Brøderbund Software

Alien Tales

Alien Tales

Windows 3.X - Released - 1995

With more than 30 award-winning science-fiction novels as inspiration, this creative game gets kids into reading by getting intergalactic. Young players will try to figure out which of the novels' authors have been replaced by alien imposters answering questions about the stories. The whole thing takes place in a game show setting, giving the contestants points for strong reading comprehension. Up to 40 players can participate, making this the perfect family or classroom reading activity. It exposes children to passages from such famous books as The Call of the Wild, Alice in Wonderland, and Treasure Island. In addition to providing quality entertainment and reinforcing comprehension and analytical skills, the game is designed to encourage kids to read more on their own.

Apple Panic

Apple Panic

Atari 800 - Released - 1982

Apple Panic is a platform game based on the arcade game Space Panic (1980, Universal) and ported to the Apple II by Ben Serki. You control a digger, armed with his shovel, and you must kill your opponents - the evil legged apples. Your character can only walk left/right and climb up/down the ladders - no jumping - and if the apples touch you, you'll lose. To kill an apple you must dig a hole on the ground and wait for one of them to get stuck on it. Then you must hit it with your shovel to make it fall to the level below. The apples die if they fall deep enough. Depending on their color, they may require from 1 to 3-level falls, so you may have to dig several aligned holes. Besides, the deeper the fall, the higher you score. Each level is timed so you must take out all the apples quickly, or you'll lose. If you're successful, the next levels will feature more and more enemies than the previous one.

Arcade Game Construction Kit

Arcade Game Construction Kit

Commodore 64 - Released - 1988

Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games. It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games: AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. GERG'S ADVENTURE (designed by Gregory Hammond) -- You play as Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level. SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- You control a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.

Art of War Scenario Shuu

NEC PC-9801 - DLC - 1988

Scenario disks for Art of War game.

Carmen Sandiego Math Detective

Carmen Sandiego Math Detective

Windows - Released - 1998

Carmen Sandiego has shrunk famous landmarks into crystals using the Quantum Crystallizer machine, which the player must restore to their full size. The player travels to different hideouts, and plays math-related minigames such as Atom Smasher, Crimewave Sensor, and Microchip Decoder, which when completed provide passwords. Once the player has enough passwords, they can get keys which allow them to free crystals from the machine. The game comes with "over 400 word problems, a strategy guide, glossary of math terms and progress reports". There are 3 levels of difficulty. The game teaches skills including: word problems, estimation, geometry, equations, modelling, whole numbers, money, fractions and decimals. These are presented as activities that help solve the game's puzzles rather than tiresome, repetitive exercises.

Carmen Sandiego Word Detective

Carmen Sandiego Word Detective

Windows 3.X - Released - 1997

Carmen Sandiego, international fugitive and head of V.I.L.E., has hatched a brand new scheme. Using her latest invention, the Babble-On Laser, Carmen seeks to destroy communication by rendering languages into incoherent gibberish. The ACME Detective Agency, once again attempts to stop Carmen Sandiego by finding the location of the Tower of Babbel. Already twelve Agents have been lost and only Agent 13 remains to put together clues using Acme's latest interface, the CyberCom 2000. As Agent 13, your main goal is to rescue the previous 12 agents and stop Carmen Sandiego. You do this by gathering individual keys to rescue each of the agents. These keys in turn are guarded by several passwords, all of which must be decoded. These passwords are decoded by discovering "clues" in Carmen's hideouts which then launch anyone of 5 mini-game.. These mini-game sequences are the following: * Code Breaker: Using a series of letter tiles, the player must spell specific words already chosen (Searcher Mode) or create new words that are present inside Word Detective's dictionary (Builder Mode). * Fusion Chamber: The player must find the meaning of a core word, the meaning of a prefix or suffix, and the meaning of the combined word. * Micropix: The player is given a page of text with several nouns, verbs and adjectives missing. The most logical choices must be placed in these missing areas. * Power Pack: Words must be placed in alphabetical order to form a tower on the right side of the screen * Spellanyzer: The player is given an audio recording of a word, as well as it's usage in a phrase and must either unscramble or spell the indicated word.

Carmen Sandiego Word Detective

Carmen Sandiego Word Detective

Windows - Released - 1997

Carmen Sandiego, international fugitive and head of V.I.L.E., has hatched a brand new scheme. Using her latest invention, the Babble-On Laser, Carmen seeks to destroy communication by rendering languages into incoherent gibberish. The ACME Detective Agency, once again attempts to stop Carmen Sandiego by finding the location of the Tower of Babbel. Already twelve Agents have been lost and only Agent 13 remains to put together clues using Acme's latest interface, the CyberCom 2000. As Agent 13, your main goal is to rescue the previous 12 agents and stop Carmen Sandiego. You do this by gathering individual keys to rescue each of the agents. These keys in turn are guarded by several passwords, all of which must be decoded. These passwords are decoded by discovering "clues" in Carmen's hideouts which then launch anyone of 5 mini-game.

Carmen Sandiego: Junior Detective Edition

Carmen Sandiego: Junior Detective Edition

Windows 3.X - Released - June 1, 1995

Carmen is up to her old tricks again but now there's some young blood at ACME. This Carmen Sandiego game, designed for children ages five to eight, builds knowledge of maps and countries, along with memory and matching skills. Clues are discovered in various areas by moving the mouse over a random hotspot and clicking to reveal a clue. Each time you successfully follow a criminal you receive part a photograph that reveals part of their features, Collect all pieces and go in and capture the villain. A helpful robot assistant is always filled with facts about the visited countries and their inhabitants.

Carmen Sandiego: Junior Detective Edition

Carmen Sandiego: Junior Detective Edition

Windows - Released - June 1, 1995

Carmen is up to her old tricks again but now there's some young blood at ACME. This Carmen Sandiego game, designed for children ages five to eight, builds knowledge of maps and countries, along with memory and matching skills. Clues are discovered in various areas by moving the mouse over a random hotspot and clicking to reveal a clue. Each time you successfully follow a criminal you receive part a photograph that reveals part of their features, Collect all pieces and go in and capture the villain. A helpful robot assistant is always filled with facts about the visited countries and their inhabitants.

Centauri Alliance

Centauri Alliance

Apple II - Released - 1990

Describing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces. The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.

