Level 9 Computing

Adventure Quest

Adventure Quest

BBC Microcomputer System - Released - 1983

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking...

Adventure Quest

Adventure Quest

Amstrad CPC - Released - 1984

The sequel to Colossal Adventure is an interactive fiction game with a VERB NOUN interface. The fantasy setting takes a clear influence from Lord of the Rings. After centuries of harmony, Middle Earth has hit problems due to a cataclysmic sequence of events - a crop failure leading to animals turning violent, and then an attack from a mysterious enemy to the north. The evil Demon Lord Alagiarept is discovered to be responsible, and as such the Wizards are given a week to beat him, before Middle Earth must surrender. You play a rookie magician with Meditation, Mysticism and Moneymaking...

The Archers

The Archers

Amstrad CPC - Released - 1987

Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide each character through their decisions (from 3 multiple-choices), with the aim of choosing the most listener-friendly choices. Your choices affect the show's rating directly, as well as changing the forthcoming plot. Characters can be removed from the show depending on how you develop certain...

The Archers

The Archers

BBC Microcomputer System - Released - 1987

The Archers was written by Pete Austin of Level 9. The BBC Micro version is a text only adventure. You must plan numerous episodes of Radio 4's The Archers and hope to increase the number of listeners each season.

The Archers

The Archers

Sinclair ZX Spectrum - Released - 1987

Events in the rural village of Ambridge have enthralled BBC Radio 4 listeners since 1950. The computer game re-creation casts you as one of the scriptwriters. The game is split into four parts, in which you control Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel in turn. Guide each character through their decisions (from 3 multiple-choices), with the aim of choosing the most listener-friendly choices. Your choices affect the show's rating directly, as well as changing the forthcoming plot. Characters can be removed from the show depending on how you develop certain storylines,...

Colossal Adventure

Colossal Adventure

Microsoft MSX - Released - 1986

Colossal Adventure is a complete, full-size version of the classic mainframe game 'Adventure' with all the treasures, creatures, rooms and puzzles of the original. This game was the first of the Jewels of Darkness Trilogy, the other two being Adventure Quest and Dungeon Adventure.

Colossal Adventure

Colossal Adventure

BBC Microcomputer System - Released - 1983

Colossal Adventure is a complete, full size version of the classic mainframe text adventure game "Adventure", with all the treasures,creatures, rooms and puzzles of the original. It was written by Pete, Mike and Nick Austin, based on the original "Adventure" game by Willie Crowther and Don Woods. It is part 1 of the Middle Earth (aka Jewels of Darkness) Trilogy.

Dungeon Adventure

Dungeon Adventure

BBC Microcomputer System - Released - 1984

Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN...

Dungeon Adventure

Dungeon Adventure

Memotech MTX512 - Released - 1984

Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE, OPEN...

Dungeon Adventure

Dungeon Adventure

Amstrad CPC - Released - 1984

Dungeon Adventure concludes Level 9's Middle Earth lineage of fantasy interactive fiction games (later reprogrammed with graphics in Jewels of Darkness). The player is searching for magical treasures within the Demon Lord's fortress, after his defeat in Adventure Quest. There are over 200 specific locations, including rooms within the tower and outdoor locations to navigate en route. Objects range from a coffin and a giant belt to nasty images and a packing case; also watch out for Orcs, Dwarves and other creatures. The parser's vocabulary contains all the standard terms - EXAMINE, TAKE,...

Dungeon Adventure

Dungeon Adventure

Microsoft MSX - Released - 1984

"Dungeon Adventure completes our Middle Earth trilogy. The Demon has been defeated and his Dark Tower cast down. But its dungeons remain, filled with hoarded treasure and magic." This game was the third of the Jewels of Darkness Trilogy, the other two being Adventure Quest and Colossal Adventure.

