Dynamix

3D Ultra: Cool Pool

3D Ultra: Cool Pool

Windows - Released - 1999

3-D Ultra Cool Pool is a 3D pool game. It offers various game modes including billiards, eight ball, nine ball, cut throat and rotation. The player can choose from three different difficulty levels none of which will challenge the real pro Pool players. Extra game options include poker, where each ball represents a card, Chameleon where balls change colour and a variety of differently shaped tables (triangular, circular, T-shaped). The game allows multiplayer in hot seat or online play with up to four players in doubles.

Abrams Battle Tank

Abrams Battle Tank

MS-DOS - 1988

Take the most powerful NATO tank, the M-1 Abrams, in 8 difficult missions against the Warsaw Pact forces. The four tank stations and the other aspects of the tank are quite nicely simulated, with different types of cannon rounds, coax machine guns, and all that. There's also the independent turret and track rotation commands.

Aces of the Pacific

Aces of the Pacific

MS-DOS - Released - 1992

Aces of the Pacific is a combat flight simulator game developed by Dynamix and published by Sierra Entertainment in 1992. The game takes place during World War II. Player can choose single or instant mission, or choose to take a career path in United States Army Air Forces, United States Navy, United States Marines, Imperial Japanese Army or Imperial Japanese Navy. Its success caused Dynamix to create a very similar follow-up Aces Over Europe in 1993.

Arcticfox

Arcticfox

Microsoft MSX - 1989

The game is set in a fictional 2005 where aliens have taken over Antarctica in an attempt to steal the Earth's oxygen. The player is sent to eradicate the intruders using a new super tank codenamed Arcticfox. The player must pilot the tank into enemy territory with the goal of knocking out the alien base. The player uses the tank's abilities to destroy the aliens' ships and equipment. The Arcticfox tank is equipped with a cannon, guided missiles and land mines, and is outfitted with radar, a GPS device, and fore and aft viewscreens. The player fights a variety of enemy units including planes, tanks, bunkers and communication towers.

Arcticfox

Arcticfox

MS-DOS - Released - 1987

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

Arcticfox

Arcticfox

Atari ST - Released - 1986

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

Arcticfox

Arcticfox

Apple II - Released - 1986

In 2005, aliens have taken over Antarctica. You are sent in to combat them with the new super tank, the Slye-Hicks MX-100, Codename: Arcticfox. Arcticfox is a futuristic-based 3D tank simulation game where your overall goal is to destroy the invading aliens' main fortress before Arcticfox is destroyed. Enemy targets come in all sorts of shapes and sizes: planes, tanks, recon sleds and other important targets such as communication towers, atmosphere converters, etc. Your state-of-the-art killing machine is equipped with a cannon, guided missiles and mines at your disposal in addition to radar and forward/aft view-screens to detect your enemy advances.

Arthur to Astaroth No Nazo Maikamura: Incredible Toons

Arthur to Astaroth No Nazo Maikamura: Incredible Toons

Sony Playstation - Released - August 30, 1996

Popular Action aid princess is kidnapped by Arthur Knight, "Makaimura" Dotabatapazuruakushon familiar with the characters unfolds. Arthur Knight puppet, machines, traps, clear the stage with a variety of conditions in a given problem by using gears and many more items. You can also create an original puzzle. Arthur to Astaroth no Nazo Maikamura - Incredible Toons is a remake of the old PC puzzle game The Incredible Machine (or Sid & Al's Incredible Toons that is a puzzle video game developed by Dynamix and released by Sierra On-Line in 1993. It is designed with the same style as that of The Incredible Machine, except that the game took place on a cartoon stage instead of a laboratory. The game focuses on the humorous adventures of the game's two main characters, Sid E. Mouse and Al E. Cat, as each tries to make life unbearable for the other. It features 100 puzzles and an editor which allows the player to design his or her own puzzles. The main objective of the game is to finish a "puzzle-piece" photograph by completing each puzzle. When each puzzle (or level) is completed a missing piece on the photograph is replaced.), with added characters and music from Capcom's Makaimura series. Basically, what you do is place different machines, traps, cogwheels and various other items into a level in an attempt to fulfil a certain goal, such as getting Arthur to the exit. When you're done you hit start, the whole level comes to life and you see if your setup is successful. It's really a lot of fun and quite humorous.

