Data West

4th Unit: Act 3 Dual Target

4th Unit: Act 3 Dual Target

Sharp X68000 - Released - 1989

Three months have passed since the destruction of the oceanic base of the criminal organization WWWF. One day, Blon-Win and Asshu spot an android assassin attempting to infiltrate the Unified Force base. It appears that the androids, controlled by the WWWF, intend to kidnap the scientist responsible for the revolutionary device known as PPB (Psycho Power Booster). In addition, they have developed a bionic soldier who is a clone of Blon-Win. As if this weren't enough, Blon-Win's old nemesis Dalzy appears on the stage as well... Dual Targets is the third entry in the 4th Unit series and a direct sequel to The 4th Unit 2. The game retains the simple sporadic turn-based battles of the predecessors. However, the core adventure gameplay has been radically simplified and modified to resemble a visual novel. There is no direct interaction with the environment; instead, the player is prompted to select emotional responses ("happy", "angry", etc.) during dialogue, as well as alternate between "Rescue", "Think", and "Fight" commands during the storyline. These choices may influence the plot and lead the game to different endings, most of which are considered "false".

Back to the Future

Sharp MZ-2500 - Released - 1986

This video game incarnation of the movie Back to the Future (1985) is a Japanese-style adventure game with visual novel elements. The story follows that of the movie, putting the player in control of its protagonist Marty McFly as he accidentally travels to the past and must make his parents fall in love with each other. The game's visuals are composed out of digitized photos of original scenes from the movie, though the plot is more concise and many scenes are missing. Many screens offer a list of verbs (such as Look, Say, Show, Go, etc.) for the player to choose from, but usually only one action should be selected to move on to the next scenes. Other instances require the player to reply "Yes" or "No" to a suggested action by Marty, or offer several choices the player must choose from. Wrong choice may lead to Game Over in these cases.

Back to the Future Adventure

Back to the Future Adventure

NEC PC-8801 - Released - 1986

This video game incarnation of the movie Back to the Future (1985) is a Japanese-style adventure game with visual novel elements. The story follows that of the movie, putting the player in control of its protagonist Marty McFly as he accidentally travels to the past and must make his parents fall in love with each other. The game's visuals are composed out of digitized photos of original scenes from the movie, though the plot is more concise and many scenes are missing. Many screens offer a list of verbs (such as Look, Say, Show, Go, etc.) for the player to choose from, but usually only one action should be selected to move on to the next scenes. Other instances require the player to reply "Yes" or "No" to a suggested action by Marty, or offer several choices the player must choose from. Wrong choice may lead to Game Over in these cases.

Bounty Arms

Bounty Arms

Sony Playstation - Unreleased - December 1, 1995

Bounty Arms was developed by Data West for the original Playstation and was going to be released in April of 1995. Unfortunately, the game was canceled but a demo of the beta build of Bounty Arms was discovered by Kid Fenris from the Lost Levels forum. The demo was found on the fifth volume of Demo Playstation, a line of discs used in Japanese store kiosks from 1994 through 1997. The demo features half of the game's first level but does not allow either character to take damage. A promotional video along with many magazine scans of Bounty Arms have also been uploaded to the internet, which can be found at Unseen 64 and Kid Fenris' blog.

Brave Prove

Brave Prove

Sony Playstation - Released - April 16, 1998

Brave prove is a japanese action RPG in which you take the role of Ars, a warrior member of a legendary band of thieves that with the help of Shina (a young girl) will try to defeat the evil Chaos that is in his land. The game starts when Shina goes to the temple that is on the caves of the mountain that are to the right of the town where they live (that's the big first level of the game). When the player arrives at the temple in the bottom of the mountain he finds Shina praying to the rock of the 2 elements, but soon a fire demon appears and to defeat it the player has to destroy the rock. When he do that a demon appears and stole Shina powers after that a fairy appears and they return to the town to cure Shina. After that they adventure to defeat the devil demon has just started. In the game the player can use Elementals that can do two things: First they allow the player to use magic and second they give the player's sword special properties. The gameplay is pure action (like in Alundra or The Legend of Thor) since the player have to defeat the enemies with his sword or with special attacks or items (like bombs), in some parts of the game to advance he will have to use bombs to break through walls or other things in his way.

Cutey Honey FX

Cutey Honey FX

NEC PC-FX - Released - November 10, 1995

The game is based on Go Nagai's manga, that was later made into anime TV series. Rather than following the plot of the manga, the game has the player assume the role of a nameless male detective, who is headed to a fictional country called Austral Island in search of a missing girl. When the hero arrives on the island, he soon discovers that there is some sort of a supernatural organization that might be the reason for the girl's disappearance. Then he hooks up with Honey Kisaragi, the heroine of the manga and TV series, who is an android that can assume various combat forms and fight evil creatures. This is an adventure game with simple interaction (point-and-click), the cursor turning blue for looking at objects and yellow for using them or talking to people. At some screens there are multiple dialogue choices. There are no puzzles in the game, but sometimes the player controls Honey in combat sequences, which play like a mini-game that involves pressing a button as many times as possible within a time limit, and choosing vulnerable spots on the enemy's body to execute attacks. There is also a map of the island which the player can navigate the main character on. Unlike many other Japanese adventures, characters are animated on almost every screen in Cutey Honey FX, and a large portion of the game is occupied by anime-style movies.

D-Again: The 4th Unit Five

D-Again: The 4th Unit Five

Sharp X68000 - Released - 1990

The criminal trade organization WWWF was finally defeated. The bionic soldier Blon-Win is appointed a high-ranked inspector and sent on a mission to protect the secret service agent Remi Binderk on the way to the United Nations conference in Geneva. On board the TGV train in France Blon-Win encounters her old acquaintance Dalzy, who tells her that former WWWF members have united to form the Einheit group, and are working on a new dangerous weapon known as G-R. D-Again is the fifth entry in The 4th Unit series and a sequel to Zerø. Gameplay-wise, it retains most elements introduced in the previous games. There are more context-specific commands and relative freedom of movement compared to the immediate predecessor. New commands include actions such as drinking and eating. Four emotional stances (nice, angry, sad, and surprised) are present. However, it is no longer possible to choose topics during dialogues. Like in the preceding game, Blon-Win can choose to attack any character at any time, and the simple turn-based combat mechanics of the series have been preserved.

