Ian Weatherburn

Alchemist

Alchemist

Sinclair ZX Spectrum - Released - 1983

The player controls a skilled alchemist, who has been summoned to defeat an evil warlock. The game takes place in the warlock's castle, with the objective of finding four pieces of a magic scroll. This will allow the alchemist to use the "Spell of Destruction" to defeat the warlock. The alchemist can transform into a golden eagle, requiring the use of spell energy. Transforming between the two is essential to completing the game: The alchemist can hurl lightning bolts and other spells, but the eagle form is required to negotiate steep hills or drops. The alchemist can only carry one item at...

N.O.M.A.D

N.O.M.A.D

Commodore 64 - Released - 1986

Cyrus T. Gross has built the TALOS asteroid and directed it towards earth. Only the Nemesis Organisation's Mobile Attack Droid 471 can save humanity now. In N.O.M.A.D., players take control of the Mobile Attack Droid 471 as it ventures through the city, in this top-view shooter. Players begin with four lives. The Droid moves with considerable inertia (although some rooms disable this), and control involves using left and right to rotate it, pushing forward to provide thrust in the direction it is facing, and pushing backwards to reverse. The early part of the route is linear, but later...

N.O.M.A.D.

N.O.M.A.D.

Sinclair ZX Spectrum - Released - 1985

Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T.Gross. A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice. In a last ditch attempt, the rulers of the...

Zip-Zap

Zip-Zap

Sinclair ZX Spectrum - Released - 1983

The object of the game is to survive through as many sectors (levels) of the planet "Hallucinor" as possible. You must steer the runaway robot through the fuel cells to pick them up. After passing through one it automatically moves to its position around the Tele-Port so that it can provide power to activate the Tele-Portal. The Tele-Portal must be fully energized with all four fuel cells in position around the Tele-Portal so that you can be transported to the next sector. To be transported you simply steer the robot through the centre of the fully energized Tele-Portal. The Tele-Portal will...

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