Artech Digital Entertainment

Ace of Aces

Ace of Aces

Commodore 64 - Released - July 1, 1986

Ace of Aces is a 1st person, 2D flight simulation. You're onboard a British RAF Mosquito, maverick fighter bomber. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge?

Ace of Aces

Ace of Aces

Atari XEGS - Released - 1988

Ace of Aces is a computer game flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Arcade Mania

Windows 3.X - Released - 1995

Arcade Mania contains three separate games: Neutrino: This is a Breakout variant - by using a paddle, the player holds a ball in the air and clears other colorful balls out. Lunar Fox: A Battlezone variant - the player drives with a tank through alleyways, locates enemies with a radar and kills them. Nova 3: The player controls a cross-hair and shoots at suddenly appearing robots. Each level consists of a single screen.

Blue Angels: Formation Flight Simulation

Blue Angels: Formation Flight Simulation

MS-DOS - Released - 1989

Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air. The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.

Blue Angels: Formation Flight Simulation

Blue Angels: Formation Flight Simulation

Commodore Amiga - Released - 1989

Although it is really a flight simulation, Blue Angels' focus on the exciting world of air shows makes it closer to a sports game than a flight sim. Instead of shooting downs MIGs or make bomb runs as in other flight sims, here you perform over 25 actual air show maneuvers with your famed acrobatic squadron the Blue Angels. Unfortunately the flight dynamics were almost non existent Overall, a fun game for flight sim beginners who aren't too concerned with realism in their games-- definitely not for ace pilots.

Blue Angels: Formation Flight Simulation

Blue Angels: Formation Flight Simulation

Atari ST - Released - 1989

Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air. The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.

Blue Angels: Formation Flight Simulation

Blue Angels: Formation Flight Simulation

Commodore 64 - Released - 1990

Blue Angels: Formation Flight Squadron is an F/A-18 flight simulator, with a focus on Air Shows. The Blue Angels are the United States' Navy Flight Demonstration Squadron, known for tight maneuvers and precision flying. The game attempts to replicate this by offering formation flying, having to react and coordinate with other Blue Angels in the air. The player can practice any maneuver in the simulator: dozens of high, low and flat maneuvers, Diamond 360 passes, left rolls and 4-point rolls or an entire air show for example. Other than practice events, the player can perform an air show or just go for a free flight. In the air, players fly from a 1st person perspective inside the plane or a 3rd person perspective from a chase plane behind the player. Additionally there are 4 different camera views and 3 different gameplay speeds. After the flight, an analysis is displayed of the flight and the player's performance graded.

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

Atari ST - Released - 1990

Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones. The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

MS-DOS - Released - 1990

Blue Max is a World War I fighter plane simulator, where the player may fly fighter planes such as Fokker, Sopwith, Spad, and many other ones. The game allows split screen gaming for two players, cooperatively or competitively, with multiple 3D camera angle features. Missions involve shooting down enemy planes, while others focus on specific targets. The game includes a very unique feature for those who chose to use it: the ability to convert the dogfights to turn-based battles fought on a hexagonal map but still maintaining the 3D view in a frozen window.

Blue Max: Aces of the Great War

Blue Max: Aces of the Great War

Commodore Amiga - Released - 1991

Time to take to the air and give Boche his due -it's a World War One flying ace sim. The game itself is a 3D flight sim dressed up in First World War garb. On loading you are presented with a menu from which you can choose various parameters for your flight. If you register yourself as a flyer then you can keep track of your record as a fighter pilot, amassing a set of statistics on missions accomplished and kills made. You can choose to be an allied or German pilot, and you get to choose your plane too. You control your flight using the mouse, joystick or computer keyboard. The mouse is the most responsive method, but if you're playing two player mode one of you has to use the keyboard. Two player mode is fun, with you either choosing to fight cooperatively or have a dog fight against each other. The flying itself is good enough. You fly around, shoot things and get shot at - what more is there to say. If you want to go on a campaign you get given a mission to accomplish, like shooting down a bridge in France. There's a suitably First World War atmosphere to it all, but in other respects it's an average flight sim.

BreakThru!

BreakThru!

