Infogrames

2 Jeux En 1: Titeuf: Ze Gag Machine / Titeuf: Mega Compet

2 Jeux En 1: Titeuf: Ze Gag Machine / Titeuf: Mega Compet

Nintendo Game Boy Advance - Released - June 24, 2005

This compilation contains a cartridge with two games based on the Titeuf comic book series previously released separately: Titeuf: Méga compet' Titeuf: Ze Gag Machine

Advantage Tennis

Advantage Tennis

MS-DOS - Released - December 1, 1991

Advantage Tennis is a tennis simulation played with 2D characters in a 3D simulated court. The camera zooms and pans in to follow the action. There are training, season and exhibition modes. The season mode allows playing against a variety of competitors and in different courts around the world.

Alone in the Dark

Alone in the Dark

Acorn Archimedes - Released - 1995

Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items and monsters are rendered as 3D models. To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons. Weapons come in handy, since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Alone in the Dark

Alone in the Dark

MS-DOS - Released - 1993

Jeremy Hartwood has committed suicide in his Louisiana mansion, Derceto. You take the role of either Edward Carnby, a private investigator, or Emily Hartwood, Jeremy's niece, and investigate the suspicious death. The three-floor mansion is reputed to be haunted by its eccentric past owner. Very quickly, you realise that it is. Warped rats, zombies and giant worms are among the foes who are after you, and you must somehow escape. Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items and monsters are rendered as 3D models. To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons. Weapons come in handy, since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Alone in the Dark

Alone in the Dark

NEC PC-9801 - Released - March 11, 1994

Jeremy Hartwood has committed suicide in his Louisiana mansion, Derceto. You take the role of either Edward Carnby, a private investigator, or Emily Hartwood, Jeremy's niece, and investigate the suspicious death. The three-floor mansion is reputed to be haunted by its eccentric past owner. Very quickly, you realise that it is. Warped rats, zombies and giant worms are among the foes who are after you, and you must somehow escape. Alone in the Dark is an action-adventure survival horror game. The action is displayed from a number of fixed viewpoints. The backgrounds are 2D painted images, while the player character, all items and monsters are rendered as 3D models. To escape the mansion, you'll have to solve a number of puzzles. They usually involve finding an item and using it in a proper place. Apart from items necessary for the puzzles, you can also find books and documents that can be read, healing items which can be consumed to restore hit points, and weapons. Weapons come in handy, since Derceto is full of various monsters. Some monsters can be killed with weapons, but others are either impossible to kill or require a bit of thinking to take down. Note also that you have limited amounts of ammunition, so you have to use firearms carefully.

Alone in the Dark 2

Alone in the Dark 2

MS-DOS - Released - October 2, 1993

In Alone in the Dark 2, you take the role of detective Edward Carnby, one of the two main characters in the original Alone in the Dark. Carnby is now called upon to investigate a bootlegger named One Eyed Jack after an old detective college name Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in. Carnby soon learns that Jack and his gangsters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping). Now Carnby must battle his way through Hell's Kitchen and Jack's army of tommy-gun wielding gangsters, searching for a way to break the spell and make them stay dead.

Alone in the Dark 3

Alone in the Dark 3

MS-DOS - Released - April 16, 1995

It's 1926 and after Edward Carnby's success in his previous two investigations, a journalist has nicknamed him the 'Supernatural Private Eye'. This time, he is called to investigate the disappearance of a film crew at a two-bit ghost town known by the name of Slaughter Gulch located in the Mojave Desert in California. Among the disappeared crew is Emily Hartwood, Jeremy Hartwood's niece from the original. Edward soon discovers that a curse has gripped the town, and an evil cowboy from the Badlands named Jed Stone is the villain who is responsible for the crew's disappearance. Lurking around town are many trigger-happy sharpshooters, deranged prospectors, and bloodthirsty lost souls whom Edward must ward off with both his strength and his wit.

Alone in the Dark 3

Alone in the Dark 3

NEC PC-9801 - Released - December 8, 1995

After surviving through two encounters with the supernatural in Derceto and Hell's Kitchen, detective Edward Carnby is ready for another round of being Alone in the Dark. In the third game in the series, we learn that Emily Hartwood (the other main character from the original game) started a career in Hollywood movies after surviving her ordeal in Derceto. Her latest project is a spaghetti western being filmed in an abandoned western ghost town called Slaughter Gultch, which rests precariously on the edge of the San Andreas fault. Originally a gold town set up rather rudely on ancient Indian sacred ground, Slaughter Gultch was founded by a man named Jebediah Stone and run by his own private army of cold-blooded killers. Stone and his men were killed by angry villagers led by the local Blacksmith, and the town was abandoned soon after. Unfortunately, Emily's crew disturbs the spirits of Stone and his men, who promptly return to the world of the living and proceed to kill off the film crew one by one. Carnby is called to Slaughter Gultch after learning of the disappearance of Emily and her crew, and is soon met by Stone's Zombie Cowboy gang. Armed with various western paraphenalia such as colt peacemakers, bullwhips, and even a gatling gun, Carnby must fight his way through Stone's minions and discover Emily's fate. Along the way he learns some surprising things about Stone's origin, as well as a sinister plan interrupted by his death which involved the destruction of the west coast and which Stone can now pursue once again. The gameplay is similar to the two predecessors: The player guides Carnby through static 3D screens which regularly switch camera perspectives. He collects various items and uses them to solve puzzles. Additionally to using items there are four actions which are triggered with the press of a button: jump (only at pre-defined places), open/examine, move (e.g. pushing) and fight. The latter is an important gameplay mechanics because many situations require a violent approach: the player either uses melee attacks or other weapons (with scarce ammo resources). The player has to aim manually and can set Carnby's and the enemy's life energy (which greatly affects the difficulty) in three steps.

Alone in the Dark: One-Eyed Jack's Revenge

Alone in the Dark: One-Eyed Jack's Revenge

Windows - Released - September 25, 1995

It is Christmas of 1925, three months after Alone in the Dark. "Supernatural Private Eye" Edward Carnby and his partner Ted Stryker are investigating the kidnapping of young Grace Saunders. The trail of clues leads to an old mansion named "Hell's Kitchen" - the home of an infamous gangster boss and his gang. Edward decides to pick up the trail when he learns of Ted's disappearance in the mansion. Unfortunately, Edward soon finds out that Ted has been murdered. The original game's horror theme has been significantly de-emphasized in the sequel. While there are some supernatural goings-on (Voodoo black magic), the main villains are gangsters and pirates. While the enemies are revealed to be possessed by evil spirits, and are green and zombie-like in appearance, they are far from the shambling walking corpses of the first game, and walk, talk, and behave much like ordinary people, arming themselves with Tommy Guns and shouting at the player. The game world is larger than that of the original, encompassing not only the mansion, but also the surrounding gardens as well as a pirate ship hidden in caverns beneath the house.

Alone in the Dark: One-Eyed Jack's Revenge

Alone in the Dark: One-Eyed Jack's Revenge

Sony Playstation - Released - August 1, 1996

In Alone in the Dark 2, you take the role of detective Edward Carnby, one of the two main characters in the original Alone in the Dark. Carnby is now called upon to investigate a bootlegger named One Eyed Jack after an old detective colleague named Stryker attributes Jack to the kidnapping of young Grace Saunders. Stryker attempts to infiltrate Jack's dilapidated mansion of Hell's Kitchen and rescue the girl, only to disappear himself. That's where Carnby comes in. Carnby soon learns that Jack and his gangsters are really 15th century pirates who gained immortality after Jack joined forces with Elizabeth Jarret, a Voodoo witch. However the dark magic which keeps them immortal also requires Jack and his crew to regularly make human sacrifices (which explains Grace's kidnapping). Now Carnby must battle his way through Hell's Kitchen and Jack's army of tommy-gun wielding gangsters, searching for a way to break the spell and make them stay dead. Alone in the Dark 2 is an action-adventure game, similar to the original Alone in the Dark. Like its predecessor, the game uses hybrid 2D-3D graphics. Completing the game requires you to solve a lot of puzzles while fighting zombie pirates along the way. Some enemies can be killed with the numerous weapons at your disposal, while others need to be defeated via trickery. Apart from Edward Carnby, the game also includes a short section (two sections in the CD-ROM version) where you play as the little Grace Saunders. Grace obviously cannot fight, and thus the sections featuring her are all about fast reflexes and wits to evade and outsmart the enemies.

