Mr Chip Software

Dingbat

Dingbat

Commodore Plus 4 - Released - 1988

Dingbat is a side view single screen shooter where you must fly around the screen with your jet-pack blasting the enemy over various levels. You can move left or right, but to go up or down you must use your boosters and gravity. After so many destroyed enemy they drop an item and you must collect a certain number to move to the next level. Touching an enemy or using your boosters decreases your energy and if it runs out or you hit the ground then you lose one of five lives. A destroyed enemy will also drop a B which increases your energy.

Fearless Fred and the Factory of Doom

Fearless Fred and the Factory of Doom

Commodore 64 - Released - 1986

Fearless Fred owns a factory comprising of 16 rooms. His job is to collect parts that are found lying on the ground within a strict time limit. There is only one problem. Each room is infested with robots and other dangers, and Fred has no weapon he can use against them. The only thing he can do is jump over them. If he makes any contact with them, Fred becomes electrocuted and he loses one of his life. A built-in cheat allows the player controlling Fred to move up or down a room, but by doing this, the player is unable to enter the top three.

Hero of the Golden Talisman

Hero of the Golden Talisman

Commodore 64 - Released - 1985

The town of the game's hero is under a curse from an evil wizard. He has stolen the Golden Talisman that had protected the city in the past. Broken into five pieces, the Talisman is hidden in a labyrinth filled with monsters. Now the hero has to find all five pieces of the Talisman and destroy the evil wizard in order to restore peace to the city. The labyrinth is explored from a side scrolling perspective. It is composed of 64 rooms spread over five levels. Each room is 8 screens large, providing a total of 512 screens to explore. The goal of each level is to find a piece of the Talisman...

Humm-Dinger

Humm-Dinger

Commodore 64 - Released - 1988

Humm-Dinger is a side view horizontal scrolling shooter where the screen scrolls when you move your hero using a Jet-Pack, left or right, blasting waves of aliens. In each wave you must destroy every alien so that it will drop a B icon, and when a certain amount has been collected before they touch the ground you can then face a final wave to destroy. As you move and shoot around the level, you must avoid touching the aliens or their weapons as this decreases an energy gauge faster which is slowly decreasing. When your energy gauge empties then you lose one of four lives. Allowing a B icon to...

Jetbrix

Jetbrix

Commodore Plus 4 - Released - 1986

Jetbrix is a single screen side view shooter where you control a spaceman with a jet-pack who has to make a hole through the bottom of a brick wall on the bottom of the screen over various levels. To do this, you have to collect spinners and bombs, then drop them on to the wall while avoiding falling bricks which settle on the wall and makes the wall higher. The spinners can remove the bricks but cannot remove the bottom row but the bombs can remove the bottom row of bricks. You are armed with a laser to shoot the falling bricks but if you touch one then you lose one of seven lives. You can...

Kikstart 2

Kikstart 2

Commodore 64 - Released - 1987

Based around the Kikstart TV show, the game allows you to recreate all those death-defying stunts in the comparative safety of your home. Viewed from the side, there are many hazards to avoid along the way. Some of these include steps to jump over, tyres and hedges to plough through at maximum speed, and mud which will slow you down. 24 courses are built in, and you can choose a set of 5 of these to race at a time, or let the computer choose them at random. More importantly, a course designer allowing you to create one of your own is included, with full control of the placement of the many...

Kikstart: Off-Road Simulator

Kikstart: Off-Road Simulator

Commodore Plus 4 - Released - 1986

This motorcycling stunt game is complete with simultaneous split screen two player action (C16 version has one player only). You also have the option to test your skills in a one player game against the clock. The object of the game is to guide your rider as quickly and carefully as possible through three out of the eight courses you get to choose from before each race. The C16 version has 16 courses that have to be done in order with five lives. Every course has its own level of difficulty and a unique layout of trees, car's, bus's and pools of water for you to avoid by jumping your bike...

Kikstart: Off-Road Simulator

Kikstart: Off-Road Simulator

Commodore 128 - Released - 1986

Between the original Kikstart and its more well-known follow-up came an expanded version of the game, only for Commodore's still-new C128 computer. The new version made use of the larger RAM capacity by tripling the range of levels in the game. Whereas the first Kikstart only has 8 levels to choose from, Kikstart 128 has three sets of 8 levels. You can choose to play three levels in one go, or select the "grand slam" mode to challenge an entire set of eight at once. The gameplay is the same, in that you have to ride your off-road motorbike across a range of obstacles without falling off,...

