Overview
Static recompilation of Mega Man X (SNES) into native C, using the snesrecomp framework.
The 65816 CPU code from the ROM is statically translated to C — every function the game runs on the SNES's main CPU is a real generated C function in src/gen/. The rest of the SNES is not recompiled — it's hardware. PPU rendering, the APU/SPC700 audio coprocessor, DMA and HDMA channels, hardware register I/O, and bank-mapping all run through an embedded copy of snes9x's emulator core (snesrecomp/runner/snes9x-core/). Same model as N64Recomp and similar projects: recompile the CPU, emulate the silicon.
- Developers
- Matt Stanley
- Publishers
- No information available
- Platform
- Windows
- Genre
- Platform
- Alternate Names
- Mega Man X SNES Recomp
- Wikipedia
- No information available
- Video
- No information available