Centauri Alliance

Centauri Alliance

Commodore 64 - Released - 1990

Describing Centauri Alliance as "The Bard’s Tale in Space" would be fitting since it was designed by Michael Cranford, the creator of the first two Bard's Tale games. In this science-fiction RPG, players build a party by designing characters from six different races and arming them with a variety of weapons and psychic powers. They then set off across a cluster of star systems on a secret mission to find a powerful super-weapon and save the worlds of the Alliance from evil forces. The game contains most of the standard RPG elements of late '80s games including first person 10' X 10' square adventuring maps, turn-based combat and an ongoing quest to find bigger and better ways to kill things.

Championship Lode Runner

Championship Lode Runner

MS-DOS - Released - 1984

A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).

Championship Lode Runner

Championship Lode Runner

Sega SG-1000 - Released - 1985

A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).

Championship Lode Runner

Championship Lode Runner

Sega SC-3000 - Released - 1985

A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).

Championship Lode Runner

Championship Lode Runner

NEC PC-8801 - Released - 1985

A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).

Championship Lode Runner

Championship Lode Runner

Atari 800 - Released - 1985

A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored).

D.W. The Picky Eater

D.W. The Picky Eater

Windows - Released - 1998

Step into the hilarious world of D.W. (Arthur Read the aardvark's sister) - where pickles, pineapple, parsnips, spinach, and many more disgusting looking food are the enemy. And where the only "safe" place is at home... Until D.W. makes a delicious discovery. In addition to an interactive story, kids also discover five fun-filled learning activities. All designed to help kids develop creativity, early reading skill-building, hand/eye coordination and much more. Play House - decorate the play house any way you like. Arrange furniture, place paintings, move characters then print your play houses to collect. Save the Garden - a greedy gopher wants to grab all the carrots. You can stop him, but you have to be fast. Use your handy water bucket to save the plants and soak the gopher. Food Pyramid - gigure out which foods D.W. is thinking about to help Arthur build a pyramid. You'll learn which foods are vegetables, fruits, dairy, meats and more. Story Maker - it's easy to create your own stories. Just pick the themes, pictures and phrases and put them into the pages. You can even replay or print your stories to share with others. Sticker Fun - replace words from the story with pictures that match them. It's a great way to start building early reading skills. There are 30 stickers in all.

David's Midnight Magic

David's Midnight Magic

Atari 800 - Released - 1982

David's Midnight Magic is a simple pinball game designed for 1-4 players. The game was modeled on the popular Black Knight pinball table released by Williams. Unlike Black Knight, however, David's Midnight Magic contains a mixture of bright colors. Featuring dual flipper controls, upper and lower playing fields, tilt mechanism, multiple ball play, electromagnetic deflectors, and many special effects, the game represents the first generation of home computer pinball simulations available with relatively realistic pinball features.

Discover Space

Discover Space

MS-DOS - Released - 1992

Discover the universe inside your computer! With Discover Space, you can explore the full spectrum of the universe. Comets and constellations. Luur phones and launch vehicles. Star mags, solar eclipses and much more. All in vibrant, breathtaking color that captures the awesome beauty of the cosmos. Discover Space is magnificent software resource. It's also a great source of fun Simulate recent or future solar eclipses and view them from any place on the Earth's surface View the heavens through the celestial sphere or from the skyline perspective of your own back yard. . Explore illuminating charts and mythological stories of 88 constellations, from Andromeda to Vulpecula. Navigate smoothly through the path of Halley's Comet as it passes through the Earth's orbit. Discover Space It brings the heavens home!

Dr. Seuss Kindergarten

Dr. Seuss Kindergarten

Windows - Released - 1998

This features Gerald’s new zoo and all the strange creatures. If you’re a bona-fide kid, you can get on board McGrew Zoo Choo Choo Train. Be ready to be taken two eight wonderful stops. At each stop, activities that teach you many things are waiting. Like what? For example, you will meet some Babaloots who need your number skills in fixing their wheelbarrows. Isn’t that exciting? And here’s more: you’ll meet more than 50 Dr. Seuss characters and all of them are eager to teach you something. Dr. Seuss Kindergarten Deluxe included the original game plus a bonus CD-ROM containing a whole bunch of excellent printable workbook pages, an alphabet stencil to help aspiring writers learn how to write their letters — and numbers — properly, and a package of fun Dr. Seuss flashcards entitled "I Can Add Upside Down".

Galactic Trader

Galactic Trader

Atari 800 - Released - 1981

Galactic Trader is the sequel to Galactic Empire and the second game in the Galactic Saga. The planet Galactica's forces have conquered the Central Galactic System, but with the new empire now established and at peace, the fleet commander responsible for the campaign finds himself without a job. Left with only a small personal ship, some fuel and a few credits, a career change from conqueror to trader is in order. Profits are made by transferring cargo from one planet to another - the farther away a commodity is sold from its source, the more profit is to be made. Keeping with the absence of faster-than-light travel or communication established in Galactic Empire, it is impossible to know what a commodity goes for on a certain planet unless it is visited. While the ship computer keeps track of prices, these might be out of date when a planet is revisited. The prices follow a dynamic economic model of supply and demand. Bartering is also necessary on most planets, since only on Galactica cargo can be converted to credits. The game goal thus necessitates visits to Galactica from time to time, but this harbors another risk: the new emperor, jealous of the former fleet commander's popularity, might attempt to assassinate him. Each visit to Galactica increases the chance of an untimely death.

Galleons of Glory: The Secret Voyage of Magellan

Galleons of Glory: The Secret Voyage of Magellan

MS-DOS - Released - 1990

This historical simulation game recreates the voyage of Portuguese explorer Magellan as he attempted to circumnavigate the world for the first time. Deal with rough seas, unreliable maps, rebellious crews, unfriendly natives, and other hazards of 16th-century voyagers. Features persons and situations based on actual history.

In the 1st Degree

In the 1st Degree

Windows - Released - August 31, 1995

You take the role of a prosecuting attorney in this legal thriller. Using film of real actors, you must question the witnesses and gather the pre-trial evidence. Then you must take what you have learned into trial and question the witnesses again, this time on the stand and in front of a jury. The game is entirely from a first person perspective. Your character is never seen. You ask the witnesses questions which plays a pre-recorded video segment, then allowing you to ask a follow-up question, and so forth. Depending on the questions you ask and how you ask them, the witnesses attitude and the way they treat you will change. After the trial is over the jury returns with the verdict. Will it be Murder in the first degree (pre-meditated), Murder in the second degree (Spontaneous), Manslaughter (Accidental), or Not Guilty? The decision is made by your trial and people skills.