Golques

Golques

Sharp X1 - Released - 1987

Gulclight TDF2

Gulclight TDF2

NEC TurboGrafx-CD - Released - January 25, 1991

Gulclight TDF2 is a turn-based tactical game and a follow-up to T.D.F.. There is no background story information in the game besides the notion of TDF2, an organization consisting of aircraft and mechas, fighting an alien race known as Plea. The gameplay is quite simple: the player is presented with a fairly small isometric screen and must navigate a handful of fighters on it, attacking an alien when he is on the adjacent square. Player-controlled mechas and vehicles come in different types: some are strong but have limited maneuverability, others have a wide movement range but weak armor, etc. Battles are shown on a separate screen and proceed automatically, both sides exchanging an attack.

Marvelous

Marvelous

NEC PC-8801 - Released - 1986

Misty

Misty

Fujitsu FM Towns Marty - Released - 1989

Misty is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of nine unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This installment in the series differs from the others by introducing full-screen digitized photos for all the locations (as opposed to the text-only majority of other Misty releases). There are also many more unique images instead of generic areas as well as hand-drawn character graphics in many scenes. This release contains all the five cases of Misty Vol.1: Strange Naked Body, Red Fountain, Murderer's Laboratory, Tail Lights Disappearing in the Old City and Decaying Family Tree. In addition, it contains four cases exclusive to this version: Moving Target, The Young Lady's Abduction, Letter from the Red Spider and Final Countdown. The player is presented with a graphical map of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The gameplay is somewhat more relenting than in other Misty games, allowing re-visiting more locations without penalties. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty

Misty

NEC PC-8801 - Released - 1989

Misty Vol.1 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Strange Naked Body, Red Fountain, Murderer's Laboratory, Tail Lights Disappearing in the Old City, and Decaying Family Tree. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects.

Misty Vol. 2

NEC PC-9801 - Released - November 24, 1989

Misty Vol.2 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: In the Middle of a Fateful Prank, Corpse from the Sky, Judging Sky, Do You Believe in God? and Ambition's Edge. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol. 3

NEC PC-9801 - Released - January 25, 1990

Misty Vol.3 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Backdrop for Murderous Intent, Campus Disappearance, Memory of a Bloodstain, The Wine Glass Smells like Death and Legend of a Scratched Neck. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol. 4

NEC PC-9801 - Released - 1990

Misty Vol.4 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Returning to the Sky, Time of Atonement, Moon Walk, Alibi in the Clock and Photo in the Nothingness. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol. 5

NEC PC-9801 - Released - September 21, 1990

Misty Vol.5 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Pretty Devil, Witness (Ryū Kamishiro), Stolen Gem, The End of Love and Hate and Mystery of the Snow Manor. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol. 5

Misty Vol. 5

NEC PC-8801 - Released - September 20, 1990

Misty Vol.5 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Pretty Devil, Witness (Ryū Kamishiro), Stolen Gem, The End of Love and Hate and Mystery of the Snow Manor. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.1

NEC PC-9801 - Released - October 1, 1989

Misty Vol.1 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Strange Naked Body, Red Fountain, Murderer's Laboratory, Tail Lights Disappearing in the Old City, and Decaying Family Tree. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.1

Misty Vol.1

Sharp X68000 - Released - October 25, 1989

Misty Vol.1 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Strange Naked Body, Red Fountain, Murderer's Laboratory, Tail Lights Disappearing in the Old City, and Decaying Family Tree. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.2

Sharp X68000 - Released - November 24, 1989

Misty Vol.2 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: In the Middle of a Fateful Prank, Corpse from the Sky, Judging Sky, Do You Believe in God? and Ambition's Edge. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.3

Misty Vol.3

Sharp X68000 - Released - January 25, 1990

Misty Vol.3 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Backdrop for Murderous Intent, Campus Disappearance, Memory of a Bloodstain, The Wine Glass Smells like Death and Legend of a Scratched Neck. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.4

Misty Vol.4

Sharp X68000 - Released - July 25, 1990

Misty Vol.4 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Returning to the Sky, Time of Atonement, Moon Walk, Alibi in the Clock and Photo in the Nothingness. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.5

Sharp X68000 - Released - September 21, 1990

Misty Vol.5 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Pretty Devil, Witness (Ryū Kamishiro), Stolen Gem, The End of Love and Hate and Mystery of the Snow Manor. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.6

Misty Vol.6

Sharp X68000 - Released - November 22, 1990

Misty Vol.6 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Second Music Box, Requested Directions, Foggy Apparition, Devil's Stronghold and Shadow Testament. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.6

NEC PC-9801 - Released - November 22, 1990

Misty Vol.6 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: Second Music Box, Requested Directions, Foggy Apparition, Devil's Stronghold and Shadow Testament. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.7

NEC PC-9801 - Released - January 25, 1991

Misty Vol.7 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: The Color in the Darkness, Airtight Archipelago, Bonds of Illumination, A Watch Without a Needle and Innocent Vision. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Misty Vol.7

Sharp X68000 - Released - January 25, 1991

Misty Vol.7 is a detective mystery adventure game set in modern-day Japan and starring the young private investigator Ryū Kamishiro. The game consists of five unrelated cases that can be accessed in any order from the main menu. These cases range from seemingly mundane matters to thefts, mysterious disappearances and murder investigations. This volume contains the following cases: The Color in the Darkness, Airtight Archipelago, Bonds of Illumination, A Watch Without a Needle and Innocent Vision. The game largely consists of text-only descriptions and dialogues, though some locations and scenes are accompanied by sparse black and white digitized photos. The player is presented with a text list of locations in the city, and much of the gameplay is dedicated to repeatedly visiting them, searching areas and questioning suspects. The player is awarded points depending on the efficiency and the speed of the investigation. It is possible to accuse suspects and attempt to solve the case at any point, though doing so without sufficient evidence will result in failure. The game saves the progress automatically; it is possible to restart the investigation only by deleting the save file.