Alone in the Dark: One-Eyed Jack's Revenge

Alone in the Dark: One-Eyed Jack's Revenge

Sega Saturn - Released - February 23, 1996

The original game's horror theme has been significantly de-emphasized in the sequel. While there are some supernatural goings-on (Voodoo black magic), the main villains are gangsters and pirates. While the enemies are revealed to be possessed by evil spirits, and are green and zombie-like in appearance, they are far from the shambling walking corpses of the first game, and walk, talk, and behave much like ordinary people, arming themselves with Tommy Guns and shouting at the player. The game world is larger than that of the original, encompassing not only the mansion, but also the surrounding gardens as well as a pirate ship hidden in caverns beneath the house. Although much of the game is spent playing as Carnby, the player will occasionally take control of Grace Saunders. Grace, a child, cannot fight and is instantly captured if the gangsters spot her, so instead she must sneak around and defeat the gangsters by turning common household objects into booby traps.

Astérix

Astérix

Super Nintendo Entertainment System - Released - January 1, 1993

The year is 50 BC. Gaul is entirely occupied by the Romans. Well, almost entirely... One small Gaulish village continues to defy the occupying forces, the villagers protected by a magic potion which makes them invincible. But now Obelix has vanished! The Romans have confirmed his capture and taken him to an unknown destination. Astérix is a platform game based on the eponymous comic books, where the short and mustached Gaul has to progress through levels located all across Europe, fighting Romans and various aggressive animals along the way, to rescue his friend Obelix before Caesar throws him to the lions....

Astérix: Caesar's Challenge

Astérix: Caesar's Challenge

Philips CD-i - Released - 1995

This interactive board game offers action and adventure as Asterix and his friends journey around the Roman Empire on a challenge from Caesar while learning about different countries' history and culture. You can play as various characters including Asterix, Obelix, Impedimenta, Panacea, Justforkix and Geriatrix. You have to collect souvenirs from various places as proof you've been there, and then get back to your village in time or else Caesar will win. It allows for up to 4 players or you can play against the computer. The game track has 54 squares that can be landed on which represent countries, challenges, prisons, magic potions, traps, rest, and meeting character opportunities. The druid Getafix is host and will hand out magic potion flasks to players (except Obelix who, as fans of the comics know, fell into a potion when he was very young). You can acquire some interesting gadgets from the druid-spy Dubbelosix, that will help you move more quickly. To win the recquired souvenir items, you have to either answer the questions asked in the country squares or buy them from the Phoenician merchant Ekonomikrisis with sestertii won in challenge squares. The scoundrel Tortuous Convolvulus will also try to impede the players progress, so look out.

Astérix: Caesar's Challenge

Astérix: Caesar's Challenge

Apple Mac OS - Released - 1995

This interactive board game offers action and adventure as Asterix and his friends journey around the Roman Empire on a challenge from Caesar while learning about different countries' history and culture. You can play as various characters including Asterix, Obelix, Impedimenta, Panacea, Justforkix and Geriatrix. You have to collect souvenirs from various places as proof you've been there, and then get back to your village in time or else Caesar will win. It allows for up to 4 players or you can play against the computer. The game track has 54 squares that can be landed on which represent countries, challenges, prisons, magic potions, traps, rest, and meeting character opportunities. The druid Getafix is host and will hand out magic potion flasks to players (except Obelix who, as fans of the comics know, fell into a potion when he was very young). You can acquire some interesting gadgets from the druid-spy Dubbelosix, that will help you move more quickly. To win the recquired souvenir items, you have to either answer the questions asked in the country squares or buy them from the Phoenician merchant Ekonomikrisis with sestertii won in challenge squares. The scoundrel Tortuous Convolvulus will also try to impede the players progress, so look out.

Autoroute

Autoroute

Microsoft MSX - Released - 1985

Backyard Football

Backyard Football

Nintendo Game Boy Advance - September 24, 2002

It's great football action with the Backyard Kids and real pro players as kids. Little football fans will enjoy choosing from all 32 NFL teams or create their own with custom team names and uniforms. Call the plays and direct all the action in single games or an entire season's worth of hard-hitting action. It's the chance of a lifetime to play with the pros right in your own backyard!

Ballistic

Ballistic

Sony Playstation - Released - November 1, 1999

Ballistic is a puzzle game in which the player must place 3 patterned balls next to each other in order to clear them. It is somewhat similar to Puyo Puyo in this respect. However Ballistic places the player in the center of the screen shooting the balls outward. In Panic! mode, a constant string of balls appear and the player must keep destroying similar balls to keep the string short and prevent it from snaking around and reaching the middle of the screen. In Checkmate mode, a limited amount of balls are given to the player which they must use to destroy all the balls on the screen. Strategy is used here since the amount of balls destroyed must be maximized.

Big Bang Show

Big Bang Show

Philips CD-i - January 1, 1992

Big Bang Show combines both arcade action gameplay with a historical quiz in two different game modes. In the arcade game the player controls a ball of energy called Sparkie. Sparkie is invented by Professor Albertus the host of the game. Using logic and reflexes you have to move Sparkie around the level avoiding obstacles and collecting objects. In the quiz game Professor Albertus asks questions which have to be answered. There are questions in the following categories Big Bang Prehistory Middle age 20th century Future Enough questions about one category have to be answered to jump to the next.

Blender Bros

Blender Bros

Windows - Released - August 25, 2020

Blender Bros. is a cheerful interplanetary platform adventure with an emphasis on exploration and collecting cute little creatures called Mini Bros. You control Blender, the fearless leader of the Cosmo Keepers, who is determined to save the galaxy from the evil though arguably cute Zooligans. Blessed with a huge set of ears, Blender can fly, climb, use sonar and swat enemies with his signature spin move. Throughout his quest, Blender will call on the Mini Bros. for help. These diminutive helpers grant special abilities ranging from recovering health to lighting dark areas. Mini Bros. are indispensable to exploring the 21 levels on seven hostile planets. Finding all 20 Mini Bros. will likely be the goal of many players. Exploration dominates the game play but eight boss battles break up the action. From the underground base of Shelltarl to the lush jungle of Diva, each world is designed to offer a unique challenge. There are even levels that let you speed through a 3-D world on a jet bike searching for items. Three racing minigames are available for single or multiplayer competition. In two, your main challenge is dodging obstacles en route to the finish line. The third is a 3-D racer similar to the jet bike levels from the single-player game. GAME FEATURES: Using his long ears, Blender can fight, jump, fly, etc. The map can scroll sideways, forwards or even rotate around the character Blender collects Mini-Bros.; these can increase his abilities or be evolved to create new mini-monsters with novel abilities 20 Mini-Bros. avalable in total 8 multiplayer games: Races, 2 players.v.2 players, etc. 7 stages, each with four levels Each planet is controlled by a boss who has specific attack modes and who is protected by small cross-animals. The boss must be beaten!

Bob Morane: Jungle 1

Bob Morane: Jungle 1

Amstrad CPC - Released - 1987

Bob Morane, hero of the Francophone series of adventure novels and comic books, parachutes into the South American jungle near the ruins of an Inca sanctuary at the foot of the Andes. Guide Bob through the hostile rainforest and labyrinthine ruins, help him stop his mortal enemy - the Yellow Shadow - from laying his dirty hands on the ancient treasure buried within, and free his friend Bill Ballantine who's being held prisoner on the premises. Much like Iznogoud, Sidewalk and Bob Morane: Chevalerie 1, the action is confined to a small viewport and your hero can traverse the static screens in two dimensions, right to left or front to back. You'll have to overcome gigantic jungle beasts, enemy agents, and strange mechanical devices that resemble nothing in particular; fortunately, you can keep track of their locations using your "magneto-thermal detector", and fend them off with your trusty knife or with a bundle of dynamite (also useful for clearing away stubborn walls and blockages).

Bob Morane: Océans 1

Bob Morane: Océans 1

Amstrad CPC - Released - 1988

Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.

