Evryware

The Ancient Art of War

The Ancient Art of War

MS-DOS - Released - 1984

The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings. The game consists of different scenarios to choose from, each with a different geographical setting,...

The Ancient Art of War

The Ancient Art of War

Apple Mac OS - Released - 1985

The Ancient Art of War is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies', which is only available under certain campaign rule settings. The game consists of different scenarios to choose from, each with a different geographical setting,...

The Ancient Art of War at Sea

The Ancient Art of War at Sea

Apple II - Released - 1988

The Ancient Art of War at Sea is the sequel to the Ancient Art of War, where the battle campaigns now takes place in the vast oceans of naval combat. The game is a top-down semi real-time strategy game. The game has different speed/time settings (slower to faster), hence the player may manage strategies while remaining in real-time mode. As its predecessor, the game comes with different difficulty settings, symbolized by several famous naval commanders and also comes with a game editor. Ship Types As its predecessor, the game introduces three different types of units in the game: The...

The Ancient Art of War at Sea

The Ancient Art of War at Sea

Apple Mac OS - Released - 1987

The Ancient Art of War at Sea is the sequel to the Ancient Art of War. The player commands a fleet of ships in this naval-combat simulation which takes place in the mid-19th century. The player faces one of six opponents, each of which employs a different strategy against the player. Five are historic: the Duke of Medina Sidonia (1588); Martin(sic) Tromp (1639); Blackbeard (1718); John Paul Jones (1779); Horatio Nelson (1805); and a fictitious opponent Thor Foote.

The Ancient Art of War at Sea

The Ancient Art of War at Sea

MS-DOS - Released - 1987

The Ancient Art of War at Sea is the sequel to the Ancient Art of War, where the battle campaigns now takes place in the vast oceans of naval combat. The game is a top-down semi real-time strategy game. The game has different speed/time settings (slower to faster), hence the player may manage strategies while remaining in real-time mode. As its predecessor, the game comes with different difficulty settings, symbolized by several famous naval commanders and also comes with a game editor. Ship Types As its predecessor, the game introduces three different types of units in the game: The...

The Ancient Art of War in the Skies

The Ancient Art of War in the Skies

Commodore Amiga - Released - 1992

After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the...

The Ancient Art of War in the Skies

The Ancient Art of War in the Skies

Atari ST - Released - 1993

After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the...

The Ancient Art of War in the Skies

The Ancient Art of War in the Skies

MS-DOS - Released - 1992

After naval combat, the second sequel to The Ancient Art of War is all about aircraft combat in World War I. It is a real-time strategy game in nature, and most of the time is spent on the overhead map. Here players plan their strategy and set the goals and routes for their aircraft. There are various statistics which are affected by the happenings on the battle field, e.g. destroying factories lengthen the time the enemy can get new aircraft. Overall the game features many real and fictional campaigns, as well as an editor to create more, with the winning condition to either destroy the...

L'Art de la Guerre

L'Art de la Guerre

Commodore Amiga - Released - 1990

The Amiga version of the game was ported by the French developer Microïds. They only released the game in French (L'Art de la Guerre) and Spain (El Arte de la Guerra). L'Art de la Guerre is a real-time strategy game based on the very basic elements of war: unit types, formation, and strength. The game is set in ancient battle-style times before the use of gun powder, consisting of the three basic unit types of that period: the light armored but fast 'barbarians', the heavily armored but slow 'knights', and the ranged 'archers'. A fourth non-combatant unit type is also available: 'spies',...

Manhunter 2: San Francisco

Manhunter 2: San Francisco

MS-DOS - Released - 1989

Picking up immediately where Manhunter: New York left off, Manhunter 2: San Francisco has the player crash-landing their stolen ship in the City by the Bay after trying unsuccessfully to keep up with enigmatic serial killer Phil. Left with no alternatives, the player assumes the identity of a local Manhunter and solves more crimes for the alien Orbs while searching for Phil and working for the local human resistance. Manhunter 2 presents the same urban decay and oppressive alien invader regime as visualized in the original, this time using streets and landmarks from the Bay Area. The Golden...

Manhunter 2: San Francisco

Manhunter 2: San Francisco

ScummVM - Released - 1989

Picking up immediately where Manhunter: New York left off, Manhunter 2: San Francisco has the player crash-landing their stolen ship in the City by the Bay after trying unsuccessfully to keep up with enigmatic serial killer Phil. Left with no alternatives, the player assumes the identity of a local Manhunter and solves more crimes for the alien Orbs while searching for Phil and working for the local human resistance.