Super Nintendo Entertainment System - Released - June 1, 1994

BreakThru is a frenetic-paced puzzle that forces you to think fast. The fun starts with a clock and a solid wall of colored bricks. Eliminate the bricks by clicking on two or more neighboring bricks of the same color. Tear down wall after wall through six cities as you race the clock to raise your score. Watch out! Pesky spiders, annoying soda cans and obnoxious boulders are out to make life rough. Knock them out of action with rockets and dynamite before time runs out, so you can break throw h to the next wall.

Crystal's Pony Tale

Crystal's Pony Tale

Sega Genesis - Released - October 1, 1994

In this game, you play the role of the Crystal Pony. One day, her pony friends decide to make a party in a nearby castle. But an evil witch has captured and imprisoned all the ponies. The only pony who is still free is Crystal Pony. She must now carefully explore the surroundings, find gems that are scattered in various places, and use them in places where the ponies are captured to release them. You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button.

Dark Castle

Dark Castle

Sega Genesis - Released - 1991

The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones. The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.

Das Boot: German U-Boat Simulation

Das Boot: German U-Boat Simulation

MS-DOS - Released - 1990

Das Boot (literally 'The Boat') simulates controlling a Type VII U-Boat for the Nazis, in an exact recreation of submarine warfare circa 1941. Both internal and external views are provided, all rendered in full 3D. Allied submarines and surface boats are attacking you from all sides - use your Hydrophone to be aware of forthcoming threads, and use the water as protection from enemy planes. You have 4 styles of torpedo on board - Contact, Acoustic, Looping and Magnetic. All orders are sent in code, to prevent sensitive information reaching Allied forces, with an Enigma code-cracking machine built in to decipher them. There are three skill levels to play at.

Das Boot: German U-Boat Simulation

Das Boot: German U-Boat Simulation

Commodore Amiga - Released - 1991

Based on the classic German film of the same name this is a submarine simulation set during WW2. Despite being made in 1990 and therefore primarily designed for the A500 I was surprised to find that the game not only detects and makes use of faster (020+) processors but also promotes to run on VGA monitors. Control is via the mouse and keyboard and as with all such games there are many keys to learn if you want to become proficient in the game. That said the game is quite accessible without a deep knowledge of these keys. The game menu offers 8 training modes; 4 above and 4 below the surface. The 6 included scenarios follow the film plot and range from the fjord patrol through operations in the North Atlantic to Gibraltar and the Mediterranean. Difficulty levels are available with the selection of such parameters as torpedo reliability, spares availability and repair states. On the down side the game suffers from the same problem that inflicts all sub sims, namely lack of action. However, since this is a generic problem and not just akin to this game it doesn’t make it any worse than it’s peers. As a game, whilst it won’t become a member of my "top tier" it certainly has earned a place on my hard drive and the right to remain there. This is a game which has changed my views on sub sims due to its playability and nice graphics. So if like me you’ve tried sub sims before but never really liked them, try this game out If you give it a chance it may just change your opinion of the genre too.

Heat Wave: Offshore Superboat Racing

Heat Wave: Offshore Superboat Racing

Commodore Amiga - Released - 1990

Heat Wave: Offshore Superboat Racing is a racing game in which the player uses a power boat to race against four AI opponents. There are various aspects to keep track of during a race, like avoiding overheating the motors or a steady adjustment of the trim. During the race it may be needed to stop and conduct repairs on the ship due to contact with the opponents or the environment. However, it is important that the player took repair parts and fuel (which can be chosen after the qualifying race) with them. There are six courses and an editor to create more.

Heat Wave: Offshore Superboat Racing

Heat Wave: Offshore Superboat Racing

MS-DOS - Released - 1990

Heat Wave: Offshore Superboat Racing is a racing game in which the player uses a power boat to race against four AI opponents. There are various aspects to keep track of during a race, like avoiding overheating the motors or a steady adjustment of the trim. During the race it may be needed to stop and conduct repairs on the ship due to contact with the opponents or the environment. However, it is important that the player took repair parts and fuel (which can be chosen after the qualifying race) with them. There are six courses and an editor to create more.

Heat Wave: Offshore Superboat Racing

Heat Wave: Offshore Superboat Racing

Commodore 64 - Released - 1989

Heat Wave: Offshore Superboat Racing (Powerboat USA: Offshore Superboat Racing in Europe) is a racing game in which the player uses a power boat to race against four AI opponents. There are various aspects to keep track of during a race, like avoiding overheating the motors or a steady adjustment of the trim. During the race, it may be needed to stop and conduct repairs on the ship due to contact with the opponents or the environment. However, it is important that the player took repair parts and fuel (which can be chosen after the qualifying race) with them. There are six courses and an editor to create more.