Betrayal at Krondor

Betrayal at Krondor

MS-DOS - Released - June 22, 1993

Based on Raymond E. Feist's Riftwar saga (and co-written by Feist himself), Betrayal at Krondor is a medieval fantasy-themed role-playing game set in the Riftwar universe. The story begins as Gorath, a moredhel (dark elf) renegade, who intended to warn the people of Krondor of the upcoming moredhel invasion, is attacked by an assassin. Locklear, a nobleman who serves the crown of Krondor, and a young magician named Owyn decide to accompany Gorath to Krondor, where they'll have to think of a plan to stop the moredhel leader Delekhan. The game's story is divided into nine chapters. Each chapter has a goal to achieve before moving on to the next one, but the player is given considerable freedom to explore the vast world of the game and undertake side quests. Gorath, Locklear, and Owyn are the first party of characters the player controls; however, characters may leave and others may join the party later, as dictated by the events of the story. Exploration in Betrayal at Krondor takes place in a 3D world viewed from first-person perspective. Towns, however, are presented as a series of still screens representing locations (temple, tavern, inn, etc.). Combat takes place on separate grid-based screens. The player moves the characters on these screens in a turn-based fashion, attacking physically, defending, and casting spells. Only two character classes are present in the game: fighters and magicians. Fighters use swords or crossbows (for long-ranged attacks); magicians can fight with staves, or cast spells. Characters have four attributes: health, strength, speed, and stamina. The latter is depleted when a character uses weapons or casts magic. The role-playing system of the game relies on skills. Each character has a set of skills, ranging from weapon proficiencies to abilities such as bartering or stealth. Skills improve after continuous usage. The player can "emphasize" a skill in order to make it improve faster.

Caveman Ugh-Lympics

Caveman Ugh-Lympics

Commodore 64 - Released - October 1, 1988

Olympic Games set in the stone age. Events include clubbing, dino-racing, fire-making, mate-tossing, saber racing and the dino vault. Supporting up to six players, you must select your caveman from a total of six different characters with different backgrounds, all with different skills and drawbacks.

Curse You! Red Baron

Curse You! Red Baron

Windows - Released - May 27, 1999

Die Hard

Die Hard

MS-DOS - Released - 1989

This game is based on the movie Die Hard. A group of terrorists has taken control of a high rise tower in an attempt to take $600 million. Your job is to rescue your wife who is trapped in the building and stop the terrorists. The game is played with a 3-D point of view allowing you to search the building for useful items and fight terrorists with a variety of weapons or by hand. Cut scenes keep you informed of the plot as it progresses.

Driver's Education '98

Driver's Education '98

Windows - 1998

Driver's Education '98 is an educational driving simulator to help prepare you for the driver's test and examination. Featuring all 50 states driving manual and a more than 30 lessons driving on all sorts of roads and freeway in the virtual city. This software allows free-roaming as you drive with your virtual instructor completing many objectives such as parking, changing lanes, freeway driving, and driving in bad weather. The software also comes with handy diagrams of how to change lanes, and features short flash animations on how each driving maneuver is done.

EarthSiege 2

EarthSiege 2

Windows - Released - March 19, 1996

The war between the human resistance and the evil robotic Cybrids renews! Prometheus has built a base on the moon and is producing Cybrids by the thousands. As a member of the human resistance, you pilot your HERC ('Mech) against the Cybrids. You have up to 3 wingmates. This entry in the Earthsiege series features 9 HERCS and something not found in many Mech-type games: an aircraft you can fly!

Family Fun: RC Racing

Family Fun: RC Racing

Windows - Released - 1999

Take one of the 4 completely different RC racers as you tackle 16 different tracks in 2D or 3D from an overhead isometric view. The tracks feature lots of weird places like haunted graveyard, backyard (complete with doghouse), plain dirt track, mini-golf courses, and more.

