WOW Entertainment

2 Games in 1: Columns Crown + Chu Chu Rocket!

2 Games in 1: Columns Crown + Chu Chu Rocket!

Nintendo Game Boy Advance - Released - 2005

This double pack is a compilation of two Sega games, previously released individually for the GBA: Columns Crown ChuChu Rocket!

Alien Front

Alien Front

Sega Naomi - Released - 2001

Alien Front is a video game released for Sega NAOMI arcade hardware in 2001. It is a team-based vehicluar combat game. In its original form, Alien Front was not brought to home consoles, however it was retooled and given an online focus in the form of Alien Front Online for the Sega Dreamcast. It is suspected both games are largely identical, with this arcade version merely relying on local multiplayer as opposed to battles played over the internet.

Alien Front Online

Alien Front Online

Sega Dreamcast - Released - August 9, 2001

Alien Front Online is a Dreamcast video game originally released for the console in 2001. In the game, players use armored vehicles to fight tense battles staged in large, interactive arenas. Players could choose which side they wished to fight for, the aliens or the human defenders of Earth, and could also choose one of three different vehicles to combat with; each having its own advantages and disadvantages. Although Alien Front was fully playable for one person, it was primarily designed as an online game in which up to 8 players (up to 4 on each side) could battle it out. Players move around the arena attempting to blast each other with their weaponry, while also looking for power-ups that will enhance their ability to wreak massive destruction. Typically, the game was played for a set number of minutes, after which the team with the most kills would be declared the winners. Being killed while playing the game had no serious consequences (you simply respawned in a different part of the area you were in), but it did reflect on your win/loss score.

Blood Will Tell: Tezuka Osamu's Dororo

Blood Will Tell: Tezuka Osamu's Dororo

Sony Playstation 2 - Released - September 21, 2004

In this combat adventure, players take the role of a hero whose hands and feet are lethal weapons -- quite literally. Hyakkimaru is missing several of his natural body parts, which have been replaced by blades, guns, and other weaponry. His natural limbs were taken by demons, and he is on a quest to take them back. The fast-paced hack-and-slash action is strung together on a fairly thick storyline, which is told through extensive pre-rendered cut scenes. A two-player mode is also included, which puts the second gamer in control of Hyakkimaru's companion Dororo, a small girl with some big attack moves. Blood Will Tell is based on the manga series by Osamu Tezuka, the influential Japanese artist who may be best known to Western audiences as the creator of Astro Boy.

Gekitou Pro Yakyuu

Gekitou Pro Yakyuu

Nintendo GameCube - Released - September 11, 2003

Gekitō Pro Yakyū is a sports video game released in 2003 by WOW Entertainment for the Triforce arcade board. It is a Japanese-only released baseball game featuring cel-shading.

Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu

Arcade - Released - September 11, 2003

Gekitou Pro Yakyuu: Mizushima Shinji Allstars vs Pro Yakyuu (激闘プロ野球 水島新司オールスターズVSプロ野球) is an arcade baseball game released in 2003 for Triforce arcade hardware. It was only released in Japan, and was ported to the PlayStation 2 and GameCube.

Gekitou Pro Yakyuu: Mizushima Shinji Allstars vs Pro Yakyuu

Sega Triforce - Released - September 11, 2003

Gekitou Pro Yakyuu is an arcade baseball game released in 2003 for Triforce arcade hardware. It was only released in Japan, and was ported to the PlayStation 2 and GameCube. The game combines baseball players from NPB's 2003 season with manga characters from Shinji Mizushima's works.

Giant Gram 2000

Giant Gram 2000

Sega Naomi - Released - 2001

Giant Gram 2000 features a cast of 45 characters. You can edit these existing characters in the game's edit mode, which now include more costumes, masks, pants, etc. Also, you can upgrade a character's move set, altering just what moves are the most powerful for him and how they will be used in combos. The character dynamics are not the only upgrade that makes this title worthy of the "2000" insignia. There are game modes aplenty in Giant Gram 2000. Among the named ones are: Special Match, Champion Carnival, Worldwide Strongest Tag League, and One Night Tournament. When you factor in the two player brawls and normal single player modes, this is looking to be a pretty stacked Japanese Puroresu game.

