Elite Systems Ltd.

911 TS

911 TS

Sinclair ZX Spectrum - Released - 1985

A fearsome journey ahead. A grim evening. The world's leading sports car. Hasty collections of equipment. A frantic race against time at every stage. Only the ultimate driving skills and the best use of extra equipment will get you to your destination. The course is there, waiting, all set to devour you at the slightest mistake. Eight fierce sections, each with it's own challenges. Skilful driving and thoughtful use of extra equipment is the key to the game. You will choose Dunlop tyres of course, but which ones? SP82 Rally Tyre for dusty conditions? Perhaps Dunlop formula for all round rally performance? The choice is yours and it could cost you your life. At the least it will cost you money. Life would be simple if finances were bottomless but alas no. You only have two thousand pounds to spend on your vehicle. Not only that but you are responsible for collecting the equipment yourself. So as you may gather, the task ahead is to say the least, a bit tough!

A Question of Sport

MS-DOS - Released - 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

A Question of Sport

A Question of Sport

Commodore 64 - Released - December 13, 1988

This is the game of the long running BBC quiz show of the same name. Two teams of three battle against each other by answering sports questions. 2 Points are awarded for answering your question correctly. If you answer incorrectly the opposing team get a chance to answer it but for only 1 point. There are 6 rounds including picture board, what happened next and a quickfire buzzers round. Contestants are displayed as digitized faces and each contestant specialises in a certain sport. Team captains get to choose which sport they wish to specialise in from a choice of ten. There are 5 question blocks so that if questions start to repeat you can load the next one to extend gameplay life. After the last round the scores are totted up and the winner is the team with the most points.

Airwolf

Airwolf

Commodore Plus 4 - Released - 1985

The game of the TV show is viewed from the side and puts you in command of an attack helicopter. Your task is to rescue 5 scientists from an underground lair by destroying its layer of protection and then getting to the core. Moving onto a screen at a time you must shoot out anything and everything in your path, including lots of regenerating static targets. Realistic gravity takes effect, so you can't simply hover in a set position.

Airwolf 2

Airwolf 2

Commodore Plus 4 - Released - 1989

Airwolf II is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way.

Airwolf 2

Airwolf 2

Amstrad CPC - Released - December 13, 1987

Airwolf II is a direct sequel to Airwolf, however this side-scrolling shooter's story has even less in common with the popular TV series, as now Stringfellow Hawke has to pilot his ultra-modern helicopter to combat alien invasion, finding new weapons (lasers, missiles) on the way. First released in 1987 as a part of compilations, for Amstrad CPC, Commodore 16 & Commodore Plus/4, Commodore 64 and ZX Spectrum.

Battleship (Epyx)

Battleship (Epyx)

Commodore 64 - Released - September 14, 1987

Battle Ships is a truly fun conversion! If you like the original game, you will certainly love this! And for those of you who never played Battle Ships, now is your chance to do so! Put on your marine uniform and sink yourself some floating metal!... What can you add to Battle Ship over the pencil and paper version? A computerised opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources. The possibility of cheating is removed as well. Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.

Battleships

Battleships

Amstrad CPC - Released - 1988

What can you add to Battleship over the pencil and paper version? A computerized opponent, fairly obviously, as well as the chance to play without using up the earth’s limited paper and pen resources. The possibility of cheating is removed as well. Elite go beyond this by changing the shapes of the ships to be more Tetris style, and allowing these to be placed at each of the 4 main angles. A ‘Salvo Fire’ mode sees each player fire a succession of shots (each of your six ships gets four shots a turn until it’s sunk), meaning that strategic play involves firing on a wide range initially in the hope of finding a ship, before homing in on the area in the next turn. Finally, there’s an animated sequence for each go, which is depicted as an air strike. As well as standard two-player games, there’s also a multi-player mode in which the winner’s score accumulates until he loses, allowing for a “winner stays on” structure if there are 3 or more of you.

Buggy Boy

Buggy Boy

Amstrad CPC - Released - 1987

Buggy Boy is a race game, but not just an ordinary race game. There are five different routes, offroad, north, east, west, south. The offroad course loops around back to the start, the others are long runs with a distinct beginning and ending. You must complete each leg before the time runs out. Along the way you can pick up all kinds of bonuses. The colored flags are 30 points each, collect all colors in the order as indicated at the top of the screen to get 1000 bonus points. There are several gates the give you 100, 250 or 500 points, and a time gate. Drive through a time gate to collect it, you receive two seconds extra time upon completing a leg. Occasionally there will be a soccer ball on the road, hit it and it will fly away and you get 2000 points. There are bridges and tunnels, be careful not to fall off the bridge into the water or crash into the tunnel wall. There also are obstacles like boulders, logs and fences. If you hit them it will cost you valuable seconds off your leg time. But if you hit a log or small stone just right, the buggy will ride on two wheels until you hit something again.

Commando

Commando

Commodore Plus 4 - Released - 1986

Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

Frank Bruno's Boxing

Frank Bruno's Boxing

Commodore Plus 4 - Released - 1986

Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Super Punch-Out!!. As Frank, you must take on 8 progressively tough boxers (3 on C16 and Plus/4 version) to win the title. The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. Most of your opponents have a special move which must be avoided, or you will be floored instantly. Once you have beaten all of your opponents you are declared Champion of the World.

Frank Bruno's Boxing

Frank Bruno's Boxing

Amstrad CPC - Released - 1985

Former boxing World Champion Frank Bruno, famed for his catchphrase "you know what I mean, Harry?" and more recently his heroic battle with depression, put his name to this boxing game which replicates Super Punch-Out!!. As Frank, you must take on 8 progressively tough boxers (3 on C16) to win the title. The action is viewed from right behind Frank in 3D, meaning that you can see and feel the full impact of punches. A full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down.