Psychic Detective Series Vol. 1: Invitation

Psychic Detective Series Vol. 1: Invitation

NEC PC-9801 - Released - November 26, 1993

Katsuya Furuyagi is more than just a private investigator with a troubled past. He is also a psychic detective - a person who possesses extraordinary powers which allow him to "dive" into minds of people. One day he is contacted by the wealthy Shiratori family; their youngest member, the sixteen-year-old Asami, has lost her consciousness under mysterious circumstances and cannot recover. Furuyagi has to use his special abilities and learn more about the family's secrets in order to bring the girl back. Invitation is the first entry in Data West's Psychic Detective series. It is an adventure game which focuses on conversations and information-gathering rather than on puzzle-solving. Interaction is done from first-person view and is menu-based. The player selects characters to talk to, which leads to a list of conversation topics to choose from. It is also possible to view data and dossiers belonging to the case.

Psychic Detective Series Vol. 1: Invitation: Kage kara no Shoutaijou

Psychic Detective Series Vol. 1: Invitation: Kage kara no Shoutaijou

Fujitsu FM Towns Marty - Released - 1989

Katsuya Furuyagi is more than just a private investigator with a troubled past. He is also a psychic detective - a person who possesses extraordinary powers which allow him to "dive" into minds of people. One day he is contacted by the wealthy Shiratori family; their youngest member, the sixteen-year-old Asami, has lost her consciousness under mysterious circumstances and cannot recover. Furuyagi has to use his special abilities and learn more about the family's secrets in order to bring the girl back. Invitation is the first entry in Data West's Psychic Detective series. It is an adventure game which focuses on conversations and information-gathering rather than on puzzle-solving. Interaction is done from first-person view and is menu-based. The player selects characters to talk to, which leads to a list of conversation topics to choose from. It is also possible to view data and dossiers belonging to the case.

Psychic Detective Series Vol. 2: Memories

Psychic Detective Series Vol. 2: Memories

Fujitsu FM Towns Marty - Released - October 20, 1989

The psychic detective Katsuya Furuyagi cannot forget his past. Looking at the photo in his office, he recalls Rieka, the woman who won't leave him in his dreams. At that moment, a young girl enters the office; seemingly distressed, she utters a strange request: "erase the memory of my father". Intrigued, Furuyagi uses his psychic abilities to travel to the past and relive memories and people's fates once again. Memories is the second installment in the Psychic Detective series. The gameplay is largely identical to that of the previous entry. Locations are viewed from first-person perspective, and interaction with the environment (including movement to another location) is performed through a command menu. Conversations with characters serve as the primary tool to advance the game's plot.

Psychic Detective Series Vol. 2: Memories

Psychic Detective Series Vol. 2: Memories

NEC PC-9801 - Released - April 22, 1994

The psychic detective Katsuya Furuyagi cannot forget his past. Looking at the photo in his office, he recalls Rieka, the woman who won't leave him in his dreams. At that moment, a young girl enters the office; seemingly distressed, she utters a strange request: "erase the memory of my father". Intrigued, Furuyagi uses his psychic abilities to travel to the past and relive memories and people's fates once again. Memories is the second installment in the Psychic Detective series. The gameplay is largely identical to that of the previous entry. Locations are viewed from first-person perspective, and interaction with the environment (including movement to another location) is performed through a command menu. Conversations with characters serve as the primary tool to advance the game's plot.

Psychic Detective Series Vol. 3: Aya

Psychic Detective Series Vol. 3: Aya

NEC PC-9801 - Released - July 15, 1994

Only a few people possess the unique ability to read people's hearts; those people are called psychic analysts, and Katsuya Furuyagi is one of them. One day, a fellow analyst pays him an unexpected visit and directs him towards a mysterious old man named Kamiya. Reading the old man's mind, Furuyagi ventures into the realm of memories, where a woman's ghost is attempting to avenge her own murder. Aya is the third installment of the Psychic Detective series. Like in the previous entries, it is a Japanese-style adventure game with first-person view and menu-based interaction and navigation. Commands such as "Look", "Ask" and "Move" must be used on most screens in order to advance the plot. Talking to characters and contemplating about the case play an important role.

Psychic Detective Series Vol. 3: Aya

Psychic Detective Series Vol. 3: Aya

Fujitsu FM Towns Marty - Released - May 26, 1990

Only a few people possess the unique ability to read people's hearts; those people are called psychic analysts, and Katsuya Furuyagi is one of them. One day, a fellow analyst pays him an unexpected visit and directs him towards a mysterious old man named Kamiya. Reading the old man's mind, Furuyagi ventures into the realm of memories, where a woman's ghost is attempting to avenge her own murder. Aya is the third installment of the Psychic Detective series. Like in the previous entries, it is a Japanese-style adventure game with first-person view and menu-based interaction and navigation. Commands such as "Look", "Ask" and "Move" must be used on most screens in order to advance the plot. Talking to characters and contemplating about the case play an important role.

Psychic Detective Series Vol. 3: Aya

Psychic Detective Series Vol. 3: Aya

NEC TurboGrafx-CD - Released - November 20, 1992

Only a few people possess the unique ability to read people's hearts; those people are called psychic analysts, and Katsuya Furuyagi is one of them. One day, a fellow analyst pays him an unexpected visit and directs him towards a mysterious old man named Kamiya. Reading the old man's mind, Furuyagi ventures into the realm of memories, where a woman's ghost is attempting to avenge her own murder. Aya is the third installment of the Psychic Detective series. Like in the previous entries, it is a Japanese-style adventure game with first-person view and menu-based interaction and navigation. Commands such as "Look", "Ask" and "Move" must be used on most screens in order to advance the plot. Talking to characters and contemplating about the case play an important role.

Psychic Detective Series Vol. 4: Orgel

Psychic Detective Series Vol. 4: Orgel

Fujitsu FM Towns Marty - Released - April 5, 1991

One day a mysterious woman clad in mourning dress appears in the office of Katsuya Furuyagi, a private investigator who possesses a unique ability to journey into the minds of people. The woman has a strange request that makes Furuyagi doubt her sanity. For generations, a beautiful doll has been in the possession of her family; however, recently it has disappeared, and the woman is convinced the culprit is the devil himself. Furuyagi travels to the countryside where he begins to investigate this unusual mystery, determined to find out the truth. Orgel plays similarly to previous installment in the Psychic Detective series. The bulk of the game is occupied by conversations with characters, which often involve talking about various topics, gathering information. There are no puzzles, but pieces of evidence can be collected, stored, and viewed as inventory items. The interaction with the game world is menu-based.