Home Run King

Home Run King

Nintendo GameCube - Released - March 18, 2002

Home Run King is an MLB-licensed baseball game released exclusively for the GameCube. Designed more as a pick-up-and-play game than a detailed simulation, it offers fast-paced gameplay and a basic selection of modes. Modes include Exhibition, Season, Playoffs and Home Run Derby. The game features team customization and player creation and trading. Players will control all aspects of play: pitching, batting, fielding and running. The pitching interface features a pitch type selector that displays the pitches available to the current player as lines whose length indicates their effectiveness. Pitches are selected by moving the control stick in the appropriate direction, and then pressing the appropriate button for normal, slow or fast pitches or pick-off throws. A timing gauge must be stopped at the maximum point for best results. The batting interface reuses the pitch type selector, this time for predicting the pitch that is thrown. A batting cursor must be moved to meet the incoming ball to hit it. If the correct pitch was predicted, the cursor is larger and makes hitting easier. Bunts as well as normal, power and contact swings are possible. During fielding, an icon indicates the ball's height and position, and the A button can be pressed to make a super play: diving or sliding after the ball. Before the pitch is made, runners can be made to increase their lead for an attempted steal. Running is otherwise automatic, with only the destination base selectable.

Inu No Osanpo

Inu No Osanpo

Arcade - Released - 2001

Inu no Osanpo (犬のおさんぽ), (lit. "Walk the Dog") is a dog-walking simulation game developed by Wow Entertainment and published by Sega for the Sega NAOMI arcade system in 2001. Players "walk" a virtual dog by walking on a treadmill and control the pet with a leash attached to a plastic dog in front of the player. The game was only released in Japan. Inu no Osanpo simulates the experience of walking a dog. Players first choose one of six breeds of dog to walk: Poodle, Pug, Pembroke Welsh Corgi, Shiba Inu, Labrador Retriever, or Siberian Husky. The difficulty of the game changes depending on the breed of dog chosen. After selecting a dog, the player selects one of three possible walking routes, each with a unique scenario. The goal of Inu no Osanpo is to maintain the dog's happiness long enough to complete the entire route.

Loving Deads: The House of the Dead EX

Loving Deads: The House of the Dead EX

Arcade - Released - 2008

Ai Sareruyori Ai Shitai: The House of the Dead EX (愛されるより愛シタイ), also known in Europe as Loving Deads: The House of the Dead EX, is a spinoff to the House of the Dead series released by Sega. It was released exclusively to Japanese arcades in 2009. The game concerns a young zombie couple, Zobio and Zobiko, who seek to escape from captivity. Each stage consists of minigames which utilize the cabinet's light guns (e.g. shooting apples) and foot pedals (e.g. stomping spiders). Players go through the stages by choosing between two or three pairs of minigames before fighting a boss at the end. The goal of each minigame is to fulfill a quota within the time limit. Failure to do so costs a life. EX runs on the Sega Lindbergh, the same arcade board which runs The House of the Dead 4. The game was slated for release in December 2008, but was delayed, and released later in 2009. The game has never received releases outside of Japan; however, the English language version on the BIOS of the ROM can be selected, in addition to the original Japanese language.

Lupin the Third: The Shooting

Lupin the Third: The Shooting

Arcade - Released - 2001

Lupin the 3rd: The Shooting (ルパン三世 THE SHOOTING) is a light gun game developed by Wow Entertainment and published by Sega for the Sega NAOMI arcade system. It is based on the long-running Lupin the 3rd anime series.

Lupin The Third: The Typing

Sega Naomi - Released - 2002

In 2002, Sega released a revision of the Lupin The Third: The Shooting that used a keyboard rather than a light gun, similar to how The House of the Dead 2 became The Typing of the Dead. The main difference being is that instead of shooting with a light gun, the players have to type random words to shoot the enemies/objects as quickly as possible. Apart from the difference in controls and some minor changes such as a different title screen and the timer was removed that was replaced with a health bar, it is mostly the same game. Unlike The Shooting, The Typing was exclusive to Japan and no known export cabinets were produced.