Emerald Isle

Emerald Isle

Sinclair ZX Spectrum - Released - 1985

You have been hired to deliver important documents across the Caribbean. Heavy winds take hold of your plane across the Bermuda Triangle. At the last moment, you parachute out, landing on a mysterious island known as Emerald Isle. It is said that no one ever returns from that place, but legend has that one person may be allowed to leave - the ruler of the island. The way to freedom is fraught with problems, of course, deadly predators and peculiar natives the least of them. The game is a text adventure utilizing Level 9's adventure system. The parser expects two- or three-word commands. On...

Emerald Isle

Emerald Isle

BBC Microcomputer System - Released - 1984

Emerald Isle is a text adventure with drawn graphics that was released for several home computers. It was originally intended to form the first part of a trilogy which would also have included Red Moon and The Price of Magik, but this plan was dropped.

Emerald Isle

Emerald Isle

Memotech MTX512 - Released - 1985

You have been hired to deliver important documents across the Caribbean. Heavy winds take hold of your plane across the Bermuda Triangle. At the last moment, you parachute out, landing on a mysterious island known as Emerald Isle. It is said that no one ever returns from that place, but legend has that one person may be allowed to leave - the ruler of the island. The way to freedom is fraught with problems, of course, deadly predators and peculiar natives the least of them. The game is a text adventure utilizing Level 9's adventure system. The parser expects two- or three-word commands. On...

Emerald Isle

Emerald Isle

Microsoft MSX - Released - 1985

You have been hired to deliver important documents across the Caribbean. Heavy winds take hold of your plane across the Bermuda Triangle. At the last moment, you parachute out, landing on a mysterious island known as Emerald Isle. It is said that no one ever returns from that place, but legend has that one person may be allowed to leave - the ruler of the island. The way to freedom is fraught with problems, of course, deadly predators and peculiar natives the least of them. The game is a text adventure utilizing Level 9's adventure system. The parser expects two- or three-word commands. On...

Gnome Ranger

Gnome Ranger

BBC Microcomputer System - Released - 1987

Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game. The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones. Commands such as FOLLOW, FIND and GO TO make travelling the game world much...

Gnome Ranger

Atari 800 - 1987

Ingrid Bottomlow stands out from her family of gnomes - she's a gifted student, with a degree from the Institute of Gnome Economics. As a result, they exile her using a teleporting spell, leaving her lost in the forest. It is your job to keep her safe in this interactive fiction game. The game is split into three tasks, broadly relating to animal, vegetable and mineral in that order. The first involves defeating an evil witch, the second is the Riddle of the Shrinking Teapot, and the third involves precious stones. Commands such as FOLLOW, FIND and GO TO make travelling the game world...

The Growing Pains of Adrian Mole

The Growing Pains of Adrian Mole

Sinclair ZX Spectrum - Released - 1987

Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four...

The Growing Pains of Adrian Mole

Atari 800 - 1987

Using the same game engine and structure as Level 9's game of The Secret Diary of Adrian Mole, the book's follow-up was recreated on computer. The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four...

Ingrid's Back!

Ingrid's Back!

Sinclair ZX Spectrum - Released - 1988

Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. Ingrid has three cunning plans to stop him - producing a petition with everybody's signature, finding a more orthodox prevention method, and finally infiltrating Ridley's Manor itself by pretending to be a maid, and then finding proof that he's a dodgy geezer who should be locked up. These three quests can be played in any order, although they logically follow on from each other....

Ingrid's Back!

Ingrid's Back!

BBC Microcomputer System - Released - 1988

Gnome Ranger II: Ingrid's Back! (known as just Ingrid's Back! on the game box cover) is a text adventure game by Level 9 and the sequel to Gnome Ranger A 3rd game to be called Gnome Ranger III: Gnome Free (or just Gnome Free) was written and designed, but was never programmed and released. Ingrid is Ingrid Bottomlow, the intellectual-but-clumsy gnome we met in Gnome Ranger. Her beloved home village Little Moaning is earmarked for a yuppie-friendly transformation by Jasper Quickbuck of Ridley's Manor. Ingrid has three cunning plans to stop him - producing a petition with everybody's...

