Sega Game Gear - Released - November 1, 1995
In the year 2026, a corrupt government has used a television broadcasting company called Astralnet Broadcasting Company to secretly control the population and keep them brainwashed. During these times a group of pro-democratic rebels, led by Guy Freelander, has obtained a secret taped meeting between top government officials and ABC directors discussing their diabolical plans. Convinced that if they play the tape through ABC's broadcasting, they can convince the repressed population to rise up against the current regime. The only problem that stands in their way is the way to the broadcasting center, a death trap nicknamed the maze. The player takes control of Guy Freelander and must transverse this maze, with 20 levels and 100 different rooms in total, using a standard gun and a knife to take out security guards, androids, mutants and must avoid various pitfalls and traps scattered in these rooms. The view of the game is isometric and has a password feature to allow players to pick up and return to the previous room they were in without having to replay the previous levels. There are no life bars, instead the player can take four hits before their character dies with five lives. After losing these five lives, the game will be over.
Sega Genesis - Released - 1994
The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle though numerous prehistoric levels using, weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. The objective of the game is simply rescuing a group of girls who were kidnapped by a rival tribe of cavemen. The gameplay is somewhat similar to Contra and has a Gauntlet-style health system, where the player loses health over a period of time apart from in boss battles. This health system is also not unlike that of Sega's Wonder Boy. The game could be played in either single player or two player mode. In the two player mode, both characters could hurt each other. The game was also notable for its cartoony graphics, humor, and sound effects. The original arcade version had the distinction of allowing the player to select between different routes (much like Taito's Darius) at the end of a boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.
Sega Master System - Released - 1993
Old Detroit. The streets are full of danger. Only one man can stand alone against such numbers. ROBOCOP! With state of the art weaponry, a skin of steel and nerves to match he stalks his prey... evil-doers everywhere!
Sega Genesis - Released - November 1, 1993
RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies.
Sega Game Gear - November 1, 1993
Old Detroit. The streets are full of danger. Only one man can stand alone against such numbers - ROBOCOP! With state of the art weaponry, a skin of steel and nerves to match, he stalks his prey... evil-doers everywhere!
Super Nintendo Entertainment System - Unreleased
This is a very early mode-7 racer based on the Hanna-Barbera cartoon that aired in the late 1960s. The game has a large variety of stages, but there is no collision detection, and the opponent racers are not programmed to stay on the track.
Sega Genesis - Unreleased
Wacky Races for the Sega Genesis/Mega Drive is an unreleased racing game developed by Eden Entertainment Software and is based on the TV franchise. Though never released onto store shelves, a prototype of the game has since emerged on the internet. You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points.