Pocket GT America

Sega Dreamcast VMU - Released - August 29, 2000

Quiz Ah Megamisama

Quiz Ah Megamisama

Sega Naomi - Released - 2000

So, you're Sega, and you have the license to one of the most attractive pieces of Japanese animation out there, Fujishima Kousuke's Ah! My Goddess. The tale of how Keichi met and came to live with Belldandy and her team of Goddesses is loved by many due to its lavishly designed characters, its sweeter than sugar heroine, its story which slowly builds into a heart-wrenching romance, and its beautiful animation. And what does Sega do with this license? They make a trivia game. That's right, a trivia game. A game where those immortals, thrust into average Japanese loser (PS2 owner) Keichi Morisato's life ask questions, and you, acting on Keichi's behalf, select a response from a set of three or four possibilities. Is this a joke? I mean, Magic Knight Rayearth got an awesome little Action-RPG with beautiful 2D graphics and tons of animation. Ah! My Goddess gets a quiz game? In the words of fictitious surgeon Minami Etsushi who accidentally operated on fictitious mother Masaki Teruko's abdomen due to a mix-up with some X-rays, "Wow." Developed by Wow Entertainment, the group behind Sega GT, Giant Gram 2000, World Series Baseball 2K1 and The House of the Dead, Quiz: Ah! Megamisama first appeared in arcades in Naomi form. The game didn't really set the arcade world on fire (gamers in Japan seem to have enough trouble as is going to the arcades for real games), but that didn't stop Sega from bringing the game out for Dreamcast in both regular and limited edition forms. Fans of the series needn't hesitate in picking the limited edition version up - in fact, every fan MUST own it.

Sega Bass Fishing 2

Sega Bass Fishing 2

Sega Dreamcast - Released - August 21, 2001

Sega Bass Fishing 2 totally redefines the virtual fishing experience with realistic lakes and life-like ecologies. Watch out-the fish are even smarter this time around! Even with over 100 lures and the freedom to cast anywhere, you'll need every ounce of skill that you have if you want to fill your boat.

Sega Bass Fishing Duel

Sega Bass Fishing Duel

Sony Playstation 2 - Released - September 23, 2002

You'll enjoy the addictive, arcade-style gameplay from the original hit title, plus an added level of realism. Motor out onto breathtaking, real-life lakes that change to reflect the seasons, time of day, water temperature, weather, and wind. But don't get distracted, as there's intense action lurking just below the surface. Choose a character from a colorful cast of anglers, each with his own strengths and weaknesses and a whole lot of attitude. Then go head-to-head against your armchair angler buddy or a wily AI opponent in new split-screen competitions. What's more, the fish are even smarter this time around. Even with 100 lures and the freedom to cast anywhere, gamers will have to outwit the fish or lament the "one that got away."

Sega GT

Sega GT

Sega Dreamcast - Released - February 17, 2000

With a nod towards GT2, Sega tosses in their entry in the race-career-category, meaning that this game is all about racing. Racing to win competitions, cars, money and other prizes (such as licenses for bigger cars), buying new cars to race in, upgrading cars to race in and gaining licenses to race with. It features realistic controls, graphic and physics, and spans over career, multiplayer or arcade modes, and hundreds of cars to boot.

Sega GT

Sega GT

Windows - Released - February 17, 2000

Sega GT, released in Japan as Sega GT: Homologation Special (セガGT ホモロゲーションスペシャル, Sega Jī Tī Homorogēshon Supesharu), is a sim racing video game co-developed by Wow Entertainment and TOSE. With a nod towards GT2, Sega tosses in their entry in the race-career-category, meaning that this game is all about racing. Racing to win competitions, cars, money and other prizes (such as licenses for bigger cars), buying new cars to race in, upgrading cars to race in and gaining licenses to race with. It features realistic controls, graphic and physics, and spans over career, multiplayer or arcade modes, and hundreds of cars to boot.