Psychic Detective Series Vol. 5: Nightmare

Psychic Detective Series Vol. 5: Nightmare

Fujitsu FM Towns Marty - Released - November 27, 1991

The psychic detective Katsuya Furuyagi is finally able to enjoy a peaceful life with his sweetheart Rieka. But a strange nightmare begins to haunt him. He sees an unknown young woman locked in a secluded castle, begging for help. One night, the nightmare takes a different shape - the woman turns into a miraculous creature as Furuyagi enters the castle. Knowing that his unique psychic skills allow him to communicate directly with people's minds, Furuyagi begins to wonder if the nightmare has anything to do with reality - which he will find out soon enough. Nightmare is the fifth entry in the Psychic Detective series. Like its predecessors, it is a Japanese-style adventure game with locations represented as still screens viewed from first-person perspective. Conversations and event-triggering advance the plot; there is no inventory management or puzzles. The player can interact with objects on screen in a point-and-click fashion, with verb commands selected from a menu.

Psychic Detective Series vol.3: AÝA

Psychic Detective Series vol.3: AÝA

Sega CD - Released - January 3, 1993

Psychic Detective Series Vol. 3: Aya (サイキック・ディテクティブ・シリーズ 3 アヤ) is an adventure game for the Sega Mega-CD. It was only released in Japan.

Psychic Detective Series vol.4: Orgel

Psychic Detective Series vol.4: Orgel

Sega CD - Released - December 10, 1993

Psychic Detective Series Vol. 4: Orgel (サイキック・ディテクティブ・シリーズ 4 オルゴール) is an adventure game for the Sega Mega-CD. It was only released in Japan.

Rayxanber

Rayxanber

Fujitsu FM Towns Marty - Released - 1990

Rayxanber (ライザンバー) is the name of a trilogy of scrolling shooter video games developed by Japanese software company Data West, published from 1990 to 1992. The series generally resembles R-Type, particularly in art style and gameplay. The plot and setting uses the same trope as games like R-Type and Gradius; it concerns an ongoing war between mankind and a race of invading aliens belonging to the Zoul Empire, and the player's primary enemy consists of bioships and enormous organic fortresses.

Rayxanber II

Rayxanber II

NEC TurboGrafx-CD - Released - June 7, 1991

Rayxanber II is an Action game, developed and published by DataWest, which was released in Japan in 1991.

Rayxanber III

Rayxanber III

NEC TurboGrafx-CD - Released - June 26, 1992

RayXanbeR III is an Action game, developed and published by DataWest, which was released in Japan in 1992.

Shamhat: The Holy Circlet

Shamhat: The Holy Circlet

NEC PC-9801 - Released - 1993

Shamhat: The Holy Circlet is an Adventure game, developed and published by DataWest, which was released in Japan in 1993. An adventure game based on the Epic of Gilgamesh. It was released by Data West in 1993. As it is just touted as "DAPS POLYGON ADVENTURE", it is characterized by the fact that the towns and ruins that are the stage of DAPS animation and games are drawn with polygons. * DAPS (Datawest Active Picture System) is the world's first commercial video system.

T.D.F.

T.D.F.

NEC PC-8801 - Released - 1987

T.D.F. is a turn-based tactical game that involves fighting giant monsters. The player must defend a populated area against a monster onslaught. The overhead area is divided into hexagonal fields. The player has at his disposal atomic power plants, which produce fuel, and bases of the T.D.F. organization scattered throughout the area. The player then selects and positions various types of units on the map. These types include planes, helicopters, mobile rocket launchers, ships, trucks, etc. All these can only be positioned on hexagons adjacent to a T.D.F. base. The monsters are mostly dragon-like in appearance and consist of a few varieties. Whenever a player-controlled unit and a monster are within each other's range an automatic battle sequence follows, displayed as a small animated sequence in the lower part of the screen. Depending on the version of the game, nine to fifteen different maps are available, distinguished by the shape of the displayed area, terrain types (grassland, desert, water, etc.), and so on.

T.D.F. Kaijū daisensō kesshi no genshiro bōei sakusen

T.D.F. Kaijū daisensō kesshi no genshiro bōei sakusen

Sharp X68000 - Released - 1987

T.D.F. is a turn-based tactical game that involves fighting giant monsters. The player must defend a populated area against a monster onslaught. The overhead area is divided into hexagonal fields. The player has at his disposal atomic power plants, which produce fuel, and bases of the T.D.F. organization scattered throughout the area. The player then selects and positions various types of units on the map. These types include planes, helicopters, mobile rocket launchers, ships, trucks, etc. All these can only be positioned on hexagons adjacent to a T.D.F. base. The monsters are mostly dragon-like in appearance and consist of a few varieties. Whenever a player-controlled unit and a monster are within each other's range an automatic battle sequence follows, displayed as a small animated sequence in the lower part of the screen. Depending on the version of the game, nine to fifteen different maps are available, distinguished by the shape of the displayed area, terrain types (grassland, desert, water, etc.), and so on.

T.D.F. Kaijuu Taisen

T.D.F. Kaijuu Taisen

Microsoft MSX2 - Released - 1988

T.D.F. is a turn-based tactical game that involves fighting giant monsters. The player must defend a populated area against a monster onslaught. The overhead area is divided into hexagonal fields. The player has at his disposal atomic power plants, which produce fuel, and bases of the T.D.F. organization scattered throughout the area. The player then selects and positions various types of units on the map. These types include planes, helicopters, mobile rocket launchers, ships, trucks, etc. All these can only be positioned on hexagons adjacent to a T.D.F. base. The monsters are mostly dragon-like in appearance and consist of a few varieties. Whenever a player-controlled unit and a monster are within each other's range an automatic battle sequence follows, displayed as a small animated sequence in the lower part of the screen. Depending on the version of the game, nine to fifteen different maps are available, distinguished by the shape of the displayed area, terrain types (grassland, desert, water, etc.), and so on.

T.D.F.: Terrestrial Defense Force

T.D.F.: Terrestrial Defense Force

Fujitsu FM Towns Marty - Released - September 7, 1990

T.D.F. is a turn-based tactical game that involves fighting giant monsters. The player must defend a populated area against a monster onslaught. The overhead area is divided into hexagonal fields. The player has at his disposal atomic power plants, which produce fuel, and bases of the T.D.F. organization scattered throughout the area. The player then selects and positions various types of units on the map. These types include planes, helicopters, mobile rocket launchers, ships, trucks, etc. All these can only be positioned on hexagons adjacent to a T.D.F. base. The monsters are mostly dragon-like in appearance and consist of a few varieties. Whenever a player-controlled unit and a monster are within each other's range an automatic battle sequence follows, displayed as a small animated sequence in the lower part of the screen. Depending on the version of the game, nine to fifteen different maps are available, distinguished by the shape of the displayed area, terrain types (grassland, desert, water, etc.), and so on.