Jewels of Darkness

Jewels of Darkness

Commodore 64 - Released - 1986

1986 saw the release of Jewels of Darkness on the Amiga system, a Text Adventure game with still pictures created by Level 9 and distributed by Firebird in USA and Rainbird in the rest of the world. Originally conceived in 1983 by Level 9 as the Middle-Earth trilogy, the standalone 8-bit releases of Colossal Adventure, Adventure Quest and Dungeon Adventure were enhanced and published in this renamed compilation Jewels of Darkness. The Amiga version is the update of the original text-only Middle Earth Trilogy. Jewels of Darkness enhances the original text-only incarnations released for 8-bit...

Jewels of Darkness

Jewels of Darkness

Sinclair ZX Spectrum - Released - 1986

This is a collection of three previously-published Rainbird interactive fiction (with graphics) games. It contains: Adventure Quest Colossal Adventure Dungeon Adventure The J.R.R. Tolkien Middle-earth theme was removed in this compilation. Only the respective original releases of the games have references to Middle-earth.

Knight Orc

Knight Orc

Sinclair ZX Spectrum - Released - 1987

Knight Orc is a text adventure with graphics. The protagonist, Gringleguts the Orc, swears revenge on all humankind for the treatment of his race. The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. So, if the protagonist revisits an area and finds a person that was previously there gone, it may mean that the person in question is in another location. The player's decisions and timing play a key role to the game's outcome.

Knight Orc

Knight Orc

Commodore Amiga - Released - 1987

Knight Orc is very different from anything you have seen before from Level 9. Their adventure system has been upgraded before, but this time it has been upgraded beyond recognition. So too have their graphics. Gone are the rather rudimentary and meaningless ‘representations’ replaced by ‘digitised’ pictures. Amiga owners get the best of the deal here, for there is more colour per picture on that machine than the others – including the Atari ST. But it is the mode of play that has changed most dramatically. No longer do you have to make a map, and slavishly follow it move by move to return...

Knight Orc

Knight Orc

Atari 800 - 1987

Knight Orc is a text adventure with graphics. The protagonist, Gringleguts the Orc, swears revenge on all humankind for the treatment of his race. The game flows in real time; each person and creature goes on about their daily lives and follows their schedule. So, if the protagonist revisits an area and finds a person that was previously there gone, it may mean that the person in question is in another location. The player's decisions and timing play a key role to the game's outcome.

Lancelot

Lancelot

Atari 800 - Released - 1988

Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need...

Lancelot

Lancelot

Atari ST - Released - 1988

Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need...

Lancelot

Lancelot

BBC Microcomputer System - Released - 1988

Travel back to the Age of Chivalry when knights were bold, galloping across the countryside and rescuing damsels in distress. This game recreates the time of wizards and the Knights of the Round Table. Lancelot is a three-part interactive fiction adventure, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail. Guide Lancelot through his many exploits at Camelot, battle with wayward knights, and win the love of Guinever and Elaine. The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need all...

Lords of Time

Lords of Time

BBC Microcomputer System - Released - 1984

The first game in the Time and Magik trilogy. Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one...

Lords of Time

Lords of Time

Memotech MTX512 - 1984

Lords of Time is the first adventure in the Time and Magik Trilogy. It was developed and published by Level 9. The Memotech MTX version was released in 1984.

Lords of Time

Lords of Time

Amstrad CPC - Released - 1984

Doctor Who references are obvious in this adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one of the nine cogs. Lords of Time is played by...

Lords of Time

Lords of Time

Microsoft MSX - Released - 1983

Doctor Who references are obvious in this text adventure - you play a time travelling hero, who faces a group of Time Lords as they attempt to rewrite human history. To do this, you must collect nine objects which have an hourglass symbol on, from nine different time zones. You will encounter tigers and an Ice Queen in the Ice Age, a guard and a frog in the middle ages, a Cyberman in the future, and more mundane tasks in the present day. To enter different time zones, go into the grandfather clock in your home (the starting location) and activate one of the nine cogs. Lords of Time is...