In the 1st Degree

In the 1st Degree

Windows 3.X - Released - August 31, 1995

You take the role of a prosecuting attorney in this legal thriller. Using film of real actors, you must question the witnesses and gather the pre-trial evidence. Then you must take what you have learned into trial and question the witnesses again, this time on the stand and in front of a jury. The game is entirely from a first person perspective. Your character is never seen. You ask the witnesses questions which plays a pre-recorded video segment, then allowing you to ask a follow-up question, and so forth. Depending on the questions you ask and how you ask them, the witnesses attitude and the way they treat you will change. After the trial is over the jury returns with the verdict. Will it be Murder in the first degree (pre-meditated), Murder in the second degree (Spontaneous), Manslaughter (Accidental), or Not Guilty? The decision is made by your trial and people skills.

Karateka

Karateka

MS-DOS - Released - 1986

The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success. Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.

Karateka

Karateka

Microsoft MSX - Released - 1990

The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success. Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.

Kid Pix

Kid Pix

Fujitsu FM Towns Marty - Released - 1992

Kid Pix is a creativity computer game created by Craig Hickman. The game includes sound effects, drawing and painting tools, rubber stamps, and wacky effects with the mixer tool. It starts out with a blank canvas when the game starts, allowing children to draw pictures on the screen freely, and can save pictures to the hard drive and print them out as well. There are many different tools included in Kid Pix which are: - Pencil: Draws freely with no constraints. - Line, Square and Circle: Draws a square, circle or straight line when the mouse button is clicked. - Wacky Brush: Like the Pencil Tool, This can apply wacky painting effects with no constraints. - Mixer: Apply effects to the picture with a click of the mouse. - Fill Bucket: Fills an outline with a click of the mouse. - Eraser: The opposite of the Pencil Tool, in which when the mouse button is held down leaves white markings on the picture. The other eraser tools can be done with just a click of the mouse. - Alphabet and Rubber Stamps: Stamps can be placed with a click of the mouse using a library of art. - Truck Mover: Move part of the picture when the mouse is held down. - Undo Guy: Undoes the last thing the player did to the picture, and clicking on it again brings it back to where it was before the Undo. - Colour Picker: Clicking on a colour swatch will select that colour for use with drawing. The player can also record a voice for the picture if a microphone is plugged into the computer.

Kid Pix

Kid Pix

MS-DOS - Released - 1991

Kid Pix is an educational software used for art, originally created by Craig Hickman in 1989 and later published for MS-DOS in 1991 by Brøderbund Software, Inc.

Koala Lumpur: Journey to the Edge

Koala Lumpur: Journey to the Edge

Windows - Released - February 3, 1997

Koala Lumpur, mystic marsupial, mistakenly utters an incantation starting a chain reaction which, if left unchecked, will lead to the Comedy Apocalypse. With your help, and some added firepower in the form of the infamous Dr. Dingo Tu-far, Koala will tempt the gods, save the comic universe, and maybe increase his karmic credit line! You're in scary company... Supreme beings, armed with guilt and the knowledge of your secret desires, packs of wild dogs, even a brawny, broken hearted bunny fresh out of therapy and ready to get even. Not to mention flame throwers, nasty double crosses, and someone who wants to dress you up like dolly! Wild and groovin' 360 degree scrolling environments Four whacked out worlds filled with brain bending puzzles Comedy so outrageous we couldn't print it on the box.

Labyrinth

Labyrinth

Atari 800 - Released - 1982

This is a maze style single shooter rescue game involving a labyrinth named Prince Julians's diamond mines, beneath the city of Euqubud, on the Ippisissum River. These mines, long ago closed, have lured adventurers over the years seeking the legends of untold treasure buried deep beneath the earth, guarded by mysterious and terrifying creatures. None have returned. Your task is to rescue one of the recently lost, a person who holds the keys of knowledge to peace and prosperity for the entire world. You will be faced with moving walls which open and close avenues of progress and escape, as well as the guardians of the deep, who use their evil powers of confusion and guile as well as physical threat of death, to entrap forever the wary rescuer.

Labyrinth

Labyrinth

Apple II - Released - 1982

This is a maze style single shooter rescue game involving a labyrinth named Prince Julians's diamond mines, beneath the city of Euqubud, on the Ippisissum River. These mines, long ago closed, have lured adventurers over the years seeking the legends of untold treasure buried deep beneath the earth, guarded by mysterious and terrifying creatures. None have returned. Your task is to rescue one of the recently lost, a person who holds the keys of knowledge to peace and prosperity for the entire world. You will be faced with moving walls which open and close avenues of progress and escape, as well as the guardians of the deep, who use their evil powers of confusion and guile as well as physical threat of death, to entrap forever the wary rescuer.

Living Books: Arthur's Computer Adventure

Living Books: Arthur's Computer Adventure

Windows - Released - August 3, 1998

Once again, Arthur, D.W., and friends lead you on a hilarious adventure that kids won't want to miss. An interactive adventure, 5 learning activities, adjustable difficulty levels, hundreds of clickables, and 13 surprises and puzzles along with printable coloring pages.

Living Books: Arthur's Teacher Trouble

Living Books: Arthur's Teacher Trouble

Windows - Released - October 18, 1996

In Arthur's Teacher Trouble, Arthur struggles with low self-esteem. To gain confidence his teacher aids him in studying for the school spelling bee. Watch Arthur grow and learn--and learn with him in Arthur's Teacher Trouble.

Living Books: Harry and the Haunted House

Living Books: Harry and the Haunted House

Windows 3.X - Released - September 1, 1994

This is an "electronic book", a game designed for kids which consists of a linearly-told story through still screens filled with hot-spots where kids can click and get animations, sounds, etc. In this game, Harry and his friends Stinky, Earl, and Amy are playing baseball when Harry hits one into the window of an old abandoned house. So the team embarks on a rescue mission to get the ball back from the seemingly haunted house. The graphics in the game are all colorful cartoon drawings and the game has numerous sound options that include full narration or the specific pronunciation of any word the player clicks on.