T.D.F: Kaijuu Daisensou Kesshi no Genshiro Bouei Sakusen

T.D.F: Kaijuu Daisensou Kesshi no Genshiro Bouei Sakusen

NEC PC-9801 - Released - April 1, 1991

T.D.F. is a turn-based tactical game that involves fighting giant monsters. The player must defend a populated area against a monster onslaught. The overhead area is divided into hexagonal fields. The player has at his disposal atomic power plants, which produce fuel, and bases of the T.D.F. organization scattered throughout the area. The player then selects and positions various types of units on the map. These types include planes, helicopters, mobile rocket launchers, ships, trucks, etc. All these can only be positioned on hexagons adjacent to a T.D.F. base. The monsters are mostly dragon-like in appearance and consist of a few varieties. Whenever a player-controlled unit and a monster are within each other's range an automatic battle sequence follows, displayed as a small animated sequence in the lower part of the screen. Depending on the version of the game, nine to fifteen different maps are available, distinguished by the shape of the displayed area, terrain types (grassland, desert, water, etc.), and so on.

The 4th Unit

The 4th Unit

Fujitsu FM-7 - Released - 1987

One day a mysterious spaceship was sighted above Japan. Suspecting an alien invasion, the authorities ordered to shoot it down. However, to everyone's astonishment, the aircraft turned out to be completely unmanned and abandoned. Shortly thereafter, a teenage girl was found in the nearby forest. She doesn't remember anything except her name, Blon-Win, but apparently there is a connection between her and the strange aircraft. Blon-Win eventually finds out that she possesses unique powers, and joins the 4th Unit, a team of bionic soldiers who combat crime.

The 4th Unit

The 4th Unit

Sharp X1 - Released - 1987

One day a mysterious spaceship was sighted above Japan. Suspecting an alien invasion, the authorities ordered to shoot it down. However, to everyone's astonishment, the aircraft turned out to be completely unmanned and abandoned. Shortly thereafter, a teenage girl was found in the nearby forest. She doesn't remember anything except her name, Blon-Win, but apparently there is a connection between her and the strange aircraft. Blon-Win eventually finds out that she possesses unique powers, and joins the 4th Unit, a team of bionic soldiers who combat crime. The 4th Unit is a Japanese-style adventure game. The emphasis is on advancing the story by triggering events rather than puzzle-solving. The list of commands, however, is fairly long, and includes (beside the standard "Examine", "Talk", and "Go") also verbs for taking objects, using items, affirmative and negative responses during certain dialogues, as well as the unique commands "Fight" and "Rescue". Each of these commands can be combined with a person or an object displayed on-screen by highlighting it. At certain points during the story Blon-Win and her allies will have to fight enemies. The fights are turn-based and consist of simple menu-based choices of attacks such as punching, kicking, etc.

The 4th Unit

The 4th Unit

NEC PC-8801 - Released - 1987

One day a mysterious spaceship was sighted above Japan. Suspecting an alien invasion, the authorities ordered to shoot it down. However, to everyone's astonishment, the aircraft turned out to be completely unmanned and abandoned. Shortly thereafter, a teenage girl was found in the nearby forest. She doesn't remember anything except her name, Blon-Win, but apparently there is a connection between her and the strange aircraft. Blon-Win eventually finds out that she possesses unique powers, and joins the 4th Unit, a team of bionic soldiers who combat crime. The 4th Unit is a Japanese-style adventure game. The emphasis is on advancing the story by triggering events rather than puzzle-solving. The list of commands, however, is fairly long, and includes (beside the standard "Examine", "Talk", and "Go") also verbs for taking objects, using items, affirmative and negative responses during certain dialogues, as well as the unique commands "Fight" and "Rescue". Each of these commands can be combined with a person or an object displayed on-screen by highlighting it. At certain points during the story Blon-Win and her allies will have to fight enemies. The fights are turn-based and consist of simple menu-based choices of attacks such as punching, kicking, etc.

The 4th Unit

The 4th Unit

Sharp X68000 - Released - 1988

One day a mysterious spaceship was sighted above Japan. Suspecting an alien invasion, the authorities ordered to shoot it down. However, to everyone's astonishment, the aircraft turned out to be completely unmanned and abandoned. Shortly thereafter, a teenage girl was found in the nearby forest. She doesn't remember anything except her name, Blon-Win, but apparently there is a connection between her and the strange aircraft. Blon-Win eventually finds out that she possesses unique powers, and joins the 4th Unit, a team of bionic soldiers who combat crime. The 4th Unit is a Japanese-style adventure game. The emphasis is on advancing the story by triggering events rather than puzzle-solving. The list of commands, however, is fairly long, and includes (beside the standard "Examine", "Talk", and "Go") also verbs for taking objects, using items, affirmative and negative responses during certain dialogues, as well as the unique commands "Fight" and "Rescue". Each of these commands can be combined with a person or an object displayed on-screen by highlighting it. At certain points during the story Blon-Win and her allies will have to fight enemies. The fights are turn-based and consist of simple menu-based choices of attacks such as punching, kicking, etc.

The 4th Unit

The 4th Unit

Microsoft MSX2 - Released - 1988

One day a mysterious spaceship was sighted above Japan. Suspecting an alien invasion, the authorities ordered to shoot it down. However, to everyone's astonishment, the aircraft turned out to be completely unmanned and abandoned. Shortly thereafter, a teenage girl was found in the nearby forest. She doesn't remember anything except her name, Blon-Win, but apparently there is a connection between her and the strange aircraft. Blon-Win eventually finds out that she possesses unique powers, and joins the 4th Unit, a team of bionic soldiers who combat crime. The 4th Unit is a Japanese-style adventure game. The emphasis is on advancing the story by triggering events rather than puzzle-solving. The list of commands, however, is fairly long, and includes (beside the standard "Examine", "Talk", and "Go") also verbs for taking objects, using items, affirmative and negative responses during certain dialogues, as well as the unique commands "Fight" and "Rescue". Each of these commands can be combined with a person or an object displayed on-screen by highlighting it. At certain points during the story Blon-Win and her allies will have to fight enemies. The fights are turn-based and consist of simple menu-based choices of attacks such as punching, kicking, etc.