The Price of Magik

The Price of Magik

Amstrad CPC - Released - 1986

In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted. The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling. 18 spells are available, activated using...

The Price of Magik

The Price of Magik

Sinclair ZX Spectrum - Released - 1986

The Price of Magik[edit] Sequel to the previous game; Myglar the Magician, guardian of the Crystal, has become insane and is draining its energy for his own use; he must be defeated before it is exhausted. Discovery Charter school is trash

The Price of Magik

The Price of Magik

BBC Microcomputer System - Released - 1986

In the final instalment of the Time and Magik trilogy of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted. The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling. 18 spells are available, activated using...

Red Moon

Red Moon

Amstrad CPC - Released - 1985

The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy opponents have hit points, in the style of RPGs. Spellcasting...

Red Moon

Red Moon

BBC Microcomputer System - Released - 1985

Red Moon is the second game in the Time and Magik Trilogy. The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy...

Red Moon

Red Moon

Atari 800 - Released - 1985

The Red Moon Crystal is the only source of Magik in the land, and stabilizes the forces of the world. This crystal has been stolen and as a result, the land has fallen into chaos. A single powerful magician is sent to rescue the Crystal from the castle where it's hidden. Red Moon is an graphical interactive fiction game. Players assume the role of the wizard on his quest to recover the crystal. They will have the use of many weapons and a dozen magical spells. Combat is a key element of the game: both the magician and enemy opponents have hit points, in the style of RPGs. Spellcasting...

Return to Eden

Return to Eden

BBC Microcomputer System - Released - 1984

This is part 2 of the Silicon Dreams Trilogy. The command robots of Snowball have found the colonisable planet Eden, and already set about colonising this lush verdant planet. Not easy though - native plants and animals have adapted and fought back at the threat to their territory. A walled area now encloses the city, which is crumbling around you. When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made dangerous due to the robots...

Return to Eden

Return to Eden

Memotech MTX512 - Released - 1984

This is part 2 of the Silicon Dreams Trilogy. The command robots of Snowball have found the colonisable planet Eden, and already set about colonising this lush verdant planet. Not easy though - native plants and animals have adapted and fought back at the threat to their territory. A walled area now encloses the city, which is crumbling around you. When Snowball 9 reaches the planet, Commander Kim Kimberley is filmed apparently committing a murder. As Kim, you must escape from the 'justice' of crazed robot droids. Snowball 9's landing is made dangerous due to the robots malfunctioning. Return...

The Saga of Erik the Viking

The Saga of Erik the Viking

BBC Microcomputer System - Released - 1984

A video game based on the book of the same title by Terry Jones (from Monty Python). The book was later filmed by him. The game and the film have different stories, though. The game was written by the Austin brothers of Level 9 Computing and published for a range of home computers, including the BBC Microcomputer, by Mosaic.

The Saga of Erik the Viking

The Saga of Erik the Viking

Sinclair ZX Spectrum - Released - 1984

In this text adventure, you play the role of Erik the Viking. Upon returning home, you find your farm abandoned; your family has been kidnapped. You gather the things you need for a journey, and go rescue them. This game combines text adventure with graphics. The graphics illustrate the places you go, and are drawn on the screen as you watch. The display doesn't load a photo. Rather, a pen races around the screen, drawing the pictures in. While the picture is being drawn, the screen flickers. Although the pictures slow the game down a bit, they are done in a style reminiscent of...

