Scott Adams

Adventure 10 Savage Island Part 1

Adventure 10 Savage Island Part 1

Atari 800 - Released - 1980

Number 10 in the Scott Adams adventures, Savage Island is the only multi-part game in the series. At the completion of this game, players receive a password which allows part two to be played. The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed.

Adventure 11 Savage Island Part 2

Adventure 11 Savage Island Part 2

Atari 800 - Released - 1981

Part 2 requires a password (there were two variant passwords, depending on actions in gameplay) from the first part. You continue your quest to find the secrets of the mysterious island. The Atari version is text only; some other platfroms had graphics. Russ Wetmore was a co-author on this version and went on to make several iconic Atari 8-bit games.

Adventure 11 Savage Island Part 2

Adventure 11 Savage Island Part 2

Atari 800 - Released - 1981

Part 2 requires a password (there were two variant passwords, depending on actions in gameplay) from the first part. You continue your quest to find the secrets of the mysterious island. The Atari version is text only; some other platfroms had graphics. Russ Wetmore was a co-author on this version and went on to make several iconic Atari 8-bit games.

Adventure 12 Golden Voyage

Adventure 12 Golden Voyage

Atari 800 - Released - 1981

The king lies near death in the royal palace - you have only three days to bring back the elixir needed to rejuvinate him. Journey through the lands of magic fountains, sacred temples, stormy seas and gold, gold, GOLD! Can you find the elixir in time?

Adventure 13 The Sorceror of Claymorgue Castle

Adventure 13 The Sorceror of Claymorgue Castle

Atari 800 - Released - 1983

Follow the faithful apprentice Beanwick through Claymorgue castle as he searches for the 13 Stars of Power. Can you successfully overcome the castle's magic and retrieve the Stars? "Claymorgue castle harbors spells," warns Solon, the Master Wizard. "But beware - one unskilled in the magical arts cannot predict their outcome."

Adventureland

Adventureland

TRS-80 Color Computer - December 1, 1978

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Adventureland

Adventureland

Commodore VIC-20 - Released - January 1, 1981

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures. The game's display is different from other adventure games like Zork: The Great Underground Empire in that the screen is divided into two "windows": the room description, exits, and items appear on the top part of the screen, and you enter commands on the bottom of the screen.

Adventureland

Adventureland

BBC Microcomputer System - Released - 1983

Adventureland is the first of Scott Adams' text adventures. Using simple two word commands you explore an enchanted world, solve puzzles and try to recover 13 lost treasures.

The Adventures of Buckaroo Banzai

The Adventures of Buckaroo Banzai

Atari 800 - Released - 1984

Graphical Text adventure inspired by the Buckaroo Banzai movie. First of all, let us introduce you to BUCKAROO BANZAI!™. He is not just a neurosurgeon and a particle physicist, he drives a super-sonic jet powered automobile and displays his musical talents with a rock band in East Texas. In the adventure of BUCKAROO BANZAI, you, as Buckaroo, must disarm the doomsday bomb, that has been left on earth by the evil Lectroids. This bomb is of complex design and operation and will destroy the world unless Buckaroo can find it. What will Buckaroo do . . . now that the bomb has entered the final...

Atomic Mission

Atomic Mission

Commodore Plus 4 - Released - 1984

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

The Count

The Count

MS-DOS - Released - 1981

You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your...

Ghost Town

Ghost Town

MS-DOS - Released - 1981

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Ghost Town

Ghost Town

Acorn Electron - Released - December 1, 1983

You must explore a once-thriving mining town in search of the thirteen hidden treasures. With everything from rattlesnakes to run-away horses, it sure ain't gonna be easy! And - they don't call them ghost towns for nothing, pardner! Includes a special bonus scoring system too!

Golden Voyage

Golden Voyage

Acorn Electron - Released - December 1, 1983

The king lies near death in the royal palace. You have only three days to bring back the elixir needed to rejuvenate him. Journey through the lands of magic fountains, sacred temples, stormy seas and gold, gold, gold! Can you find the elixir in time? This one is for experienced Adventurers only!

Golden Voyage

Golden Voyage

MS-DOS - Released - 1981

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

Hulk

Hulk

Acorn Electron - Released - March 1, 1983

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel™ Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In the HULK™, you actually control the intellect of Bruce Banner and the savage might of ol' Jade-Jaws himself, the...