BoBo

BoBo

Amstrad CPC - Released - 1988

BoBo is a cartoon style arcade game. The main character is Bobo, an inmate who has been sentenced for seventeen years. He must do many chores, such as peeling potatoes, ladling soup to his fellow prisoners, helping his fellow prisoners to escape, jumping electric wires and singing lullabies to his snoring cell mates. It is possible to play through the events in a sequence or one at a time. Up to six players (alternating, not simultaneously) can play this game. Each event can be played with joystick or keyboard. The specific moves you have to make vary from event to event but it come basically down to moving the joystick or keyboard keys fast from left to right. It is also possible to pick things up and toss them. The game includes the following events: Bobo has a job in the prisons canteen. He must serve soup to the other inmates and keep their soup plates full. To do this Bobo must move around the tables. When his supply of soup is empty he must refill it at the top of the screen where a new supply of soup is available. If his fellow inmates demand more soup they start banging and hammering on the tables. The score of this event is based on how many plates of soup he hands out. Peeling potatoes is not Bobo's favorite chore but he has to do it. He has to pick up a potato, then peeling it and when that's done tossing it away. Bobo scores points based on the number of potatoes he has peeled. If a potato is not fully peeled it will be tossed back. In the next event Bobo must help his inmates to escape prison. The inmates are jumping out of their cell windows and it is Bobo's task to get them over the prison wall by moving a trampoline around. The score is based on how many inmates actually can escape. Bobo must be sure to catch the inmates under the right angle with his trampoline because if he fails the inmates will crash into the prison wall. Finally, Bobo found an way to escape prison. He must jump from wire to wire and as the wires are electrified he must take care not to be electrocuted. The score in this event based on how long Bobo can prevent being electrocuted. Bonus points can be earned by picking up the green objects that appear occasionally on the wires. In the last event Bobo has been captured by the police and returned to his cell. He can't sleep because his cell mates are snoring and to stop it he has to sing lullabies to them. He has to climb the beds and not wake his cell mates by stumbling around his cell. When all cell mates fall asleep Bobo himself must go to bed to get some rest himself. The score in this event is based on the time Bobo is actually able to sleep himself.

Bridge (Infogrames)

Bridge (Infogrames)

Amstrad CPC - Released - 1986

A complicated game for beginners to learn (with a seemingly endless stream of books dedicated to the subject, bridge is a four-player partnership trick-taking game with thirteen tricks per deal. Each player is dealt thirteen cards from a standard 52-card deck. A trick starts when a player leads, i.e. plays the first card. The leader to the first trick is determined by the auction; the leader to each subsequent trick is the player who won the preceding trick. Each player, in clockwise order, plays one card on the trick. Players must play a card of the same suit as the original card led, unless they have none (said to be "void"), in which case they may play any card. Infogrames version requires some basic knowledge of the game to get anywhere and is playable in both English and French.

Call of Cthulhu: Shadow of the Comet

Call of Cthulhu: Shadow of the Comet

MS-DOS - Released - 1994

In 1834, in the small New England fishing village of Illsmouth, the distinguished British scientist Lord Boleskine lost his mind. After studying ancient manuscripts of evil repute, he had travelled to this place to observe the passing of Halley's comet. What he observed that night, however, turned him into a raving lunatic. Now, 76 years later, Halley's comet is coming back, and young reporter John T. Parker has travelled to Illsmouth to try to uncover the truth in Boleskine's wild claims, and see the comet for himself. Shadow Of The Comet is a horror adventure game, inspired by the terrifying writings of H. P. Lovecraft. Contrary to many adventure games from the early 90s, the game has a keyboard driven interface with a system of actions activated either by pressing the corresponding key (L for look, G for get, T for talk, U for use) or selecting them from the menu activated by the TAB key. The CD release was enhanced with a mouse-driven interface. Typical for Infogrames titles (e.g. Eternam), the game contains vector-based cut scenes with enlarged graphics of the faces of the speakers during dialogues.

Chamber of the Sci-Mutant Priestess

Chamber of the Sci-Mutant Priestess

MS-DOS - Released - 1989

Set in a post-apocalyptic world, Chamber of The Sci-Mutant Priestess casts you as Raven, a young "Tuner" (psionic mutant), working for the Tuner Netwerk. One day, while out on assignment with his friend Sci Fi, he witnesses the massacre of a "Normal" village, by a group of Protozorqs (physical mutants). Raven and Sci Fi disobey their instructions from the Netwerk, and fight back against the Protozorqs. In the ensuing struggle, Sci Fi is captured and taken back to the Protozorqs' mountain temple. Raven vows to save her, and so gets himself captured, too. As the game starts, Raven is a prisoner in the crazy Protozorq temple, where something sinister and utterly insane seems about to happen. Apparently, Raven has to go through five ordeals, to become a "Divo" (a Messenger Of The New Solution). For each ordeal he completes, he receives a Vort skull. Can you complete the five ordeals, save Sci Fi and destroy the fiendish Protozorq plot, in time? Chamber of the Sci-Mutant Priestess (originally entitled Kult: The Temple of Flying Saucers) is a puzzle-solving adventure game. To solve the puzzles, Raven will sometimes need to collect and trade items; but more often, usage of the eight "psi-powers" is required. These powers range from a simple light spell ("Solar Eyes") to instant-kill ("EV" - extreme violence) and complex psychological effects ("Brainwarp"). The five ordeals can be completed in any order, or even skipped altogether to reach a different ending. A time limit is imposed on the ordeals, and is calculated by turns. A "wait" command, which skips a turn, is also available.

Championship Water-Skiing

Championship Water-Skiing

Atari ST - Released - 1987

This water skiing game was known at the time for its realistic simulation. There are only three events, but fortunately they are pleasant to play. They are slalom, free figures and, to finish, jump with ski. If at the beginning it is tricky to find a good technique, once you find it the game becomes much more tedious. The Gods Of The Sea also featured the sponsorship of a celebrity at that time: Patrice Martin.

Chaos Control

Chaos Control

Philips CD-i - January 1, 1995

You have been chosen to repel the attacks of the Kesh-Rhan extra-terrestrials who are threatening Earth. In command of a spacefighter, you will travel through universes in full-screen synthesized images, going from the island of Manhattan to the heart of a virtual reality computer, reaching ultimately the pitfallls of outer space. Quick, take the controls, there is not a minute to be wasted!

Chaos Control

Chaos Control

Sony Playstation - Released - April 10, 1996

The year is 2071, the aggressive Kesh Rhan aliens have already destroyed the human colonies on Mars and Pluto, and now plan to wipe out all humans from Earth as well. You play as Jessica Darkhill, lieutenant and most skilled pilot of the Orbital Defence Forces. The counter-attack you are about the launch is the last hope to save the Earth of chaos. Chaos Control is a sci-fi themed rail shooter which puts the player inside the cockpit of a fighter ship. Although the spaceship flight is automated, the player may target freely using an on-screen reticule, timing their shots so that the fighter's guns do not overheat. Targets across the game's four levels include mech suits, other spaceships and virtual reality constructs, most of which will return fire in an effort to drain the player's shields. There are no bonuses or re-charge power-ups for these shields, and play must restart from the beginning of the level if the player's ship is destroyed. Enemy positions are pre-determined and unchanging. This - in combination with fixed flightpaths - means that the player can seek to learn the game's deployment pattern for each level, defeating them through trial and error.

Chaos Control Remix

Chaos Control Remix

Sega Saturn - Released - November 22, 1996

Chaos Control has seen three separate releases on the Saturn. Its original Japanese incarnation, Chaos Control was released in December 1995 to mixed views from critics. When brought to Europe in 1996, many of the underlying issues were addressed, leading to faster load times, improved graphics and cutscenes, and support for the Virtua Gun. It was then re-released in Japan as Chaos Control Remix (カオスコントロールリミックス) in November of that year. No versions of the game were ever released in North America.

Comix Zone

Comix Zone

Nintendo Game Boy Advance - Released - September 11, 2002

Sketch Turner is just a struggling comic book artist, but his life is about to change dramatically. One day, while drawing his favorite villain Mortus, the two switch places, and Sketch finds himself immersed in the comic book world that he created! Now it's up to you to help the confused artist find and fight his way back to reality and a showdown with Mortus. The graphics which were drawn by real comic book artists give you the sense that you're actually "playing" a comic. As you fight the good fight, you'll see Mortus literally draw new enemies to take you down. If you're able to master some fighting moves and collect a few power-ups, you just might find yourself face-to-face with your own worst creation in the most important fight of your life!