Living Books: Little Monster At School

Living Books: Little Monster At School

Windows - Released - October 4, 1995

Play inside the story and interact with all the characters and words with Little Monster at School, a fun interactive reading experience with fully animated content loved by children, parents and teachers alike. Wanderful brings every page of this timeless Mercer Mayer story to life. Read and play along with Little Monster on a fun-filled day at school as he explores different subjects with his classmates and makes friends with Yally, an often difficult fellow student.

Living Books: Ruff's Bone

Living Books: Ruff's Bone

Windows 3.X - Released - September 16, 1997

When Ruff is ready to fetch his Sunday morning bone, his master accidentally throws it over the fence into their neighbour, Slim's yard. Go on an adventure with Ruff to help him find his bone!

Living Books: Ruff's Bone

Living Books: Ruff's Bone

Windows - Released - September 16, 1997

When Ruff is ready to fetch his Sunday morning bone, his master accidentally throws it over the fence into their neighbour, Slim's yard. Go on an adventure with Ruff to help him find his bone!

Living Books: Stellaluna

Living Books: Stellaluna

Windows - Released - 1996

Join Flitter and Stellaluna on a discovery of knowledge and more! There are many surprises to be found. Even small children can navigate their way around easily, with just a click of the mouse. Plus, younger children can select the "Read to Me" mode. Stellaluna is a Living Book adaptation based on Jannell Cannon’s original picture book. The story is about a bat named Stellaluna, who lost her mother due to an owl crashing into her. Stellaluna has to find her mother, but she meets new friends throughout the story. There is also a Bat Quiz in which children test their knowledge of Bats. In Let Me Play, every page can be clicked to uncover a surprise or two.

Living Books: The Berenstain Bears Get In a Fight

Living Books: The Berenstain Bears Get In a Fight

Windows - Released - September 16, 1999

Join the Berenstain Bears as they get in a fight. Learn how to read from the emotionally misguided, dysfunctional, anthropomorphic family of bears.

Living Books: The Berenstain Bears in the Dark

Living Books: The Berenstain Bears in the Dark

Windows - Released - October 18, 1999

The Berenstain Bears in the Dark is an educational game based on the book of the same name. The plot of the book is that Brother Bear reads Sister Bear a scary story. Then, Sister Bear is afraid of the dark all night. Later that morning, Papa Bear has to show Sister Bear that it is just her imagination. Eventually, Brother Bear is the one afraid of the dark. There are two play modes, like many Living Books titles. There is Read To Me, which reads it to you, and Let Me Play, which lets you also play around with the items in the background. There are also two bonus games, Animal Match and Picture Jumble. Animal Match is matching and Picture Jumble is a puzzle. There are demos of other Living Books titles on the disc. If you put the PC version's disc in a CD player, you can listen to music from the storybook.

Living Books: The Cat in the Hat

Living Books: The Cat in the Hat

Windows - Released - January 1, 1997

The Cat In The Hat comes to life in your house! You can follow along as the story is read, or click on the objects and play games instead. The Cat in the Hat is an educational game based on the Dr. Seuss book of the same name. It has the same plot of the original book. The Cat sees that Sally and her brother are bored on a rainy day. Eventually, they start having fun, but The Cat realizes he has made a big mess. The Cat uses a big vacuum to clean the whole mess up, and it ends happily ever after. The game lets you click on many things in the background, and has small mini-games during the story. The game also lets you go back to any page you want again.

Living Books: The New Kid On the Block

Living Books: The New Kid On the Block

Windows - Released - September 26, 1997

Read this collection of poems with whimsical animations. The fourth entry in the Living Books series written by Jack Prelutsky, this is a collection of 17 poems as opposed to the standard picture book adaptation usually seen in this series. Some of the poems included are "I Spied My Shadow Slinking" and "Homework! Oh, Homework!". The game can be played in two modes, "Read to Me" and "Let Me Play." The former mode reads the poem all the way through, then lets the user either replay it or go the next one. The latter reads the poem by stanza. Once the stanza has been read through, the player can click on the picture and the words in the story for all sorts of reactions. Most of the time the animations will describe what the clicked on word means.

Lode Runner

Lode Runner

ColecoVision - Homebrew - 2013

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

Lode Runner

Lode Runner

BBC Microcomputer System - Released - 1985

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Lode Runner

Lode Runner

NEC PC-8801 - Released - 1983

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Lode Runner

Lode Runner

Atari XEGS - Released - 1987

The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

Lode Runner

Lode Runner

Apple Mac OS - Released - 1984

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Lode Runner

Lode Runner

Fujitsu FM-7 - Released - 1984

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Lode Runner

Lode Runner

MS-DOS - Released - 1983

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Lode Runner

Lode Runner

NEC PC-9801 - Released - October 30, 1983

The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill.

Lode Runner (Brøderbund)

Lode Runner (Brøderbund)

Commodore 64 - Released - 1983

The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must travel to the top of the screen to reach the next level. There are 150 levels in the game which progressively challenge players' problem-solving abilities or reaction times.

Lode Runner: Lost Labyrinth

Lode Runner: Lost Labyrinth

NEC TurboGrafx-16 - Released - July 27, 1990

Lode Runner: Lost Labyrinth is an exact conversion of the original Lode Runner. However, this version features one hundred levels which mostly differ from the original ones. Another difference is that the levels scroll. This is a platformer in which the protagonist needs to collect all gold which is spread out over the levels. Unfortunately there are a lot of enemies roaming around which should be avoided. The protagonist can't jump and so he needs to resort to ladders and horizontal ropes for dodging. The only way to temporarily get rid of a guard is to make a hole in the ground where they can't get out when falling in. After a certain amount of time a hole is filled up and a trapped guard respawns.

Mercer Mayer's Little Monster at School

Mercer Mayer's Little Monster at School

Philips CD-i - January 1, 1993

Little Monster at School is an interactive story game, based on the book by Mercer Meyer. Little Monster explains how school is fun and things to do in school, along with trying to help a monster kid named Yally get along with school. On the pages after the first part of the story is read to the player. Objects in the background may be clicked to reveal hidden surprises. While playing, click on some of background objects and find a little furry mutant.