Family Fun: TrainTown

Family Fun: TrainTown

Windows - Released - 1999

Take one of the 4 completely different RC racers as you tackle 16 different tracks in 2D or 3D from an overhead isometric view. The tracks feature lots of weird places like haunted graveyard, backyard (complete with doghouse), plain dirt track, mini-golf courses, and more.

GBA Championship Basketball: Two-on-Two

GBA Championship Basketball: Two-on-Two

Apple IIGS - Released - 1987

GBA Championship Basketball: Two-on-Two is a 1986 computer basketball game for the PC, Amiga, Apple IIGS, Amstrad CPC, Atari ST, ZX Spectrum and Commodore 64. It was developed by Dynamix and published by Activision.

GBA Championship Basketball: Two-on-Two

GBA Championship Basketball: Two-on-Two

Atari ST - Released - 1986

GBA Championship Basketball can be played as One or Two Player vs. the Computer or Two Player with Computer Teammates and includes Practice Play. Draft your Teammates from a list of ten players whose styles are patterned after real professional superstars. Practice with games like "Around the world" and "Horse", or go one-on-one with a friend. You play GBA Basketball on a full court. And when it comes to shooting, you have a full range of choices, like hook shots, tip-ins, jumpshots and even dunks. After each game, you can read the sports page of the Gamestar Gazette to check box scores and division standings.

GFL Championship Football

GFL Championship Football

Commodore Amiga - Released - 1987

One of the earliest games by Dynamix programmers, GBA Championship Football is a solid text-based simulation of the gridiron sport. The goal is simple: pick a team from NFL's four geographic divisions and lead it to win over the opposing side, whether human or computer-controlled. The game's playbook is quite comprehensive for its age, and the strategy does affect the outcome of the game. Too bad there is no tournament or championship mode despite the game's title, making it good only as a quick beer-and-pretzel football fix instead of a comprehensive simulation. In all, a respectable effort for the time, although falls short of rivaling XOR's NFL Challenge, a much deeper and more sophisticated contemporary football simulation.

Maximum Pool

Maximum Pool

Sega Dreamcast - Released - December 4, 2000

Rack 'em up with seven classic pool games featuring super-accurate physics, video-captured opponents, and online play. Earn access to five crazy bonus games by beating a tough opponent or joining an online game!

Maximum Pool

Maximum Pool

Windows - Released - September 8, 2000

Play the various variants of Pool (snooker, 8-ball, billiards, and more) with 1-4 players (online or hotseat or AI). Multiple levels of difficulty, various options to ease you into the game such as auto-aim. There's even some weird tables and weird balls for you to try. Very decent graphics enhance the gameplay.

Nova 9: The Return of Gir Draxon

Nova 9: The Return of Gir Draxon

Commodore Amiga - 1992

It has been two years since the Stellar 7 war. Gir Draxon, the villain, has not been found. Nova 9 has just issued a distress call... Captain John Alex, takes the experimental Raven II tank to investigate the distress call... Nova 9 is the sequel to Dynamix's Stellar 7, a futuristic 'tank' shooter, and features similar gameplay. Played from a first person perspective in the cockpit of your tank, the goal is to destroy all of the various enemies found on nine planets. John Alex's tank, the Raven II, is equipped with various weaponry and a long range scanner to help in the mission. It is also equipped with a cloaking device for emergencies. Additional power-ups such as pickup energy and enhancement modules can be either beamed in or 'salvaged' from the enemy wreckage.

Outpost

Outpost

Windows 3.X - Released - January 1, 1994

In the first part of the 21st century, scientists discovered a huge asteroid named Vulcan's Hammer headed straight for Earth. A single corporation decided the only way for survival was to colonize other worlds. One ship was launched and as it sat in orbit around Jupiter, Earth was no more. Now it is your task to seek out a new planet and repopulate it with human life. The game is set in an isometric third person perspective, like that of Simcity, in which you must re-colonize the planet while dealing with the intricacies of day-to-day life.

Rama

Rama

ScummVM - Released - November 1, 1996

An immense alien craft, from the distant depths of space, has suddenly and unexpectedly entered our solar system. You are a replacement astronaut sent o enter and explore this artificial world...to discover its purpose and reveal its secrets for humankind. RAMA is a startling world of bizarre architecture, engineering marvels and alien wonders. Launched by an unknown intelligence commanding technologies we do not understand, RAMA presents the human mind with its greatest challenge. Decipher a series of complex alien puzzles, avoid unseen dangers and reveal tantalizing clues - you may even survive to report your mysterious findings.