Sega GT 2002

Sega GT 2002

Microsoft Xbox - Released - September 2, 2002

Sega GT 2002 is the sequel to Wow Entertainment's Racing Game Sega GT, released in Japan late in 2002 as a competitor to the PlayStation 2's highly successful Gran Turismo 3. The game was originally intended to be released for the Dreamcast, but when the Dreamcast was discontinued in 2001, the game was reprogrammed for the Xbox. Following its initial release as a retail game, it was given away on a disk with Jet Set Radio Future in specially-marked Xbox console packages. Sega released Sega GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live. Sega GT 2002 introduced plenty of innovative features, many of which were later adopted by future games of its kind. The game's cover features a Ford GT40 (called a Ford GT in the game), a Ford GT (called a Ford GT Concept in the game), and a Ford GT90.

Sega GT Online

Sega GT Online

Microsoft Xbox - Released - December 25, 2003

Sega GT 2002 is the sequel to Wow Entertainment's Racing Game Sega GT, released in Japan late in 2002 as a competitor to the PlayStation 2's highly successful Gran Turismo 3. The game was originally intended to be released for the Dreamcast, but when the Dreamcast was discontinued in 2001, the game was reprogrammed for the Xbox. Following its initial release as a retail game, it was given away on a disk with Jet Set Radio Future in specially-marked Xbox console packages. Sega released Sega GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live. Sega GT 2002 introduced plenty of innovative features, many of which were later adopted by future games of its kind. The game's cover features a Ford GT40 (called a Ford GT in the game), a Ford GT (called a Ford GT Concept in the game), and a Ford GT90.

Sega Marine Fishing

Sega Marine Fishing

Sega Naomi - Released - March 1, 2003

Sega Marine Fishing is a fishing video game in which the player attempts to catch various marine sport fish. The gameplay's emphasis was on enticing fish to bite onto the lure and then successfully fighting the fish and reeling it to the boat.

Sega Tetris

Sega Tetris

Sega Dreamcast - Released - November 23, 2000

Sega Tetris is an officially licensed Tetris game originally made for arcades that can be played in both single player and multi player modes. The game uses polygonal graphics with animated backgrounds. As progress through the game is made these change and take the player to numerous different settings. When playing alone the game is very much true to the original Tetris but with some differences. The game is played with a joystick for moving the blocks around as they fall and two buttons to rotate them left and right. As the game's level is raised the speed of the falling block will also increase and since it's an arcade game it will reach a high pace relatively early. One addition to the game is a slot machine and the symbol it stops on depends on the number of lines cleared. By matching all the three wheels the player will get a large bonus. The two player versus mode adds special attacks to the gameplay and these are activated by clearing lines. Clearing two lines will lead to a joint attack where two stuck together blocks will fall while clearing three lines will lead to a long block falling. By creating a tetris (clearing four lines) stacked lines will rise from the bottom of the playfield. Some attacks come from clearing multiple lines that are apart from each other. This includes a missile attack that destroys block and a K.O. attack that knocks out the opponent preventing him from controlling the blocks for a short while. There is also a four player mode where two cabinets are connected. On the Dreamcast version the multiplayer mode can be played online.

Sports Jam

Sports Jam

Sega Dreamcast - Released - July 18, 2001

Sports Jam has eight competitive sports for players to master in head-to-head 2-player matches. The goal is for the player to earn the title King of Sports, and this can only be done by mastering all 12 events including Football, Baseball, Hockey, Basketball, Tennis, Soccer, Golf and Cycling. [edit description]

Sports Jam

Sports Jam

Sega Naomi - Released - December 1, 2000

Sports Jam has eight competitive sports for players to master in head-to-head 2-player matches. The goal is for the player to earn the title King of Sports, and this can only be done by mastering all 12 events including Football, Baseball, Hockey, Basketball, Tennis, Soccer, Golf and Cycling.

The House of the Dead

The House of the Dead

Windows - January 1, 1998

The House of the Dead is a first-person, light gun arcade game. Players assume the role of agents Thomas Rogan and "G" in their efforts to repel the dangerous, inhumane experiments of Dr. Curien, a madman.