Continuum

Continuum

MS-DOS - Released - August 1, 1990

Continuum is a 3D game viewed from third-person perspective. The player pilots a "Mobile", a craft which bounces off of the platforms that fill the rooms. The player can rotate the craft left and right, thrust it forward, and move the camera up and down for optimal viewing. The game contains 256 rooms, which the player explores while in search of 16 crystals and 16 cubes. The Mobile bounces from platform to platform, making its way around the room to the doors that lead into other rooms. On the way, the player encounters many other creatures and vehicles, as well as surprises, such as rooms with reversed gravity. There are two modes of play: Emotion and Action. In Action, players start in the central room, and work their way around with a time limit. Players gain time when going into a room they haven't been in before, and when crystal or cube power-ups are picked up. When time runs out, the Mobile explodes and the game ends. In Emotion, players can choose to start in any of the 12 regions into which the 256 rooms are grouped. The regions are arranged in the context of different areas of the human brain. While there is no timer, players also can't explore beyond the region that is chosen.

Dames Simulator

Dames Simulator

Atari ST - Released - 1990

Dames Simulator is a computerized version of the famous board game called Checkers. The objective, as in all checkers games, is eat all the enemy pieces, before than the opponent. In Dames Simulator the player has the opportunity to select the color of his pieces (Black or white), the enemy level (between nine levels), the strategy (Defensive or offensive). The player can also save the game in any moment. During the game, the player has the possibility to use the hint option, for advice on the best move to make.

Dragon View

Dragon View

Windows - Released - January 21, 2019

Warrior! Open your Eyes! This is the future of Gaming! Look. Before you leap. This isn't some corny collection of cardboard dungeons and dragons. It's a brilliant new vision of RPG Action Adventure. With Real-time 16 Meg 3D Scrolling like you've never seen. Plus an incredible Hero's Eye View of the danger. Through caves of fire and meadows of ice. Against brutal Demons and unforeseen evils. All the way to a showdown you'll never forget. Bring your bow, your sword, your magic and don't blink - or you're doomed!

Drakkhen

Drakkhen

Atari ST - Released - 1989

The prophecy has been fulfilled. The world shall be ruled by the dragons. On an island far away, their lords prepare for the conquest of the lands. There is only one hope for mankind. The emperor sends out four heroes -- warriors and magicians -- to solve the puzzle of tears and prevent the invasion of the Drakkhen. Drakkhen is a role-playing game with a visual presentation that combines 3D landscapes and 2D interiors. The player's party will travel overland on a flat terrain made up of vectors, on which 2D objects are zoomed (The same type of engine was later used in Eternam). The player will encounter monsters and fight them in real-time combat, and discover the palaces of the dragon lords. Indoors, the player has to find a way through the maze of chambers, solving puzzles and defeating the minions of the Drakkhen. Party members are depicted in four status windows on the left side of the screen, thus allowing to see their current status and equipment at once.

Drakkhen

Drakkhen

Fujitsu FM Towns Marty - Released - 1990

A player may freely travel the entirety of Drakkhen's game world not long after beginning a new game, although this can be unwise in practice. Chance encounters with hostile monsters are regular, but in contrast to other RPGs, the player may be attacked while stationary. All battles are automated by default but allow the player to micromanage their four combatants. The player is given time to focus on the real-time tactics of each enemy encounter, such as activating defense magic, moving around, or switching weapons on the fly. The player's party may also be accosted at night when viewing constellations in the sky, or any time after bumping into a half-buried urn. The player may attempt to flee from attackers or retaliate against foes who, when defeated, grants all party members experience points that go towards leveling up and improving character stats. Each of the characters in the player's party have health points, magic points for spellcasting, power, defense, physique, fortune, intelligence, knowledge, and agility; each stat has a direct effect on how a character plays. Character stats are assigned by the player at the start of the game using a cap-and-trade system. Each party member fills one of the four roles: scout, wizard, fighter, and priest, each with different strengths and abilities. Items can be purchased from traveling merchants who ambush the party, or at the tavern. Items are categorized as armor, weapons, healing items, rings, and misc. (such as torches). Past castles can be revisited at any time, which themselves act like Temples found in Legend of Zelda games. Castles are self-contained levels with obstacles, loot, enemies, and maze-like architecture; and they each must be visited at least once. Drakkhen's gameplay is colored by its early-game brutality and surreal enemy encounters, the former especially in the SNES version. One special enemy is relegated solely to appearing when the player kicks one of the many urns in the ground. Upon doing so, a black, stationary canine head rises from beneath the floor to shoot bolts from its eyes. These encounters are quickly fatal to new players who don't know any better. They offer no experience points, suggesting that kicking an urn is frowned upon. Another difficult enemy is the "Shadow Man", a tall figure that can unexpectedly lift itself out of the ground, accompanied by an ominous tune. Each enemy has movement and attack differences, some being less subtle than others, such as enemies that zigzag sporadically at a much greater speed than the player's party can keep up with. The game contains over one hundred different enemy variants.

Final Assault

Final Assault

Atari ST - Released - 1987

Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.

Final Assault

Final Assault

Commodore 64 - Released - 1988

Final Assault is a mountain climbing action/simulation game. The object of the game is to climb to the peak of a mountain via several different trails of varying difficulty. Progress is made in a fashion similar to that used in Epyx 'games' series, with alternating joystick movements. To help out, you carry a backpack which you may stock with assorted items. Since there is a weight limit, you must choose which items you most likely will need for a given trail. For example, an exceptionally long trail may require camping gear and some additional food, where as a short trail will allow for some more luxuries such as extra rope.

Final Assault

Final Assault

Apple IIGS - Released - 1988

Final Assault, known as Chamonix Challenge in Europe, originally Bivouac in French, is a mountain-climbing simulation distributed by Infogrames and Epyx in 1987 for the Amiga, Amstrad CPC, Apple IIgs, Atari ST, Commodore 64, DOS and ZX Spectrum. The original release of the game was copy protected.

Full Metal Planete

Full Metal Planete

Apple IIGS - September 17, 1988

In this game of science fiction strip mining, players land on a planet and try and grab as much ore as possible and take off before the game is over. Each player has tanks, boats, barges, mining equipment and a base ship at his disposal and will have to contend with the weather and the other miners. The game uses an action point allowance system and thus is dice free. Each player on his turn has a pool of points that he can divide in a variety of ways, putting all the points into one unit's movement or dividing them among several units. Each turn is timed so players have to think quickly, and once a move has been made it cannot be retracted. The game itself is beautifully put together, with a detailed hex grid and real metal miniatures for all of the units.

Hercule

Hercule

Microsoft MSX - Released - 1984

You are Hercules and your goal is to find all the golden apples that are hidden in the labyrinth, defeat the monster and kill the birds in the lake.

Hostage: Rescue Mission

Hostage: Rescue Mission

Commodore 64 - Released - 1989

Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission.

International Tennis Open

International Tennis Open

Philips CD-i - January 1, 1993

More of a simulation than an action game, with a multimedia showcase (the game's got thousands of mini-videos, voiceovers, etc.). You select one of 9 nations to represent and get to play singles against a variety of opponents (no doubles play) in either practice mode, quick match, or tournament. Practice is pretty self-explanatory, quick match allows you to select your opponent (among 4 fictional players) and the type of court (concrete, grass, clay). While on tournament mode you select a host city from around the world and start playing from the quarter-finals on. You view the action from a 3rd-person perspective and in-game graphics consist of 2-d rotoscoped-animated sprites.

Iznogoud

Iznogoud

Amstrad CPC - Released - 1987

This game from 1987 is based on the adventures of the French comic book character Iznogoud. You are in the role of the Grand Vizier Iznogoud, whose only thought is to depose the Caliph of magical Baghdad and become "Caliph instead of the Caliph!" To accomplish this aim, you must wander around and interact with characters around you, acquiring objects along the way that may or may not be useful, and figure out how all this will help you achieve your goal. During the game, you have 4 different methods of interacting with other characters: you can give objects to them, you can threaten them, you can flatter them, and you can throw a tantrum. Depending on the character, these actions will elicit different responses--or none altogether. You will need objects for various things, and objects are all acquired from other characters. Some characters are helpful, others are not. But the right combination of your actions will help you to become Caliph instead of the Caliph, while the wrong ones will often land you in a cell beneath the palace. Just be careful not to lose your own head in the process!