Manhunter: New York

Manhunter: New York

ScummVM - 1988

This science fiction epic is a dark vision of our planet's future. Manhunter evolves around the life of a detective in New York City two years after alien invasion and consequent world takeover. The 'hero' of the story is contracted by the newly founded alien hunter. His goal is to track down and destroy a ring of human saboteurs and militants out to end the alien rule. In the end, will you be on the side of evil, or good? You decide.

Manhunter: New York

Manhunter: New York

Apple IIGS - Released - 1988

Manhunter: New York is a post-apocalyptic adventure game designed by Barry Murry, Dave Murry and Dee Dee Murry of Evryware and published in 1988 by Sierra On-Line. A sequel, Manhunter 2: San Francisco, was released the next year in 1989.

Manhunter: New York

Manhunter: New York

MS-DOS - Released - 1988

The Earth has been invaded by the Orb Alliance, and a tightly restricted regime instituted for the humans that remain. Brown monk robes are the only garments allowed, speaking is a capital offense, and every human has been implanted with a tracking chip recording their every move. To track down criminals, the Orbs enlist "Manhunters" - humans given access to advanced technology and selected to be a combination of police officers and bounty hunters. The player controls one such Manhunter as he unravels a conspiracy inside the decaying heart of the New York ruins, and a mysterious serial killer...

Manhunter: New York

Manhunter: New York

Apple II - 2017

Manhunter: New York is a post-apocalyptic adventure game designed by Barry Murry, Dave Murry and Dee Dee Murry of Evryware and published in 1988 by Sierra On-Line. A sequel, Manhunter 2: San Francisco, was released the next year in 1989. It is set in the (then) futuristic year of 2004, when Earth has been enslaved by a race of aliens known as the Orbs. The Orbs, who look like giant floating eyeballs, have implanted all humans with global tracking devices, forced them to wear nondescript robes and forbid them from speaking or communicating. The protagonist has been assigned by the Orbs to...

Sierra Championship Boxing

Sierra Championship Boxing

Apple II - September 10, 1983

Sierra Championship Boxing is a boxing video game developed by Evryware and published by Sierra On-Line in 1983. Versions were released for Apple II, Commodore 64, DOS, and Macintosh.The game combines elements of action, strategy and sports simulation genres. The player can control the boxer during the rounds or act as cornerman, issuing instructions between rounds. The game also allows for simulated matches with no player input. The player can choose from a roster of real fighters from different eras, or create a boxer with customized abilities. Sierra Championship Boxing was the first PC...

Sierra Championship Boxing

Sierra Championship Boxing

MS-DOS - Released - 1985

One of the early Sierra On-Line releases, this game lets you design your own boxer before taking him/her/it to the ring. You can play as a black or a white guy, a cartoonish character or a kangaroo (!). Three play modes exist: Completely interactive: You control your fighter's every move Coaching: You tell your fighter how to fight (aggressive, jabbing, defensive, etc.) in between rounds Completely simulated: The computer does all the fighting Stats are input in text variables, allowing you to not only customize your boxer very specifically (reach, height, weight, etc.) but also...

Space Dude

Space Dude

MS-DOS - Released - 1994

Action and strategy put together in a strange little game. You play as Space Dude, a dorky teenager on a surf-board that must defend the Golden City from KingDorf and his armies of Hoppers. The game features some strategical decisions, like choosing the missions you'll perform (from a variety of options, like repair jobs, attacking or even capturing Hoppers). After you choose your mission, you'll surf to your destination and action sequences begin. The goal of the game is to rid the universe of KingDorf.

SpaceKids

MS-DOS - Released - June 9, 1996

The Grandpa of Zeet and Deedle is a great explorer, but he hasn't returned to the Moon from his latest destination: the Earth! His grand-children take it upon themselves to follow his trail and rescue him from whatever terrestrial menace has detained him, after interacting with an extensive array of whimsical, surreal characters. SpaceKids is a good look at what interactive movies looked like just before the CD-ROM format became the new standard for extensive multimedia-rich content storage -- instead of meg-heavy digitized actors we get byte-thrifty pre-rendered sprites in front of 3D...

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