The 4th Unit

The 4th Unit

NEC PC-9801 - Released - 1988

One day a mysterious spaceship was sighted above Japan. Suspecting an alien invasion, the authorities ordered to shoot it down. However, to everyone's astonishment, the aircraft turned out to be completely unmanned and abandoned. Shortly thereafter, a teenage girl was found in the nearby forest. She doesn't remember anything except her name, Blon-Win, but apparently there is a connection between her and the strange aircraft. Blon-Win eventually finds out that she possesses unique powers, and joins the 4th Unit, a team of bionic soldiers who combat crime. The 4th Unit is a Japanese-style adventure game. The emphasis is on advancing the story by triggering events rather than puzzle-solving. The list of commands, however, is fairly long, and includes (beside the standard "Examine", "Talk", and "Go") also verbs for taking objects, using items, affirmative and negative responses during certain dialogues, as well as the unique commands "Fight" and "Rescue". Each of these commands can be combined with a person or an object displayed on-screen by highlighting it. At certain points during the story Blon-Win and her allies will have to fight enemies. The fights are turn-based and consist of simple menu-based choices of attacks such as punching, kicking, etc.

The 4th Unit 1-2 Towns: Linkage

The 4th Unit 1-2 Towns: Linkage

Fujitsu FM Towns Marty - Released - 1989

Linkage: The 4th Unit 1・2 Towns contains two games: The 4th Unit The 4th Unit 2 Visually, the games are identical to the respective Sharp X68000 versions. No further changes have been made either to the presentation or gameplay. The package also contains a demo recounting the events of both games, and a non-interactive short comic entitled "Prologue", depicting the occurrences prior to those of the first installment.

The 4th Unit 2

The 4th Unit 2

NEC PC-9801 - Released - July 14, 1988

The 4th Unit 2 is a direct sequel to The 4th Unit. The young and pretty bionic soldier Blon-Win has exposed the dark schemes of the trade organization WWWF. However, a new conspiracy is rising. WWWF has employed another bionic soldier, a young woman named Dalzy, who manages to seal Blon-Win's psychic powers. Blon-Win is arrested by WWWF and must find a way to contact her friends, escape, and defeat the treacherous organization. The sequel follows the same gameplay format, being a predominantly puzzle-less Japanese-style adventure with an interface that combines menu-based verb selection and interaction with objects and characters highlighted on-screen. Compared to the previous games, the gameplay is more streamlined and the menu contains less commands. Rarely used options such as answering "Yes" or "No" during dialogues or the command "Rescue" have been eliminated.

The 4th Unit 2

The 4th Unit 2

Microsoft MSX2 - Released - 1988

The 4th Unit 2 is a direct sequel to The 4th Unit. The young and pretty bionic soldier Blon-Win has exposed the dark schemes of the trade organization WWWF. However, a new conspiracy is rising. WWWF has employed another bionic soldier, a young woman named Dalzy, who manages to seal Blon-Win's psychic powers. Blon-Win is arrested by WWWF and must find a way to contact her friends, escape, and defeat the treacherous organization. The sequel follows the same gameplay format, being a predominantly puzzle-less Japanese-style adventure with an interface that combines menu-based verb selection and interaction with objects and characters highlighted on-screen. Compared to the previous games, the gameplay is more streamlined and the menu contains less commands. Rarely used options such as answering "Yes" or "No" during dialogues or the command "Rescue" have been eliminated.

The 4th Unit 2

The 4th Unit 2

Sharp X68000 - Released - 1988

The 4th Unit 2 is a direct sequel to The 4th Unit. The young and pretty bionic soldier Blon-Win has exposed the dark schemes of the trade organization WWWF. However, a new conspiracy is rising. WWWF has employed another bionic soldier, a young woman named Dalzy, who manages to seal Blon-Win's psychic powers. Blon-Win is arrested by WWWF and must find a way to contact her friends, escape, and defeat the treacherous organization. The sequel follows the same gameplay format, being a predominantly puzzle-less Japanese-style adventure with an interface that combines menu-based verb selection and interaction with objects and characters highlighted on-screen. Compared to the previous games, the gameplay is more streamlined and the menu contains less commands. Rarely used options such as answering "Yes" or "No" during dialogues or the command "Rescue" have been eliminated.

The 4th Unit 2

The 4th Unit 2

NEC PC-8801 - Released - 1988

The 4th Unit 2 is a direct sequel to The 4th Unit. The young and pretty bionic soldier Blon-Win has exposed the dark schemes of the trade organization WWWF. However, a new conspiracy is rising. WWWF has employed another bionic soldier, a young woman named Dalzy, who manages to seal Blon-Win's psychic powers. Blon-Win is arrested by WWWF and must find a way to contact her friends, escape, and defeat the treacherous organization. The sequel follows the same gameplay format, being a predominantly puzzle-less Japanese-style adventure with an interface that combines menu-based verb selection and interaction with objects and characters highlighted on-screen. Compared to the previous games, the gameplay is more streamlined and the menu contains less commands. Rarely used options such as answering "Yes" or "No" during dialogues or the command "Rescue" have been eliminated.

The 4th Unit 2

The 4th Unit 2

Fujitsu FM-7 - Released - 1988

The 4th Unit 2 is a direct sequel to The 4th Unit. The young and pretty bionic soldier Blon-Win has exposed the dark schemes of the trade organization WWWF. However, a new conspiracy is rising. WWWF has employed another bionic soldier, a young woman named Dalzy, who manages to seal Blon-Win's psychic powers. Blon-Win is arrested by WWWF and must find a way to contact her friends, escape, and defeat the treacherous organization.

