Atari ST - Released - 1988
The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.
Nintendo 64 - Released - November 20, 1998
A chemical spill somewhere in rural England has mutated an army of bees into killer insects! Led by their queen, they are out to destroy everything living thing on the planet, including all insects that dare stop them. Only Buck Bumble, the only bee not to be turned evil by the ways of the queen, can save the world, and his fellow insects, from total destruction. Shoot down swarms of enemy bees, while flying and avoiding the hazards bellow or land on the ground and attack the enemies on foot with various weapons. Also included are a handful of two-player split-screen modes, including...
Sony Playstation - Released - June 30, 1999
Croc is on a quest to find his parents. However, Baron Dante has kidnapped the Gobbos kings. Croc then turns his attention to rescue all of the Gobbos kings. You travel across 48 levels in this free roaming 3D game. You have to beat all the levels in a village (except the secret level) to move on to the next one. In each village, (except the 4th village) are 5 regular levels, 2 bosses, and 1 secret level. Regular levels are levels where you just beat them and get certain items in them.
Sony Playstation - Released - September 29, 1997
Small hairy creatures called Gobbos live peacefully on an island until one day they see a basket drifting in the water. After pulling it ashore they find a baby crocodile inside it. The Gobbos raise him as their own until he is three times their size. The game starts with the island being attacked by the evil Baron Dante and his minions. They capture most of the Gobbos, but the crocodile manages to escape. Now you need to rescue the Gobbos and fight Baron Dante and his minions. As you make progress you visit several islands with different themes like a forest, snow, desert or castles. Along...
Super Nintendo Entertainment System - Released - 1992
These Armchair Quarterbacks Go 400 Miles Per Hour! Travel to exotic arenas throughout the galaxy and thrill to the cheers of millions! jump into the cockpit of your RetroGrav and get ready for the fastest most dangerous sport this side of the Milky Way! In Space Football, the object is to snare the roving hoverball and take it to your goal. But there are plenty of hazards to stop you from scoring! Magnetic flux fields that drain your energy, spincycles that twist you out of control and, of course, your well-armed opponent is waiting to slam your ship into permanent retirement! Play against...
Super Nintendo Entertainment System - Released - February 21, 1993
In the distant Lylat star system, imagine yourself at the controls of a futuristic, heavily armed, space fighter - Arwing. Lead the counter-attack on an invasion force of hundreds of alien tanks, fighter ships, laser gun emplacements and super battleships. Maneuver at warp speed through fog-enshrouded canyons, dense asteroid belts and waves of the enemy's best defense. You must use skill and cunning to fight to the enemy's home planet Venom and smash the Core Brain for victory! The Super FX micro chip is on-board for fluid game control and special effects previously unavailable in home...
Super Nintendo Entertainment System - Released - September 29, 2017
A New Adventure into the Unknown. Andross survived the destruction of the core brain on Venom, and has been biding his time in seclusion until his armies are once again at full strength. It is up to the now official Starfox team to vanquish Andross once and for all, and to finally bring peace to the war-torn Lylat System. Two new members have been added to the Starfox Team to help in the war against Andross; Miya and Fey. With these new recruits and access to a greater arsenal, it's up to YOU to free the Lylat System and defeat Andross.
Super Nintendo Entertainment System - December 31, 1993
A promotional cartridge, Super Star Fox Weekend (Official Competition) (titled Star Wing: Official Competition in Europe), was released as part of the game's marketing campaign in Europe and the U.S. It featured time-limited single-player mode on modified stages, as well as an exclusive bonus level. The altered start-up screen displays 'Official Competition Cartridge'. Depending on the points scored, players could win a t-shirt, a jacket, or trips to international destinations. An estimated 2000 cartridges were made. In the United States, the Super Star Fox Weekend was played by tens of...
Commodore Amiga - 1987
The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles.
Atari ST - Released - 1986
Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars. Starglider was originally developed for the 16-bit Amiga and Atari ST. The game takes over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders. Starglider was packaged with a sci-fi novella by James Follett,...
Sinclair ZX Spectrum - Released - 1988
Starglider 2 is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's Starglider. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, Starglider 2 uses flat shaded polygons. The game features open, continuous gameplay without levels or loading screens after the game had started, despite taking place across an entire planetary system. The player can fly through space, enter a planet's atmosphere, explore the surface, and penetrate subterranean tunnels in one seamless movement. The goal...
Commodore Amiga - 1988
More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them so as to be able to complete your main objectives.
Super Nintendo Entertainment System - Released - July 1, 1994
The updated Super FX chip allows you to shift into high gear! Get behind the wheel of a formula racer, a 4WD monster truck, a subcompact or a motorcycle. Each will provide a unique driving experience. Choose from over 20 pedal-to-the-metal Trax. There are the no-holds-barred Speed Trax where you hone your skills and progress from a novice to a master. Stunt Trax provides an obstacle course rally complete with ups, downs and jumps. Battle Trax means head-to-head conflict in surprising terrain. For speed, variety, action and fun, Stunt Race FX finishes far ahead of the competition!
Nintendo Game Boy - Released - May 29, 1992
X (エックス Ekkusu?) is a three-dimensional first-person shooter video game released for the Game Boy only in Japan on May 29, 1992. The game was developed and published by Nintendo, with assistance from Argonaut Software. X was followed by an internationally released DSiWare exclusive sequel, X-Scape, in 2010. The game was influenced by the Starglider series, and was originally slated to be published by Mindscape as Eclipse or Lunar Chase, but Nintendo took over the project after becoming interested in the concept of having three-dimensional graphics on the Game Boy. Then Nintendo president...