Infernal Byte Systems

Dimo's Quest

Dimo's Quest

Commodore Amiga - Released - 1993

To be able to marry Princess Dori, Dimo the frog has to collect all the sweets her father King Greenfoot wants throughout the kingdom! That means over 50 levels; so help Dimo in his quest in this cute puzzle game...

Dimo's Quest

Dimo's Quest

MS-DOS - Released - 1993

To be able to marry Princess Dori, Dimo the frog has to collect all the sweets her father King Greenfoot wants throughout the kingdom! That means over 50 levels; so help Dimo in his quest in this cute puzzle game...

Gainforce

Commodore Amiga - Homebrew - 1993

For a long time you were the most successful double-agent between the pirates and the Federation. Now the Federation has discovered your crimes and you are fugitive. You flee to the pirates, but they throw you out! You have only two opportunities: get imprisoned or fight for your rehabilitation. You steal a little fighter of the R11 class and a laser-gun and fight for the Federation without order! Be careful: the whole universe will be on your heels.

Marvin's Marvellous Adventure

Marvin's Marvellous Adventure

Commodore Amiga CD32 - 1995

One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect. The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon). Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.

Marvin's Marvellous Adventure

Marvin's Marvellous Adventure

Commodore Amiga - Released - January 1, 1994

One of the most console-style platformers ever seen on the Amiga, Marvin has approximately 60 levels to battle through. There are stars to collect, extra lives on offer, slides, tubes, ladders, caterpillars to move across, and bonus fruit to collect. The levels are inhabited by typical enemies, some of which are killed by jumping on their heads, while others must be kicked or shot (once you collect a weapon). Many of the annoyances which plague platform games, such as blind jumps and spikes appearing at random, are deliberately absent from this. The graphics are intentionally cute, using the AGA chip-set for 256 colours.

Masterblazer

Masterblazer

Commodore Amiga - Released - 1990

Masterblazer is both a remake of and a follow-up to the Lucasfilm Games game Ballblazer. Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple: "Three minutes, two players, one victor!" The game is played in first-person on a split screen and can be played by either one or two players. Compared to Ballblazer, Masterblazer offers two new playing options: a Tournament Mode and a Rotofoil Race.

Masterblazer

Masterblazer

MS-DOS - Released - July 1, 1991

Masterblazer is both a remake of and a follow-up to the Lucasfilm Games game Ballblazer. Ballblazer is a futuristic sport played in vehicles called "Rotofoils". The play field is a large rectangle made out of squares. The object of the game is to get a ball called "Plasmorb" into the goal, which moves along the edge of the play field. Otherwise, the rules are simple: "Three minutes, two players, one victor!" The game is played in first-person on a split screen and can be played by either one or two players. Compared to Ballblazer, Masterblazer offers two new playing options: a Tournament Mode and a Rotofoil Race.

Nebulus 2: Pogo a gogo

Nebulus 2: Pogo a gogo

Commodore Amiga - 1991

This is a sequel to highly rated Nebulus (known as "Tower Toppler" in the US). The gameplay is much the same except this time Pogo must topple the towers and then repair them aswell! Why? Well the storyline this time around is that the evil crime boss known as "The Uncle" has taken the seven Towers of Life (which produce oxygen for their respective planets) ransom! Because the Galactic Government does not deal with terrorists, they've sent construction worker, Pogo, to deal with the problem. This is where you come in. Pogo must (as before) make it to the top of the seven towers whilst avoiding all the baddies and traps that have been laid there for him. Once he gets to the top, the tower is toppled. Now he must would over 80% of the crumbling platforms to return power back to the tower before he can move on.

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