The 4th Unit Act 3: Dual Targets

The 4th Unit Act 3: Dual Targets

NEC PC-8801 - Released - 1989

Three months have passed since the destruction of the oceanic base of the criminal organization WWWF. One day, Blon-Win and Asshu spot an android assassin attempting to infiltrate the Unified Force base. It appears that the androids, controlled by the WWWF, intend to kidnap the scientist responsible for the revolutionary device known as PPB (Psycho Power Booster). In addition, they have developed a bionic soldier who is a clone of Blon-Win. As if this weren't enough, Blon-Win's old nemesis Dalzy appears on the stage as well... Dual Targets is the third entry in the 4th Unit series and a direct sequel to The 4th Unit 2. The game retains the simple sporadic turn-based battles of the predecessors. However, the core adventure gameplay has been radically simplified and modified to resemble a visual novel. There is no direct interaction with the environment; instead, the player is prompted to select emotional responses ("happy", "angry", etc.) during dialogue, as well as alternate between "Rescue", "Think", and "Fight" commands during the storyline. These choices may influence the plot and lead the game to different endings, most of which are considered "false".

the 4th Unit Act 4 Zero

the 4th Unit Act 4 Zero

Sharp X68000 - Released - 1990

Zerø is the fourth entry in the 4th Unit series and a direct sequel to Dual Targets. Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor. Gameplay-wise, Zerø returns to the Japanese adventure format of the first two entries, abandoning the visual novel style of its immediate predecessor. However, it still retains the emotional response system (only three out of five are present: "nice", "angry", and "sad"), which is sometimes needed to steer conversation. Topics are fixed for all dialogues. Much of the game involves looking for people located in various areas of the Unified Force base, trying to figure out who the spy is. The simple turn-based combat is present in this installment as well. The player can choose to attack any person Blon-Win encounters; however, attacking an ally would result in a Game Over regardless of the battle's outcome.

The 4th Unit Act.3: Dual Targets

The 4th Unit Act.3: Dual Targets

Microsoft MSX2 - Released - 1989

Three months have passed since the destruction of the oceanic base of the criminal organization WWWF. One day, Blon-Win and Asshu spot an android assassin attempting to infiltrate the Unified Force base. It appears that the androids, controlled by the WWWF, intend to kidnap the scientist responsible for the revolutionary device known as PPB (Psycho Power Booster). In addition, they have developed a bionic soldier who is a clone of Blon-Win. As if this weren't enough, Blon-Win's old nemesis Dalzy appears on the stage as well... Dual Targets is the third entry in the 4th Unit series and a direct sequel to The 4th Unit 2. The game retains the simple sporadic turn-based battles of the predecessors. However, the core adventure gameplay has been radically simplified and modified to resemble a visual novel. There is no direct interaction with the environment; instead, the player is prompted to select emotional responses ("happy", "angry", etc.) during dialogue, as well as alternate between "Rescue", "Think", and "Fight" commands during the storyline. These choices may influence the plot and lead the game to different endings, most of which are considered "false".

The 4th Unit Act.3: Dual Targets

The 4th Unit Act.3: Dual Targets

NEC PC-9801 - Released - 1989

Three months have passed since the destruction of the oceanic base of the criminal organization WWWF. One day, Blon-Win and Asshu spot an android assassin attempting to infiltrate the Unified Force base. It appears that the androids, controlled by the WWWF, intend to kidnap the scientist responsible for the revolutionary device known as PPB (Psycho Power Booster). In addition, they have developed a bionic soldier who is a clone of Blon-Win. As if this weren't enough, Blon-Win's old nemesis Dalzy appears on the stage as well... Dual Targets is the third entry in the 4th Unit series and a direct sequel to The 4th Unit 2. The game retains the simple sporadic turn-based battles of the predecessors. However, the core adventure gameplay has been radically simplified and modified to resemble a visual novel. There is no direct interaction with the environment; instead, the player is prompted to select emotional responses ("happy", "angry", etc.) during dialogue, as well as alternate between "Rescue", "Think", and "Fight" commands during the storyline. These choices may influence the plot and lead the game to different endings, most of which are considered "false".

The 4th Unit Act.3: Dual Targets

The 4th Unit Act.3: Dual Targets

Fujitsu FM Towns Marty - Released - 1989

Three months have passed since the destruction of the oceanic base of the criminal organization WWWF. One day, Blon-Win and Asshu spot an android assassin attempting to infiltrate the Unified Force base. It appears that the androids, controlled by the WWWF, intend to kidnap the scientist responsible for the revolutionary device known as PPB (Psycho Power Booster). In addition, they have developed a bionic soldier who is a clone of Blon-Win. As if this weren't enough, Blon-Win's old nemesis Dalzy appears on the stage as well... Dual Targets is the third entry in the 4th Unit series and a direct sequel to The 4th Unit 2. The game retains the simple sporadic turn-based battles of the predecessors. However, the core adventure gameplay has been radically simplified and modified to resemble a visual novel. There is no direct interaction with the environment; instead, the player is prompted to select emotional responses ("happy", "angry", etc.) during dialogue, as well as alternate between "Rescue", "Think", and "Fight" commands during the storyline. These choices may influence the plot and lead the game to different endings, most of which are considered "false".

The 4th Unit Act.4: Zero

The 4th Unit Act.4: Zero

NEC PC-8801 - Released - July 5, 1990

Zerø is the fourth entry in the 4th Unit series and a direct sequel to Dual Targets. Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor. Gameplay-wise, Zerø returns to the Japanese adventure format of the first two entries, abandoning the visual novel style of its immediate predecessor. However, it still retains the emotional response system (only three out of five are present: "nice", "angry", and "sad"), which is sometimes needed to steer conversation. Topics are fixed for all dialogues. Much of the game involves looking for people located in various areas of the Unified Force base, trying to figure out who the spy is. The simple turn-based combat is present in this installment as well. The player can choose to attack any person Blon-Win encounters; however, attacking an ally would result in a Game Over regardless of the battle's outcome.

The 4th Unit Act.4: Zerø

The 4th Unit Act.4: Zerø

Fujitsu FM Towns Marty - Released - 1989

Zerø is the fourth entry in the 4th Unit series and a direct sequel to Dual Targets. Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor. Gameplay-wise, Zerø returns to the Japanese adventure format of the first two entries, abandoning the visual novel style of its immediate predecessor. However, it still retains the emotional response system (only three out of five are present: "nice", "angry", and "sad"), which is sometimes needed to steer conversation. Topics are fixed for all dialogues. Much of the game involves looking for people located in various areas of the Unified Force base, trying to figure out who the spy is. The simple turn-based combat is present in this installment as well. The player can choose to attack any person Blon-Win encounters; however, attacking an ally would result in a Game Over regardless of the battle's outcome.

