The Assembly Line

Cybercon III

Cybercon III

Commodore Amiga - Released - 1991

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance...

Cybercon III

Cybercon III

MS-DOS - Released - 1991

The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance...

E-Motion

E-Motion

Commodore Amiga - Released - 1990

This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other...

E-Motion

E-Motion

Commodore 64 - 1990

This strategic action puzzle game features original gameplay. You control a spacecraft situated on a globe which you can rotate and move around the screen. You must knock globes into others of the same colour, to rid the screen of all the globes. The screen has no borders, so globes can be pushed off the side of the screen, increasing your tactical range. Knocking globes of different colors into each other produces smaller pods which need to be picked up quickly, giving you energy, or they will turn into globes and you will have to get rid of them too. Many of the globes are linked to other...

Exterminator

Exterminator

Commodore Amiga - Released - 1990

Of all the mundane tasks which've been turned into action-packed games, bug-repelling must be up there with being a Paper Boy or a Trashman. These aren't average bugs; Chicago is under siege from mutated insects, rats and even toy tanks. You'll have to work through seven houses, each of which has the typical rooms. You control a seemingly-dismembered hand, which must deal with the hordes as they come towards it, into the screen. They can be shot, thumped, or squashed depending on their type. To clear a room you must kill a certain number of creatures in each of the vertically-divided...

Helter Skelter

Helter Skelter

Commodore Amiga - Released - October 1, 1988

Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

Helter Skelter

Helter Skelter

MS-DOS - Released - 1989

Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

Helter Skelter

Helter Skelter

BBC Microcomputer System - Released - 1990

Remember when computer games were fun? When you would stay up all night playing them? Helter Skelter unashamedly recreates the addictive simplicity, the fun and the enjoyment that made games like Pacman, Breakout and Bubble Bobble all-time classics! Bounce your way through 80 challenging screens, squashing monsters, snatching tokens and collecting bonuses. Then, for a change, use the built-in designer to design 48 screens of your own, as hard, as simple, as much fun as you like. It's even more fun when two play at once! Do you co-operate, or you do compete? Do you play fair, or do you...

Helter Skelter

Helter Skelter

Commodore 64 - 1990

Marble Madness meets pinball. Ball rolling game with a simple goal: Move the ball to hit moving targets within time limit to win the level. On the higher levels feature hazards and bonus items, and you can score some big points if you hit them in the right sequence. Most targets are cutesy-looking aliens, and a big yellow arrow shows which one you must bounce at next.

Interphase

Interphase

MS-DOS - Released - 1989

Dreams are made by The Dreamtrack Corporation, a group of evil subliminal-messengers whose intention is to destroy the minds of the minority of people capable of interpreting other people's dreams and live them out through entertainment. That's the story in this distinctly Cyberpunk-inspired title, and you play Chad, the man who discovers this secret, and aims to put an end to it. Your task on each level is to clear a path for Kaf-E, your girlfriend, to be able to progress to the heart of the Dreamtrack HQ, getting past each of the myriad of security systems they have built up. A map must...

Interphase

Interphase

Commodore Amiga - Released - 1989

In a dystopian cyberpunk future, The Dreamtrack Corporation has cornered the entertainment market, selling DreamTracks, dreamed or imagined adventures and experiences which can be enjoyed by consumers. The player is Chad, a DreamTrack Dreamer who has discovered that Dreamtrack Corporation is using the DreamTracks to destroy people's minds. He decides to break into Dreamtrack HQ. To overcome the high-tech security systems, his girlfriend, Kaf-E, agrees to break into the building physically, while Chad enters a virtual reality world, inspired by Neuromancer, in order to hack into and disable the...

Pipe Dream

Pipe Dream

Apple II - July 30, 1990

Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by Lucasfilm Games, who gave it the name Pipe Dream and acted as general distributors for the US. In this game, the player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.

Pipe Dream

Pipe Dream

Apple IIGS - September 19, 1989

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Dream

Pipe Dream

MS-DOS - Released - September 1, 1989

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Dream

Pipe Dream

Commodore 64 - Released - 1988

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Dream

Pipe Dream

Sharp X68000 - Released - November 13, 1992

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Mania

Pipe Mania

Commodore Amiga - 1989

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Mania

Pipe Mania

Sony PSP

Pipe Mania is a puzzle game developed in 1989 by The Assembly Line for the Amiga. It was ported to several other platforms by Lucasfilm Games, who gave it the name Pipe Dream and acted as general distributors for the US. In this game, the player must connect randomly appearing pieces of pipe on a grid to a given length within a limited time.

Pipe Mania

Pipe Mania

BBC Microcomputer System - Released - 1990

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Pipe Mania

Pipe Mania

Acorn Archimedes - Released - 1990

Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is...

Stunt Island

Stunt Island

MS-DOS - Released - 1992

Stunt Island was marketed as "The Stunt Flying and Filming Simulation". With over 50 aircraft (including the space shuttle) and over 1000 props, you could either fly around the island, make your own films, or fly stunts for money.

Vaxine

Vaxine

MS-DOS - Released - 1991

In this first person driver/shooter, the player must protect a body's base cells from attack by evil infecting cells. The field of battle is a toroidal grid on which your tri-colored half-sphere base cells sit awaiting your protection. The invading cells (also tri-colored spheres) attempt to bond together into groups and destroy your bases. You destroy the infecting cells by lobbing antibodies (also tri-colored spheres) at them. Hit an infector with the right color shot and it is destroyed. The catch is that you have a limited amount of each color of ammunition. Run out of a color and the game...

Xenon 2 Megablast

Xenon 2 Megablast

Commodore CDTV - Released - 1992

Xenon 2 Megablast is a video game originally produced for the Amiga and Atari ST, and later converted to the PC, Sega Master System, Sega Mega Drive, Acorn Archimedes, and Game Boy platforms. The sequel to Xenon was designed by The Bitmap Brothers (although coded by The Assembly Line). It became one of their most well-known titles. In 2016 it was ported to the Atari Jaguar.

Xenon 2: Megablast

Xenon 2: Megablast

MS-DOS - Released - 1990

Xenon 2: Megablast is a vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels. The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some...

Xenon 2: Megablast

Xenon 2: Megablast

Sharp X68000 - Released - November 30, 1991

Xenon 2: Megablast is a vertically scrolling space shooter, in which you have to pass several levels, filled with waves of enemies, that all end with a level boss creature. Each group of enemies you destroy grants you a cash reward and every once in a while you enter Colin's Bargain Basement, where you can use this cash to purchase upgrades for your ship like better weapons, speed & health upgrades etc. Some upgrades can also be picked up during the levels. The first part of the game has an organic feel to it, while the second part of the game features mechanical enemies. As there are some...

Xenon 2: Megablast

Xenon 2: Megablast

Atari ST - Released - 1989

After the Xenites' defeat in the Galactic Conflict which took place in the first Xenon, they have returned with a plan to wipe out the player's history by planting four bombs in space-time areas. The Megablaster pilot will have to fend off the bizarre wildlife around them. It is necessary to destroy the largest animal in each area as they have been fused with the bomb; once the creature is slain, the bomb is shut off.

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