Jumping Jack Son

Jumping Jack Son

Commodore Amiga - Released - 1990

Jumping Jack'Son is a top-down puzzle game. Jackson hops around a game board, picking up records (anyone remember vinyl?) and putting them down on record players. Each record carries one instrument's part of a tune, and as the records are put down, the tune builds up. Once all the records are spinning, the tune and level are completed. Blocking your way are a variety of violent musical instruments - violins, trumpets, bass drums.

Kether

Kether

Philips CD-i - January 1, 1993

Kether is a mixture of genres that include space flight, puzzle-solving and corridor shooting. The story takes place in space above the planet of Kether. An evil force by the name of Khork has kidnapped a princess by the name of Eta Carene and a young warrior by the name of Melkhor along with his space cruiser the Anterte must travel to five different temples orbiting in space above the planet, explore them and face off against the ultimate evil and save the princess. When the player chooses which temple they want to explore, the game perspective takes on a space flight where the player must dodge against asteroids and collect green orbs scattered throughout to gain an extra energy boost in order to complete the stage. To enter the temple the player must solve a mysterious puzzle in a certain time limit, if the player is successful they can then enter the temple. Once inside the view goes to a first-person corridor shooter where the player, using an auto-map feature, will be presented with a choice of where to proceed. The goal is to reach the end of the temple and avoid enemies, if the player encounters an enemy however they can shoot at them to destroy them and proceed.

La quête de l'oiseau du temps

La quête de l'oiseau du temps

Atari ST - Released - 1989

Based on the graphic novel of the same name, this computer game Quest for the Time-Bird is a marvellous saga whose principal ingredients are action, danger, suspense, fantasy and magic. You have nine days to complete your quest by exploring this vast unknown world of wizards and spells with Roxanna, daughter of Mara the witch and Bragon, a retired knight who once again goes back into life of danger, all for the great Quest of the Time-Bird!

L'Affaire Sydney

L'Affaire Sydney

Amstrad CPC - Released - 1986

Promoted to a rank of Senior Sergeant of Investigations Brigade in Saint-Etienne (Loire), you've already proved yourself in L'affaire Vera Cruz (The Vera Cruz Affair). Your chiefs rest all their hopes upon your abilities and commit a new case to you, L'affaire Sydney (The Sydney Affair). Mr. James Sydney has just been shot in the head. The assassin, who fired from the opposite building, should know the habits of the victim, because (s)he spent all the day at the same place there... So you go with your team to the crime scene to collect the clues and follow the possible traces. The game as its predecessor flows in two parts: crime scene investigation to collect the evidence, and work with telex machine to gain information about possible suspects. The crime scene now includes two screens (street with Sydney's body and assassin's apartment). You should collect all possible evidence moving the marker on the screen and examining the objects scattered at the scenes as well as the body itself. With telex machine you should perform investigation according to the police procedures. Different actions are possible here such as sending messages within Diamond Network to receive the replies, printing the notes, contacting other Police services to gain the new information, comparing the evidences, carrying out examinations such as autopsy, interviewing/checking the alibis of suspects, and arresting finally. To specify the subject for each action you should type it.

Le Mans 24 Hours

Le Mans 24 Hours

Sony Playstation 2 - Released - August 13, 2001

Race over 70 licensed cars including 30 new vehicles from the Le Mans 2000 Race. Blast through 12 real-world tracks. 24 hours of intense action with unique Day-to-Night-to-Day racing: endure real-time weather and surface effects for ultimate realism. Fully immersive environments including new animated drivers and pit crew, advanced AI, new car settings and real-time lighting. Compete in 5 challenging game modes and experience the new Le Mans 2000 Race.

Lee Enfield in An Amazon Adventure

Lee Enfield in An Amazon Adventure

Amstrad CPC - Released - 1987

The third game in the Time Troubleshooter series starring Lee Enfield (or Bob Morane in the French version of the game) sees our hero exploring the jungle in a mission to locate his nemesis, the Yellow Shadow, who is searching for the Chibchas treasure that is located in a temple in the jungle. Lee carries a knife and a detector that reveals the position of nearby creatures and enemies, and he also has a limited supply of dynamite that can be used to blow up walls and enter otherwise inaccessible areas of the temple.

Les Passagers du Vent

Les Passagers du Vent

Atari ST - Released - 1986

Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely. As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity. The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.

Les Passagers du Vent

Les Passagers du Vent

Microsoft MSX2

The Passengers of the Wind is a series of historical comics, by François Bourgeon. Passengers of the Wind was adapted into a video game by Infogrames in 1986 on many platforms (Amstrad CPC, PC, Commodore 64, Atari ST, Thomson MO/TO, Amiga, MSX 2) under the title The Passengers of the Wind

Les Passagers du Vent 2: L'Heure du serpent

Les Passagers du Vent 2: L'Heure du serpent

Amstrad CPC - Released - 1988

Les Passagers du Vent 2 allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick. Players are both the director and the heroes. The screen is divided into three main elements: a graphical section where the action takes place; a section showing the character players are directing; and the section containing text, from which players decide the action. The player can take several actions during the game: saving a game, viewing flashbacks (in slow or fast motion), or intervention on the central graphic screen to make the action develop. The game is split into seven episodes which players have to gradually make their way through. In each, a main scene is displayed in the graphical section, and by simple confirmation players can make the characters appear. To avoid restarting the game at the beginning each time, players are given an opportunity to save the situation in progress. In this case, a blank, formatted disk is required to save these situations.

Les Passagers du Vent II

Les Passagers du Vent II

Atari ST - Released - 1988

Passengers on the Wind II allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick. Players are both the director and the heroes. The screen is divided into three main elements: a graphical section where the action takes place; a section showing the character players are directing; and the section containing text, from which players decide the action. The player can take several actions during the game: saving a game, viewing flashbacks (in slow or fast motion), or intervention on the central graphic screen to make the action develop. The game is split into seven episodes which players have to gradually make their way through. In each, a main scene is displayed in the graphical section, and by simple confirmation players can make the characters appear. To avoid restarting the game at the beginning each time, players are given an opportunity to save the situation in progress. In this case, a blank, formatted disk is required to save these situations.

Looney Tunes Collector: Alert!

Looney Tunes Collector: Alert!

Nintendo Game Boy Color - June 24, 2000

Marvin the Martian's faithful companion K-9 cleaned out the flying saucer. In doing so, K-9 accidentally threw out 10 pieces of the teleporter that are required to execute Marvin's plan to destroy the Earth. Bugs Bunny happens to overhear the Martian's plan, and now he must travel throughout the world and collect the other Looney Tunes characters 47 in all. While Bugs can perform basic tasks, solving all of the game's puzzles and collecting all 10 teleporter pieces requires the special skills and talents of each character. For example, Elmer Fudd can blast obstacles with his gun, while Daffy Duck can swim and dive into deep water. Learning how and when to use each character is the key to success in LOONEY TUNES COLLECTOR: Alert!

Looney Tunes: Marvin Strikes Back!

Looney Tunes: Marvin Strikes Back!

Nintendo Game Boy Color - Released - December 28, 2000

Looney Tunes: Marvin Strikes Back! (Looney Tunes Collector: Martian Revenge in Europe) is a Looney Tunes game published by Infogrames for the Game Boy Color in 2000. It is both a direct and spiritual sequel to "Looney Tunes Collector: Alert!", as both share near-identical gameplay. Its name could be a reference to Star Wars Episode V: The Empire Strikes Back.

Looney Tunes: Sheep Raider

Looney Tunes: Sheep Raider

Sony Playstation - Released - September 27, 2001

Stealth, humour and tactical skills - the scene is set for the ultimate showdown between Sam Sheep-dog and a greedy wolf whose only thought is where his next meal is coming from.

Lucky Luke

Lucky Luke

Nintendo Game Boy Color - Released - May 1, 1999

Hey! COWBOY! How'd you like a crazy chase through the Old West? Yep, Dalton and his brothers are on the run ... and we count on you to catch them. Mississippi, Colorado, your ride will not be easy: Trigger happy Desperados, Indians on the war-path and rampaging herds of bison may send you six feet under. You must shoot faster than your own, be more cunning than a sioux and be as agile as a puma.

