Blitter Animations

Andy Capp

Andy Capp

Commodore 64 - Released - December 4, 1987

In this game you play the role of Andy Capp, the hard drinking northern layabout from the comic strip in the British newspaper The Mirror. If he doesn't give his new unemployment benefit to his wife, she will leave him - unfortunately he already spent it. So the goal of the game is to gather enough money. There are various ways to achieve this, e.g. pumping other people for money or betting. He also needs to keep his alcometer as full as possible while avoid being arrested for fighting various characters including your own wife. Andy can stop people in the street by blowing a kiss at them. When he stands next to a person he can interact by either giving them an item, talking to them or beating them up.

Andy Capp

Andy Capp

Sinclair ZX Spectrum - Released - 1988

It's Monday morning and you're in a flat spin. Flo's demanding your dole cheque. She'll be off to her mother's if she doesn't get it soon. And who'll do the washing-up then? You'll need every ounce of your northern wile and charm to raise the cash to survive, one way or another. Maybe you can extract a quid or two from your friends? Or try your luck on the horses? But whatever you do, steer clear of the rent man and the local copper - they're both after you with a vengeance! Watch your favourite cartoon characters come alive as you duck and dive, dodge and weave you way through a week in the life of Andy Capp.

Andy Capp

Andy Capp

Amstrad CPC - Released - 1988

In this game you play the role of Andy Capp, the hard drinking northern layabout from the comic strip in the British newspaper The Mirror. If he doesn't give his new unemployment benefit to his wife, she will leave him - unfortunately he already spent it. So the goal of the game is to gather enough money. There are various ways to achieve this, e.g. pumping other people for money or betting. He also needs to keep his alcometer as full as possible while avoid being arrested for fighting various characters including your own wife. Andy can stop people in the street by blowing a kiss at them. When he stands next to a person he can interact by either giving them an item, talking to them or beating them up.

Fruit Machine Simulator

Fruit Machine Simulator

Commodore 64 - Released - 1987

Billed as 'The first real Fruit Machine Simulator' this is a game for 1 - 4 players that starts you off with £1.50p and sets about helping the player lose it. Though not based on a specific machine, it has features that fruit machines of the 1980's had such as Cash Box, Nudge Box, Skill Climb, Winning Streak, Cash Gamble, Hold, Mega-hold, and more. The money that the player has is represents as a number of coins, £1, 50p, 20p, and 10p. The player selects which coins to feed into the machine by the number keys. All stakes are 10p. After entering the coins, game-play is a simple matter of pressing the space bar to spin the reels and see whether a winning combination comes up. Whenever a win is awarded the player gets the option to either gamble the win or to take the cash. Feature wins Some symbols on the reels have numbers on them. Should these appear on the winning line the letters of the CASH BASH light up. Rarely these letters light up part way and stay lit for the next spin. Other symbols have a '?' on them, these trigger a feature in which all the unlit letters of the CASH BASH feature flash randomly and the player has to stop them flashing at a time when all are lit. If, by either means, all the letters of this feature light up the player gets a chance at the bonus features. There are four of these and they represented by flashing lights, the player stops the lights flashing and is awarded the corresponding lit feature. The Skill Climb starts with four columns of lights representing coins, column 1 is 10p's, column 2 is 20p's, column 3 is 50p's and column 4 is £1's The lights flash on and off and the player must stop them flashing by pressing an action key. If the player stops the lights at the bottom of the column then they lose If the player stops the lights part way up the column then they win an amount equivalent to all the lights lit If the player stops the lights at the top of the column then the player progresses to the next column where the coins are worth more and the lights flash faster. The Cash Box is an sum of money that builds during play and is awarded should the player select this feature The Nudge Box is a number of nudges that builds during play and is awarded should the player select this feature The Winning Streak is a series of spins each one guaranteed to win something Randomly throughout the game reels can be held or nudged. Rarely, reels can be held after a win

G.I. Hero

G.I. Hero

Sinclair ZX Spectrum - Released - 1988

You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle and underground caverns. The game plays as a side scrolling action game. You walk around in a maze of jungle and underground caverns while navigation is aided by a satellite link. Other tools you have at your disposal include some mines, wire cutters and a tracking beacon. You can also get a trained dog that gives you an even better edge against your enemies

G.I. Hero

G.I. Hero

Amstrad CPC - Released - 1988

You play as an American soldier, spreading havoc among soviet soldiers somewhere deep in the jungle and underground caverns. The game plays as a side scrolling action game. You walk around in a maze of jungle and underground caverns while navigation is aided by a satellite link. Other tools you have at your disposal include some mines, wire cutters and a tracking beacon. You can also get a trained dog that gives you an even better edge against your enemies.

Scroll to Top