of each die and plan out their strategy. As with other block-pushing puzzle games, the game becomes similar to Sokoban or Adventures of Lolo in its complexity as it progresses: there is often only a few (or just one) paths to successfully solving a stage and the player will need to restart if they make a mistake.

Famimaga Disk Vol. 4: Clox

Nintendo Famicom Disk System - Released - April 19, 1991

Clox, or Famimaga Disk Vol. 4: Clox, is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. The four angles include 180 degree lines ("12:30"), 90 degree lines ("12:15"), 135 degree lines ("~12:22") and 45 degree lines ("~12:07"). Once a clock face is placed, the lines from it extend to connect to any other lines that surround it. Placing lines in such a way that it forms a shape - for example, placing four 90 degree clocks in such a way to form a square - earns the player points and removes the clocks used to form the shape. Larger shapes are more risky but earn more points. The player is given some leeway to recover from mistakes: should the player hold the down button to make a clock fall faster, it'll destroy any clocks underneath. A misplacement, therefore, can be rectified with a correctly positioned clock if it falls quickly enough to crush the offending clock. However, the player can only do this a limited number of times per stage.

Famimaga Disk Vol. 6: Janken Disk Jou

Nintendo Famicom Disk System - Released - December 22, 1992

Janken Disk Jou, or Famimaga Disk Vol. 6: Janken Disk Jou, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent superior block, and then will vanish after a third). Gameplay revolves around finding the right blocks to push together to clear a way to the exit. Not every block needs to be eliminated: just those that are direct obstacles between the player and the end of the stage. The game adopts a familiar veneer of the typical 8-bit fantasy RPG: The player starts in a small town in which they can talk to NPCs and purchase power-ups, they can visit the King in his castle to begin their quest and they can visit the dungeons in which the puzzles are found (after receiving permission from the King). Janken Disk Jou has the distinction of being the very last game ever produced for the Famicom Disk System. The peripheral had been effectively retired by the 90s due to advancements in NES cart technology.

Ginga Eiyuu Densetsu

Ginga Eiyuu Densetsu

Nintendo Entertainment System - Released - December 21, 1988

Ginga Eiyuu Densetsu (usually translated as "Legend of the Galactic Heroes") is a sci-fi themed strategy game in which the player controls a fleet of starships. It is based on the long-running space opera novel series of the same name which has been adapted into various other media such as manga and anime. This early NES version is simply one of many video game incarnations of this franchise, all of which shame the same name. The goal of the game is to direct the various commanders of the player character's fleet by giving them specific orders. Eventually, the player will be required to direct massive battles between their fleet and the rival empire's. A NES midi variant of the classical music piece Bolero by Ravel plays throughout, lending the game a suitably operatic feel.

Hachi Hachi Kantai Monogatari

Hachi Hachi Kantai Monogatari

NEC PC-9801 - Released - 1995

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92

Nintendo Game Boy - Released - July 17, 1992

Higashio Osamu Kanshuu Pro Yakyuu Stadium '92 is a Sports game, published by Tokuma Shoten, which was released in Japan in 1992.

Little Master: Niji Iro no Maseki

Little Master: Niji Iro no Maseki

Super Nintendo Entertainment System - Released - June 30, 1995

Little Master: Nijiiro no Maseki ("Little Master: Jewels of the Rainbow") is a strategy RPG and the third game in the series. The first two games, Little Master Raikubaan no Densetsu and Little Master 2: Kaminari Hikari no Kishi, were exclusive to the Game Boy. Set two years after the events of Little Master 2, the heroes - swordsman Riim, minotaur brawler Mormor and healing mage Tamtam - rescue a goatman from a cave-in, which sets off another series of battles against old foes the Skull Bombers and other villains. The game is structurally similar to Intelligent Systems's Fire Emblem or Camelot's Shining Force series: players move characters around a grid, fighting enemies in range via cutaways that shows the two characters exchanging blows on a 2D plane. Players need to be wary of counterattacks from enemies and getting surrounded by enemy units on the tactical map, as both might lead to an allied character getting eliminated from battle. The player can also investigate houses on the battle map to potentially earn items and recruit new characters. The offers two difficulties: Normal and Advanced. The main difference is that experience gain is a lot slower on Advanced, forcing the player to consider how to spread around the finite amount of experience between their units. The game was not officially localized, but a few partial fan translations exist.

Puyo Puyo

Puyo Puyo

Nintendo Entertainment System - Released - July 23, 1993

It's raining puyos, and your job is to line up each one with its matching color. Link four or more of the same puyos together, and watch them disappear as your score increases. Go for big-scoring chains and combos, and foil your opponent's grouping strategies by dropping nasty Ojama puyos onto his pile. Four frenetic gameplay modes will challenge even the most talented puzzle champ.

Zoku Hatsukoi Monogatari: Shuugaku Ryokou

Zoku Hatsukoi Monogatari: Shuugaku Ryokou

Sony Playstation - Released - March 26, 1998

Zoku Hatsukoi Monogatari - Shuugaku Ryokou was also released in `PC ENGINE-FX and Saturn is a mixture of adventure and "love simulation" - more specifically, first love.The player takes the role of a male student and can choose any time period between ground school to college. Every time period has four different girls that the hero can fall in love with. The player must choose one of those girls as the main love object. The setting is the same in every time period: the class goes on vacation to different places in Japan. Most of the game consists of traveling from place to place, trying to be at the right place the right time and make the right decision. The player must assemble a schedule for each location. It is possible to manage the player character's finances, as well as buy items that can be given to the girls.

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