Lucky Luke

Lucky Luke

Super Nintendo Entertainment System - Released - October 27, 1997

Based on the famous comics series about good cowboy Lucky Luke. In the game you as Lucky Luke have to arrest four Dalton brothers – Averell, William, Jack, and Joe. On your mission you will progress from level to level shooting bad cowboys, jail-breakers, and bad Indians with your revolver; collecting bullets, dynamites, sheriff stars, and other useful items; running, jumping, ducking, and climbing. The locations vary from Forts, Towns, and Jails to Mines, Train, and Saloon with Ghosts. On every level you have to complete different submissions to progress – either to free a Bank Director, or to collect Three Nuggets for Miner to obtain a Nitroglycerine, or to build a Totem for Apaches, etc. At the end of some levels you confront the big boss, it is often the one of Daltons.

Lucky Luke: Desperado Train

Lucky Luke: Desperado Train

Nintendo Game Boy Color - Released - November 15, 2000

The game is based on comics series about good cowboy Lucky Luke. During the game you have to shoot bad guys on your way, collecting the ammos, dynamites, money, and some useful items. During 12 levels you have to chase the train stolen by desperados. Lucky Luke has got to catch them before they lay waste to the land from Atlantic coast to Pacific one. Some characters in game are friendly and they can help you.

Lucky Luke: Western Fever

Lucky Luke: Western Fever

Sony Playstation - Released - October 31, 2001

Lucky Luke: Western Fever is based on the famous comics series about good cowboy Lucky Luke. You as Lucky Luke have to walk around the fixed tracks on Mexican territory and sometimes shoot the bandits, moving the aim of your gun from one fixed position to another. Also you have to avoid their shooting and reload bullets in your gun.

Mandragore

Mandragore

Microsoft MSX - Released - 1986

Mandragore is a role-playing game that was originally released in France. The kingdom was at peace under King Jorian. When he was killed in a freak accident that peace was shattered as Lord Yarod-Nor took control and began a reign of tyranny and evil. The player leads a party of four characters (with the option to either define your own characters or take a predefined group) through the land to eventually challenge, confront and defeat Yarod-Nor in his own castle. Before that can be done the group must explore nine chateaux each of which contains a problem and clues that are useful later in the game, battle assorted and unusual monsters, enter villages to trade, and develop your characters skills. The four predefined characters are: Syrela: a human female minstrel, Podus: a male dwarf thief, Gelth: a male elf wizard, and Torlin: a male mi-orc ranger Each character has values for the following attributes, constitution, strength, knowledge, wisdom, dexterity, and appearance. When creating your own characters there is a maximum of 80 points can be assigned to these attributes with none having more than 20 points or less than 5. Character control is unusual and consists of abbreviated commands. The whole party moves as a single unit so to move North, South, East or West the player just has to type N, s, E, or W. When the party comes on an enemy the commands take the form character: each character in the party is referred to by a number in the range 1 - 4 command: only the first two characters need to be typed target: objects and enemies are referred to by letter So when a monster is encountered typing 3 will select Gelth, typing AT will command Gelth to ATtack, and typing A will instruct Gelth to attack the first target. When the party acquires weapons it is possible to extend the command to specify the weapon to be used.

Mandragore

Mandragore

Amstrad CPC - Released - 1986

Mandragore is a role-playing game that was originally released in France. The kingdom was at peace under King Jorian. When he was killed in a freak accident that peace was shattered as Lord Yarod-Nor took control and began a reign of tyranny and evil. The player leads a party of four characters (with the option to either define your own characters or take a predefined group) through the land to eventually challenge, confront and defeat Yarod-Nor in his own castle. Before that can be done the group must explore nine chateaux each of which contains a problem and clues that are useful later in the game, battle assorted and unusual monsters, enter villages to trade, and develop your characters skills. The four predefined characters are: Syrela: a human female minstrel, Podus: a male dwarf thief, Gelth: a male elf wizard, and Torlin: a male mi-orc ranger Each character has values for the following attributes, constitution, strength, knowledge, wisdom, dexterity, and appearance. When creating your own characters there is a maximum of 80 points can be assigned to these attributes with none having more than 20 points or less than 5. Character control is unusual and consists of abbreviated commands. The whole party moves as a single unit so to move North, South, East or West the player just has to type N, s, E, or W. When the party comes on an enemy the commands take the form character: each character in the party is referred to by a number in the range 1 - 4 command: only the first two characters need to be typed target: objects and enemies are referred to by letter So when a monster is encountered typing 3 will select Gelth, typing AT will command Gelth to ATtack, and typing A will instruct Gelth to attack the first target. When the party acquires weapons it is possible to extend the command to specify the weapon to be used.

Marco Polo

Marco Polo

Philips CD-i - January 1, 1994

Marco Polo is a business simulation game. You act as Marco Polo, the young Venetian merchant, and travel in Asia. Your goal is to become rich in making business in native markets. You can also accomplish missions. These missions are illustrated by numerous pictures from Italian TV series. As a bonus, a historical database about Marco Polo and ancient China is included.

Men in Black II: Alien Escape

Men in Black II: Alien Escape

Sony Playstation 2 - Released - June 28, 2002

The Men in Black take on the baddest alien scum to save the Earth once again. An alien prison ship has crash-landed on earth and its alien cargo has escaped. Your mission is to track down and apprehend the escapees. You play the role of either Agent J or Agent K each equipped with an array of futuristic weapons to aid them in their mission. Agent J is slightly faster while Agent K brings with him more weapons experience. Before each mission you get a detailed briefing on your next target. The missions consist of plenty of third-person alien blasting action followed by an encounter with the boss alien.

Mission: Impossible

Mission: Impossible

Sony Playstation - Released - November 13, 1999

Tie-in of the popular movie Mission: Impossible, this is a third-person action stealth game with 24 levels. Playing the secret agent Ethan Hunt, the player has to fight international terrorists. Assisted by his IMF team, he sneaks into enemy bases, blows up ammunition depots, retrieves stolen information and takes out the terrorists. The plot is loosely based on the movie; Ethan Hunt is framed and has to prove his innocence which he is only able to do with the help of his good friends from the IMF team.

Mystical

Mystical

Amstrad GX4000 - Released - 1990

Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you! In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor. The best scores will be written in High Scores table.

Mystical

Mystical

Commodore Amiga - 1990

Acquiring the title of Supreme Magician, you should travel from the Marsh of Eternal Stench to the Garden of Eden, facing danger and humour, and trying to survive the deluge of monsters, thoroughly determined to stop you! In this vertical scrolling action you should avoid the contact with enemies and their attacks, or eliminate them. You may move on the screen in four directions, collect the items, drink potions and read the scrolls to acquire the certain magical powers. The powers such as firebolts or genie assistant varies as well as your enemies such as monks, doctors, and walking trees, and everything was made with a certain sense of humor. The best scores will be written in High Scores table.

Need for Speed: V-Rally

Need for Speed: V-Rally

Sony Playstation - Released - November 5, 1997

V-Rally features 11 licensed rally vehicles and over 40 tracks with variable weather, terrain, and time of day. Freely adjust such parameters as suspension, gear ratios, and steering before competing in the following three play modes: Arcade, Championship, and Time Trial. Arcade has you advancing through multiple competitions grouped by difficulty, each consisting of four stages. Championship is an eight-race tournament that involves earning points for every top-three finish, while Time Trial lets you compete against the clock or another vehicle.

NickToons Nick Tunes

Windows - 2001

This lets kids turn their computer into a mini recording studio with the included microphone that records in addition to serving as the mouse. The game allows children to record their own voices in a number of games featuring the following NickToons characters: Arnold, Gerald, SpongeBob, Eliza Thornberry, Otto Rocket, Reggie Rocket, Tommy Pickles, and Angelica Pickles. Children can sing a duet or karaoke with four of the characters, play musical challenge games, and save and replay recorded songs to compile soundtracks on their own virtual CD. The four challenge games can be played at one of three levels and feature Arnold, Eliza, Otto, and SpongeBob. Kids can help Arnold make a video to his new song "I've Been Working on My Homework" (to the tune of "I've Been Working on the Railroad") or help SpongeBob compose a song in a Mad Lib-style game where players make up some of the lyrics to the song "On My Krabby Patty" (sung to the tune of "On Top of Old Smokey"). All of the songs can be saved to CD as one of 12 soundtracks. Once all 12 slots are filled, Angelica presents the "Best New Artist Ever Award" and children can record their acceptance speech. The game also includes the Mix Master Studio, where kids can record and play their voices or talk into the Voice Synthecator, which warps their voice into one of seven sound effects.