Jeopardy!

Jeopardy!

Sony Playstation - Released - December 9, 1998

JEOPARDY! brings the classic television game show to the PlayStation. Get encouragement from Alex Trebek as you progress through the Jeopardy!, Double Jeopardy!, and Final Jeopardy! rounds. With over 3,500 answers, there is plenty of trivia for the JEOPARDY! fan to sink their teeth into. There is little chance that you will get a lot of repeat questions, since the categories that have already appeared are recorded on your memory card. Enjoy the thrill of victory with JEOPARDY!

Jeopardy!

Jeopardy!

Windows - Released - September 30, 1998

Based on the tv game show. Three players compete against each other by coming up with the question for a given answer. There are two rounds of play each with six categories of answers, and one final round consisting of a single answer. Each correct question given can be worth from $100 to $1000 for the player to respond first, or if a daily double is uncovered the player to find it may bet up to the current amount of money they have. The player with the most money at the end wins. Jeopardy! features a high scores table so players can save their characters wins and losses, different male and female character animations to choose from, and of course a wide variety of answers and questions. Up to three human players can compete, or a combination of human and computer players.

Killed Until Dead

Killed Until Dead

Commodore 64 - Released - 1986

Killed Until Dead is a sophisticated mystery game with a leaning towards humor. The player has to solve every aspect of a murder case before it happens. The five biggest mystery writers in the world have gathered together at a hotel and one of them will be offing another unless Hercule Holmes can crack the case. Gameplay is a cross between the board-game Clue and the paper-based logic puzzles in which the player must eliminate clues in sequence. To solve the forthcoming murder, you will have to search the suspects' rooms and confront them with the evidence and set the hotel's security cameras to record secret meetings. By questioning the suspects as to what they know about certain people, rooms and objects, they may reveal combinations they know will not be involved in the murder - perhaps if it involves the gun, the killer will not be Lord Peter Flimsey, for example. However, there's a catch. If he accuses the wrong suspect, he might be the one who's Killed Until Dead - they don't take kindly to false accusation.

Megafortress

Megafortress

MS-DOS - Released - 1991

Megafortress is a flight simulation based on the premise of Dale Brown's Flight of the Old Dog novel. The player is in command of a crew flying a super modified and experimental B-52 bomber, outfitted with the latest weapons and stealth technology. (In the novel, it was more advanced than the B-1 Excalibur, the Strategic Air Command's most advanced bomber). The game campaign mostly takes place in Iraq, but there is 1 mission that takes the bomber to the old Soviet Union like in the novel.

Megafortress

Megafortress

Commodore Amiga - Released - 1992

Megafortress (also known as Megafortress: Flight Of The Old Dog) is a flight simulation video game developed by Artech Digital Entertainment and released by Three-Sixty Pacific Inc in 1991. The game takes place in the late 1980s and early 1990s and features three distinct sets of missions: Red Flag (USAF) training exercises at Nellis Air Force Base in Nevada, a fictional series of missions during the First Gulf War, and a special mission which reenacts the plot of the novel Flight of the Old Dog. The player is in command of a crew flying a super modified and experimental B-52 bomber, outfitted with the latest weapons and stealth technology. (In the novel, it was more advanced than the B-1 Excalibur, the Strategic Air Command's most advanced bomber). The game campaign mostly takes place in Iraq, but there is 1 mission that takes the bomber to the old Soviet Union like in the novel.

Mental Blocks

Mental Blocks

MS-DOS - Released - 1989

Mental Blocks consists of three games: Free Fall, or Fits and Pieces, is a 3D version of Tetris. Instead of forming a line, you must form a complete layer before it will disappear. The California Achievement Cubes, or Mental Detector, shows you a cube, and challenges you to figure out which of the four unfolded cubes matches the cube. The single-player version has a timer, while the two player version has you pick the proper cube first. What's Next, Pussycat?, or Shapes Happen, shows you three shapes, and asks you to pick the next shape in the series from a set of four choices. Again, you either face the timer or your friend.