The House of the Dead 2

The House of the Dead 2

Windows - Released - July 6, 2001

The House of the Dead 2 is a horror-themed light gun shooter arcade game and the second game in The House of the Dead series of video games. The direct sequel to The House of the Dead, it was developed by Sega for arcades on the Sega NAOMI board in November 1998 then later ported to the Dreamcast in 1999 and Microsoft Windows in 2001, and is also found on the Xbox as an unlockable bonus in The House of the Dead III. The game appears in the compilation The House of the Dead 2 & 3 Return for Wii. The Dreamcast version became a Sega All Stars title. The games story picks up slightly over a year after the original game, and follows several AMS agents investigating a zombie outbreak in Italy. The protagonists are tasked find the source of the attack while also locating a missing agent, known as G. Gameplay The House of the Dead 2 is a rail shooter light gun game. It includes an auto-reload feature that allows players to point their guns off-screen to reload their weapons without pulling the trigger. Players must shoot their way through hordes of zombies and other monsters while attempting to rescue civilians being attacked. Health is represented by torches at the bottom of the screen and are lost when the play is hit by an enemy or shoots a civilian. Bonus health can be awarded by rescuing civilians and finding first aid kits hidden in crates and barrels. Like the first game, it incorporates a branching path system that allows for a variety of different routes in each stage depending on the players actions. This is expanded upon with far more paths than the original and can even lead to completely different stage layouts/locations, although the general story itself will always remain the same. The game served as the springboard for the arcade, Sega Dreamcast, and PC release The Typing of the Dead, the Nintendo DS release English of the Dead, as well as the inspiration for the Game Boy Advance game, The Pinball of the Dead. The flashbacks to the first The House of the Dead in the game's introductory sequence were recorded using the game's engine. Plot AMS Agent G's further investigation on the 1998 Curien Mansion incident leads to his mysterious disappearance upon his discovery of the remnants of Dr. Curien's operations in Venice, Italy, where a zombie outbreak takes place. On February 26, 2000, American AMS agents James Taylor and Gary Stewart are dispatched, along with Amy Crystal and Harry Harris, to investigate and evacuate the populace of Venice. They suddenly encounter the impish Zeal, who had recently dealt with G. Upon finding a wounded G alive in a local library, James and Gary converse with him. G gives them a field journal showing the bosses and their weak points. The pair are then met with a massive undead horde, similar to the kind from the Curien Mansion incident. They continue on, trying to save the town's civilians from the zombies. During the chaos, James and Gary face Judgment; consisting of Zeal and his giant, headless, axe-wielding armoured puppet Kuarl. After killing it, they meet up with Amy and Harry, who split up and try to meet at Sunset Bridge (or the wharf, depending on the player's actions). Upon getting there the group faces off with The Hierophant, an aquatic fishlike humanoid which heads an assault on Venice's waterways and Central Plaza. Upon defeating it, James, Gary, Amy and Harry get on a boat and continue through the rivers. It is revealed that the zombies were created by Caleb Goldman, the man who financed Dr. Curien's creations during the Curien Mansion incident. It is also revealed that Goldman created the new zombies and released them into the city. Goldman leaves a message on Amy's phone, inviting them to meet him at the Colosseum, which Harry fears to be a trap. James and Gary split up again, and face off with a group of five fiery serpents known as The Tower. After killing the mother serpent, they receive a phone call for help from Amy, before getting cut off. The two quickly race to the Colosseum only to discover Amy and a wounded Harry, injured by Strength, a giant, chainsaw-wielding zombie which wounds Harry and chases James and Gary throughout the arena. After they kill it, James and Gary push on, while Amy tends to Harry's wounds. They drive over to Goldman's tower, fighting a revived Judgment, the Hierophant, and Tower. Upon reaching the headquarters, they are confronted by Curien's masterpiece, The Magician, who was also revived by Goldman to oversee the birth of The Emperor, a shapeshifting crystalline entity with mastery over magnetism designed to protect nature from humanity. After defeating the Magician, they head to the top of the tower to confront the Emperor. In its prototype stage, the Emperor is not as strong as Goldman had hoped, and falls to the AMS agents. In order to evade being arrested, Goldman commits suicide by throwing himself off the roof of his building. Players are given different endings based on the following conditions: If a solo game was finished as either player 1 or 2 If both players defeated the last boss Number of continues Points earned In the good ending, James and Gary run into Thomas Rogan, the main character from the first game, who tells them that G and Harry are all right, and that they should head off to their next battle "as long as they have the will to live" (in the case of James) or "as long as there is an answer" (in the case of Gary). In the normal ending, as James and Gary leave the building, they are greeted by G, Amy and Harry, as well as a large group of civilians, who thank them for their help. In the bad ending, James and Gary run into a zombified Goldman outside the building. As the screen goes white, a gunshot is heard.