North & South

North & South

Atari ST - Released - 1989

Taking an extremely simplified board interface, the game features a strategic map of the USA separated into states and territories, where army units are moved around. In each state which "owns" a railway station, there is a fort, the capture of which leads to the player overtaking the whole state. Otherwise, capturing a state involves simple movement, unless there is another army "on" the state. Armies can be reinforced in two ways. By turning on an option at the main menu the player controlling the state of North Carolina will get periodic reinforcements by ship. Also, railways generate money which in turn generates soldiers. Moving their army units, the player may expand westwards into unoccupied territory. If two antagonistic armies clash, it will result in a battle. There is an option on the main menu where the player can turn off in-game missions and battles to make it purely like a board game. Whenever opposing armies meet in board-game mode, the results of the battles are left to chance, with the outcome weighted towards the larger army. Either army may retreat from these battles. Whenever a side attempts to capture an enemy fort or rob a train, the result is also randomised.

North & South

North & South

Commodore Amiga - 1989

Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides. In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train. The game also offers a two-player-mode.

Omega: Planète Invisible

Omega: Planète Invisible

Amstrad CPC - Released - 1987

Omega: Planete Invisible is an Adventure game, developed and published by Infogrames, which was released in Europe in 1987

Pajama Sam: You Are what You Eat from Your Head to Your Feet

Pajama Sam: You Are what You Eat from Your Head to Your Feet

Sony Playstation - Released - December 7, 2001

The world's youngest superhero, Pajama Sam, is back in his third adventure, Pajama Sam: You Are What You Eat From Your Head to Your Feet. Serious trouble is brewing on Mop Top Island as the food groups battle for supremacy. The fats and the sweets are forcing the healthy foods off the island and are quickly increasing their numbers in an attempt to take control. To regain order, an emergency Peace Conference has been called to work out a compromise between all the food groups. Compounding the problem is the disappearance of four of the six delegates. It's up to Pajama Sam to find the missing delegates and save the day. Along the way, Pajama Sam interacts with many comical characters such as General Beetfoot, the commander in chief of the healthy food groups, Florette, the intelligent broccoli, Granny Smythe, the elderly green apple with so many stories, Sprinkle, a gentle doughnut, Bean Number 47, the distinguished kidney bean, and Zak Zuke, a zucchini with a knack for guessing weight. Pajama Sam: You Are What You Eat From Your Head to Your Feet focuses on strategic thinking and developing decision making skills. Children find puzzles and play mini arcade-style games throughout the story. They unclog a pipe at the Funny Bone, create punch lines to Mickey Hollandaise's already bad jokes, hop on spinning walnuts to keep from getting dunked in the caramel pit, and search the library for an important manual without getting caught by the cranky garlic librarian.. Features: * Help Sam search for clues and solve problems * Join Pajama Sam on Mop Top Island where food can walk, talk and even tell jokes * It's a different game each time you play

Passengers on the Wind

Passengers on the Wind

Amstrad CPC - Released - 1986

Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely. As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity. The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.

Passengers on the Wind II

Commodore Amiga - Released - 1987

Passengers on the Wind II allows players to decide the fate of the heroes and direct all of them so that they reach their aim. Players will discover many locations, directions, and events; and will live different stories according to the directions that he makes the characters take. Everything is controlled using either the keyboard or the joystick.

PGA European Tour Golf

PGA European Tour Golf

Sony Playstation - Released - November 18, 1999

European Tour is best thought of as a remake of the original game, rather than a sequel as such. It features 5 courses from across Europe, and 60 top European pros, rather than the US-leaned lineup of the original. The graphics are much more detailed and colorful, as you'd expect considering the intervening years of advances in programming skill. The control system is the standard three-click method used in most golf games, but you can now define intended draw/fade levels in advance of playing the shot, so that a perfect aim leads to a measured effect, and an imperfect one exaggerating the effect. As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well.

Prohibition

Prohibition

Amstrad CPC - Released - 1987

Prohibition is a shoot'em up taking place in New York in 1930. The town is overrun by gangsters and you're hired by the police to rid the town of them. The gameplay is simple: you're facing a row of buildings, a gangster pops up and you have to shoot him before the on-screen timer goes empty and he shoots you first. You can hide until the timer restarts but this is limited too. At the end of each stage is a bonus round where you have to shoot gangsters in a room, with no more ability to hide and a faster timer. As you progress through each stage, the game will become faster, and enemies will become harder to find and to hit. Of course, your goal is to reach the end of the game with the highest possible score.

Project Neptune

Apple IIGS - Unreleased

Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed. Created by Infogrames and supposed to be published by Epyx for the Apple IIGS in 1989 (the same year Epyx went bankrupt), but it didn't materialize.

Project Neptune

Project Neptune

Commodore Amiga - Released - 1989

Taking on the role of special agent Robert "Rip" Steel, it is up to you to destroy the evil Yellow Shadow's network of undersea mining bases. At the same time, you must protect your own bases from attack. You are in command of a small but powerful submarine, and must work quickly and strategically, if you are to succeed.

Shaolin's Road

Shaolin's Road

Philips CD-i - January 1, 1995

Shaolin's Road is a action adventure that takes place in medieval China. When Tsu Yu's father, a powerful warlord, is murdered and his sword stolen, Tsu Yu vows to avenge his father's murder. The player (as Tsu Yu) will have to learn Shaolin Kung Fu to do so. The player has to roam the land and speak with other Kung Fu heroes, who will most likely only scoff at the player. Occasionally they will send the player on a trial which comes in the form of a mini game, such as shooting a snake with a bow and arrow, engaging in Kung Fu fighting and karate, throwing stars, performing calligraphy and playing memory to learn Chinese symbols. Completing challenges changes the color of the player's belt and gives him more recognition with the other fighters allowing him to progress further. It also unlocks new pieces of the map you can use to travel to new areas.

Sheep, Dog 'n' Wolf

Sheep, Dog 'n' Wolf

Windows - Released - September 14, 2001

Stealth, humour and tactical skills - the scene is set for the ultimate showdown between Sam Sheep-dog and a greedy wolf whose only thought is where his next meal is coming from.

Shufflepuck Cafe

Shufflepuck Cafe

MS-DOS - Released - 1989

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

Sidewalk

Sidewalk

Sinclair ZX Spectrum - Released - 1987

You are supposed to take your girlfriend to the Live Aid rock concert tonight; unfortunately, thieves have stolen and dismantled your motorcycle. You realise this at 3pm, and must find and reassemble all the parts in order to arrive at your girl's home by 7.30pm. Fail, and she will go with the loathsome John instead. The game is a time-limited adventure, in which you must walk through the mean city streets, by directing the player sprite into, out of and across the screen. When you meet people you are told of their physique and job, and can interrogate them about your bike (resulting in set dialogues), run away, or fight. This results in a one-on-one beat 'em up element, with punches, kicks and a headbutt available. Your strength is represented by a glass of beer going from full to empty - when it's empty you are dead. There is a bar in which to recharge your energy (the dangers of riding a motorcycle after drinking alcohol have not been incorporated into this logic).

Sidewalk

Sidewalk

Atari ST - Released - 1987

You are supposed to take your girlfriend to the Live Aid rock concert tonight; unfortunately, thieves have stolen and dismantled your motorcycle. You realise this at 3pm, and must find and reassemble all the parts in order to arrive at your girl's home by 7.30pm. Fail, and she will go with the loathsome John instead. The game is a time-limited adventure, in which you must walk through the mean city streets, by directing the player sprite into, out of and across the screen. When you meet people you are told of their physique and job, and can interrogate them about your bike (resulting in set dialogues), run away, or fight. This results in a one-on-one beat 'em up element, with punches, kicks and a headbutt available. Your strength is represented by a glass of beer going from full to empty - when it's empty you are dead. There is a bar in which to recharge your energy (the dangers of riding a motorcycle after drinking alcohol have not been incorporated into this logic).

Solar Crusade

Solar Crusade

Philips CD-i - January 1, 1999

Solar Crusade is an on-rails FMV shoot 'em up designed and published by Infogrames Multimedia, created using Softimage 3D, and modeled on Silicon Graphics workstations hardware for the Windows 95 operating system and Phillips CD-i video game console. It was the last game released for the Cd-i.