Mental Blocks

Mental Blocks

Commodore 64 - Released - 1989

Mental Blocks consists of three games: Free Fall, or Fits and Pieces, is a 3D version of Tetris. Instead of forming a line, you must form a complete layer before it will disappear. The California Achievement Cubes, or Mental Detector, shows you a cube, and challenges you to figure out which of the four unfolded cubes matches the cube. The single-player version has a timer, while the two player version has you pick the proper cube first. What's Next, Pussycat?, or Shapes Happen, shows you three shapes, and asks you to pick the next shape in the series from a set of four choices. Again, you either face the timer or your friend.

Mini-Putt

Mini-Putt

MS-DOS - Released - 1987

Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots. To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro.

Mini-Putt

Mini-Putt

Commodore 64 - Released - 1987

Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots.

Mini-Putt

Mini-Putt

Sinclair ZX Spectrum - Released - 1988

Mini Putt is a miniature golf game that offers 4 courses, Deluxe, Classic, Traditional and Challenge. Up to 4 players can either play a game or practice any hole on any course. Each course offers its own difficulty level. Deluxe and Challenge have difficult hills and course layouts. The Challenge being the more difficult course. The Classic offers animated bridges and other obstacles. The traditional is your standard miniature golf course which requires well placed bank shots. To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro.

Mini-Putt

Mini-Putt

Apple IIGS - Released - September 18, 1987

Mini-Putt is a simulation of miniature golf developed by Artech Digital Entertainment and released by Accolade for various home computers and consoles in 1987. Mini-Putt is played on a variety of courses with traps, ricochets, and unusual green gradations

Monopoly: Star Wars

Monopoly: Star Wars

Windows - Released - October 31, 1997

Monopoly Star Wars is the 1997 Monopoly franchise Star Wars video game based on the board game and set in the Star Wars fictional universe. It is one of many Monopoly video game adaptions. The game was developed by Artech Digital Entertainment and published by Hasbro Interactive. It was released exclusively for Microsoft Windows computers. The game employs the same basic ruleset of traditional Monopoly gameplay, but the Star Wars theme includes famous characters and locales in place of the original game pieces and properties.

Motocross Championship

Motocross Championship

Sega 32X - Released - 1995

Motocross Championship is the only dirtbike racing game for the 32X. The action takes place from a behind-the-bike perspective, and makes use of the 32X's hardware bitmap scaling to present a 3D graphical effect. Like the title suggests, the main game mode is a points based championship. You can compete in one of 3 motorcycle classes over 12 indoor and outdoor tracks. There's also two player split screen mode so you can share off-road fun with a friend.

Mystery at the Museums

Mystery at the Museums

MS-DOS - Released - February 16, 1993

Mystery at the Museums is the second in the Adventures with Edison series. The game is sponsored by Smithsonian Institution and allows the player to visit different museums. A detective agency is searching for missing treasures. They've been misplaced or hidden in museums. Accompanied by Edison, a happy little fellow, the players visits the museums and must solve various puzzles. Puzzle types include: match two or three hidden pictures of a kind, slide the tiles to compose the picture, falling block puzzle, match the constellation from a selection, etc. The answers are fulfilled with additional educational information. There are game sessions of different difficulties for childen in the age category 6-13+. Finding all the treasures in a session places the winner in the High Scores table. The looks of Edison may be adjusted. The game session progress is saved / loaded for each game profile.

Patriot

Patriot

MS-DOS - Released - 1993

The game is set in time of famous Desert Storm operation, where you can control Iraqi or Coallition forces to win in the conflict. You as General Officer have to discover the plans and contingency plans of a battle staff, then change plans, paths, and formations before "the action begins". In wargame you have to manage your troops, choose the destination of their movement, examine all information on enemy forces to use your own strategy to conquer enemy. But you do everything before the war begins.

Rack 'Em

Rack 'Em

Commodore 64 - Released - 1988

This two player cue-sports simulator features five different game modes - you can play standard pool, 8 or 9 ball variations, the fast-paced Bumper Pool, or the English game of Snooker, each with their rules recreated as accurately as possible. There is also an editor for the Bumper Pool game built in. In practice modes shots can be retaken. This is helpful for a beginner, as each shot involves selecting the target ball, its desired location, shot pace, and spin Your favourite shots can be saved to disk.