Human Torch & The Thing

Human Torch & The Thing

Acorn Electron - Released - April 1, 1989

Listen up, True Believer! The world's premier comics company has joined with the originator of Adventure games to bring you the awesome QUESTPROBE Series : an epic group of home-computer adventures by Marvel Comics and Scott Adams in which you become one of the greatest Marvel™ Superheroes characters. Much more than an arcade game and recommended by educators around the world, an Adventure allows you to move through a wonderous electronic world by entering English commands. In this Adventure you must prove to the Chief Examiner™ that you can utilise the powers of the Marvel Super Heroes™...

John Anderson's Rally Speedway

John Anderson's Rally Speedway

Atari 5200 - 1983

This racing game is viewed from above, with the circuits comprising junctions, multiple paths and a variety of corner types. There are also hazards off the road to accelerate and steer your vehicle away from. Icy and wet roads are available, which affect the car's handling. There are 5 available maximum speeds, 3 levels of acceleration, and an 'Only on a computer mode' in which the hazards are merely decoration to drive through. A track editor is also on offer.

Mission Impossible

Mission Impossible

Atari 800 - 1981

In 1979, game designer Scott Adams released Mission: Impossible, a text adventure game that placed the player in the role of a secret agent trying to save the world. Adams had failed to acquire the rights to the title, and the game was quickly reissued as Impossible Mission and later Secret Mission. Beyond the title and the name "Mr. Phelps" being mentioned on the tape recording at the beginning of the game, it had no overt connection to the TV series.

Mission Impossible

Mission Impossible

Commodore VIC-20 - Released - January 1, 1981

This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Mystery Fun House

Mystery Fun House

Acorn Electron - Released - December 1, 1983

As Adventure 7 begins, you find yourself hopelessly lost in the middle of a carnival fun house. While escape may elude you, one thing is very clear - you're not here to have a good time!

Pirate Adventure

Pirate Adventure

Acorn Electron - Released - February 1, 1986

Only by exploring this stange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Pirate Adventure

Pirate Adventure

BBC Microcomputer System - Released - 1984

The second adventure in Scott Adams text adventure series has you moving between London and the treasure islands where you must uncover the clues to fortune. Only by exploring this strange island will you be able to uncover the clues necessary to lead you to your elusive goal - recovering the lost treasures of Long John Silver.

Pirate Adventure

Pirate Adventure

Commodore Plus 4 - Released - 1984

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Pyramid of Doom

Pyramid of Doom

BBC Microcomputer System - Released - 1986

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive. This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Pyramid Of Doom

Pyramid Of Doom

Acorn Electron - Released - December 1, 1983

This is an Adventure that will transport you to a dangerous land of crumbling ruins and trackless desert wastes into the Pyramid Of Doom! Jewels, gold - it's all here for the plundering - if you can find the way.

Pyramid of Doom

Pyramid of Doom

Atari 800 - Released - 1981

An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep? The player must face a variety of challenges, such as an angry mummy, a purple worm, and an irate desert nomad.

Questprobe featuring Spider-Man

Questprobe featuring Spider-Man

Commodore 64 - Released - 1985

The second Questprobe adventure moves on from the 'verb noun' command interface of The Hulk and allows fuller sentence inputs. The in-game graphics also see some degree of advancement. You play Spider-Man, Peter Parker's crime-fighting alter-ego, as he takes on Mysterio, who can block out Parker's Spidery senses using his canisters of poison. As in The Hulk, the Examiner plays a key part in the game, as he initially strips Spider-Man's knowledge and prepares him for the battle. Throughout the game you meet many familiar Marvel characters, using the clues in the provided guidebook to help...

Scott Adams' Classic Adventure #10 & #11: Savage Island

Scott Adams' Classic Adventure #10 & #11: Savage Island

Commodore 64 - Released - 1987

The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a great secret, which will not be discovered until both parts of the game have been completed.

Scott Adams' Classic Adventure #10: Savage Island Part I

Scott Adams' Classic Adventure #10: Savage Island Part I

Commodore 64 - Released - 1983

Savage Island is the only multi-part game in Scott Adams' adventure series, all of which have a very similar parser and interface. At the completion of this game, players receive a password which allows part two to be played. The Savage Island games are also probably the most difficult adventures in the series! The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can cross a river, and will also need to explore a cave network. Items are often found by running through the sand with one's hands. The island holds a...