Spirou

Spirou

Super Nintendo Entertainment System - Released - September 29, 1996

While presenting inventions at the scientific research conference in New York, the Count of Chempignac is captured by Cyanure. This evil robot has one goal - to dominate the world! Without a minute to waste, Spirou will have to search New York, its streets, its metro, its skyscrapers, and even fly to the Palombia, the marshy jungle that's full of surprises ... good and bad!

Spirou

Spirou

Sega Genesis - Released - September 20, 1996

Just as he is about to present his inventions to a scientific research symposium in New York, Count Champignac is kidnapped by Cyanida. The evil robot has but one aim, to rule the world. There's not a moment to lose. Spirou will have to scour the streets, subways and skyscrapers of New York and fly to Palombia, a marshy jungle full of surprise... good and bad...

Starshot: Space Circus Fever

Starshot: Space Circus Fever

Nintendo 64 - Released - December 4, 1998

Take a ride through the cosmos with Starshot, the star juggler of the Space Circus. Your courage and skill will be challenged as you battle to overcome Wolfgang von Ravel, the evil boss of your crooked competitor - the Virtua Circus. Only you can save the Space Circus from extinction! Total freedom of movement in a world of rich 3D graphics! Starshot can walk, run, talk, jump, swim and fly, while shooting stars that he can control! Featuring more than 300 "cosmical" characters from a variety of planets!

Super Full Metal Planet

Super Nintendo Entertainment System - Unreleased

Super Full Metal Planet is an early SNES game by Infogrames. It is based off a French board game called Full Métal Planète. It is a turn based strategy game, where the goal is to collect as many ore fragments as possible and stave off rival companies.

Survivor: Ultimate Edition

Windows - November 4, 2002

Survivor Ultimate mirrors the hit TV sensation in every possible way. Face off against contestants from four Survivor seasons: Pulau Tiga, Australian Outback, Africa and Marquesas. Compete in Reward and Immunity challenges, form alliances, attend Tribal Council and vote fellow team members off the island. Find out if you have what it takes to become the ultimate Survivor!

T.N.T.

T.N.T.

Microsoft MSX2 - Released - 1987

The game is similar in style to the game 'Commando', in that your navigating a terrain while facing numerous enemy soldiers. Your equipped with a machine gun, and with grenades that you can throw. The game story starts when a helicopter leaves you in the middle of the action ... You are all alone and have to fight against the enemy soldiers who keep appearing from almost everywhere. You will fight through the marshes, the tropical forest & the clearing by the temple to attempt to prevent you from reaching your goal - to reach the base at Khe Sanh and free the soldiers from the enemy.

The Adventures of the Smurfs

The Adventures of the Smurfs

Nintendo Game Boy Color - Released - January 1, 2000

The Smurfs have turned orange! You must help Handy Smurf build a machine to save his friends. Your adventures will take you through 16 exciting levels where you will cross a river, travel deep within the mines, fly high up in an airplane, avoid lava from a volcano and so much more! The action is mostly seen from an overhead view, though you can guide your Smurf character to jump across platforms.

The Inheritance: Chaos in Scotland

The Inheritance: Chaos in Scotland

Commodore 64 - Released - 1987

In the sequel to The Inheritance: Panic in Las Vegas you've found yourself in Scotland. Your Aunt has donated her castle, but alas, you must prove your identity. Your family book is somewhere in this castle and "false nephews" are popping up everywhere. What a chaos! As its predecessor, the game is played in first-person view with point-and-click interface. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the ACTION key. Inventory is now limited to 4 items and moved to the bottom of the screen. The game now consists of single load, but to make it more difficult a percentage of your hungriness is introduced to the game. It is equal to 99% at the beginning and is decreasing with time flow. You should keep an eye on it and fill it, eating food found in the castle. During the game, you, Mr. Peter Stone, will interact with different persons and collect/use different items. Some of your actions may be lethal for the others, but you should also keep your alive and get your Inheritance finally. Published in Italy as Buried Treasure in Logica 2000 n.56 (1987).

The Inheritance: Panic in Las Vegas

The Inheritance: Panic in Las Vegas

Amstrad CPC - Released - 1987

A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and arrange the details of the inheritance. The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom. The game is divided in three loads. At the end of each load, the player receives a password for the next one: ►The first load is entitled "In the building", where the player must leave his apartment and go to the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time limit, progress is further hindered by the other tenants that appear on each floor. They demand the return of borrowed goods. The player can search other apartments, steal money and threaten the other residents with weapons (this last option can lead to an instantaneous death). ►"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. There are terrorists and other annoyances to be dealt with. ►The final load is called "In Las Vegas", where the player must find the notary, while raising some necessary money (a testament clause says that in order to inherit the money, Peter has to raise 1 million dollars by playing games at the casinos).

The Inheritance: Panic in Las Vegas

The Inheritance: Panic in Las Vegas

Sinclair ZX Spectrum - Released - 1987

The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom.

The Inheritance: Panic in Las Vegas

The Inheritance: Panic in Las Vegas

Microsoft MSX - Released - 1987

A shady character called Peter Stone receives a telegram from a notary telling that his rich aunt passed away in Las Vegas. With the included airplane ticket he must travel to meet the notary and arrange the details of the inheritance. The Inheritance: Panic in Las Vegas is a French adventure game, an early entry in the point-and-click sub-genre. The player moves a cursor in the screen with the ARROW KEYS, and interacts with objects by pressing the SPACE bar. A handbag in the right side serves as the inventory and can be minimized to an icon at the bottom. The game is divided in three loads. At the end of each load, the player receives a password for the next one: ►The first load is entitled "In the building", where the player must leave his apartment and go to the airport. The airplane leaves at 11:20, and this game section starts at 11:10. Besides this time limit, progress is further hindered by the other tenants that appear on each floor. They demand the return of borrowed goods. The player can search other apartments, steal money and threaten the other residents with weapons (this last option can lead to an instantaneous death). ►"At the airport" is the second load, where the player must embark on the airplane to Las Vegas. There are terrorists and other annoyances to be dealt with. ►The final load is called "In Las Vegas", where the player must find the notary, while raising some necessary money (a testament clause says that in order to inherit the money, Peter has to raise 1 million dollars by playing games at the casinos).

The Light Corridor

The Light Corridor

Commodore Amiga - 1990

The aim of the game is to guide a ball through 50 levels of walls, barriers and general obstacles. You control a bat, which must 'serve' the ball into play, and then follow it through the level, deflecting it before it falls behind you, as this costs you one of your 4 lives. Initially the obstacles are all static, but moving barriers add timing, reactions and luck to proceedings. There are also several bonus objects, which are collected by passing through them. These include an L for an extra ball and dual rectangles to give you a second bat which moves around at random. The game also comes with a full level editor, allowing you to design new levels and save them to tape or disk.

The Light Corridor

The Light Corridor

Atari ST - Released - 1990

The player uses a paddle to hit a metal ball down a long corridor. The player releases the ball (which is stuck to the paddle at the beginning of the game) and it will travel down the corridor until it hits a wall or similar obstacle and bounces back towards the player. At this point, the player will need to hit the ball again. If he does not, the ball will hit him and he will lose a life. The game will continue from where the player stopped, and the ball will once again be attached to the paddle. When the ball is travelling down the corridor, the player must walk and follow it. The object of the game is to reach the end of the corridor. Obstacles such as moving elevator-style doors make navigating the corridor difficult and success relies on the player's quick reactions and forward planning. Collectable power-ups make progress easier. The colour of the corridor changes after every four levels, and there are fifty levels in total. The game can be played by one or two players. In two player games, the players will alternate turns. There is a level construction kit included, so the player can create their own levels and save them for future use.

The Smurfs

The Smurfs

Sega Genesis - Released - November 1, 1994

Gargamel has just perfected a terrible plot to kidnap ALL the Smurfs. Four of them have disappeared already. You will have to brave the Angry Smurfs and Buzz flies before smurfing the mountain riding on a sledge, travel on the back of a stork and finally challenge the infamous Gargamel!

The Smurfs

The Smurfs

Super Nintendo Entertainment System - Released - 1994

Smurf to the rescue! Gargamel has already captured 4 Smurfs, Jocky Smurf, Greedy Smurf, Brainy Smurf and Smurfette. To free them you will have to smurf the Angry Smurfs and BUZZ flies before smurfing the mountain by sled, then smurfing the maze mine galleries, smurfing on the back of a stork to smurf Azrael and finally smurf Gargamel from his mansion! Good Smurf!

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