Rack 'Em

Rack 'Em

MS-DOS - Released - 1988

This two player cue-sports simulator features five different game modes - you can play standard pool, 8 or 9 ball variations, the fast-paced Bumper Pool, or the English game of Snooker, each with their rules recreated as accurately as possible. There is also an editor for the Bumper Pool game built in. In practice modes shots can be retaken. This is helpful for a beginner, as each shot involves selecting the target ball, its desired location, shot pace, and spin Your favourite shots can be saved to disk.

Raze's Hell

Raze's Hell

Microsoft Xbox - Released - April 21, 2005

Raze's Hell is an action-shooter with a lot of black comedy. The story revolves around Raze, an ugly monster determined to stop the invasion of his ugly world by cute little creatures. Don't let the Kewletts impose their makeovers on Raze's hideous people. Help him fight back and restore the world to its natural, ugly state. Full Xbox Live and Dolby Digital 5.1 sound support.

Rock and Bach Studio

Rock and Bach Studio

MS-DOS - Released - January 13, 1993

Rock and Bach Studio is the third game in the educational Adventures with Edison series. The game focuses on famous composers of classical music. The plot revolves around a certain studio that produces musical video clips. Accompanied by Edison, the player takes part in whole life-cycle of such a production. First of all, the rock band consisting of 4 members (solo, bass, drums, and chord) is created. Song is selected from a list or composed based on riffs and chords after that. Based on the song, the video is produced in means of three aspects such as camera view, background, and special effects. Song and video contains 16 cycles, and it is the player's task to customize them. When the video clip is completed, it may be viewed in the studio's theater or sent to another game profile. There are four pre-defined video clips created by Edison himself. Before the video production takes place, numerous adjustments may be made as well as musical information may be gained. For example, it is possible to adjust the looks and sounds of each item in drum base, customize the looks of the scene for a band, adjust the sound f/x, etc. Guitar riffs with keys and chords may be examined and played. Musical instruments, their history and place in symphonic orchestra is provided. Musical pieces of eight famous composers may be performed with four different instruments. Each game profile has its own game session. The looks of Edison may be adjusted as well as game session progress is saved / loaded for each game profile.

Serve & Volley

Serve & Volley

Commodore 64 - Released - 1988

A tennis game where camera is always static, which means whether you're on one side of the net or the other, the camera will always show both players from the same angle, which seems like a platform game. You can play a single match or full tournament, as well as resume if you achieved some points while playing before. You can play against computer AI or another player on the same computer, or you can select DEMO for computer(s) to demonstrate you the game.

Serve & Volley

Serve & Volley

MS-DOS - Released - 1988

A tennis game where camera is always static, which means whether you're on one side of the net or the other, the camera will always show both players from the same angle, which seems like a platform game. You can play a single match or full tournament, as well as resume if you achieved some points while playing before. You can play against computer AI or another player on the same computer, or you can select DEMO for computer(s) to demonstrate you the game.

Serve & Volley

Serve & Volley

Apple IIGS - Released - September 19, 1988

A tennis game where camera is always static, which means whether you're on one side of the net or the other, the camera will always show both players from the same angle, which seems like a platform game. You can play a single match or full tournament, as well as resume if you achieved some points while playing before. You can play against computer AI or another player on the same computer, or you can select DEMO for computer(s) to demonstrate you the game.

The Train

The Train

MS-DOS - Released - 1988

In the months before France is liberated by the Allies in World War 2, Germany tries to take Paris' collection of classic paintings. As Resistance member Pierre LeFeu, helped by wounded former engineer Le Duc, must prevent this happening, but taking the paintings by train to Normandy and Allied control. Once in control of the train, you must set the throttle level, ensure that there is enough coal in the furnace, control the speed, and ensure that steam is released when necessary. Use the provided map, and the communications network once released, to plan the strategic side of your mission. Each station has coal and water supplies which may be needed to keep the train running. You must raid railway stations in order to get track switches into the right position. Both this and the initial capture of the train involve aiming at the enemy, current indicated point, and ducking before their bullets can hit you. Taking control of bridges is similar - you control a cannon and must take aim.

