Atari ST - Released - 1988
The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.
Windows - Released - November 6, 1996
Fight a series of adversaries in one-on-one combat to save the universe from Rigel, again. This sequel to 1995's FX Fighter adds 2 new characters, new moves, environments, costumes, special effects, windows support, and network play, to the one-on-one 3d fighting game. This PC original title supports 1 player vs AI, 2 players on the same machine, 2 players on an IPX LAN, and 2 players connected via modem.
Super Nintendo Entertainment System - Unreleased
Unreleased isometric shooter from Argonaut Software. An early proof of concept. Cancelled for unknown reasons. Has no music or sound.
Super Nintendo Entertainment System - Released - June 1, 1992
These Armchair Quarterbacks Go 400 Miles Per Hour! Travel to exotic arenas throughout the galaxy and thrill to the cheers of millions! jump into the cockpit of your RetroGrav and get ready for the fastest most dangerous sport this side of the Milky Way! In Space Football, the object is to snare the roving hoverball and take it to your goal. But there are plenty of hazards to stop you from scoring! Magnetic flux fields that drain your energy, spincycles that twist you out of control and, of course, your well-armed opponent is waiting to slam your ship into permanent retirement! Play against a variety of robot warriors (vs. the computer), or in one-on-one action against your friends! See who has what it takes to become the ultimate high-speed hero in this fantastic fantasy game.
Super Nintendo Entertainment System - Released - February 21, 1993
In the distant Lylat star system, imagine yourself at the controls of a futuristic, heavily armed, space fighter - Arwing. Lead the counter-attack on an invasion force of hundreds of alien tanks, fighter ships, laser gun emplacements and super battleships. Maneuver at warp speed through fog-enshrouded canyons, dense asteroid belts and waves of the enemy's best defense. You must use skill and cunning to fight to the enemy's home planet Venom and smash the Core Brain for victory! The Super FX micro chip is on-board for fluid game control and special effects previously unavailable in home video games! The action explodes from all directions in realistic, real-time, three dimensions.
Super Nintendo Entertainment System - Released - September 29, 2017
A New Adventure into the Unknown. Andross survived the destruction of the core brain on Venom, and has been biding his time in seclusion until his armies are once again at full strength. It is up to the now official Starfox team to vanquish Andross once and for all, and to finally bring peace to the war-torn Lylat System. Two new members have been added to the Starfox Team to help in the war against Andross; Miya and Fey. With these new recruits and access to a greater arsenal, it's up to YOU to free the Lylat System and defeat Andross.
Super Nintendo Entertainment System - December 31, 1993
A promotional cartridge, Super Star Fox Weekend (Official Competition) (titled Star Wing: Official Competition in Europe), was released as part of the game's marketing campaign in Europe and the U.S. It featured time-limited single-player mode on modified stages, as well as an exclusive bonus level. The altered start-up screen displays 'Official Competition Cartridge'. Depending on the points scored, players could win a t-shirt, a jacket, or trips to international destinations. An estimated 2000 cartridges were made. In the United States, the Super Star Fox Weekend was played by tens of thousands of competitors in malls across the country. Stores such as KB Toys and Suncoast Video (usually any store that carried Super Nintendo games participated) hosted the event. After the competition, a limited number of the Super Weekend cartridges were sold through the Nintendo Power magazine, listed in the Spring 1994 "Super Power Supplies" catalog that was mailed to subscribers, with an original list price of $45. In the United Kingdom, the competition was known as the Star Wing Challenge and was held in gaming shops across the country on May 29, 1993. Nintendo Netherlands also held the Starwing competition at various game selling stores in early 1993. The winner of each day won a large Starwing poster. Starwing competition was also used during the Dutch Nintendo Championship in October 1993 – 1996.