Red Baron

Red Baron

Commodore Amiga - Released - 1992

Red Baron puts you in the pilot's seat of actual World War I fighter aircraft. This game features 28 different aircraft from both the Allied and the German sides presented in actual 3D graphics. Start a career as a pilot and rise through the ranks to become the most feared ace in the skies, or participate in a variety of single missions including simple fighter sweeps, balloon-busting, zeppelin hunting, or take on an actual WWI ace in one-on-one combat. If you're good enough, you may even be able to take on the infamous Manfred von Richthofen, the Red Baron himself.

Red Baron 3D

Red Baron 3D

Windows - Released - 1998

Red Baron 3-D is a World War I combat flight simulation, essentially a heavily patched version of Red Baron II. The game is playable as a single-player game in either campaign or instant mission mode, or in a multiplayer dogfight mode against up to 100 opponents via internet game matching services. Players can play as French, British, German or American pilots and can choose from 22 authentic WWI planes.

Red Baron II

Red Baron II

Windows - Released - December 16, 1997

The much anticipated sequel to the first Red Baron, this game allows you to take to the skies once again in actual World War I aircraft. You are allowed to fly a wide variety of fighter craft (scouts, as they were called) from both sides in "instant action," single mission, and campaign modes. The campaign mode features a dynamic war front that is always changing based on the actions of you, your squadron, and all the other squadrons positioned along the Front. The basic idea stays true to the original Red Baron, but with improved graphics, more realistic flight models, smarter AI, and a much larger, vibrant game world.

Red Baron Pack

Red Baron Pack

Windows - October 31, 1998

Experience the thrill of flying World War I bi- and triplanes. Defend yourself in spectacular aerial dogfights whilst enemies assault you from all sides. Carry out bombing missions, negotiate enemy AAA fire and outwit your opponents with smart tactical moves. Red Baron Pack offers exciting air-to-air and air-to-ground combat in an age when wooden bi-planes and tri-planes ruled the air. Red Baron Pack is a compilation containing these games: - Red Baron - Red Baron: Mission Builder - Red Baron 3-D

Rise of the Dragon

Rise of the Dragon

Commodore Amiga - Released - 1991

The year is 2053, and Los Angeles has turned into a grim place ruled by crime and corruption. William 'Blade' Hunter is a private detective who once was a police officer. He is asked to investigate a horrible murder of the mayor's daughter, whose body was mutilated. As Hunter begins to search for clues that would help him solve the crime, he uncovers a conspiracy involving a deadly drug and a powerful criminal syndicate behind it. Rise of the Dragon is a futuristic first-person adventure game. The game's visuals are reminiscent of a comic book, with digitized photos of actors and hand-painted backgrounds. Unlike most other adventure games of the time, it relies less on inventory puzzles and more on specific choices made by the player. The game has an internal clock and requires the player to plan the protagonist's moves ahead in order to be in the right place at the right time. Dialogues with multiple choices are utilized as a gameplay tool; a wrong choice will often lead to a premature end of the adventure. There are two side-scrolling action sequences in the game; both can be bypassed without penalty if the player character dies several times in a row. The Sega CD version does not allow the player to skip these sequences. In addition, it uses a different color palette with a greenish tint, and has voice-overs for the dialogues.

Sierra Pro Pilot: The Complete Flight Simulator

Sierra Pro Pilot: The Complete Flight Simulator

Windows - Released - December 5, 1997

This is the first edition in the Pro Pilot civilian flight simulation series. The scenery is North America and Europe, and both VFR/IFR can be used with AI air traffic controllers. The included aircraft are: Cessna Skyhawk 172P, 172R, CitationJet 525, Beechcraft Bonanza V35, Baron B58, and Super King Air B200. There are two separate map installation CDs included, one for the US map only and another with the European map only.