The House of the Dead 2

The House of the Dead 2

Sega Dreamcast - Released - September 9, 1999

The House of The Dead 2 is a conversion of Sega's popular light gun arcade game. In this game, you play the role of a detective out to stop a madman who has unleashed zombies and other horrid creatures on an Italian city. You have to kill the monsters, save people and find out the plans behind this mayhem. The game uses a auto game camera which pans around in a preset manner as you venture through the city, killing the creatures and rescuing people. Extra modes like training and time trial are included for replayability.

The House of the Dead 4

The House of the Dead 4

Arcade - Released - 2005

The House of the Dead 4 is an on rails light gun shooter. Players take on the role of James Taylor and Kate Green and fight their way through six chapters of zombies and super-natural monsters, with a boss fight at the end of each chapter. Throughout the game there are cut scenes to tell the background story. The arcade machine has prop uzi guns with motion controls. Players can shake the guns to fight off zombies when they get too close.

The House of the Dead 4

The House of the Dead 4

Sony Playstation 3 - Released - April 17, 2012

The House of the Dead 4 is a horror-themed light gun shooter arcade game and the fourth installment of the House of the Dead video game series, developed by Sega. The game takes place between the events of The House of the Dead 2 and The House of the Dead III, and introduced several new gameplay concepts. Players can control characters James Taylor, from The House of the Dead 2 (on the left side), or Kate Green, a new character to the series (on the right side). The game was followed by House of the Dead: Scarlet Dawn. The House of the Dead 4 is the first game to run on the Sega Lindbergh arcade system board. Player characters are equipped with submachine guns in this game, as opposed to semiautomatic pistols in the first two or shotguns in the third. The gun will fire in fully automatic mode as long as the trigger is depressed, and can be reloaded by shaking it or pointing away from the screen. Players can also find and throw grenades to destroy large numbers of enemies at once. Additional grenades can be earned by completing certain tasks or by shooting crates. At some points in the game, players are required to shake the gun vigorously in order to escape certain situations. The game features branching paths. Most of the paths lead to the same point in the game's story. As with The House of the Dead III, there is an end-of-stage bonus where players can receive extra lives depending on headshot level combo, accuracy, and score. Another returning factor is the presence of the "Cancel" bar. The game runs on a critical shots counter where the player is encouraged to shoot the enemy's weak points rather than spraying ammo at the enemy. It starts off as Good, Excellent, Amazing and then Perfect. Getting hit, or killing an enemy not by the weak point resets the counter. The most common enemies have three attacks: a "normal attack", a "grab," and a "push". The foremost inflicts one point of damage, while the second forces a shaking sequence that, if successful, pushes back attackers for easier disposal, but if unsuccessful, will result in the player being bitten or the player's character being knocked down and vulnerable. Multiple zombies may also pile on top of both players in an attempt to stomp on them (or kick them while they're down). There are also a number of secrets in the game. Different hidden treasures, such as coins and golden shapes, which increase the player's score, as well as "lives", etc. can be found by interacting with the game's environments. The bonus-life system departs from the previous games, where life is gained by saving hostages; the loss of these events are substituted with an increase of extra-life pickups in the environment. There are also "treasure rooms" that can be accessed using different techniques (such as shooting a certain spot or throwing a grenade in a certain area), which contain multiple items that can be obtained at once within a limited time.

The House of the Dead III

The House of the Dead III

Microsoft Xbox - Released - October 22, 2002

The House of the Dead III is a 2002 light gun arcade game with a horror zombie-survival theme, and the third installment to the House of the Dead series of video games, developed by Wow Entertainment and Sega. It was later ported to the Xbox in 2003, Microsoft Windows in 2005, the Wii in 2008 in a compilation with The House of the Dead 2, and PlayStation 3 in 2012 with PlayStation Move support. The game continues the story of the previous games and introduces new gameplay concepts such as story branching. The game's protagonist is Lisa Rogan, daughter of Thomas Rogan, the first game's main character, and players control Lisa, G, or Daniel Curien.

