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Illustration of Pokémon Red & Blue Recompiled

Pokémon Red & Blue Recompiled

Overview

A static recompilation of Pokemon Red and Pokemon Blue (Game Boy) for native PC.

This project uses gb-recompiled (forked from arcanite24/gb-recompiled) to translate the original Game Boy machine code into C, which is then compiled to a native x64 executable. The Game Boy's PPU, APU, and memory mapper are handled by the gb-recompiled runtime library.

This is a static recompiler, not an emulator. The original SM83 (Game Boy CPU) machine code is translated to C at build time, then compiled to native x64. At runtime, the executable loads the original ROM file for its data (graphics, maps, text, Pokemon stats, etc.) while executing the recompiled native code.

Red and Blue share identical code layout — only data tables differ (Pokemon availability, title screen graphics, etc.). A single recompiled build accepts either ROM at runtime via CRC32 validation.

Developers
Matt Stanley
Publishers
No information available
Platform
Windows
Alternate Names
No information available
Wikipedia
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Video
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Media

Clear Logo

Pokémon Red & Blue Recompiled - Clear Logo (null) - 8375x4064
8375 x 4064

Fanart - Background

Pokémon Red & Blue Recompiled - Fanart - Background (null) - 1920x620
1920 x 620