The 4th Unit Act.4: Zerø

The 4th Unit Act.4: Zerø

NEC PC-9801 - Released - December 20, 1989

Zerø is the fourth entry in the 4th Unit series and a direct sequel to Dual Targets. Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor. Gameplay-wise, Zerø returns to the Japanese adventure format of the first two entries, abandoning the visual novel style of its immediate predecessor. However, it still retains the emotional response system (only three out of five are present: "nice", "angry", and "sad"), which is sometimes needed to steer conversation. Topics are fixed for all dialogues. Much of the game involves looking for people located in various areas of the Unified Force base, trying to figure out who the spy is. The simple turn-based combat is present in this installment as well. The player can choose to attack any person Blon-Win encounters; however, attacking an ally would result in a Game Over regardless of the battle's outcome.

The 4th Unit Act.4: Zerø

The 4th Unit Act.4: Zerø

Microsoft MSX2 - Released - April 20, 1990

Zerø is the fourth entry in the 4th Unit series and a direct sequel to Dual Targets. Only a few days have passed since the andoird assaults and the shocking encounter with Blon-Win's clone. The Unified Force gathers all its resources, preparing to engage the shady trade organization WWWF. However, a strange accident leads Blon-Win to assume that one of the Unified Force's members might be a traitor. Gameplay-wise, Zerø returns to the Japanese adventure format of the first two entries, abandoning the visual novel style of its immediate predecessor. However, it still retains the emotional response system (only three out of five are present: "nice", "angry", and "sad"), which is sometimes needed to steer conversation. Topics are fixed for all dialogues. Much of the game involves looking for people located in various areas of the Unified Force base, trying to figure out who the spy is. The simple turn-based combat is present in this installment as well. The player can choose to attack any person Blon-Win encounters; however, attacking an ally would result in a Game Over regardless of the battle's outcome.

The 4th Unit Five: D-Again

The 4th Unit Five: D-Again

NEC PC-9801 - Released - July 27, 1990

The criminal trade organization WWWF was finally defeated. The bionic soldier Blon-Win is appointed a high-ranked inspector and sent on a mission to protect the secret service agent Remi Binderk on the way to the United Nations conference in Geneva. On board the TGV train in France Blon-Win encounters her old acquaintance Dalzy, who tells her that former WWWF members have united to form the Einheit group, and are working on a new dangerous weapon known as G-R. D-Again is the fifth entry in The 4th Unit series and a sequel to Zerø. Gameplay-wise, it retains most elements introduced in the previous games. There are more context-specific commands and relative freedom of movement compared to the immediate predecessor. New commands include actions such as drinking and eating. Four emotional stances (nice, angry, sad, and surprised) are present. However, it is no longer possible to choose topics during dialogues. Like in the preceding game, Blon-Win can choose to attack any character at any time, and the simple turn-based combat mechanics of the series have been preserved.

The 4th Unit Five: D-Again

The 4th Unit Five: D-Again

Fujitsu FM Towns Marty - Released - 1990

The criminal trade organization WWWF was finally defeated. The bionic soldier Blon-Win is appointed a high-ranked inspector and sent on a mission to protect the secret service agent Remi Binderk on the way to the United Nations conference in Geneva. On board the TGV train in France Blon-Win encounters her old acquaintance Dalzy, who tells her that former WWWF members have united to form the Einheit group, and are working on a new dangerous weapon known as G-R. D-Again is the fifth entry in The 4th Unit series and a sequel to Zerø. Gameplay-wise, it retains most elements introduced in the previous games. There are more context-specific commands and relative freedom of movement compared to the immediate predecessor. New commands include actions such as drinking and eating. Four emotional stances (nice, angry, sad, and surprised) are present. However, it is no longer possible to choose topics during dialogues. Like in the preceding game, Blon-Win can choose to attack any character at any time, and the simple turn-based combat mechanics of the series have been preserved.

The 4th Unit Series: Merrygoround

The 4th Unit Series: Merrygoround

Fujitsu FM Towns Marty - Released - December 14, 1990

Merrygoround is the sixth installment of The 4th Unit series and a sequel to D-Again, being the second chapter of the Einheit story arc introduced in the previous game. Koshinaka's research of the data bank on board the Diabolique, a stealth aircraft carrier of the United Nations, is aimed at increasing the life adjustment factor of bionic soldiers. However, members of the Einheit assault the laboratory, and the bionic soldier Blon-Win must decipher the clues left in order to proceed with the research and confront a mysterious person named Rua Rip Salisbury in the Original Matrix. Gameplay-wise, this installment is a departure from any format introduced in the previous entries. It is essentially an interactive movie with semi-animated voiced cutscenes occupying the bulk of the game. The player is required to choose the correct character and perform the correct action within a time limit during each scene. Failing to comply with the time limit will subtract a small quantity of the "Life" bar, while choosing a wrong action will normally reduce it by an even larger amount. Once the Life bar is depleted the game is over.

The 4th Unit Series: Wyatt

The 4th Unit Series: Wyatt

Fujitsu FM Towns Marty - Released - April 3, 1992

Judge Badnack, one of the few remnants of the WWWF, is determined to restore that criminal organization to former glory. He takes control of the assault satellite belonging to the United Nations, and kidnaps Zero to attain his goal. However, the Einheit organization sends Badnack's ex-lover Arnette Penzias to further their own agenda. Blon-Win and Dalzy must once again use their wits and their bionic powers to rescue Zero and put an end to evil schemes. Wyatt is the seventh entry in The 4th Unit series and a sequel to Merrygoround. Gameplay-wise, it is similar to its immediate predecessor, with presentation and gameplay elements reminiscent of an interactive cartoon. Like in the previous game, the player must select actions within time limit to advance the story, and may run out of "lives" if the time limit has been breached or too many wrong choices were made. Unlike the predecessor, possible actions are performed with command icons rather than selection from text menus.

Timeparadox

Sharp X1 - Released - 1987

After his girlfriend Aiko is mysteriously killed, the hero hops in a time machine invented by his uncle and goes on a journey through time to save her.

Timeparadox

Timeparadox

NEC PC-8801 - Released - 1987

After his girlfriend Aiko is mysteriously killed, the hero hops in a time machine invented by his uncle and goes on a journey through time to save her.

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