The House of the Dead III

The House of the Dead III

Sony Playstation 3 - Released - February 14, 2012

Run fast. Shoot faster. Straight from the arcades, this fast-paced shooting game is more realistic than ever with enhanced graphics and PlayStation Move compatibility. Unload shotgun rounds on relentless armies of evil creatures turned loose in a post-apocalyptic world. As Lisa Rogan or Agent G, you must rescue Ex-AMS Agent Thomas Rogan before the unthinkable happens. Team up or battle alone through various routes filled with horrific creatures.

The Typing of the Dead

The Typing of the Dead

Arcade - Released - 1999

This is essentially the same game as the arcade light-gun rail-shooter House of the Dead 2, except they've turned it into a edu-tainment typing trainer. Instead of guns, your characters have keyboards strapped to them, and instead of shooting the zombies that constantly jump out at you you'll need to type out the words attached to the zombies in order to kill them before they crack open your head and feast upon the goo inside. The game ranks you on your typing speed and provides various tutorials and other edu-tainment sundries. Otherwise it's pretty much the same game as House of the Dead 2. Much like the Resident Evil series, the zombie hordes have gone from infesting a vaguely gothic creepy old mansion to infesting a vaguely gothic decaying city, and its your job to stop them and save the human race (as usual).

The Typing Of The Dead: Zombie Da! Typing Lariat for Mac

The Typing Of The Dead: Zombie Da! Typing Lariat for Mac

Apple Mac OS - Released - August 30, 2007

This is a Japan-only upgraded version of Typing Of The Dead which was also released on Windows. The upgrades include new minigames and a new feature where you can compete against a clone of yourself. The Mac version also has the characters carrying compact Macs on their backs. One of the very few titles that Sega released specifically for Macs in Japan. Released August 30, 2007.

Vampire Night

Vampire Night

Arcade - 2001

Vampire Night is a rail shooter / light gun game in which a struggle between light and dark, from three centuries back, is about to ensue. The parties involved are Michel and Albert, the two vampire hunters representing light, and the vampires representing dark. The story takes place in an alternate version of the year 2006 in France, when progress looks stuck in the late 19th century.

Vampire Night

Vampire Night

Sony Playstation 2 - Released - November 13, 2001

Vampire Night is a light gun game produced by Sega's Wow Entertainment, distributed through Namco and released in 2000 for video game arcades. It was later ported to PlayStation 2 in November 2001. Two players can team up to take down on screen enemies. A struggle between light and dark, from 300 years back, is about to ensue. The parties involved are Michel and Albert, the two vampire hunters representing light, and the vampires representing dark. The story takes place in an alternate version of the year 2006 in France, when progress looks stuck in the late 19th century. Michel and Albert rescue a 12-year-old girl named Caroline who witnessed a couple of villagers held hostage by the vampire sarcoma. After rescuing the villagers and Caroline, the vampire hunters proceed into the castle to destroy the remaining forces of dark. Although the forces of evil reveal that they created Michel and Albert to kill themselves, they became afraid of death and tried to stop them. It is important to note the Hunters are in fact Dhampyrs (half-vampires), foreshadowed by their glowing eyes and sunglasses. The outcome is a pyrrhic victory for the forces of good; as the forces of evil are stopped, the Vampire Hunters decide to let the rising sun end their own lives as well. The game ends with Caroline paying her respects to the Vampire Hunters at their graves.

Wild Riders

Wild Riders

Arcade - Released - June 8, 2001

A motorcycle chase game. The player assumes the role of a biker gang member who is trying to escape from the police and avoid capture. Runs on the Sega "NAOMI 2" hardware. Even if titlescreen says 2000, Wild Riders was released in March 2001 in Japan. It was presented at the February 2001 AOU (Arcade Operators Union) in Japan.

World Series Baseball

World Series Baseball

Arcade - Released - 2001

Runs on the Sega "NAOMI GD-ROM System" hardware.

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