Midnight Magic

Midnight Magic

Atari 2600 - Released - 1987

Midnight Magic utilized the Atari 2600 joystick for performing simulated pinball functions, such as activating the flippers and shooting the ball. Moving the joystick controller down pulls the pinball machine plunger back while pressing the joystick button shoots the ball into the playfield. The left and right flippers are activated by moving the joystick controller left or right. Hitting all five drop targets at the top of the table increases the bonus multiplier (2x, 3x, and so on). Extra balls can be earned when hitting the rollover targets at the top left and right corners of the table when the bonus multiplier is activated.

PlayMaker Football

PlayMaker Football

NEC PC-9801 - Released - November 27, 1992

PlayMaker Football is a top-down simulation of American football . It is made out of three primary sections - The Game / Team Draft / Chalkboard Editor. The game allows one to take the role of a coach of a team of 25 football players. The coach can create a team using the Team Draft mode of the program, and then design and test plays using the Chalkboard Editor mode. The Chalkboard Editor mode also allows the coach to create artificial intelligence settings for each play, used by the program to determine which play to call on each down of a game. The Game mode allows the coach to play games between two teams, each under the control of a coach or the computer.

PlayMaker Football

PlayMaker Football

MS-DOS - Released - 1991

PlayMaker Football is a top-down simulation of American football . It is made out of three primary sections - The Game / Team Draft / Chalkboard Editor. The game allows one to take the role of a coach of a team of 25 football players. The coach can create a team using the Team Draft mode of the program, and then design and test plays using the Chalkboard Editor mode. The Chalkboard Editor mode also allows the coach to create artificial intelligence settings for each play, used by the program to determine which play to call on each down of a game. The Game mode allows the coach to play games between two teams, each under the control of a coach or the computer.

Prince of Persia

Prince of Persia

MS-DOS - Released - 1990

While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place. Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements. The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars.

Prince of Persia

Prince of Persia

Apple II - Released - October 3, 1989

While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place. Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements. The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars. The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, an altered set of graphics and four new levels.

Prince of Persia

Prince of Persia

Commodore Amiga - Released - 1990

The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes! Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

Prince of Persia

Prince of Persia

Atari ST - Released - 1990

While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place. Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements. The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars.

Prince of Persia

Prince of Persia

Sega Game Gear - Released - 1992

Your sword fighting skills will be tested to the full in this amazing puzzle solving challenge. A multitude of secret passages, fantastic rooms, violent opponents and magic potions await you in a bid to foil the evil Grand Vizier Jafar and rescue the beautiful princess to become the PRINCE OF PERSIA.

Prince of Persia

Prince of Persia

Sega CD - Released - August 7, 1992

The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the Sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes! Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must avoid deadly traps, solve some simple puzzles and engage in sword fights with the guards. The player has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.

Prince of Persia

Prince of Persia

Sharp X68000 - Released - April 30, 1991

While the Sultan of Persia is fighting a war in a foreign country, his Grand Vizier Jaffar orchestrates a coup d'état. His way to the throne lies through the Sultan's lovely daughter. Jaffar kidnaps her and threatens to kill her if she refuses to marry him. Meanwhile, the man the Princess loves is thrown into the dungeon. He has only one hour to escape from his prison, defeat the guards on his way, and stop Jaffar before the terrible marriage takes place. Prince of Persia is a 2D platformer that is commonly regarded as a progenitor of the cinematic platform genre. Rather than following the more common jump-and-run mechanics, it focuses on careful advancement through fairly complex levels, emphasizing the protagonist's vulnerability and survival aspect. Rotoscoping technique is used to give more realism to the animation of the characters' movements. The protagonist must avoid deadly traps, solve some simple jumping and environmental puzzles (such as stepping on pressure plates to raise portcullis), and engage in sword fights with the guards. The player character has an infinite amount of lives, but has to restart at the beginning of a level each time he dies, and must complete the game within an hour. The hero starts with three units of health, which can be replenished with small health potions or permanently increased with large jars. The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro, an altered set of graphics and four new levels.

Prince of Persia 2

Prince of Persia 2

Apple Mac OS - Released - 1994

After having defeated the evil Grand Vizier Jaffar, the brave Prince claimed just one reward: the hand of the beautiful daughter of the Persian Sultan. However, as the Prince approached the palace, his appearance suddenly turned into that of a beggar. Someone who looked just like the Prince ordered to throw him out. It turns out that Jaffar is alive and back for vengeance. Banished from the palace, the unfortunately Prince must travel to faraway lands and find a way to defeat the villain. Prince of Persia 2 is, like its predecessor, a cinematic platformer. Much of the gameplay is reminiscent of the first game, focusing on precise jumping puzzles, swordfighting, and overcoming many hazards in order to stay alive. Swordfighting is more prominent and features situations where several enemies attack the Prince at once. Reinforcements may arrive after the Prince has eliminated all visible enemies. Like its predecessor, the game must be completed within a time limit.

Prince of Persia 2: The Shadow & The Flame

Prince of Persia 2: The Shadow & The Flame

MS-DOS - Released - 1993

After having defeated the evil Grand Vizier Jaffar, the brave Prince claimed just one reward: the hand of the beautiful daughter of the Persian Sultan. However, as the Prince approached the palace, his appearance suddenly turned into that of a beggar. Someone who looked just like the Prince ordered to throw him out. It turns out that Jaffar is alive and back for vengeance. Banished from the palace, the unfortunately Prince must travel to faraway lands and find a way to defeat the villain. Prince of Persia 2 is, like its predecessor, a cinematic platformer. Much of the gameplay is reminiscent of the first game, focusing on precise jumping puzzles, swordfighting, and overcoming many hazards in order to stay alive. Swordfighting is more prominent and features situations where several enemies attack the Prince at once. Reinforcements may arrive after the Prince has eliminated all visible enemies. Like its predecessor, the game must be completed within a time limit.

Raid on Bungeling Bay

Raid on Bungeling Bay

Commodore 64 - Released - December 1, 1984

Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

Raid on Bungeling Bay

Raid on Bungeling Bay

ColecoVision - Homebrew

Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship. For One or Two Players

Raid on Bungeling Bay

Raid on Bungeling Bay

Microsoft MSX - Released - 1984

Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

Rugrats Adventure Game

Rugrats Adventure Game

Windows - Released - August 24, 1998

This is an adventure game in which the evil alien Queen Angeleeka has kidnapped the great and mighty Reptar (read: baby Tommy's Reptar action figure). You'll play as the baby gang fight to save Reptar, the only one who can best the evil alien menace. Daunting tasks are before you, even getting Angelica herself to help you. You'll have to accomplish a variety of puzzles with only your wits and an inventory of useful tools in your diaper inventory. The Rugrats checklist reads something like: Escape from the playpen, Build a monster suit, Collect important clues, Find Stu's lab, Grab Grandpa's teeth, Unclog the trash machine, Find the cookies, Defeat the evil Alien Queen Angeleeka.