Scott Adams' Classic Adventure #11: Savage Island Part II

Scott Adams' Classic Adventure #11: Savage Island Part II

Commodore 64 - 1983

The second half of Savage Island, this continues exactly where the other game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island.

Scott Adams' Classic Adventure #12: The Golden Vovage

Scott Adams' Classic Adventure #12: The Golden Vovage

Commodore 64 - 1983

The 12th and final adventure in the main Scott Adams series, and most likely the one with the fewest packaging variations as well! The king is ill, and only YOU can save him. You must retrieve a magic elixir from a far away land, before it is too late. In this game, you take to the seas and journey through magic lands with temples, magic fountains, and more. Although this is the last of the main series, it still uses the same basic 2-word parser.

Scott Adams' Classic Adventure #13: The Sorcerer of Claymorgue Castle

Scott Adams' Classic Adventure #13: The Sorcerer of Claymorgue Castle

Commodore 64 - Released - 1984

Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games in the series. Additionally, there is some use of magic of course!

Scott Adams' Classic Adventure #2: Pirate Adventure

Scott Adams' Classic Adventure #2: Pirate Adventure

Commodore 64 - Released - 1985

This is adventure #2 in Scott Adam's text adventure series. In this adventure, you shuffle between three locales: an unremarkable (at first) London flat and two islands littered with dangerous critters and people. The goal of the game is to find the two pirate treasures on the treasure island. You move about and use objects by typing one or two word commands such as NORTH, INVENTORY, or GET SNEAKERS. You only have to type the first 3 letters of a command or object for the parser to recognize it.

Scott Adams' Classic Adventure #3: Secret Mission

Scott Adams' Classic Adventure #3: Secret Mission

Commodore 64 - Released - 1984

Secret Mission (aka Mission Impossible). This is adventure #3 in Scott Adam's text adventure series. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

Scott Adams' Classic Adventure #4: Voodoo Castle

Scott Adams' Classic Adventure #4: Voodoo Castle

Commodore 64 - Released - 1984

The Count of Monte Cristo was eventually consumed entirely by his drive for revenge. Count Cristo, on the other hand, is merely the victim of a Voodoo curse an enemy hexed him with... an external plague more possible to reverse. Starting the game standing over his coffin, you wander the length and breadth of his castle in pursuit of a recipe and the verbal and material components needed to cast an antidote to counter his occult menace. It contains good-luck charms, the sorts of mad scientist chemical concoctions that might well yield a Jekyll-and-Hyde transformation, a flighty medium and her...

Scott Adams' Classic Adventure #5: The Count

Scott Adams' Classic Adventure #5: The Count

Commodore 64 - 1984

You awaken in a sealed wing of the Count's Transylvanian castle, seemingly restrictive but yielding further avenues of secret passages and unexpected exits to the intrepid and timely explorer. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident, who chooses to make midnight snacks of you rather than a main course. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source and some means of staying awake -- or else you awaken the next morning back in bed, your...

Scott Adams' Classic Adventure #6: Strange Odyssey

Scott Adams' Classic Adventure #6: Strange Odyssey

Commodore 64 - Released - 1979

Strange Odyssey is the sixth game of the Scott Adams text adventures series, marketed by Scott's company, Adventure International. It is an old-style text adventure sporting a two word parser and split screen interface. You play a space traveller whose space ship breaks down while orbiting a remote asteroid. Starting with only a phase pistol, space suit, and shovel, our mission is to collect 5 alien treasures and link back up with your mothership.

Scott Adams' Classic Adventure #7: Mystery Fun House

Scott Adams' Classic Adventure #7: Mystery Fun House

Commodore 64 - Released - 1983

Mystery Fun House is the seventh entry in the original Scott Adams adventure series. The events of the game take place at an amusement park. The first puzzle involves figuring out how to get in past the turnstiles. Once inside, the player must solve the mystery of the place, going through a house of mirrors and so forth. Like the others in the series, the game is a text adventure with a rather basic two-word command parser. The Japanese computer versions feature graphics in addition to the text input.

Scott Adams' Classic Adventure #8: Pyramid of Doom

Scott Adams' Classic Adventure #8: Pyramid of Doom

Commodore 64 - Released - 1983

Number 8 in the Scott Adams adventure series. On an Egyptian treasure hunt, you find yourself deep inside a recently discovered pyramid. Find all the treasures and escape alive! This still uses the same simple 2-word parser as the other ones in the series, and is of moderate difficulty.