Sierra Soccer: World Challenge Edition

Sierra Soccer: World Challenge Edition

Commodore Amiga - 1994

Football fever hots up some more as Sierra release their own entry into the computer game World Cup, and it's a very competent and extremely playable arcade soccer game it is one of the most instantly playable arcade football engines yet seen. Let's begin at the beginning. You can either play as a team in the official World Cup draw, or take part in a random one. Up to eight people can play at once, each selecting a team and playing through their respective groups until victory or rejection. Playing a game is incredibly easy, far easier than the Kick Offs and Sensible Soccers of this world. The reason being that there are none of the combinations and strange joystick positions of those games. Have no fear, as Sierra Soccer is just as addictive and just as much fun. Whether you have an A500 or an A1200, you'll be amazed at the spectacular animation of the players on the pitch. Over 4000 frames of animation have the players running, jumping, sliding, falling face down and there's even a fully mobile referee, complete with working whistle. A1200 owners get the benefit of a full 3D crowd too! It may not have a big licence behind it, but Sierra Soccer is still great fun to play, and well worth adding to any collection.

Skyfox

Skyfox

Commodore Amiga - 1986

Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV. The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership. Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.

Skyfox

Skyfox

Apple Mac OS - Released - 1986

Aliens have invaded your beloved homeland, and you must help save it. You are flying the Skyfox, the most advanced attack fighter plane available to the Federation, from within the cockpit. Skyfox is complete with deflection shields, laser cannons, five guided and five heat-seeking missiles and a top speed of Mach IV. The 15 scenarios can be played at 5 skill levels. You will have to fight tanks, enemy planes and the mothership. Use the radar to locate enemy vehicles, and the long-range scanner to ensure that no wave reaches your base before you can take it out. Keep an eye on your shields, and on fuel levels - you can dock at the base to refuel.

Skyfox II: The Cygnus Conflict

Skyfox II: The Cygnus Conflict

Commodore 64 - Released - 1988

Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person shooter in space.

Skyfox II: The Cygnus Conflict

Skyfox II: The Cygnus Conflict

Commodore Amiga - Released - 1988

Pilot a starfighter on a variety of missions, from locating lost artifacts to destroying the enemy, in this early 1st-person shooter in space.

Space Quest V: Roger Wilco: The Next Mutation

Space Quest V: Roger Wilco: The Next Mutation

MS-DOS - Released - February 5, 1993

After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Academy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis. Space Quest V: The Next Mutation is an adventure game in the Space Quest series. Like its brethren, it is characterized by humorous writing and situations, as well as plenty of opportunities for the hero to die horribly. The game is entirely mouse-controlled: the player interacts with the world by clicking on locations, people and objects on the screen, cycling between various actions (walking, looking, touching or taking, talking, etc.), by clicking the right mouse button or using the icon bar. The latter also contains icons that allow the player to access Roger's inventory, quit the game or change the settings. Commands for smelling and tasting have been removed, but a special icon for giving orders has been added. It can be used on any object or character in the game, but its actual purpose is to issue specific commands to the crew members: Roger's garbage scow, the Eureka, has a crew over which he presides. The game is plot-driven and contains cutscenes done in a comic book-like style. Plot development is linear, but each planet the protagonist visits usually consists of several screens and contains its own objectives and puzzles. There are also hazardous situations that may occur on the spaceship itself and must be dealt with.

Space Quest V: The Next Mutation

Space Quest V: The Next Mutation

ScummVM - Released - February 5, 1993

After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Academy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis. Space Quest V: The Next Mutation is an adventure game in the Space Quest series. Like its brethren, it is characterized by humorous writing and situations, as well as plenty of opportunities for the hero to die horribly. The game is entirely mouse-controlled: the player interacts with the world by clicking on locations, people and objects on the screen, cycling between various actions (walking, looking, touching or taking, talking, etc.), by clicking the right mouse button or using the icon bar. The latter also contains icons that allow the player to access Roger's inventory, quit the game or change the settings. Commands for smelling and tasting have been removed, but a special icon for giving orders has been added. It can be used on any object or character in the game, but its actual purpose is to issue specific commands to the crew members: Roger's garbage scow, the Eureka, has a crew over which he presides. The game is plot-driven and contains cutscenes done in a comic book-like style. Plot development is linear, but each planet the protagonist visits usually consists of several screens and contains its own objectives and puzzles. There are also hazardous situations that may occur on the spaceship itself and must be dealt with.