Atari ST - Released - 1986
Starglider is a 3D video game published in 1986 by Rainbird. It was developed by Jez San under his company name Argonaut Software. The game is a fast-moving, first-person combat flight simulator, rendered with colourful wireframe vector graphics inspired by San's love of the 1983 Atari coin-op Star Wars. Starglider was originally developed for the 16-bit Amiga and Atari ST. The game takes over the surface of the occupied planet Novenia, and it is the player's goal to rid the world of the mechanised Egron invaders. Starglider was packaged with a sci-fi novella by James Follett, describing the game's background story, in which the Egrons effortlessly blitz Novenia despite the planet possessing a previously impenetrable network of utterly deadly defense satellites. The Egrons defeat the system by disguising their battleships as a flock of intergalactic migratory birds, the Stargliders (of the title). The defense satellites had been programmed not to fire on these birds (which migrated between planets regularly) and hence did not recognise the Egron battleships as enemies, allowing the Egrons to reach the surface unopposed. You pilot the only existing example of a prototype fighter craft, initially armed only with lasers, as the TV-guided missiles require an enormous amount of energy to launch and control, which can only be gained by induction as your craft skims over areas with high-tension power conduits.
Sinclair ZX Spectrum - Released - 1988
Starglider 2 is a 3D space combat simulator published in 1988 by Rainbird as the sequel to 1986's Starglider. It was released for the Amiga, Atari ST, MS-DOS, Macintosh, and ZX Spectrum. Instead of the wireframe graphics of the original, Starglider 2 uses flat shaded polygons. The game features open, continuous gameplay without levels or loading screens after the game had started, despite taking place across an entire planetary system. The player can fly through space, enter a planet's atmosphere, explore the surface, and penetrate subterranean tunnels in one seamless movement. The goal of Starglider 2 is to destroy an enemy space station with a neutron bomb, and the majority of the gameplay consists of collecting parts for the bomb, or fulfilling other prerequisites (e.g. finding the nuclear professor capable of constructing the bomb, or trade goods for the bombs necessary to destroy the shield generators protecting the space station), while fighting off enemy spacecraft, and delivering collected items to depots inside planetary tunnel systems. The various objects needed to complete the game are distributed across the many planets of the solar system, as well as in the intervening space (e.g. asteroids and space pirates), or even in the atmosphere of the gas giant planet. The flight model is arcade-style as opposed to realistic, as the game features no inertia; the spacecraft banks like an aircraft to turn, in air, outer space, and underground; and it is possible to hover. In addition, the game features many graphic display options, including the ability to eliminate roll, or view the game from outside the cockpit from a non-chase-camera, making it difficult to fly but allowing the player to view the polygonal model of the spacecraft. The construction of the shield generators and the space station itself progresses continuously over the course of the game, and failure to destroy the space station before construction was complete will result in loss of the game (the space station would be used to destroy the player's home planet). Successfully destroying the space station will not end the game, despite treating the player to a spectacular explosion and congratulatory text; instead, it will simply reset the construction of the space station, and the player can again begin attempting to gain possession of another neutron bomb with which to destroy the station.
Apple Mac OS - Released - 1989
More space combat and strategy in this sequel, which challenges you to collect the elements to form a bomb to destroy a resistance force, before delivering them through heavy fighting. Each planet has its own characteristics, with differing inhabitants and features. As well as flying through space, you must dart through tunnels under the planets, which restricted your movement range but are where most of the weapons are. As you go along you'll have to obtain objects from people, and trade them to be able to complete your main objectives.
Super Nintendo Entertainment System - Unreleased - 1991
X, also called Lunar Chase or Eclipse, was never officially released for the Super Nintendo. Its Game Boy version was called one of the four most influential Game Boy games ever created, as it was the first 3D game for a portable system.
Nintendo Game Boy - Released - May 29, 1992
In X the player pilots a space tank sent to another planet to defend the earth from an alien invasion. There are ten missions with different objective ranging from restoring power to a power plant, to 'seek and destroy' missions. The player can guide the tank freely across the over world, but there are enemy patrols that will open fire. The alternative is going though underground tunnels, where there are spots to replenish the tank and its weapons. The player only has a limited amount of time for each mission, and shielding for the tank. If either runs out, the game is over.