Seafox

Seafox

Commodore VIC-20 - Released - 1983

In Seafox, you control a submarine that must kill all hostile ships above and below the water. You have two types of torpedoes: one that fires to the right and one that fires up. You have a limited number of torpedoes and fuel units, so when you are running low be sure to watch for the green supply ship to release the dolphin that brings you fresh supplies. The enemies are varied and numerous. Enemy submarines pursue you below the water, and enemy destroyers on the surface can drop depth charges that slowly sink to the bottom and are deadly to the touch. You must also watch out for your own torpedoes, because there are certain ships on the surface that are immune to your fire and reflect your torpedoes back down at you. You can control your submarine with either joystick or keyboard.

Seafox

Seafox

Atari 800 - Released - 1982

In Seafox, you control a submarine that must kill all hostile ships above and below the water. You have two types of torpedoes: one that fires to the right and one that fires up. You have a limited number of torpedoes and fuel units, so when you are running low be sure to watch for the green supply ship to release the dolphin that brings you fresh supplies. The enemies are varied and numerous. Enemy submarines pursue you below the water, and enemy destroyers on the surface can drop depth charges that slowly sink to the bottom and are deadly to the touch. You must also watch out for your own torpedoes, because there are certain ships on the surface that are immune to your fire and reflect your torpedoes back down at you.

Serpentine

MS-DOS - Released - 1983

In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.

Serpentine

Serpentine

Apple II - Released - 1982

In Serpentine you control a multi-segmented snake in a maze; your goal is to survive and earn as many points as possible. At the beginning of each level, three enemy snakes will also enter the maze. To complete the level, you need to eat all of the enemy snakes. If an enemy snake has more segments than your snake, you can only eat segments that form the tail of the snake; a collision with the head is lethal! Each time you eat a segment, the enemy snake will become smaller until eventually you can devour it completely. For enemy snakes that have fewer segments than you, you can eat the tail segments or the head segment. From time to time, a frog will appear in the maze; eating this will cause your snake to grow. Both your snake and enemy snakes will leave eggs behind occasionally; left alone, these will hatch (your eggs earn you an extra life, enemy eggs will hatch another snake). Eggs can also be eaten to remove them from the playfield, so it's usually a good idea to eat enemy eggs before a new snake hatches! The maze changes for each level, and the enemy snakes progressively become larger and tougher to catch.

Shufflepuck Cafe

Shufflepuck Cafe

Atari ST - Released - 1989

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

Shufflepuck Cafe

Shufflepuck Cafe

Commodore Amiga - Released - 1989

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

Shufflepuck Cafe

Shufflepuck Cafe

Apple IIGS - Unreleased - 1989

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. Originally developed for the Macintosh, it was later adapted by Brøderbund for other platforms; however, the IIGS version was never officially released from beta phase. This air hockey style game pits the player versus the computer over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several computer competitors, from which some of them definitely cheat. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glass breaks first.

Shufflepuck Cafe

Shufflepuck Cafe

NEC PC-9801 - Released - June 16, 1989

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

Shufflepuck Cafe

Shufflepuck Cafe

Apple Mac OS - Released - 1988

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

Shufflepuck Cafe

Shufflepuck Cafe

Sharp X68000 - Released - November 13, 1989

One puck, and only two competitors. One is the computer, and the other is, of course, you. You get a chance to match your skills at this Air Hockey style game, over 'Cantina Band' inspired music. Deflect the puck around the walled area using your bat, trying to knock it into your opponent's goal. There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first.

Space Quarks

Space Quarks

Apple II - Released - 1981

Space Quarks is a fixed-screen shooter for the home computer. The game is very similar to arcade classics like Space Invaders, Galaxian and Galaga. The player controls a tank, which can move left and right across the bottom of the screen. Fire missiles at the alien invaders flying overhead in a variety of formations and patterns. But watch out... after you start shooting and hitting targets, you can bet those aliens will start firing back! Clearing levels leads to more lives ("tanks"), more points added onto your score, and, of course, even more levels of aliens to clear.

Spare Change

Spare Change

Atari 800 - Released - 1983

In Spare Change, you are the owner and operator of the Spare Change Arcade, dedicated to making your place of business run as smoothly as possible. Inside the arcade are Token machines, jukeboxes, telephones, movie booths, popcorn machines, and so on. The token machines need to be restocked with money from the cash register when they are out of tokens, but eventually, the register must be replenished with cash from the safe. You must drop the tokens in one of your two storage bins. When you have stored at least ten tokens, the movie booth opens, and you can go inside to proceed to the next level. You are also awarded one bag of money, but if you store more than ten tokens, then more than one bag of money is awarded for each extra token collected. If nine bags of money are obtained, you proceed to the next level. But the Zerks, two aliens that run around the screen, can steal tokens either from the machines or from the storage bins. Sometimes, a Zerk will toss a token to the other nearest the "piggy bank". You must touch them in order to get the token back, before they throw it in their piggy bank. Alternatively, you can throw a token into the jukebox, telephone, popcorn machine, etc. and the Zerks will get distracted from their goal, giving you enough time to continue filling the storage bins. If the Zerks insert five tokens in the piggy bank, the game is over.