Laserwheel

Laserwheel

Commodore 64 - Released - 1986

Aliens have decided to invade the eight sectors of the Hyperspace Causeway by planting bombs to destroy them. You are a pilot of a spacecraft sent to the sectors to destroy the aliens and their bombs over various levels. The game is viewed from above with each sector shown on the screen and each sector takes the form of a circle with you sat in the middle. The aliens and bombs sit on the edge of the circle and move around the edge to avoid being destroyed. On later levels, circles spin around your craft and need shooting before they explode. Each alien and bomb take the form of different...

Megabolts

Megabolts

Commodore Plus 4 - Released - 1986

Your task is to destroy all Megabolts who have invaded your world over 64 screens on a 8x8 grid connected by various passages. The game is a maze game viewed from above with each maze shown on the whole screen and you must control a craft killing all the Megabolt's ships that move about the maze. To kill them you can either shoot them with your laser or you can crush them with part of a wall which you fire at to move. There is also a spinning yellow craft that moves about the maze and this can't be shot just avoided. Touch this spinning craft or a Megabolt and you lose one of six lives. As...

Mr. Puniverse

Mr. Puniverse

Commodore Plus 4 - Released - 1986

In a land of dinosaurs and hardships, humans have to be tough to survive but unfortunately a new breed of human has started appearing 'The Wimp'. Unable to hunt, these men need a special vitamin to keep them alive but these are in dangerous places with many hazards. You play one wimp, Mr. Puniverse as you attempt to collect vitamins in this flick-screen platform game. One or two players take it in turns after a loss of life trying not to let your energy bar decrease fully or you lose one of eight lives and you lose a life if you fall from a height. There are objects that fire at you and...

P.O.D.: Proof of Destruction

P.O.D.: Proof of Destruction

Commodore 64 - Released - 1987

Gridrunner provides the gameplay for this top-view budget shooter with 25 levels, challenging you to survive until the time runs out. You start with three lives, but get an extra one (up to a maximum of five) when a level is completed. The time goal is not reset when you lose a life. You guide a small spacecraft around a screen representing your people's power grid, moving it in the four compass directions along the grid lines. Aliens fire in all directions, so there are no 'safe spots' in which you will not get hit. Their shots cut lines out of the grid, preventing motion along that space...

P.O.D.: Proof of Destruction

P.O.D.: Proof of Destruction

Commodore Plus 4 - Released - 1986

Gridrunner provides the gameplay for this top-view budget shooter with 25 levels, challenging you to survive until the time runs out. You start with three lives, but get an extra one (up to a maximum of five) when a level is completed. The time goal is not reset when you lose a life. You guide a small spacecraft around a screen representing your people's power grid, moving it in the four compass directions along the grid lines. Aliens fire in all directions, so there are no 'safe spots' in which you will not get hit. Their shots cut lines out of the grid, preventing motion along that space...

Rollaround

Rollaround

Commodore 64 - Released - 1988

The player controls a ball which can move in the four cardinal directions and also jump. Jumping is necessary to traverse gaps between tiles and evade enemies. There are six kinds of target tile (shown at top of screen) but not all of them feature in every level. There is a quota for the exact number of tiles of each type that must be touched; if this is exceeded the level cannot be completed. Certain tiles operate as switches; touching them will change the arrangement of tiles on the screen. Certain exits are only revealed when the nearest tile is touched. Various enemies will try to...

Trailblazer

Trailblazer

Atari ST - Released - 1987

An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you...

Trailblazer

Trailblazer

Amstrad CPC - Released

An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you...

TrailBlazer

TrailBlazer

Commodore 64 - Released - 1986

An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you...

Vegas Jackpot

Vegas Jackpot

Commodore Plus 4 - Released - 1985

Vegas Jackpot is a simulation of the gambling fruit machine. The player tosses the coin in the slot of the video machine and starts to spin the reels, waiting for the winning combination to appear for a single-pay line. To increase the chances, it is possible to hold certain reels or to nudge them for a certain number of times when it is allowed. The goal of the game is to win jackpots. The amount of reels in the video machine is equal to three for ZX Spectrum, BBC / Electron and Dragon 32/64 versions, and to four for other versions.

Video Meanies

Video Meanies

Commodore 64 - Released - 1986

A millionaire has decided to set up a video arcade in a castle full of meanies, and he leaves his one and only maintenance droid to go around the building each day and turn on all fifteen video machines, ready for the day customers. Some machines are out in the open, while others are in rooms with locked doors. The keys are found scattered around the arcade, many of them also found in rooms that are locked. It is up to the robot to find the key of the same color. After getting the keys, the door will be unlocked so that the droid can get to the key or video machine. When the robot comes...

Scroll to Top