Dino Dini

Astro Warrior

Acorn Atom - Released - 1982

Astro Warrior is a shoot 'em up played from a top down perspective. The game's controls are different from other games of it's kind. The ship will automatically move forward once started and the player's input is limited to rotating it either left or right. The player's objective in each of the game's levels is to kill a certain number of aliens. There are four levels each with a different enemy and the number of kills required increase with the level. In addition to this the player has to keep track of the fuel level of the space ship. When running out of fuel a life is lost and to prevent this from happening the player has to move to a fuel dump in time. There are several fuel dumps on the screen but only one can be used at a certain time. The correct fuel dump is indicated next to the fuel meter in the HUD. Moving into the wrong fuel dump will lead to a crash and there will be one fuel source less in the game.

Bandits

Bandits

BBC Microcomputer System - Released - 1983

Bandits is a computer game for the BBC Micro platform, published by the slightly obscure Oak concern. It should not be confused with the very similarly named "Bandit" game put out by Acornsoft. It's a variation of Asteroids, where you control a ship which can be rotated, thrust forward or jumped in hyperpace.

Dino Dini's Soccer

Dino Dini's Soccer

Super Nintendo Entertainment System - Released - 1994

Dino Dini Strikes Another Goal! From the creator of KICK OFF - the best-selling series of football games - comes DINO DINI'S SOCCER, a game so packed full of features and advanced gameplay, you'll still be at it when France kick off the next World Cup! Six different pitch types including snow! Icon-driven menu system. 3 different pitch views. Choice of arcade, league, friendly, or World Cup modes.

Goal!

Goal!

Commodore Amiga - Released - September 1, 1993

Goal! takes the basic gameplay of Dino Dini's previous Kick Off games, but updates most features in some way. Teams from various European countries are included, and you can customise these by moving players around, and changing the starting lineups and formations. An Arcade Challenge mode sees you play matches against each of the five computer team speeds, in succession, until you lose one. You can also arrange leagues or play individual matches. A wide range of options are included, with variable wind settings, a range of pitches and referees, variable match lengths, and the chance to play up/down or left/right, a choice of close or distant view, and variable computer speed and skill. All of these features can be combined in various ways with each other.

Goal!

Goal!

Atari ST - Released - September 1, 1993

Goal! takes the basic gameplay of Dino Dini's previous Kick Off games, but updates most features in some way. Teams from various European countries are included, and you can customise these by moving players around, and changing the starting lineups and formations. An Arcade Challenge mode sees you play matches against each of the five computer team speeds, in succession, until you lose one. You can also arrange leagues or play individual matches. A wide range of options are included, with variable wind settings, a range of pitches and referees, variable match lengths, and the chance to play up/down or left/right, a choice of close or distant view, and variable computer speed and skill. All of these features can be combined in various ways with each other.

Kick Off

Kick Off

Commodore Amiga - 1989

Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in ball control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game.

Kick Off + Extra Time

Kick Off + Extra Time

Commodore Amiga - Released - 1989

This is a (budget) compilation with 2 titles: Kick Off, and Kick Off: Extra Time data disk.

Kick Off 2

Kick Off 2

Commodore Amiga - Released - 1990

The original Kick Off was expanded on in many ways for this sequel. The game now features full tournament modes (although the players on the teams are fictitious) and four different pitches (including an implementation of plastic pitches, whose uneven bounce cause controversy when several British clubs tried them in the 1980s). Viewed top-down, the controls involve trapping the ball under your foot, giving you time to prepare passes. Running with the ball is tricky at first, as it doesn't stick to your foot the way it did in contemporary football games. Complex moves such as overhead kicks, back-heels and long-range through-ball passes can be completed with practice.

Kick Off 2: Competition Version

Kick Off 2: Competition Version

Commodore Amiga - ROM Hack - October 5, 2005

Kick Off 2 Competition Version is an unofficial hack of Kick Off 2 by Dino Dini, one of the most appreciated soccer sims of the '90s. This version was reverse engineered by Steve Camber. There has been several additions and fixes to this game since it's creation in 2005.

Kick Off 2: Return to Europe

Kick Off 2: Return to Europe

Commodore Amiga - November 1, 1991

Return to Europe is a data disk for Kick Off 2 that allows the player to participate in three major European Competitions: the UEFA Cup, the Cup Winners Cup and the European Cup. This was topical in the UK, as English clubs had just been readmitted into Europe, having been banned for several years following the Heysel stadium disaster of 1985.

Kick Off 2: The Final Whistle

Kick Off 2: The Final Whistle

Commodore Amiga - March 1, 1991

The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play with offside rules, new 2 players team mode, new kits and pitches and if you have an expanded Amiga extra sound effects and improved graphics.

Kick Off 2: The Final Whistle

Kick Off 2: The Final Whistle

Atari ST - DLC - 1991

The Final Whistle is a data disc for Kick Off 2 that improves the gameplay and adds some new features. Among the features there is new tactics implementation (positioning and movement depends on whether the team is defending or attacking), new corner kicks that give better control of the height, shot power, bias and curling of the ball, improved control of goal kicks and throw ins, additional player attribute Flair that determines whether the player will play a passing or make a solo attempt at the goal, new controls that allows the player to make Flick Balls and Overhead Kicks, choice to play with offside rules, new 2 players team mode, new kits and pitches and if you have an expanded Amiga extra sound effects and improved graphics.

Kick Off 2: Winning Tactics

Kick Off 2: Winning Tactics

Atari ST - DLC - 1991

Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

Kick Off 2: Winning Tactics

Kick Off 2: Winning Tactics

Commodore Amiga - Released - 1991

Winning Tactics is a collection of tactics for Kick Off 2, Kick Off 2: The Final Whistle and Player Manager. There are ten Double Tactics available for The Final Whistle and ten Single Tactics for Kick Off 2 and Player Manager. There are a variety of tactics for attacking, defending, setting an Off Side trap in the Final Whistle and to deal with desperate situations for instance attacking when the ball is lost or defending a slender lead against a strong opponent.

Kick off Extra Time

Kick off Extra Time

Atari ST - DLC - 1989

Extra Time is a data disc for Kick Off. It adds new features: four new surfaces (wet, soggy, hard and artificial) that have effects on the speed, travel distance and bounce of the ball as well as the pace and stamina of the players, Cross Winds, four new tactics (Blitz, Lockout, Criss Cross and Falcon), new attributes for the players, faster pace, leagues at the Reserve, National and International level and twenty new referees.

Kick Off: Extra Time

Kick Off: Extra Time

Commodore Amiga - DLC - 1989

Extra Time is a data disc for Kick Off. It adds new features: four new surfaces (wet, soggy, hard and artificial) that have effects on the speed, travel distance and bounce of the ball as well as the pace and stamina of the players, Cross Winds, four new tactics (Blitz, Lockout, Criss Cross and Falcon), new attributes for the players, faster pace, leagues at the Reserve, National and International level and twenty new referees.

Player Manager

Player Manager

Commodore Amiga - 1990

You can become the Player-Manager of a third division football team in this innovative action-strategy hybrid. The game features over 1000 fictional individual players to buy and sell, each with 8 different physical and mental skills rated, and you can choose which position to play these in. Four tactical systems are provided, but you can design your own and put it to the test in various situations using a raytrace system. Training sessions are presented visually, allowing you to pinpoint the exact ability and potential of a player. The playing side of the game uses the Kick Off game engine. After a few seasons your player's ability fades and you eventually have to retire form playing and concentrate on management. You can however save your team and import it into Kick Off 2

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