Spare Change

Spare Change

Apple II - Released - September 10, 1983

In Spare Change, you are the owner and operator of the Spare Change Arcade, dedicated to making your place of business run as smoothly as possible. Inside the arcade are Token machines, jukeboxes, telephones, movie booths, popcorn machines, and so on. The token machines need to be restocked with money from the cash register when they are out of tokens, but eventually, the register must be replenished with cash from the safe. You must drop the tokens in one of your two storage bins. When you have stored at least ten tokens, the movie booth opens, and you can go inside to proceed to the next level. You are also awarded one bag of money, but if you store more than ten tokens, then more than one bag of money is awarded for each extra token collected. If nine bags of money are obtained, you proceed to the next level. But the Zerks, two aliens that run around the screen, can steal tokens either from the machines or from the storage bins. Sometimes, a Zerk will toss a token to the other nearest the "piggy bank". You must touch them in order to get the token back, before they throw it in their piggy bank. Alternatively, you can throw a token into the jukebox, telephone, popcorn machine, etc. and the Zerks will get distracted from their goal, giving you enough time to continue filling the storage bins. If the Zerks insert five tokens in the piggy bank, the game is over. Between levels, an intermission plays, which are similar to those in Pac-Man. Later in the game, you have the ability to access these intermissions. As you proceed through the levels, the game gets quite difficult.

Spare Change

Spare Change

Commodore 64 - Released - November 1, 1983

In Spare Change, you are the owner and operator of the Spare Change Arcade, dedicated to making your place of business run as smoothly as possible. Inside the arcade are Token machines, jukeboxes, telephones, movie booths, popcorn machines, and so on. The token machines need to be restocked with money from the cash register when they are out of tokens, but eventually, the register must be replenished with cash from the safe. You must drop the tokens in one of your two storage bins. When you have stored at least ten tokens, the movie booth opens, and you can go inside to proceed to the next level. You are also awarded one bag of money, but if you store more than ten tokens, then more than one bag of money is awarded for each extra token collected. If nine bags of money are obtained, you proceed to the next level. But the Zerks, two aliens that run around the screen, can steal tokens either from the machines or from the storage bins. Sometimes, a Zerk will toss a token to the other nearest the "piggy bank". You must touch them in order to get the token back, before they throw it in their piggy bank. Alternatively, you can throw a token into the jukebox, telephone, popcorn machine, etc. and the Zerks will get distracted from their goal, giving you enough time to continue filling the storage bins. If the Zerks insert five tokens in the piggy bank, the game is over. Between levels, an intermission plays, which are similar to those in Pac-Man. Later in the game, you have the ability to access these intermissions. As you proceed through the levels, the game gets quite difficult.

Spare Change

Spare Change

Sharp X1 - Released - 1985

In Spare Change, you are the owner and operator of the Spare Change Arcade, dedicated to making your place of business run as smoothly as possible. Inside the arcade are Token machines, jukeboxes, telephones, movie booths, popcorn machines, and so on. The token machines need to be restocked with money from the cash register when they are out of tokens, but eventually, the register must be replenished with cash from the safe. You must drop the tokens in one of your two storage bins. When you have stored at least ten tokens, the movie booth opens, and you can go inside to proceed to the next level. You are also awarded one bag of money, but if you store more than ten tokens, then more than one bag of money is awarded for each extra token collected. If nine bags of money are obtained, you proceed to the next level. But the Zerks, two aliens that run around the screen, can steal tokens either from the machines or from the storage bins. Sometimes, a Zerk will toss a token to the other nearest the "piggy bank". You must touch them in order to get the token back, before they throw it in their piggy bank. Alternatively, you can throw a token into the jukebox, telephone, popcorn machine, etc. and the Zerks will get distracted from their goal, giving you enough time to continue filling the storage bins. If the Zerks insert five tokens in the piggy bank, the game is over. Between levels, an intermission plays, which are similar to those in Pac-Man. Later in the game, you have the ability to access these intermissions. As you proceed through the levels, the game gets quite difficult.

Spelunker

Spelunker

Microsoft MSX - Released - 1986

In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as dynamite to create obstacle-destroying explosions that will bring you nearer to the desired treasure.

Stealth

Stealth

Atari 800 - Released - 1984

You are flying above the land in a stealth airplane. You are trying to destroy the tower of darkness which is a distance of 9999 meters away. Destroy enemy military radar, bunkers,etc; to get more points. Use yellow energy fields for increasing your fuel level, but avoid the red energy fields. Once you destroy the Tower, you go onto a tougher level with the same basic objective.

The Arcade Machine

The Arcade Machine

Apple II - Released - 1982

The Arcade Machine allows you to create alien blastfests à la Galaxian. The editor has a wide variety of options: designing and animating enemies, players and explosions, giving the enemies instructions on how to move and fire, drawing background or title screens, creating sound effects and music and setting a number of gameplay rules. Created games can be saved to a self-bootable disk so the will run without the main program. A sample game is included.

The Backyard

MS-DOS - Released - 1993

The Backyard is an educational game for toddlers that is set in a child's backyard. Everything within the backyard can be clicked on, resulting in an activity, or at least an amusing animation. The Backyard is the third in a trilogy of games for toddlers that include The Playroom, and The Treehouse. Children are presented with activities that encourage development in associating facial expressions with the words that describe them, map reading and making, animal identification, and of course, numbers and letters.

The Oregon Trail 5th Edition: Adventures Along the Oregon Trail

The Oregon Trail 5th Edition: Adventures Along the Oregon Trail

Windows - Released - April 1, 2001

Feel the adventure! Take a trip back in time and discover the excitement of life in the Old West. Traveling the trail is rich with adventure as kids encounter unique situations and build real-life decision-making and problem-solving skills!

The Playroom

The Playroom

Apple II - Released - 1989

The Playroom is an educational game which is set in the locale of a child's bedroom. Almost everything on the screen can be clicked on, and the child will be rewarded by games, activities, or at least an amusing animation. In this first of what eventually became a trilogy of games including The Treehouse and The Backyard, children are encouraged to use the mouse by the wide range of interactivity with items on the screen. Games and activities encourage creativity, the learning of numbers, and letters, and the development of critical thinking.

The Playroom

The Playroom

Fujitsu FM Towns Marty - Released - December 9, 1994

The Playroom is an educational game which is set in the locale of a child's bedroom. Almost everything on the screen can be clicked on, and the child will be rewarded by games, activities, or at least an amusing animation. In this first of what eventually became a trilogy of games including The Treehouse and The Backyard, children are encouraged to use the mouse by the wide range of interactivity with items on the screen. Games and activities encourage creativity, the learning of numbers, and letters, and the development of critical thinking.

The Playroom

The Playroom

MS-DOS - Released - 1989

The Playroom is an educational game which is set in the locale of a child's bedroom. Almost everything on the screen can be clicked on, and the child will be rewarded by games, activities, or at least an amusing animation. In this first of what eventually became a trilogy of games including The Treehouse and The Backyard, children are encouraged to use the mouse by the wide range of interactivity with items on the screen. Games and activities encourage creativity, the learning of numbers, and letters, and the development of critical thinking.