Ghosts 'n Goblins

Ghosts 'n Goblins

Atari ST - Released - April 16, 1990

Ghosts 'N Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty. Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. The player can walk left and right, jump, and is also equipped with a lance to use as a weapon. Getting hit by enemies causes Arthur to lose his armor and run around in his underpants, getting hit again will cause the player to lose a life. As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower.

Grand National

Grand National

Commodore Amiga - Released - 1990

Every aspect of the famous horse race, held over the daunting hurdles course at Aintree in Liverpool every April, is recreated here. Before each race you can place bets on up to five horses, with the odds calculated realistically, even taking betting tax into account. When choosing which horses to back, and which one to actually ride, you must consider the 'going' (what condition the ground surface is in) and which horses are likely to suit your style. Once the race is underway you must direct the horse left and right (weaving across other horses can cause disqualification in the post-race Steward's Enquiry), jump at the right time to clear each hurdle, and crack the whip to speed up the horse. During the race you will be told how many horses are still running, as well as your own position and the identity of the leader.

Hoppin' Mad

Hoppin' Mad

Commodore 64 - Released - 1988

The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst. The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.

Kokotoni Wilf

Kokotoni Wilf

Amstrad CPC - Released - 1989

Kokotoni Wilf has been sent on a bold journey through time, to recover the seven pieces of the Dragon Amulet. There are 63 screens across 6 times zones to trek through in order to find these star-like objects. These screens are viewed from the side, and resemble Jet Set Willy, except that Wilf can fly through them and hover at a precision point. With hazards ranging from dinosaurs to spears to spaceships, and pieces located in hard-to-reach places, you will need this extra skill, especially as you have no weaponry. Most screens have more than 2 exits, but some are dead ends or lead directly into hazardous points. On each world you can immediately access the first 3 screens. Although coded and earmarked for release in 1986 (even being reviewed in some Amstrad magazines of the time - less than favourable reviews meant the game was quietly shelved, before being released on the Encore label - Elite's budget "re-release" division - in 1989.

Mike Read's Computer Pop Quiz

Mike Read's Computer Pop Quiz

Commodore Amiga - Released - 1989

BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license. In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two. Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.

Mike Read's Computer Pop Quiz

Mike Read's Computer Pop Quiz

Sinclair ZX Spectrum - Released - 1989

BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics. The overall style and presentation are very similar to Elite's earlier A Question of Sport license. In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two. Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.

Mike Read's Computer Pop Quiz

Mike Read's Computer Pop Quiz

Amstrad CPC - Released - 1989

BBC Radio 1 DJ Mike Read presented a pop music quiz show, which is recreated here with questions from the 50s to the 80s. You can play against the computer or another human; either way, select a specialist subject and 2 team-mate graphics (all representing white people). The overall style and presentation are very similar to Elite's earlier A Question of Sport license. In the first round you select one of twelve random questions from the Jukebox, each of which has four options. A correct answer earns you two points, while an incorrect answer gives your opponent the chance to steal for one point. In round 2 you get three clues to name a star - you get three points for guessing from one clue, two points from two, and one point if you need all 3. In round three, choose an Easy question (from your category) for one point, or a Hard one (from someone else's) for two. Round four asks you to Guess The Year that a set of events happened in, with scoring the same as round 2. Then comes the quickfire round - answer up to nine questions in 45 seconds, with a 2-second penalty for an incorrect answer. Finally, the six remaining Jukebox pictures are revealed and answered.

Overlander

Overlander

Sinclair ZX Spectrum - Released - 1988

Overlander sees Elite attempt a Roadblasters style driving game with shooting overtones, with the action viewed from behind your armour-plated well-armed car. It all takes place in a post-apocalyptic universe in which a lot of money can be earned by transporting goods form place to place, but the large gangs of Overlanders who already do this are keen to stop you. Two missions are on offer at a time, one tougher but more lucrative than the other, with half the money paid upfront and the other half on successful completion. Before setting off, you can buy upgrades such as turbo chargers, armour and enhanced weapons, each of which has a limited lifespan. Attacks from other vehicles can come either from guns or attempting ramming, and the roads are poorly-maintained and hazardous, so be careful, or better yet be violent first.

Space Harrier

Space Harrier

Amstrad CPC - Released - 1986

Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.

The Dukes of Hazzard

The Dukes of Hazzard

Sinclair ZX Spectrum - Released - 1985

Based on the television series, this has the Duke boys competing in the Annual Hazzard County Cross Country Road Race to win the $5,000 prize in order to to stop Boss Hog from taking their car, the General Lee. But the Hazzard County police and Hogg try to prevent them from doing so. The General Lee is controlled on a side-scrolling road, going from left to right and can change lanes and speed. You can destroy enemy cars and avoid hazards by jumping. Helicopters fly over and shoot at you, as well as airplanes and balloons. You can throw dynamite sticks to destroy obstacles and enemies also. But be sure to avoid Daisy in her Jeep.

The Dukes of Hazzard

The Dukes of Hazzard

Commodore 64 - Released - 1987

Based on the television series, this has the Duke boys competing in the Annual Hazzard County Cross Country Road Race to win the $5,000 prize in order to to stop Boss Hog from taking their car, the General Lee. But the Hazzard County police and Hogg try to prevent them from doing so. The General Lee is controlled on a side-scrolling road, going from left to right and can change lanes and speed. You can destroy enemy cars and avoid hazards by jumping. Helicopters fly over and shoot at you, as well as airplanes and balloons. You can throw dynamite sticks to destroy obstacles and enemies also. But be sure to avoid Daisy in her Jeep.

Scroll to Top