The Train

The Train

Commodore 64 - Released - January 1, 1987

The Train: Escape to Normandy is a video game released by Accolade in 1988 and themed loosely on the motion picture The Train, starring Burt Lancaster. In the video game, the player assumes the role of a train hijacker who has commandeered a steam train to escape Nazi Germany during World War II. When the train is in motion the player must maintain the correct speed, steam pressure and other operational parameters of the train; also, the player must attempt to shoot down Nazi fighter planes which occasionally strafe the train by aiming and firing anti-aircraft guns mounted to the engine of the train. When the train occasionally stops briefly for resupply at various train stations, the player also must provide cover fire against attackers in the station buildings for comrades resupplying the train. The Train was initially released for several 8-bit computer platforms, including the Commodore 64 and Apple II series, on which it was fairly popular. The game was also later released on IBM PC.

The Wild Science Arcade

MS-DOS - Released - February 5, 1993

In Wild Science Arcade, kids learn about physics by maneuvering a ball using four variable settings: gravity, friction, ball material and initial force. Although it resembles visually the classic Marble Madness, the gameplay is easier, aimed at the younger gamer. The game is divided in 5 levels, each with several rooms. You progress by guiding the ball to the exit hole in each of this rooms. After you complete each level, you receive a warp code for the next one, thus requiring some degree of literacy from the child.

Theatre of War

Theatre of War

MS-DOS - Released - 1992

Theatre of War is similar to the classic game of chess, but in real time with projectiles. There are 3 gameplay modes: Medieval, Great War and Contemporary. Medieval has things like swordsmen and archers, Great War has a setting similar to World War 2, and Contemporary is air combat. All the modes play pretty much the same except you get different units in all the modes. To win you have to destroy your opposing King/General/Control Tower. Each unit has a health and power bar. When you move or use a special attack the power goes down then the King/General/Control Tower must come to re-power them. This puts your main piece in danger. When the health bar is depleted the unit dies. 2 players can go head-to-head in real time over a serial cable, or turn-based on the same computer.

U.F.O.s

U.F.O.s

ScummVM - September 1, 1997

U.F.O.s / GNAP Der Schurke aus dem All The developers describe it as a Wacky Hillbilly Space Adventure Game. Youll play the part of the alien Gnap, who gets stranded on earth, his spaceship wrecked. There must be a way out of even that situation, no doubt. Your job is to find all necessary parts to repair the ship and bring the strange little guy back in the air. The game itself is a comic adventure for a mature audience. Puzzle solving often means to hit someone else over the head. Literally. Gnaps roadmates are forced into his will by some sort of remote control. Thus puzzle solving is not limited to his abilities, instead you can tell some NPCs how to help. There are some built in arcade games as well.

U.F.O.s

U.F.O.s

Windows - Released - 1997

The developers describe it as a "Wacky Hillbilly Space Adventure Game". You'll play the part of the alien "Gnap", who gets stranded on earth, his spaceship wrecked. There must be a way out of even that situation, no doubt. Your job is to find all necessary parts to repair the ship and bring the strange little guy back in the air. The game itself is a comic adventure for a mature audience. Puzzle solving often means to hit someone else over the head. Literally. Gnap's roadmates are forced into his will by some sort of remote control. Thus puzzle solving is not limited to his abilities, instead you can tell some NPCs how to help. There are some built in arcade games as well.

Wheel of Fortune

Wheel of Fortune

Sony Playstation 2 - Released - November 11, 2003

Bring Vanna White, fun puzzles, and the glittering sets of Wheel of Fortune into your home. Spin for fantastic prizes, solve the puzzles, and hear the studio audience go wild. Tackle 3,000 puzzles and beat the clock in exciting bonus rounds. Play against up to two other players, and then take a sample contestant exam for the actual show. See for yourself what it's like to be a contestant on Wheel of Fortune.

Wheel of Fortune 2003

Wheel of Fortune 2003

Windows - Released - October 1, 2003

This release of the popular Wheel of Fortune game takes advantage of more up-to-date multimedia graphics and sound to make the player feel he (or she) is actually a contestant on the television show. Take the contestant exam and then begin to play one of the 3,000 puzzles in the categories of "Place", "Person" or "Phrase". Dollar amounts and prize packages are posted on a large wheel. After spinning the wheel, guess a letter in the puzzle. If that letter is contained in the puzzle, you win the prize. If you win enough puzzles you'll have a chance to win even more in the "beat the clock" bonus round. Up to 3 players can play against each other, or you can play solo against computer opponents.

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