The Rugrats Movie: Activity Challenge

The Rugrats Movie: Activity Challenge

Windows - Released - September 14, 1998

The Rugrats Movie Activity Challenge has six games based on The Rugrats Movie. Each of the games has somewhat of an educational bent -- teaching logic, typing, and critical thinking. But, the games are also just games in the traditional sense. Players have their choice of three difficulty settings: easy, medium, or hard. Each game has ten levels built into it and there is an additional "bonus game" players access if they retrieve Angelica's Cynthia doll during one of the other games. In Traffic Trouble, players must guide the Reptar Wagon through a traffic jam by moving cars around, picking up any pacifiers, baby bottles, or rattles they find along the way. Once players have opened a way out of the jam, the level is over. Similarly, players must shoot the rapids in the Reptar Wagon in Aqua Reptar, picking up the floating pacifiers, baby bottles, rattles, and dolls they find and avoiding bananas thrown by the monkeys. At the end of the level, they must also retrieve baby Dil. Reptar Rhythm has players helping Reptar destroy the city by typing the letter that appears in the brackets. Each level has more letters and the music and the letters come faster. If successful, at the end of the level Reptar's roar levels the city. In Stu's Workshop, players must free Angelica from Stu's antigravity machine by using the machines provided to hit the switch. Making Tracks challenges players to shift the tracks around so that the babies in the Reptar Wagon can retrieve the other characters, the pacifiers, baby bottles, rattles, and the Cynthia doll. On the last track, they must also retrieve baby Dil as in Aqua Reptar. In Monkey Mayhem, players must help Tommy and Chuckie collect items from the monkeys, including jars of baby food. After all the jars of food are collected, they must get Dil back as well. If players manage to grab the Cynthia doll in any of the game levels, they are taken to the bonus round called Spike's Scamper. Players must guide Spike over the ground, pick up the baby items and avoid tripping over the rocks and stumps on the ground. These items are added to the tally of the original game when adding up the score.

The Toy Shop

MS-DOS - Released - 1986

Here's an unusual one: The Toy Shop is a set of computerized patterns for building your own mechanical models. You use the software to print out the pieces, then assemble them according to a set of instructions that come with the software. There are 20 different models, including trucks and cars with wheels that turn, a crane, an oil pump, a balloon-powered locomotive, a penny-powered clockwork bank, a helicopter powered by a rubber band, a sundial, a carousel, and the Spirit of St. Louis airplane with a working propeller. Designs can be printed on regular computer paper, then glued to card stock, cut out, and assembled.

The Treehouse

The Treehouse

Apple II - Released - 1992

The Treehouse is an educational point-and-click personal computer game developed for MS-DOS and then ported to Macintosh and the FM Towns, with Windows versions arriving later. Following the success of The Playroom, Broderbund created The Treehouse, which provides more content and furthers the user's ability to explore. First released in 1991, most copies were sold in educational supply stores rather than mainstream stores that sold computer software; it included a sing-along cassette tape. It was re-released in 1996 for Windows 3.1 and Windows 95. Although the Windows version has the same general activities, the characters, interface, and locations are different.

The Treehouse

The Treehouse

MS-DOS - Released - 1991

The Treehouse is an educational title that is set in the location of a children's treehouse. This game teaches toddlers numbers, shapes, letters as well as having a special focus on learning about animals, through various activities associated with items located throughout the treehouse. Clicking on any item in the treehouse will start an activity, or, at least begin an animation. The game is the second in what became a trilogy of games including the first game The Playroom and finished with the third title, The Backyard.

Track Attack!

Track Attack!

Apple II - Released - September 13, 1982

Track Attack! is a single player side scrolling arcade style game that involves cars, trains and thieves. As the player, you are allowed 3 lives, and drive a specially rigged car that is designed to be able to smash through rolling freight cars in a train in order to make off with gold bars, and deposit them one at a time into a secret deposit yard nearby, gaining points for each bar. There is a watchman who drives a '52 DeSoto automobile patrolling for thieves, and another phantom car that occasionally raids the player's stash of hidden gold. When this occurs, you, the player, need to drop off your gold, chase down the raider and smash into his empty car to regain back your gold bar. If you are not successful your point count drops by 100 points. When you play this version, you can gain up to 128 pieces of gold in your holding area. There are 2 other levels that can be played. To start any of the 3, you must first steal at least one gold bar. In the second level, you must position your car alongside the train, and jump from your car onto the top of the train, and make your way on foot the length of the train to the engine. If you miss any jump, you will fall beneath the wheels of the train. In that event you will lose one life, all your accumulated gold, and be required to go back to level one. If you successfully make your way as far as the engine, you will be able to proceed to level 3.

Vs. Raid on Bungeling Bay

Vs. Raid on Bungeling Bay

Arcade - Released - 1985

Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship.

Where in America's Past is Carmen Sandiego

Where in America's Past is Carmen Sandiego

Apple II - Released - December 1, 1991

Where in America's Past Is Carmen Sandiego? is the 5th videogame release of the Carmen Sandiego franchise. This game is widely considered the most informational game of the entire series. Though it may contain some minute differences from the main series, it remains true to it. The game's aim, as with the others, is to capture Carmen's gang of thieves, one-by-one, until all of her henchmen have been caught. This is done by searching for clues, trailing them, identifying them and, finally, bringing them in for trial. After all of the henchmen have been caught, the player must then go after Carmen herself. One of the main differences is that the player can receive in-game help. PC Mag explains that "While Where in Time simply challenges players to look up and recall historical facts, Where in America's Past develops a true historical context for places and events as it covers more than 400 years of American history".

Where in America's Past Is Carmen Sandiego?

Where in America's Past Is Carmen Sandiego?

MS-DOS - Released - 1991

As an ACME Detective Agency greenhorn in the pursuit of Carmen Sandiego, you employ your Chronoskimmer 450SL to travel through time in the search of the next clue that eventually results in the recovery of the stolen item, apprehension of the thief, and the eventual capture of Carmen herself. Not much new in terms of the basic premise, all trivia questions relate to American History...obviously. The graphics are greatly improved over previous Carmen Sandiego games.

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