The Secret Diary of Adrian Mole

Atari 800 - 1985

Sue Townsend created a phenomenon in the mid-1980s, essentially incorporating lots of sharp satire and observational humour into the diary of a confused teenager. It might sound like an odd idea for a computer game, but Level 9 felt that there was an adventure in there. Most of the major characters from the book appear, including Adrian's warring parents and their respective flings, his sweetheart Pandora, his best mate Nigel, school bully Barry Kent, and curmudgeonly pensioner Bert Baxter. The game does't use many typed commands. Instead the player reads passages of text (many of them...

Silicon Dreams

Silicon Dreams

Apple II - Released - 1987

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. Early advertisements gave it the title of Silicon Dream, but it was pluralised later.

Silicon Dreams

Silicon Dreams

Sinclair ZX Spectrum - Released - 1986

This interactive fiction game is a trilogy of the Level 9's adventures Snowball, Return to Eden, and Worm in Paradise. These had previously been released for some but not all of these systems. Silicon Dreams can be played as three separate games, but to obtain the maximum number of points, you must complete them in order (carrying your score from one adventure to the next). Snowball has graphics for the first time, and the other two games have more graphics than before, and some longer text descriptions are added to all 3 games. Snowball: As Kim Kimberley, your mission is to safeguard...

Silicon Dreams Trilogy

Silicon Dreams Trilogy

BBC Microcomputer System - Released - 1986

Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's spacecraft from crashing into a star, and in Return to Eden to stop the defence system at the destination planet of Eden from destroying the craft. In The Worm in Paradise, the player, with the role of an unnamed citizen of Eden, must travel around the city of...

Snowball

Snowball

BBC Microcomputer System - Released - 1983

This is part 1 of the Silicon Dreams Trilogy. Snowball 9 was sent to Colonize Eridani A, with robots sent to prepare the territory around 100 years before human beings arrive, but something went wrong en route. Commander Kim Kimberley became aware of this when she was abruptly awoken from hibernation. Snowball is an interactive fiction game, which uses compression techniques to provide 7000 rooms in computers of this size. Kim must go from her hibernation chamber to the ship controls, and then work them to guide the ship safely to Eridani. Commands like INVENTORY, EXAMINE, TAKE and USE are...

Time and Magik

Time and Magik

Apple Mac OS - Released - 1988

In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures: Lords of Time Red Moon The Price of Magik The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks. The 16-bit versions are new and inevitably feature higher-resolution and more-colourful graphics.

Time and Magik Trilogy

Time and Magik Trilogy

BBC Microcomputer System - Released - 1988

Time and Magik is a trilogy of text adventure games by Level 9. The individual games were initially released separately in 1983-1986. In 1988 the three games were revised, expanded and re-released together as a compilation by Mandarin Software, a division of Europress Software. Lords of Time A time traveller is sent into the distant past to collect a number of items required to defeat the evil Lords of Time. Red Moon Red Moon Crystal, a powerful source of Magik, has been stolen and must be recovered to save the country of Baskalos from destruction. The game won the award for best...

Time and Magik: The Trilogy

Time and Magik: The Trilogy

Sinclair ZX Spectrum - Released - 1988

In a similar manner to Jewels of Darkness, this collection brings together three interlinked Level 9 adventures: Lords of Time Red Moon The Price of Magik The games have all been updated into the company's later adventure system, and have longer textual descriptions and some slight puzzle tweaks.

The Worm in Paradise

The Worm in Paradise

BBC Microcomputer System - Released - 1985

This is part 3 of the Silicon Dreams Trilogy. Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this? The Worm In Paradise is the...

The Worm in Paradise

The Worm in Paradise

Sinclair ZX Spectrum - Released - 1986

Eden has been successfully colonised, by creating several domed cities. Society is rigidly functioning, unemployment, crime and poverty all non-existent. The economy functions on fines rather than taxes, making for a plethora of petty rules and no penal punishment. Robot employees make everything run cheaply. Body part reselling allows hospitals to turn a profit. Robots can even control human reproduction. The end result is a society in which humans have no useful role. Who would live in a 'paradise' like this? The Worm In Paradise is the culmination of the Silicon Dreams series of...

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