Scott Adams' Classic Adventure #9: Ghost Town

Scott Adams' Classic Adventure #9: Ghost Town

Commodore 64 - 1983

The old frontier town is long since deserted, but thirteen treasures can still be retrieved from the deceptive stillness of its closed mine and Boot Hill. Uncover secret passages and navigate a certain supernatural undercurrent using your VERB NOUN text parser as best you can while riding a bucking bronco, cracking a safe and learning the ropes from the spirit of a long-dead shaman.

Scott Adams' Graphic Adventure #1: Adventureland

Scott Adams' Graphic Adventure #1: Adventureland

Commodore 64 - Released - 1982

SAGA#1: Adventureland was an update of the text-only Adventureland. It had many additional features including: Hi-Res graphics, Text-to-Speech hardware support, upper- and lowercase support for display (but not for input). Gameplay was very similar to the original. You still used the same one or two word commands to move about and manipulate objects. The RETURN key toggled back and forth between graphics and text. The objective of the game is to collect all the treasures. There are all sorts of places to explore above and below ground. You have to outwit and escape many creatures during your...

Scott Adams' Graphic Adventure #2: Pirate Adventure

Scott Adams' Graphic Adventure #2: Pirate Adventure

Commodore 64 - Released - 1982

This is the enhanced version of the original all-text Scott Adams Adventure, Pirate Adventure. Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer. Otherwise the game remains essentially the same as the original.

Scott Adams' Graphic Adventure #3: Secret Mission

Scott Adams' Graphic Adventure #3: Secret Mission

Commodore 64 - Released - 1984

This is the enhanced version of the original all-text Scott Adams Adventure, Secret Mission. Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer. Otherwise the game remains essentially the same as the original.

Scott Adams' Graphic Adventure #4: Voodoo Castle

Scott Adams' Graphic Adventure #4: Voodoo Castle

Commodore 64 - 1984

This is the enhanced version of the original all-text Scott Adams Adventure, Voodoo Castle. Additions to the original game include illustrations for each location, and support for the VOTRAX voice synthesizer. Otherwise the game remains essentially the same as the original.

Secret Mission

Secret Mission

BBC Microcomputer System - Released - 1986

This is adventure 3 in Scott Adam's text adventure series. The BBC Micro box cover, however, has it marked as 4, although it's referred to as 3 in-game. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move around and manipulate objects.

The Sorcerer of Claymorgue Castle

The Sorcerer of Claymorgue Castle

BBC Microcomputer System - Released - 1984

Long ago, in times passed beyond remembrance, Solon the Master Wizard and wearer of the Secret Cloak lost the 13 Stars of Power. The grasping Vileroth believed the Stars to be the only source of Solon's expert wizardry. But, unbeknownst to Vileroth, it was the Secret Cloak that controlled the Stars and protected the wearer from their awesome powers. Unable to master the Stars, Vileroth was undone. In his final days, as Vileroth's strength slipped from him, he concealed the thirteen Stars of Power within the Castle of Claymorgue, determined that no-one save he should possess them. Solon,...

Sorcerer of Claymorgue Castle

Sorcerer of Claymorgue Castle

Texas Instruments TI 99/4A - Released - 1984

Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games in the series. Additionally, there is some use of magic of course!

Strange Odyssey

Strange Odyssey

Commodore Plus 4 - Released - 1984

Strange Odyssey is the sixth game of the Scott Adams text adventures series, marketed by Scott's company, Adventure International. It is an old-style text adventure sporting a two word parser and split screen interface. You play a space traveler whose space ship breaks down while orbiting a remote asteroid. Starting with only a phase pistol, space suit, and shovel, our mission is to collect 5 alien treasures and link back up with your mothership.

Voodoo Castle

Voodoo Castle

BBC Microcomputer System - Released - 1986

Voodoo Castle is the 4th game in the Scott Adams adventures series. Note that the Box Cover for the BBC Micro and some other European computers has it marked as game 3, with the 3rd game Secret Mission having it's Box Cover marked as game 4. In-game, these two games are correctly identified. Count Cristo is the victim of a Voodoo curse. You must explore his castle in pursuit of the antidote.

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