Starsiege

Starsiege

Windows - March 24, 1999

Prometheus, father of all Cybrids, instigator of the first two Earthsieges, is still out there somewhere. The Dark Intellect has learned, and it is hiding in the outer edges of the Solar System, learning, observing, and waiting for the perfect moment to strike. Meanwhile, the Human Empire is tearing itself apart. The decree by Emperor Petresun, the original creator of Prometheus, to defend Earth first, while practical, does not sit well with the colonists of other planets, who remember how helpless they were during the previous Earthsieges, and how Earth never sent any help until it was too late. When the brutal crackdown began, the Martian Resistance has formed. Prometheus found his chance to strike when the Emperor ordered his Imperial Knights to attack the Martian Resistance, and the Starsiege has begun...

Stellar 7

Stellar 7

Commodore Amiga - Released - 1990

In Stellar 7, a remake of the 1983 game, you drive the Raven, the most advanced Terran fighting vehicle. You are up against Gir Draxon and his evil Arcturan army. You will go from star system to star system, fighting his forces. When the enemies have been destroyed, a mothership flies overhead and beams down the Guardian of the star system, a giant enemy ship. When you reach the Arcturus star system, you will fight Gir Draxon! The game is played from a first person view looking out from the cockpit of the Raven. It is in true polygonal 3D. Aside from a graphical and aural overhaul and the addition of cutscenes, the remake's gameplay and level design is virtually identical to the original, right down to the placement of each and every enemy. The major differences are the added "power modules" (e.g. supercannon, superjump) and a major boss creature at the end of every level.

Stellar 7: Draxon's Revenge

Stellar 7: Draxon's Revenge

3DO Interactive Multiplayer - Released - March 4, 1993

Gir Draxon's back!! Two thousand years in the future, mankind fights against an ancient enemy. Gir Draxon, Overlord of the Arcturan Empire, has returned with a mysterious Warplink capable of funneling his Death Cruisers from distant worlds. You and a prototype heavy assault vehicle, code-named Raven, are all that stand between the Arcturan invasion fleet and the certain destruction of Terran command.

The Adventures of Willy Beamish

The Adventures of Willy Beamish

Apple Mac OS - Released - 1991

The Adventures of Willy Beamish is a graphic adventure game developed by Dynamix and published in 1991 by Sierra On-Line. The player takes on the role of nine-year-old Willy Beamish in a game that somewhat parodies the adventure genre. The game pioneered the use of in-game graphics drawn to resemble classic hand-drawn cartoon animation

Tribes

Tribes

Windows - Released - November 30, 1998

Starsiege: Tribes is a first-person shooter set in the Metaltech universe which pits different warring tribes against each other. This first-person 3D action shooter is designed to focus on cooperative multiplayer gaming. Use single-player training missions to develop the skills required to become veteran warriors, then join multiplayer combat between 2 to 32 players connected over the Internet or LAN on a wide variety of battlefields, fulfilling different objectives, using wide variety of weapons, armor, and equipment.

Tribes 2

Tribes 2

Windows - Released - March 30, 2001

Tribes 2 is the sequel to Starsiege: Tribes. Like its predecessor, it is a team-based first-person-shooter designed primarily for online multiplay. While getting kills certainly helps, the player must also achieve the various objectives specified in the scenario, ranging from attack-and-hold objective, to assaults on enemy fortresses, taking enemy flags, and more. Each member must weigh the trade-off between firepower and protection, as well how much ammo to carry. Tribes 2 adds vehicles to the mix, as well as a new race, and larger maps. Weapons vary from the sniper laser rifle to chain guns to grenade launchers to the massive mortar. Tribes 2 adds three brand new weapons, including melee shock lance, missile launcher (used against the new air vehicles), and ELF gun (drains energy from target). This had one of the finest in game friend and foe systems and was open to lots of minor mods that could be used to improve the experience as long as it didn't impact the basics of play it was allowed. Because of this it had a play system that has arguably never been bested in the genre.

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